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README.md
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README.md
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# vgmstream
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This is vgmstream, a library for playing streamed audio from video games.
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There are multiple end-user bits:
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- a command line decoder called "test.exe"
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- a Winamp plugin called "in_vgmstream"
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- a foobar2000 component called "foo_input_vgmstream"
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- an XMPlay plugin called "xmp-vgmstream"
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- an Audacious plugin called "libvgmstream"
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## IMPORTANT!!
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### Needed files (for Windows)
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Since Ogg Vorbis, MPEG audio, and other formats are now supported, you will
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need to have certain DLL files.<br/>
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In the case of the foobar2000 component they are all bundled for convenience,
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or you can get them from here: https://github.com/kode54/vgmstream
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(also here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
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Put ```libvorbis.dll```, ```libmpg123-0.dll```, ```libg7221_decode.dll```, ```libg719_decode.dll```,
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```at3plusdecoder.dll```, ```avcodec-vgmstream-57.dll```, ```avformat-vgmstream-57.dll```,
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```avutil-vgmstream-55.dll``` and ```swresample-vgmstream-2.dll``` somewhere Windows can
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find them.
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For Winamp/XMPlay/```test.exe``` this means in the directory with the .exe, or in a
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system directory, or any other directory in the PATH variable.
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### ```test.exe```
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```
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Usage: ./test [-o outfile.wav] [-l loop count]
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[-f fade time] [-d fade delay] [-ipcmxeE] infile
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-d fade delay: fade delay (seconds, default 0.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-P: output to stdout even if stdout is a terminal
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-g: decode and print oggenc command line to encode as OGG
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-b: decode and print batch variable commands
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-L: append a smpl chunk and create a looping wav
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-e: force end-to-end looping
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-E: force end-to-end looping even if file has real loop points
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-r outfile2.wav: output a second time after resetting
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-2 N: only output the Nth (first is 0) set of stereo channels
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-F: don't fade after N loops and play the rest of the stream
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-s N: select subtream N, if the format supports multiple streams
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```
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Typical usage would be: ```test -o happy.wav happy.adx``` to decode ```happy.adx``` to ```happy.wav```.
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### in_vgmstream
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Drop the ```in_vgmstream.dll``` in your Winamp plugins directory. Please follow
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the above instructions for installing the other files needed.
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### xmp-vgmstream
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Drop the ```xmp-vgmstream.dll``` in your XMPlay plugins directory. Please follow
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the above instructions for installing the other files needed.
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Note that there are minor differences compared to in_vgmstream. Since XMPlay
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supports Winamp plugins you may also use ```in_vgmstream.dll``` instead.
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Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
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you need to manually fix it by going to **options > plugins > input > vgmstream**
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and in the "priority filetypes" put: ```awc,ckd,fsb,genh,msf,p3d,rak,scd,xvag```
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### foo_input_vgmstream
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Every file should be installed automatically by the .fb2k-component bundle.
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### Audacious plugin
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Needs to be manually built. Instructions can be found in the source files.
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### File types supported by this version of vgmstream
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As manakoAT likes to say, the extension doesn't really mean anything, but it's
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the most obvious way to identify files.
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This list is not complete and many other files are supported.
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- PS2/PSX ADPCM:
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- .ads/.ss2
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- .ass
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- .ast
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- .bg00
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- .bmdx
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- .ccc
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- .cnk
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- .dxh
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- .enth
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- .fag
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- .filp
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- .gcm
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- .gms
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- .hgc1
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- .ikm
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- .ild
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- .ivb
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- .joe
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- .kces
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- .khv
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- .leg
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- .mcg
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- .mib, .mi4 (w/ or w/o .mih)
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- .mic
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- .mihb (merged mih+mib)
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- .msa
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- .msvp
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- .musc
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- .npsf
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- .pnb
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- .psh
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- .rkv
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- .rnd
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- .rstm
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- .rws
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- .rxw
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- .snd
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- .sfs
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- .sl3
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- .smpl (w/ bad flags)
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- .ster
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- .str+.sth
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- .str (MGAV blocked)
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- .sts
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- .svag
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- .svs
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- .tec (w/ bad flags)
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- .tk5 (w/ bad flags)
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- .vas
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- .vag
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- .vgs (w/ bad flags)
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- .vig
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- .vpk
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- .vs
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- .vsf
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- .wp2
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- .xa2
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- .xa30
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- .xwb+xwh
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- GC/Wii/3DS DSP ADPCM:
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- .aaap
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- .agsc
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- .asr
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- .bns
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- .bo2
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- .capdsp
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- .cfn
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- .ddsp
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- .dsp
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- standard, optional dual file stereo
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- RS03
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- Cstr
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- _lr.dsp
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- MPDS
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- .gca
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- .gcm
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- .gsp+.gsp
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- .hps
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- .idsp
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- .ish+.isd
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- .lps
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- .mca
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- .mpdsp
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- .mss
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- .mus (not quite right)
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- .ndp
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- .pdt
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- .sdt
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- .smp
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- .sns
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- .spt+.spd
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- .ssm
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- .stm/.dsp
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- .str
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- .str+.sth
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- .sts
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- .swd
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- .thp, .dsp
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- .tydsp
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- .vjdsp
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- .waa, .wac, .wad, .wam
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- .was
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- .wsd
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- .wsi
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- .ydsp
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- .ymf
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- .zwdsp
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- PCM:
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- .aiff (8 bit, 16 bit)
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- .asd (16 bit)
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- .baka (16 bit)
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- .bh2pcm (16 bit)
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- .dmsg (16 bit)
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- .gcsw (16 bit)
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- .gcw (16 bit)
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- .his (8 bit)
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- .int (16 bit)
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- .pcm (8 bit, 16 bit)
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- .kraw (16 bit)
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- .raw (16 bit)
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- .rwx (16 bit)
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- .sap (16 bit)
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- .snd (16 bit)
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- .sps (16 bit)
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- .str (16 bit)
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- .xss (16 bit)
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- .voi (16 bit)
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- .wb (16 bit)
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- .zsd (8 bit)
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- Xbox IMA ADPCM:
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- .matx
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- .wavm
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- .wvs
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- .xmu
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- .xvas
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- .xwav
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- Yamaha ADPCM:
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- .adpcm
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- .dcs+.dcsw
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- .str
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- .spsd
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- IMA ADPCM:
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- .bar (IMA ADPCM)
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- .dvi (DVI IMA ADPCM)
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- .hwas (IMA ADPCM)
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- .idvi (DVI IMA ADPCM)
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- .ivaud (IMA ADPCM)
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- .myspd (IMA ADPCM)
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- .strm (IMA ADPCM)
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- multi:
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- .aifc (SDX2 DPCM, DVI IMA ADPCM)
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- .asf/as4 (8/16 bit PCM, EACS IMA ADPCM)
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- .ast (GC AFC ADPCM, 16 bit PCM)
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- .aud (IMA ADPCM, WS DPCM)
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- .aus (PSX ADPCM, Xbox IMA ADPCM)
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- .brstm (GC DSP ADPCM, 8/16 bit PCM)
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- .emff (PSX APDCM, GC DSP ADPCM)
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- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis, MS XMA)
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- .genh (lots)
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- .txth (lots)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
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- .nwa (16 bit PCM, NWA DPCM)
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- .p3d (Radical ADPCM, Radical MP3, XMA2)
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- .psw (PSX ADPCM, GC DSP ADPCM)
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- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
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- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
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- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
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- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
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- .rrds (NDS IMA ADPCM)
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- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
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- .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
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- .seg (Xbox IMA ADPCM, PS2 ADPCM)
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- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM, XBOX IMA ADPCM, MPEG audio, EALayer3)
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- .strm (NDS IMA ADPCM, 8/16 bit PCM)
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- .ss7 (EACS IMA ADPCM, IMA ADPCM)
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- .swav (NDS IMA ADPCM, 8/16 bit PCM)
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- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
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- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
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- .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM, XBOX IMA ADPCM)
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- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA, GC DSP ADPCM, Wwise Opus)
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- etc:
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- .2dx9 (MS ADPCM)
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- .aax (CRI ADX ADPCM)
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- .acm (InterPlay ACM)
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- .adp (GC DTK ADPCM)
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- .adx (CRI ADX ADPCM)
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- .afc (GC AFC ADPCM)
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- .ahx (MPEG-2 Layer II)
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- .aix (CRI ADX ADPCM)
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- .at3 (Sony ATRAC3 / ATRAC3plus)
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- .aud (Silicon Knights Vorbis)
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- .baf (PSX configurable ADPCM)
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- .bgw (PSX configurable ADPCM)
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- .bnsf (G.722.1)
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- .caf (Apple IMA4 ADPCM, others)
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- .de2 (MS ADPCM)
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- .hca (CRI High Compression Audio)
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- .kcey (EACS IMA ADPCM)
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- .lsf (LSF ADPCM)
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- .mc3 (Paradigm MC3 ADPCM)
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- .mp4/lmp4 (AAC)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .mtaf (Konami ADPCM)
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- .mta2 (Konami XAS-like ADPCM)
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- .mwv (Level-5 0x555 ADPCM)
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- .ogg/logg (Ogg Vorbis)
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- .ogl (Shin'en Vorbis)
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- .rsf (CCITT G.721 ADPCM)
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- .sab (Worms 4 soundpacks)
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- .s14/sss (G.722.1)
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- .sc (Activision EXAKT SASSC DPCM)
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- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
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- .sd9 (MS ADPCM)
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- .smp (MS ADPCM)
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- .spw (PSX configurable ADPCM)
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- .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
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- .str (SDX2 DPCM)
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- .stx (GC AFC ADPCM)
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- .ulw (u-Law PCM)
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- .um3 (Ogg Vorbis)
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- .xa (CD-ROM XA audio)
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- .xma (MS XMA/XMA2)
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- loop assists:
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- .mus (playlist for .acm)
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- .pos (loop info for .wav: 32 bit LE loop start sample + loop end sample)
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- .sli (loop info for .ogg)
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- .sfl (loop info for .ogg)
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- other:
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- .adxkey (decryption key for .adx, in start/mult/add format)
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- .ahxkey (decryption key for .ahx, in start/mult/add format)
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- .hcakey (decryption key for .hca, in HCA Decoder format)
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- .vgmstream + .pos (FFmpeg formats + loop assist)
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Enjoy! *hcs*
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331
readme.txt
331
readme.txt
@ -1,331 +0,0 @@
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vgmstream
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This is vgmstream, a library for playing streamed audio from video games.
|
|
||||||
There are multiple end-user bits:
|
|
||||||
- a command line decoder called "test.exe"
|
|
||||||
- a Winamp plugin called "in_vgmstream"
|
|
||||||
- a foobar2000 component called "foo_input_vgmstream"
|
|
||||||
- an XMPlay plugin called "xmp-vgmstream"
|
|
||||||
- an Audacious plugin called "libvgmstream"
|
|
||||||
|
|
||||||
*********** IMPORTANT!! ***********
|
|
||||||
--- needed files (for Windows) ---
|
|
||||||
Since Ogg Vorbis, MPEG audio, and other formats are now supported, you will
|
|
||||||
need to have certain DLL files.
|
|
||||||
In the case of the foobar2000 component they are all bundled for convenience,
|
|
||||||
or you can get them from here: https://github.com/kode54/vgmstream
|
|
||||||
(also here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
|
|
||||||
|
|
||||||
Put libvorbis.dll, libmpg123-0.dll, libg7221_decode.dll, libg719_decode.dll,
|
|
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at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll,
|
|
||||||
avutil-vgmstream-55.dll and swresample-vgmstream-2.dll somewhere Windows can
|
|
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find them.
|
|
||||||
For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a
|
|
||||||
system directory, or any other directory in the PATH variable.
|
|
||||||
|
|
||||||
--- test.exe ---
|
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Usage: ./test [-o outfile.wav] [-l loop count]
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|
||||||
[-f fade time] [-d fade delay] [-ipcmxeE] infile
|
|
||||||
Options:
|
|
||||||
-o outfile.wav: name of output .wav file, default is dump.wav
|
|
||||||
-l loop count: loop count, default 2.0
|
|
||||||
-f fade time: fade time (seconds), default 10.0
|
|
||||||
-d fade delay: fade delay (seconds, default 0.0
|
|
||||||
-i: ignore looping information and play the whole stream once
|
|
||||||
-p: output to stdout (for piping into another program)
|
|
||||||
-P: output to stdout even if stdout is a terminal
|
|
||||||
-c: loop forever (continuously)
|
|
||||||
-m: print metadata only, don't decode
|
|
||||||
-x: decode and print adxencd command line to encode as ADX
|
|
||||||
-g: decode and print oggenc command line to encode as OGG
|
|
||||||
-b: decode and print batch variable commands
|
|
||||||
-L: append a smpl chunk and create a looping wav
|
|
||||||
-e: force end-to-end looping
|
|
||||||
-E: force end-to-end looping even if file has real loop points
|
|
||||||
-r outfile2.wav: output a second time after resetting
|
|
||||||
-2 N: only output the Nth (first is 0) set of stereo channels
|
|
||||||
-F: don't fade after N loops and play the rest of the stream
|
|
||||||
-s N: select subtream N, if the format supports multiple streams
|
|
||||||
|
|
||||||
Typical usage would be:
|
|
||||||
test -o happy.wav happy.adx
|
|
||||||
to decode happy.adx to happy.wav.
|
|
||||||
|
|
||||||
--- in_vgmstream ---
|
|
||||||
Drop the in_vgmstream.dll in your Winamp plugins directory. Please follow
|
|
||||||
the above instructions for installing the other files needed.
|
|
||||||
|
|
||||||
--- xmp-vgmstream ---
|
|
||||||
Drop the xmp-vgmstream.dll in your XMPlay plugins directory. Please follow
|
|
||||||
the above instructions for installing the other files needed.
|
|
||||||
|
|
||||||
Note that there are minor differences compared to in_vgmstream. Since XMPlay
|
|
||||||
supports Winamp plugins you may also use in_vgmstream.dll instead.
|
|
||||||
|
|
||||||
Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
|
|
||||||
you need to manually fix it by going to options > plugins > input > vgmstream
|
|
||||||
and in the "priority filetypes" put: awc,ckd,fsb,genh,msf,p3d,rak,scd,xvag
|
|
||||||
|
|
||||||
--- foo_input_vgmstream ---
|
|
||||||
Every should be installed automatically by the .fb2k-component bundle.
|
|
||||||
|
|
||||||
--- Audacious plugin ---
|
|
||||||
Needs to be manually built. Instructions can be found in the source files.
|
|
||||||
|
|
||||||
--- File types supported by this version of vgmstream ---
|
|
||||||
|
|
||||||
As manakoAT likes to say, the extension doesn't really mean anything, but it's
|
|
||||||
the most obvious way to identify files.
|
|
||||||
|
|
||||||
This list is not complete and many other files are supported.
|
|
||||||
|
|
||||||
PS2/PSX ADPCM:
|
|
||||||
- .ads/.ss2
|
|
||||||
- .ass
|
|
||||||
- .ast
|
|
||||||
- .bg00
|
|
||||||
- .bmdx
|
|
||||||
- .ccc
|
|
||||||
- .cnk
|
|
||||||
- .dxh
|
|
||||||
- .enth
|
|
||||||
- .fag
|
|
||||||
- .filp
|
|
||||||
- .gcm
|
|
||||||
- .gms
|
|
||||||
- .hgc1
|
|
||||||
- .ikm
|
|
||||||
- .ild
|
|
||||||
- .ivb
|
|
||||||
- .joe
|
|
||||||
- .kces
|
|
||||||
- .khv
|
|
||||||
- .leg
|
|
||||||
- .mcg
|
|
||||||
- .mib, .mi4 (w/ or w/o .mih)
|
|
||||||
- .mic
|
|
||||||
- .mihb (merged mih+mib)
|
|
||||||
- .msa
|
|
||||||
- .msvp
|
|
||||||
- .musc
|
|
||||||
- .npsf
|
|
||||||
- .pnb
|
|
||||||
- .psh
|
|
||||||
- .rkv
|
|
||||||
- .rnd
|
|
||||||
- .rstm
|
|
||||||
- .rws
|
|
||||||
- .rxw
|
|
||||||
- .snd
|
|
||||||
- .sfs
|
|
||||||
- .sl3
|
|
||||||
- .smpl (w/ bad flags)
|
|
||||||
- .ster
|
|
||||||
- .str+.sth
|
|
||||||
- .str (MGAV blocked)
|
|
||||||
- .sts
|
|
||||||
- .svag
|
|
||||||
- .svs
|
|
||||||
- .tec (w/ bad flags)
|
|
||||||
- .tk5 (w/ bad flags)
|
|
||||||
- .vas
|
|
||||||
- .vag
|
|
||||||
- .vgs (w/ bad flags)
|
|
||||||
- .vig
|
|
||||||
- .vpk
|
|
||||||
- .vs
|
|
||||||
- .vsf
|
|
||||||
- .wp2
|
|
||||||
- .xa2
|
|
||||||
- .xa30
|
|
||||||
- .xwb+xwh
|
|
||||||
|
|
||||||
GC/Wii/3DS DSP ADPCM:
|
|
||||||
- .aaap
|
|
||||||
- .agsc
|
|
||||||
- .asr
|
|
||||||
- .bns
|
|
||||||
- .bo2
|
|
||||||
- .capdsp
|
|
||||||
- .cfn
|
|
||||||
- .ddsp
|
|
||||||
- .dsp
|
|
||||||
- standard, optional dual file stereo
|
|
||||||
- RS03
|
|
||||||
- Cstr
|
|
||||||
- _lr.dsp
|
|
||||||
- MPDS
|
|
||||||
- .gca
|
|
||||||
- .gcm
|
|
||||||
- .gsp+.gsp
|
|
||||||
- .hps
|
|
||||||
- .idsp
|
|
||||||
- .ish+.isd
|
|
||||||
- .lps
|
|
||||||
- .mca
|
|
||||||
- .mpdsp
|
|
||||||
- .mss
|
|
||||||
- .mus (not quite right)
|
|
||||||
- .ndp
|
|
||||||
- .pdt
|
|
||||||
- .sdt
|
|
||||||
- .smp
|
|
||||||
- .sns
|
|
||||||
- .spt+.spd
|
|
||||||
- .ssm
|
|
||||||
- .stm/.dsp
|
|
||||||
- .str
|
|
||||||
- .str+.sth
|
|
||||||
- .sts
|
|
||||||
- .swd
|
|
||||||
- .thp, .dsp
|
|
||||||
- .tydsp
|
|
||||||
- .vjdsp
|
|
||||||
- .waa, .wac, .wad, .wam
|
|
||||||
- .was
|
|
||||||
- .wsd
|
|
||||||
- .wsi
|
|
||||||
- .ydsp
|
|
||||||
- .ymf
|
|
||||||
- .zwdsp
|
|
||||||
|
|
||||||
PCM:
|
|
||||||
- .aiff (8 bit, 16 bit)
|
|
||||||
- .asd (16 bit)
|
|
||||||
- .baka (16 bit)
|
|
||||||
- .bh2pcm (16 bit)
|
|
||||||
- .dmsg (16 bit)
|
|
||||||
- .gcsw (16 bit)
|
|
||||||
- .gcw (16 bit)
|
|
||||||
- .his (8 bit)
|
|
||||||
- .int (16 bit)
|
|
||||||
- .pcm (8 bit, 16 bit)
|
|
||||||
- .kraw (16 bit)
|
|
||||||
- .raw (16 bit)
|
|
||||||
- .rwx (16 bit)
|
|
||||||
- .sap (16 bit)
|
|
||||||
- .snd (16 bit)
|
|
||||||
- .sps (16 bit)
|
|
||||||
- .str (16 bit)
|
|
||||||
- .xss (16 bit)
|
|
||||||
- .voi (16 bit)
|
|
||||||
- .wb (16 bit)
|
|
||||||
- .zsd (8 bit)
|
|
||||||
|
|
||||||
Xbox IMA ADPCM:
|
|
||||||
- .matx
|
|
||||||
- .wavm
|
|
||||||
- .wvs
|
|
||||||
- .xmu
|
|
||||||
- .xvas
|
|
||||||
- .xwav
|
|
||||||
|
|
||||||
Yamaha ADPCM:
|
|
||||||
- .adpcm
|
|
||||||
- .dcs+.dcsw
|
|
||||||
- .str
|
|
||||||
- .spsd
|
|
||||||
|
|
||||||
IMA ADPCM:
|
|
||||||
- .bar (IMA ADPCM)
|
|
||||||
- .dvi (DVI IMA ADPCM)
|
|
||||||
- .hwas (IMA ADPCM)
|
|
||||||
- .idvi (DVI IMA ADPCM)
|
|
||||||
- .ivaud (IMA ADPCM)
|
|
||||||
- .myspd (IMA ADPCM)
|
|
||||||
- .strm (IMA ADPCM)
|
|
||||||
|
|
||||||
multi:
|
|
||||||
- .aifc (SDX2 DPCM, DVI IMA ADPCM)
|
|
||||||
- .asf/as4 (8/16 bit PCM, EACS IMA ADPCM)
|
|
||||||
- .ast (GC AFC ADPCM, 16 bit PCM)
|
|
||||||
- .aud (IMA ADPCM, WS DPCM)
|
|
||||||
- .aus (PSX ADPCM, Xbox IMA ADPCM)
|
|
||||||
- .brstm (GC DSP ADPCM, 8/16 bit PCM)
|
|
||||||
- .emff (PSX APDCM, GC DSP ADPCM)
|
|
||||||
- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis,
|
|
||||||
MS XMA)
|
|
||||||
- .genh (lots)
|
|
||||||
- .txth (lots)
|
|
||||||
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
|
|
||||||
- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
|
|
||||||
- .nwa (16 bit PCM, NWA DPCM)
|
|
||||||
- .p3d (Radical ADPCM, Radical MP3, XMA2)
|
|
||||||
- .psw (PSX ADPCM, GC DSP ADPCM)
|
|
||||||
- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
|
|
||||||
- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
|
|
||||||
- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
|
|
||||||
- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
|
|
||||||
- .rrds (NDS IMA ADPCM)
|
|
||||||
- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
|
|
||||||
- .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
|
|
||||||
- .seg (Xbox IMA ADPCM, PS2 ADPCM)
|
|
||||||
- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM,
|
|
||||||
XBOX IMA ADPCM, MPEG audio, EALayer3)
|
|
||||||
- .strm (NDS IMA ADPCM, 8/16 bit PCM)
|
|
||||||
- .ss7 (EACS IMA ADPCM, IMA ADPCM)
|
|
||||||
- .swav (NDS IMA ADPCM, 8/16 bit PCM)
|
|
||||||
- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
|
|
||||||
- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
|
|
||||||
- .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM,
|
|
||||||
XBOX IMA ADPCM)
|
|
||||||
- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA,
|
|
||||||
GC DSP ADPCM, Wwise Opus)
|
|
||||||
|
|
||||||
etc:
|
|
||||||
- .2dx9 (MS ADPCM)
|
|
||||||
- .aax (CRI ADX ADPCM)
|
|
||||||
- .acm (InterPlay ACM)
|
|
||||||
- .adp (GC DTK ADPCM)
|
|
||||||
- .adx (CRI ADX ADPCM)
|
|
||||||
- .afc (GC AFC ADPCM)
|
|
||||||
- .ahx (MPEG-2 Layer II)
|
|
||||||
- .aix (CRI ADX ADPCM)
|
|
||||||
- .at3 (Sony ATRAC3 / ATRAC3plus)
|
|
||||||
- .aud (Silicon Knights Vorbis)
|
|
||||||
- .baf (PSX configurable ADPCM)
|
|
||||||
- .bgw (PSX configurable ADPCM)
|
|
||||||
- .bnsf (G.722.1)
|
|
||||||
- .caf (Apple IMA4 ADPCM, others)
|
|
||||||
- .de2 (MS ADPCM)
|
|
||||||
- .hca (CRI High Compression Audio)
|
|
||||||
- .kcey (EACS IMA ADPCM)
|
|
||||||
- .lsf (LSF ADPCM)
|
|
||||||
- .mc3 (Paradigm MC3 ADPCM)
|
|
||||||
- .mp4/lmp4 (AAC)
|
|
||||||
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
|
|
||||||
- .mtaf (Konami ADPCM)
|
|
||||||
- .mta2 (Konami XAS-like ADPCM)
|
|
||||||
- .mwv (Level-5 0x555 ADPCM)
|
|
||||||
- .ogg/logg (Ogg Vorbis)
|
|
||||||
- .ogl (Shin'en Vorbis)
|
|
||||||
- .rsf (CCITT G.721 ADPCM)
|
|
||||||
- .sab (Worms 4 soundpacks)
|
|
||||||
- .s14/sss (G.722.1)
|
|
||||||
- .sc (Activision EXAKT SASSC DPCM)
|
|
||||||
- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
|
|
||||||
- .sd9 (MS ADPCM)
|
|
||||||
- .smp (MS ADPCM)
|
|
||||||
- .spw (PSX configurable ADPCM)
|
|
||||||
- .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
|
|
||||||
- .str (SDX2 DPCM)
|
|
||||||
- .stx (GC AFC ADPCM)
|
|
||||||
- .ulw (u-Law PCM)
|
|
||||||
- .um3 (Ogg Vorbis)
|
|
||||||
- .xa (CD-ROM XA audio)
|
|
||||||
- .xma (MS XMA/XMA2)
|
|
||||||
|
|
||||||
loop assists:
|
|
||||||
- .mus (playlist for .acm)
|
|
||||||
- .pos (loop info for .wav: 32 bit LE loop start sample + loop end sample)
|
|
||||||
- .sli (loop info for .ogg)
|
|
||||||
- .sfl (loop info for .ogg)
|
|
||||||
|
|
||||||
other:
|
|
||||||
- .adxkey (decryption key for .adx, in start/mult/add format)
|
|
||||||
- .ahxkey (decryption key for .ahx, in start/mult/add format)
|
|
||||||
- .hcakey (decryption key for .hca, in HCA Decoder format)
|
|
||||||
- .vgmstream + .pos (FFmpeg formats + loop assist)
|
|
||||||
|
|
||||||
Enjoy!
|
|
||||||
-hcs
|
|
Loading…
Reference in New Issue
Block a user