Lower priority of simpler headers, cleanup

This commit is contained in:
bnnm 2021-12-11 17:35:27 +01:00
parent f03d78046c
commit 7c28ecd09e
8 changed files with 121 additions and 126 deletions

View File

@ -138,7 +138,7 @@ static const char* extension_list[] = {
"cps",
"csa", //txth/reserved [LEGO Racers 2 (PS2)]
"csmp",
"cvs",
"cvs", //txth/reserved [Aladdin in Nasira's Revenge (PS1)]
"cwav",
"cxs",
@ -599,7 +599,7 @@ static const char* extension_list[] = {
"wic", //txth/reserved [Road Rash (SAT)-videos]
"wip", //txth/reserved [Colin McRae DiRT (PC)]
"wlv", //txth/reserved [ToeJam & Earl III: Mission to Earth (DC)]
"wmus",
"wmus", //fake extension (to be removed)
"wp2",
"wpd",
"wsd",
@ -618,7 +618,7 @@ static const char* extension_list[] = {
"xa",
"xa2",
"xa30",
"xag",
"xag", //txth/reserved [Tamsoft's PS2 games]
"xau",
"xav",
"xb", //txth/reserved [Scooby-Doo! Unmasked (Xbox)]
@ -937,7 +937,7 @@ static const meta_info meta_info_list[] = {
{meta_AGSC, "Retro Studios AGSC header"},
{meta_CSMP, "Retro Studios CSMP header"},
{meta_RFRM, "Retro Studios RFRM header"},
{meta_NGC_ADPDTK, "Nintendo ADP raw header"},
{meta_DTK, "Nintendo DTK raw header"},
{meta_RSF, "Retro Studios RSF raw header"},
{meta_AFC, "Nintendo .AFC header"},
{meta_AST, "Nintendo AST header"},
@ -976,7 +976,7 @@ static const meta_info meta_info_list[] = {
{meta_PS2_VAGp_AAAP, "Acclaim Austin AAAp VAG header"},
{meta_SEB, "Game Arts .SEB header"},
{meta_STR_WAV, "Blitz Games .STR+WAV header"},
{meta_PS2_ILD, "ILD header"},
{meta_ILD, "Tose ILD header"},
{meta_PS2_PNB, "assumed PNB (PsychoNauts Bgm File) by .pnb extension"},
{meta_RAW_WAVM, "Xbox .wavm raw header"},
{meta_DSP_STR, "assumed Conan Gamecube STR File by .str extension"},

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@ -28,7 +28,7 @@ VGMSTREAM * init_vgmstream_halpst(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nds_strm(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ngc_adpdtk(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_dtk(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_ngc_dsp_std(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_ngc_mdsp_std(STREAMFILE* sf);
@ -77,7 +77,7 @@ VGMSTREAM * init_vgmstream_nps(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_rs03(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_rsf(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_rsf(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_rwsd(STREAMFILE *streamFile);
@ -94,9 +94,9 @@ VGMSTREAM * init_vgmstream_svag_kcet(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps_headerless(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_mib_mih(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_ps2_mic(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_mic_koei(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_raw_pcm(STREAMFILE *streamFile);
@ -105,7 +105,7 @@ VGMSTREAM * init_vgmstream_vag_aaap(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_seb(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_ild(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ild(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_pnb(STREAMFILE *streamFile);

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@ -3,7 +3,7 @@
#include "../util.h"
/* DTK - headerless Nintendo GC DTK file [Harvest Moon: Another Wonderful Life (GC), XGRA (GC)] */
VGMSTREAM* init_vgmstream_ngc_adpdtk(STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_dtk(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int channels, loop_flag;
@ -22,12 +22,12 @@ VGMSTREAM* init_vgmstream_ngc_adpdtk(STREAMFILE* sf) {
for (i = 0; i < 10; i++) { /* try a bunch of frames */
/* header 0x00/01 are repeated in 0x02/03 (for error correction?),
* could also test header values (upper nibble should be 0..3, and lower nibble 0..C) */
if (read_8bit(0x00 + i*0x20,sf) != read_8bit(0x02 + i*0x20,sf) ||
read_8bit(0x01 + i*0x20,sf) != read_8bit(0x03 + i*0x20,sf))
if (read_u8(0x00 + i*0x20,sf) != read_u8(0x02 + i*0x20,sf) ||
read_u8(0x01 + i*0x20,sf) != read_u8(0x03 + i*0x20,sf))
goto fail;
/* frame headers for silent frames are 0x0C, never null */
if (read_8bit(0x00 + i*0x20,sf) == 0x00)
if (read_u8(0x00 + i*0x20,sf) == 0x00)
goto fail;
}
}
@ -48,13 +48,11 @@ VGMSTREAM* init_vgmstream_ngc_adpdtk(STREAMFILE* sf) {
vgmstream->sample_rate = 48000; /* due to a GC hardware defect this may be closer to 48043 */
vgmstream->coding_type = coding_NGC_DTK;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_NGC_ADPDTK;
vgmstream->meta_type = meta_DTK;
if ( !vgmstream_open_stream(vgmstream, sf, start_offset) )
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;

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@ -1,69 +1,58 @@
#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* ILD */
VGMSTREAM * init_vgmstream_ps2_ild(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag=0;
int channel_count;
/* ILD - from Tose(?) games [Battle of Sunrise (PS2), Nightmare Before Christmas: Oogie's Revenge (PS2)] */
VGMSTREAM* init_vgmstream_ild(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channels, loop_flag;
uint32_t data_size;
off_t start_offset;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ild",filename_extension(filename))) goto fail;
/* check ILD Header */
if (read_32bitBE(0x00,streamFile) != 0x494C4400)
if (!is_id32be(0x00,sf, "ILD\0"))
goto fail;
/* check loop */
loop_flag = (read_32bitLE(0x2C,streamFile)!=0);
channel_count=read_32bitLE(0x04,streamFile);
if (!check_extensions(sf, "ild"))
goto fail;
channels = read_u32le(0x04,sf); /* tracks (seen 2 and 4) */
start_offset = read_u32le(0x08,sf);
data_size = read_u32le(0x0C,sf);
/* 0x10: headers size / 2? */
/* 0x14: header per channel */
/* - 0x00: null */
/* - 0x04: header size? (always 0x20) */
/* - 0x08: size (may vary a bit between channel pairs) */
/* - 0x0c: interleave? */
/* - 0x10: channels per track (1) */
/* - 0x14: sample rate */
/* - 0x18: loop start */
/* - 0x1c: loop end (also varies) */
loop_flag = (read_s32le(0x2C,sf) > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_32bitLE(0x04,streamFile);
vgmstream->sample_rate = read_32bitLE(0x28,streamFile);
vgmstream->meta_type = meta_ILD;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
vgmstream->interleave_block_size = read_u32le(0x14 + 0x0c,sf);
vgmstream->sample_rate = read_u32le(0x14 + 0x14,sf);
vgmstream->loop_start_sample = ps_bytes_to_samples(read_u32le(0x14 + 0x18,sf), 1);
vgmstream->loop_end_sample = ps_bytes_to_samples(read_u32le(0x14 + 0x1c,sf), 1);
/* Check for Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x0C,streamFile)/16*28/vgmstream->channels;
/* Get loop point values */
if(vgmstream->loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x2C,streamFile)/16*28;
vgmstream->loop_end_sample = read_32bitLE(0x30,streamFile)/16*28;
}
vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile)/2;
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_ILD;
start_offset = (off_t)read_32bitLE(0x08,streamFile);
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
close_vgmstream(vgmstream);
return NULL;
}

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@ -2,29 +2,37 @@
#include "../coding/coding.h"
/* .MIC - from KOEI games [Crimson Sea 2 (PS2), Dynasty Tactics 2 (PS2)] */
VGMSTREAM * init_vgmstream_ps2_mic(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
VGMSTREAM* init_vgmstream_mic_koei(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, loop_start, loop_end, sample_rate;
int loop_flag, channels, loop_start, loop_end, sample_rate;
size_t interleave, block_size;
/* checks */
if (!check_extensions(streamFile, "mic"))
if (!check_extensions(sf, "mic"))
goto fail;
start_offset = read_32bitLE(0x00,streamFile);
/* simple header so throws some extra in some checks */
start_offset = read_u32le(0x00,sf);
if (start_offset != 0x800) goto fail;
sample_rate = read_32bitLE(0x04,streamFile);
channel_count = read_32bitLE(0x08,streamFile);
interleave = read_32bitLE(0x0c,streamFile);
loop_end = read_32bitLE(0x10,streamFile);
loop_start = read_32bitLE(0x14,streamFile);
sample_rate = read_u32le(0x04,sf);
channels = read_u32le(0x08,sf);
if (channels > 2) goto fail;
interleave = read_u32le(0x0c,sf);
if (interleave != 0x10) goto fail;
loop_end = read_32bitLE(0x10,sf);
loop_start = read_32bitLE(0x14,sf);
if (read_u32le(0x18,sf) != 0) goto fail;
if (read_u32le(0x1c,sf) != 0) goto fail;
loop_flag = (loop_start != 1);
block_size = interleave * channel_count;
block_size = interleave * channels;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_MIC;
@ -34,11 +42,11 @@ VGMSTREAM * init_vgmstream_ps2_mic(STREAMFILE *streamFile) {
vgmstream->interleave_block_size = interleave;
vgmstream->layout_type = layout_interleave;
vgmstream->num_samples = ps_bytes_to_samples(loop_end * block_size, channel_count);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start * block_size, channel_count);
vgmstream->num_samples = ps_bytes_to_samples(loop_end * block_size, channels);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start * block_size, channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;

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@ -4,42 +4,47 @@
/* .rsf - from Metroid Prime */
VGMSTREAM * init_vgmstream_rsf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
VGMSTREAM* init_vgmstream_rsf(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channels, loop_flag;
uint32_t interleave, file_size;
size_t file_size;
/* checks */
if (!check_extensions(sf,"rsf"))
goto fail;
/* check extension, case insensitive */
/* this is all we have to go on, rsf is completely headerless */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("rsf",filename_extension(filename))) goto fail;
file_size = get_streamfile_size(streamFile);
file_size = get_streamfile_size(sf);
interleave = (file_size + 1) / 2;
/* G.721 has no zero nibbles, so we look at the first few bytes
* (known files start with 0xFFFFFFFF, but probably an oddity of the codec) */
{
/* extra check: G.721 has no zero nibbles, so we look at
* the first few bytes*/
int8_t test_byte;
uint8_t test_byte;
off_t i;
/* 0x20 is arbitrary, all files are much larger */
for (i=0;i<0x20;i++) {
test_byte = read_8bit(i,streamFile);
for (i = 0; i < 0x20; i++) {
test_byte = read_u8(i,sf);
if (!(test_byte&0xf) || !(test_byte&0xf0)) goto fail;
}
/* and also check start of second channel */
for (i=(file_size+1)/2;i<(file_size+1)/2+0x20;i++) {
test_byte = read_8bit(i,streamFile);
for (i = interleave; i < interleave + 0x20; i++) {
test_byte = read_u8(i,sf);
if (!(test_byte&0xf) || !(test_byte&0xf0)) goto fail;
}
}
/* build the VGMSTREAM */
channels = 2;
loop_flag = 0;
vgmstream = allocate_vgmstream(2,0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = file_size;
vgmstream->sample_rate = 32000;
@ -47,27 +52,20 @@ VGMSTREAM * init_vgmstream_rsf(STREAMFILE *streamFile) {
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_RSF;
if (!vgmstream_open_stream(vgmstream, sf, 0))
goto fail;
/* open the file for reading by each channel */
{
int i;
for (i=0;i<2;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(file_size+1)/2*i;
for (i = 0; i < channels; i++) {
vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset = interleave * i;
g72x_init_state(&(vgmstream->ch[i].g72x_state));
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
close_vgmstream(vgmstream);
return NULL;
}

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@ -23,9 +23,6 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_brstm,
init_vgmstream_bfwav,
init_vgmstream_nds_strm,
init_vgmstream_agsc,
init_vgmstream_ngc_adpdtk,
init_vgmstream_rsf,
init_vgmstream_afc,
init_vgmstream_ast,
init_vgmstream_halpst,
@ -45,15 +42,11 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_ngc_dsp_stm,
init_vgmstream_exst,
init_vgmstream_svag_kcet,
init_vgmstream_mib_mih,
init_vgmstream_ngc_mpdsp,
init_vgmstream_ps2_mic,
init_vgmstream_ngc_dsp_std_int,
init_vgmstream_vag,
init_vgmstream_vag_aaap,
init_vgmstream_seb,
init_vgmstream_ps2_ild,
init_vgmstream_ps2_pnb,
init_vgmstream_ild,
init_vgmstream_ngc_str,
init_vgmstream_ea_schl,
init_vgmstream_caf,
@ -257,7 +250,6 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_lsf_n1nj4n,
init_vgmstream_xwav_new,
init_vgmstream_xwav_old,
init_vgmstream_ps2_wmus,
init_vgmstream_hyperscan_kvag,
init_vgmstream_ios_psnd,
init_vgmstream_adp_bos,
@ -528,6 +520,16 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_wbk_nslb,
init_vgmstream_dsp_apex,
/* lower priority metas (no clean header identity, somewhat ambiguous, or need extension/companion file to identify) */
init_vgmstream_agsc,
init_vgmstream_dtk,
init_vgmstream_rsf,
init_vgmstream_ps2_wmus,
init_vgmstream_mib_mih,
init_vgmstream_mic_koei,
init_vgmstream_seb,
init_vgmstream_ps2_pnb,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
init_vgmstream_encrypted, /* encrypted stuff */

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@ -333,8 +333,8 @@ typedef enum {
meta_AAX, /* CRI AAX */
meta_UTF_DSP, /* CRI ADPCM_WII, like AAX with DSP */
meta_NGC_ADPDTK, /* NGC DTK/ADP (.adp/dkt DTK) [no header_id] */
meta_RSF, /* Retro Studios RSF (Metroid Prime .rsf) [no header_id] */
meta_DTK,
meta_RSF,
meta_HALPST, /* HAL Labs HALPST */
meta_GCSW, /* GCSW (PCM) */
meta_CAF, /* tri-Crescendo CAF */
@ -358,7 +358,7 @@ typedef enum {
meta_PS2_VAGp_AAAP, /* Acclaim Austin Audio VAG header */
meta_SEB,
meta_STR_WAV, /* Blitz Games STR+WAV files */
meta_PS2_ILD, /* ILD File */
meta_ILD,
meta_PS2_PNB, /* PsychoNauts Bgm File */
meta_VPK, /* VPK Audio File */
meta_PS2_BMDX, /* Beatmania thing */