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https://github.com/vgmstream/vgmstream.git
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Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
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parent
093fa28a2f
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@ -343,6 +343,7 @@ void xma2_parse_fmt_chunk_extra(STREAMFILE *streamFile, off_t chunk_offset, int
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void xma2_parse_xma2_chunk(STREAMFILE *streamFile, off_t chunk_offset, int * channels, int * sample_rate, int * loop_flag, int32_t * num_samples, int32_t * loop_start_sample, int32_t * loop_end_sample);
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void xma_fix_raw_samples(VGMSTREAM *vgmstream, STREAMFILE*streamFile, off_t stream_offset, size_t stream_size, off_t chunk_offset, int fix_num_samples, int fix_loop_samples);
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void xma_fix_raw_samples_ch(VGMSTREAM *vgmstream, STREAMFILE*streamFile, off_t stream_offset, size_t stream_size, int channel_per_stream, int fix_num_samples, int fix_loop_samples);
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int riff_get_fact_skip_samples(STREAMFILE * streamFile, off_t start_offset);
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@ -799,14 +799,13 @@ void wma_get_samples(ms_sample_data * msd, STREAMFILE *streamFile, int block_ali
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/* XMA hell for precise looping and gapless support, fixes raw sample values from headers
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* that don't count XMA's final subframe/encoder delay/encoder padding, and FFmpeg stuff.
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* Configurable since different headers vary for maximum annoyance. */
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void xma_fix_raw_samples(VGMSTREAM *vgmstream, STREAMFILE*streamFile, off_t stream_offset, size_t stream_size, off_t chunk_offset, int fix_num_samples, int fix_loop_samples) {
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void xma_fix_raw_samples_ch(VGMSTREAM *vgmstream, STREAMFILE*streamFile, off_t stream_offset, size_t stream_size, int channels_per_stream, int fix_num_samples, int fix_loop_samples) {
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const int bytes_per_packet = 2048;
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const int samples_per_frame = 512;
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const int samples_per_subframe = 128;
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const int bits_frame_size = 15;
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int xma_version = 2; /* works ok even for XMA1 */
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int channels_per_stream = xma_get_channels_per_stream(streamFile, chunk_offset, vgmstream->channels);
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off_t first_packet = stream_offset;
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off_t last_packet = stream_offset + stream_size - bytes_per_packet;
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int32_t start_skip = 0, end_skip = 0;
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@ -872,6 +871,12 @@ void xma_fix_raw_samples(VGMSTREAM *vgmstream, STREAMFILE*streamFile, off_t stre
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#endif
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}
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void xma_fix_raw_samples(VGMSTREAM *vgmstream, STREAMFILE*streamFile, off_t stream_offset, size_t stream_size, off_t chunk_offset, int fix_num_samples, int fix_loop_samples) {
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int channels_per_stream = xma_get_channels_per_stream(streamFile, chunk_offset, vgmstream->channels);
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xma_fix_raw_samples_ch(vgmstream, streamFile, stream_offset, stream_size, channels_per_stream, fix_num_samples, fix_loop_samples);
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}
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/* ******************************************** */
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/* HEADER PARSING */
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/* ******************************************** */
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@ -998,7 +998,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS3_CPS, "tri-Crescendo CPS Header"},
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{meta_SQEX_SCD, "Square-Enix SCD header"},
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{meta_NGC_NST_DSP, "Animaniacs NST header"},
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{meta_BAF, ".baf WAVE header"},
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{meta_BAF, "Bizarre Creations .baf header"},
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{meta_PS3_MSF, "Sony MSF header"},
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{meta_NUB_VAG, "Namco NUB VAG header"},
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{meta_PS3_PAST, "SNDP header"},
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206
src/meta/baf.c
206
src/meta/baf.c
@ -1,9 +1,189 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .BAF - Bizarre Creations (Blur, James Bond 007: Blood Stone, etc) */
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/* .BAF - Bizarre Creations bank file [Blur (PS3), Project Gotham Racing 4 (X360), Geometry Wars (PC)] */
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VGMSTREAM * init_vgmstream_baf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t WAVE_size, DATA_size;
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off_t start_offset, header_offset, name_offset;
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size_t stream_size;
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int loop_flag, channel_count, sample_rate, version, codec;
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int total_subsongs, target_subsong = streamFile->stream_index;
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int32_t (*read_32bit)(off_t,STREAMFILE*);
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/* checks */
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if (!check_extensions(streamFile, "baf"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x42414E4B) /* "BANK" */
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goto fail;
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/* use BANK size to check endianness */
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if (guess_endianness32bit(0x04,streamFile)) {
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read_32bit = read_32bitBE;
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} else {
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read_32bit = read_32bitLE;
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}
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/* 0x04: bank size */
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version = read_32bit(0x08,streamFile);
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if (version != 0x03 && version != 0x04)
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goto fail;
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total_subsongs = read_32bit(0x0c,streamFile);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* - in v3 */
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/* 0x10: 0? */
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/* 0x11: bank name */
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/* - in v4 */
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/* 0x10: 1? */
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/* 0x11: padding flag? */
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/* 0x12: bank name */
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/* find target WAVE chunk */
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{
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int i;
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off_t offset = read_32bit(0x04, streamFile);
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for (i = 0; i < total_subsongs; i++) {
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if (i+1 == target_subsong)
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break;
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offset += read_32bit(offset+0x04, streamFile); /* WAVE size, variable per codec */
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}
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header_offset = offset;
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}
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/* parse header */
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if (read_32bitBE(header_offset+0x00, streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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codec = read_32bit(header_offset+0x08, streamFile);
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name_offset = header_offset + 0x0c;
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start_offset = read_32bit(header_offset+0x2c, streamFile);
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stream_size = read_32bit(header_offset+0x30, streamFile);
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switch(codec) {
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case 0x03:
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switch(version) {
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case 0x03: /* Geometry Wars (PC) */
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sample_rate = read_32bit(header_offset + 0x38, streamFile);
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channel_count = read_32bit(header_offset + 0x40, streamFile);
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/* no actual flag, just loop +15sec songs */
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loop_flag = (pcm_bytes_to_samples(stream_size, channel_count, 16) > 15*sample_rate);
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break;
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case 0x04: /* Project Gotham Racing 4 (X360) */
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sample_rate = read_32bit(header_offset + 0x3c, streamFile);
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channel_count = read_32bit(header_offset + 0x44, streamFile);
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loop_flag = read_8bit(header_offset+0x4b, streamFile);
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break;
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}
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break;
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case 0x07: /* Blur (PS3) */
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sample_rate = read_32bit(header_offset+0x40, streamFile);
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loop_flag = read_8bit(header_offset+0x48, streamFile);
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channel_count = read_8bit(header_offset+0x4b, streamFile);
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break;
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case 0x08: /* Project Gotham Racing (X360) */
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sample_rate = read_32bit(header_offset+0x3c, streamFile);
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channel_count = read_32bit(header_offset+0x44, streamFile);
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loop_flag = read_8bit(header_offset+0x54, streamFile) != 0;
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break;
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default:
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VGM_LOG("BAF: unknown version %x\n", version);
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goto fail;
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}
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/* others: pan/vol? fixed values? (0x19, 0x10) */
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/* after WAVEs there may be padding then DATAs chunks, but offsets point after DATA size */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_BAF;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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switch(codec) {
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case 0x03:
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16);
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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break;
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case 0x07:
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vgmstream->coding_type = coding_PSX_cfg;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x21;
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vgmstream->num_samples = read_32bit(header_offset+0x44, streamFile);
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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break;
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case 0x08: {
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uint8_t buf[0x100];
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int bytes;
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bytes = ffmpeg_make_riff_xma1(buf,0x100, vgmstream->num_samples, stream_size, vgmstream->channels, vgmstream->sample_rate, 0);
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vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,stream_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* need to manually find sample offsets, it was a thing with XMA1 */
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{
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ms_sample_data msd = {0};
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msd.xma_version = 1;
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msd.channels = channel_count;
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msd.data_offset = start_offset;
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msd.data_size = stream_size;
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msd.loop_flag = loop_flag;
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msd.loop_start_b = read_32bit(header_offset+0x4c, streamFile);
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msd.loop_end_b = read_32bit(header_offset+0x50, streamFile);
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msd.loop_start_subframe = (read_8bit(header_offset+0x55, streamFile) >> 0) & 0x0f;
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msd.loop_end_subframe = (read_8bit(header_offset+0x55, streamFile) >> 4) & 0x0f;
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xma_get_samples(&msd, streamFile);
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vgmstream->num_samples = msd.num_samples; /* also at 0x58, but unreliable? */
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vgmstream->loop_start_sample = msd.loop_start_sample;
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vgmstream->loop_end_sample = msd.loop_end_sample;
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}
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xma_fix_raw_samples_ch(vgmstream, streamFile, start_offset, stream_size, channel_count, 1,1);
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break;
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}
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default:
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VGM_LOG("BAF: unknown codec %x\n", codec);
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goto fail;
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}
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read_string(vgmstream->stream_name,0x20+1, name_offset,streamFile);
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* awful PS3 splits of the above with bad offsets and all */
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VGMSTREAM * init_vgmstream_baf_badrip(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t WAVE_size, stream_size;
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off_t start_offset;
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long sample_count;
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int sample_rate;
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@ -13,38 +193,31 @@ VGMSTREAM * init_vgmstream_baf(STREAMFILE *streamFile) {
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int channels;
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int loop_flag = 0;
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/* check extensions */
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/* checks */
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if ( !check_extensions(streamFile, "baf") )
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goto fail;
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/* check WAVE */
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if (read_32bitBE(0,streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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WAVE_size = read_32bitBE(4,streamFile);
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if (WAVE_size != 0x4c) /* && WAVE_size != 0x50*/
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goto fail;
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/* check for DATA after WAVE */
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if (read_32bitBE(WAVE_size,streamFile) != 0x44415441) /* "DATA"*/
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goto fail;
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/* check that WAVE size is data size */
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DATA_size = read_32bitBE(0x30,streamFile);
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if (read_32bitBE(WAVE_size+4,streamFile)-8 != DATA_size) goto fail;
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stream_size = read_32bitBE(0x30,streamFile);
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if (read_32bitBE(WAVE_size+4,streamFile)-8 != stream_size) goto fail;
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/*if (WAVE_size == 0x50) sample_count = DATA_size * frame_samples / frame_size / channels;*/
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sample_count = read_32bitBE(0x44,streamFile);
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/*if (WAVE_size == 0x50) sample_rate = read_32bitBE(0x3c,streamFile);*/
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sample_rate = read_32bitBE(0x40,streamFile);
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/* unsure how to detect channel count, so use a hack */
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channels = (long long)DATA_size / frame_size * frame_samples / sample_count;
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channels = (long long)stream_size / frame_size * frame_samples / sample_count;
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start_offset = WAVE_size + 8;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = WAVE_size + 8;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = sample_count;
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@ -53,14 +226,11 @@ VGMSTREAM * init_vgmstream_baf(STREAMFILE *streamFile) {
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vgmstream->interleave_block_size = frame_size;
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vgmstream->meta_type = meta_BAF;
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -509,6 +509,7 @@ VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ngc_nst_dsp(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_baf(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_baf_badrip(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_msf(STREAMFILE* streamFile);
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@ -278,6 +278,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_sqex_scd,
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init_vgmstream_ngc_nst_dsp,
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init_vgmstream_baf,
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init_vgmstream_baf_badrip,
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init_vgmstream_ps3_msf,
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init_vgmstream_nub_vag,
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init_vgmstream_ps3_past,
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