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More 2DX9 loop fixes thanks to IIDX13. Make me suffer Konami.
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@ -24,7 +24,8 @@ VGMSTREAM * init_vgmstream_2dx9(STREAMFILE *streamFile) {
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if (read_32bitBE(0x6a,streamFile) != 0x64617461) /* data */
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if (read_32bitBE(0x6a,streamFile) != 0x64617461) /* data */
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goto fail;
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goto fail;
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loop_flag = (read_16bitLE(0x0e,streamFile) > 0);
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/* IIDX 13 has a false flag for looping files. Konami, pls. */
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loop_flag = (read_16bitLE(0x0e,streamFile) > -1);
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channel_count = read_16bitLE(0x2e,streamFile);
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channel_count = read_16bitLE(0x2e,streamFile);
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start_offset = 0x72;
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start_offset = 0x72;
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