Move dsp_str to its own file for clarity (not using standard DSP header)

This commit is contained in:
bnnm 2018-03-23 17:34:40 +01:00
parent 6145cd3ddc
commit 7b1fed0720
5 changed files with 55 additions and 62 deletions

View File

@ -662,6 +662,10 @@
RelativePath=".\meta\ngc_ssm.c" RelativePath=".\meta\ngc_ssm.c"
> >
</File> </File>
<File
RelativePath=".\meta\ngc_str_cauldron.c"
>
</File>
<File <File
RelativePath=".\meta\ngc_tydsp.c" RelativePath=".\meta\ngc_tydsp.c"
> >

View File

@ -271,6 +271,7 @@
<ClCompile Include="meta\ngc_pdt.c" /> <ClCompile Include="meta\ngc_pdt.c" />
<ClCompile Include="meta\ngc_sck_dsp.c" /> <ClCompile Include="meta\ngc_sck_dsp.c" />
<ClCompile Include="meta\ngc_ssm.c" /> <ClCompile Include="meta\ngc_ssm.c" />
<ClCompile Include="meta\ngc_str_cauldron.c" />
<ClCompile Include="meta\ngc_tydsp.c" /> <ClCompile Include="meta\ngc_tydsp.c" />
<ClCompile Include="meta\ngc_ymf.c" /> <ClCompile Include="meta\ngc_ymf.c" />
<ClCompile Include="meta\ngc_ulw.c" /> <ClCompile Include="meta\ngc_ulw.c" />

View File

@ -397,6 +397,9 @@
<ClCompile Include="meta\ngc_ssm.c"> <ClCompile Include="meta\ngc_ssm.c">
<Filter>meta\Source Files</Filter> <Filter>meta\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="meta\ngc_str_cauldron.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ngc_tydsp.c"> <ClCompile Include="meta\ngc_tydsp.c">
<Filter>meta\Source Files</Filter> <Filter>meta\Source Files</Filter>
</ClCompile> </ClCompile>

View File

@ -24,6 +24,7 @@ struct dsp_header {
uint16_t loop_ps; uint16_t loop_ps;
int16_t loop_hist1; int16_t loop_hist1;
int16_t loop_hist2; int16_t loop_hist2;
/* later/mdsp extension */
int16_t channel_count; int16_t channel_count;
int16_t block_size; int16_t block_size;
}; };
@ -581,67 +582,6 @@ fail:
return NULL; return NULL;
} }
/* str: a very simple header format with implicit loop values
* it's allways in interleaved stereo format
*/
VGMSTREAM * init_vgmstream_ngc_str(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
const off_t start_offset = 0x60;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("str",filename_extension(filename))) goto fail;
/* always 0xFAAF0001 @ offset 0 */
if (read_32bitBE(0x00,streamFile)!=0xFAAF0001) goto fail;
/* build the VGMSTREAM */
/* always loop & stereo */
vgmstream = allocate_vgmstream(2,1);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = read_32bitBE(0x08,streamFile);
vgmstream->sample_rate = read_32bitBE(0x04,streamFile);
/* always loop to the beginning */
vgmstream->loop_start_sample=0;
vgmstream->loop_end_sample=vgmstream->num_samples;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x0C,streamFile);
vgmstream->meta_type = meta_DSP_STR;
/* coeffs */
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x10+(i*2),streamFile);
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x30+(i*2),streamFile);
}
/* open the file for reading */
for (i=0;i<2;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,
vgmstream->interleave_block_size);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
return vgmstream;
fail:
/* clean up anything we may have opened */
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* a bunch of formats that are identical except for file extension, /* a bunch of formats that are identical except for file extension,
* but have different interleaves */ * but have different interleaves */
VGMSTREAM * init_vgmstream_ngc_dsp_std_int(STREAMFILE *streamFile) { VGMSTREAM * init_vgmstream_ngc_dsp_std_int(STREAMFILE *streamFile) {
@ -882,7 +822,6 @@ fail:
#define SADB_MAX_CHANNELS 2 #define SADB_MAX_CHANNELS 2
/* sadb - Procyon Studio header + interleaved dsp [Shiren the Wanderer 3 (Wii), Disaster: Day of Crisis (Wii)] */ /* sadb - Procyon Studio header + interleaved dsp [Shiren the Wanderer 3 (Wii), Disaster: Day of Crisis (Wii)] */
VGMSTREAM * init_vgmstream_sadb(STREAMFILE *streamFile) { VGMSTREAM * init_vgmstream_sadb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM * vgmstream = NULL;
off_t start_offset, header_offset; off_t start_offset, header_offset;
size_t header_spacing, interleave; size_t header_spacing, interleave;

View File

@ -0,0 +1,46 @@
#include "meta.h"
#include "../coding/coding.h"
/* .str - Cauldron/Conan mini-header + interleaved dsp data [Conan (GC)] */
VGMSTREAM * init_vgmstream_ngc_str(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag;
/* checks */
if (!check_extensions(streamFile, "str"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0xFAAF0001) /* header id */
goto fail;
channel_count = 2; /* always loop & stereo */
loop_flag = 1;
start_offset = 0x60;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x04,streamFile);
vgmstream->num_samples = read_32bitBE(0x08,streamFile);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_DSP_STR;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x0C,streamFile);
dsp_read_coefs_be(vgmstream, streamFile, 0x10, 0x20);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}