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Unify dupe STER meta [Baroque, Star Soldier (PS2)]
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52276fc921
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@ -1021,7 +1021,7 @@ static const meta_info meta_info_list[] = {
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{meta_LEG, "Legaia 2 - Duel Saga LEG Header"},
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{meta_FILP, "Bio Hazard - Gun Survivor FILp Header"},
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{meta_IKM, "MiCROViSiON IKM header"},
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{meta_SFS, "String .SFS header"},
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{meta_STER, "ALCHEMY STER header"},
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{meta_SAT_DVI, "Konami KCEN DVI. header"},
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{meta_DC_KCEY, "Konami KCEY KCEYCOMP header"},
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{meta_BG00, "Falcom BG00 Header"},
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@ -1140,7 +1140,6 @@ static const meta_info meta_info_list[] = {
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{meta_PONA_PSX, "Policenauts BGM header"},
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{meta_NGC_DSP_AAAP, "Acclaim Austin AAAp DSP header"},
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{meta_NGC_DSP_KONAMI, "Konami DSP header"},
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{meta_PS2_STER, "STER Header"},
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{meta_BNSF, "Namco Bandai BNSF header"},
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{meta_PS2_WB, "Shooting Love. ~TRIZEAL~ WB header"},
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{meta_S14, "Namco .S14 raw header"},
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@ -492,7 +492,6 @@
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<ClCompile Include="meta\ps2_smpl.c" />
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<ClCompile Include="meta\ps2_snd.c" />
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<ClCompile Include="meta\ps2_sps.c" />
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<ClCompile Include="meta\ps2_ster.c" />
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<ClCompile Include="meta\svag_kcet.c" />
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<ClCompile Include="meta\svag_snk.c" />
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<ClCompile Include="meta\ps2_tec.c" />
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@ -955,9 +955,6 @@
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<ClCompile Include="meta\ps2_sps.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_ster.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\svag_kcet.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -225,7 +225,7 @@ VGMSTREAM * init_vgmstream_filp(STREAMFILE * streamFile);
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VGMSTREAM* init_vgmstream_ikm(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_sfs(STREAMFILE * streamFile);
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VGMSTREAM* init_vgmstream_ster(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_sat_dvi(STREAMFILE * streamFile);
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@ -451,8 +451,6 @@ VGMSTREAM * init_vgmstream_dmsg(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ngc_dsp_konami(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_ster(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_bnsf(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_wb(STREAMFILE* streamFile);
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@ -1,8 +1,8 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* SFS - from Sting games [Baroque (PS2)] */
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VGMSTREAM* init_vgmstream_sfs(STREAMFILE* sf) {
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/* STER - from Silicon Studios/Vicarious Visions's ALCHEMY middleware [Baroque (PS2), Star Soldier (PS2)] */
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VGMSTREAM* init_vgmstream_ster(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channels, sample_rate;
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@ -10,8 +10,9 @@ VGMSTREAM* init_vgmstream_sfs(STREAMFILE* sf) {
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/* checks */
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/* .sfs: bigfile extension (no apparent names) */
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if (!check_extensions(sf, "sfs"))
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/* .ster: header id (no apparent names/extensions)
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* .sfs: generic bigfile extension (to be removed?)*/
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if (!check_extensions(sf, "ster,sfs"))
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goto fail;
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if (!is_id32be(0x00,sf, "STER"))
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@ -20,9 +21,10 @@ VGMSTREAM* init_vgmstream_sfs(STREAMFILE* sf) {
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loop_start = read_u32le(0x08, sf); /* absolute (ex. offset 0x50 for full loops) */
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/* 0x0c: data size BE */
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sample_rate = read_s32be(0x10,sf);
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/* 0x14~20: null */
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loop_flag = loop_start != 0xFFFFFFFF;
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channels = 2;
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channels = 2; /* mono files are simply .VAG */
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start_offset = 0x30;
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@ -30,7 +32,7 @@ VGMSTREAM* init_vgmstream_sfs(STREAMFILE* sf) {
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_SFS;
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vgmstream->meta_type = meta_STER;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
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@ -1,66 +0,0 @@
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#include "meta.h"
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#include "../util.h"
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/* STER (from Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka) */
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VGMSTREAM * init_vgmstream_ps2_ster(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ster",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x53544552) /* "STER" */
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goto fail;
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loop_flag = (read_16bitLE(0xB,streamFile)==0);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x30;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x4,streamFile)*56/32;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x8,streamFile)*28/32;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_PS2_STER;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -93,7 +93,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_leg,
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init_vgmstream_filp,
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init_vgmstream_ikm,
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init_vgmstream_sfs,
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init_vgmstream_ster,
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init_vgmstream_bg00,
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init_vgmstream_sat_dvi,
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init_vgmstream_dc_kcey,
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@ -216,7 +216,6 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_dmsg,
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init_vgmstream_ngc_dsp_aaap,
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init_vgmstream_ngc_dsp_konami,
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init_vgmstream_ps2_ster,
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init_vgmstream_ps2_wb,
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init_vgmstream_bnsf,
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init_vgmstream_ps2_gcm,
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@ -383,7 +383,7 @@ typedef enum {
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meta_LEG, /* Legaia 2 [no header_id] */
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meta_FILP, /* Resident Evil - Dead Aim */
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meta_IKM,
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meta_SFS, /* Baroque */
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meta_STER,
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meta_BG00, /* Ibara, Mushihimesama */
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meta_PS2_RSTM, /* Midnight Club 3 */
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meta_PS2_KCES, /* Dance Dance Revolution */
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@ -513,7 +513,6 @@ typedef enum {
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meta_AST_MMV,
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meta_DMSG, /* Nightcaster II - Equinox (XBOX) */
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meta_NGC_DSP_AAAP, /* Turok: Evolution (NGC), Vexx (NGC) */
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meta_PS2_STER, /* Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka */
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meta_PS2_WB, /* Shooting Love. ~TRIZEAL~ */
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meta_S14, /* raw Siren 14, 24kbit mono */
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meta_SSS, /* raw Siren 14, 48kbit stereo */
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