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Minor tweaks
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@ -134,6 +134,7 @@ them playable through vgmstream.
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- .aif to .laif or .aiffl or .aifcl (standard Mac AIF, Asobo AIF, Ogg)
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- .aiff/aifc to .aiffl/aifcl (standard Mac AIF)
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- .asf to .lasf (EA games, Argonaut ASF)
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- .bin to .lbin (various)
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- .flac to .lflac (standard FLAC)
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- .mp2 to .lmp2 (standard MP2)
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- .mp3 to .lmp3 (standard MP3)
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@ -343,8 +344,8 @@ are used in few games.
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- Argonaut ASF 4-bit ADPCM
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- Ocean DSA 4-bit ADPCM
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- Circus XPCM ADPCM
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- OKI 4-bit ADPCM (16-bit output, PC-FX)
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- Ocean DSA 4-bit ADPCM
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- OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
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- Ubisoft 4/6-bit ADPCM
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- SDX2 2:1 Squareroot-Delta-Exact compression DPCM
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- CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
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- Activision EXAKT SASSC DPCM
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@ -59,6 +59,7 @@ Requires MSVC (foobar/SDK only links to MSVC C++ DLLs) and these dependencies:
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- FDK-AAC, in *(vgmstream)/dependencies/fdk-aac/*: https://github.com/kode54/fdk-aac
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- QAAC, in *(vgmstream)/dependencies/qaac/*: https://github.com/kode54/qaac
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- WTL (if needed), in *(vgmstream)/dependencies/WTL/*: http://wtl.sourceforge.net/
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- may need to install ATL and MFC libraries (can be installed in Visual Studio Installer)
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The following project modifications are required:
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- For *foobar2000_ATL_helpers* add *../../../WTL/Include* to the compilers's *additional includes*
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@ -6,26 +6,25 @@
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/* If these variables are packed properly in the struct (one after another)
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* then this is actually how they are laid out in the file, albeit big-endian */
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struct dsp_header {
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uint32_t sample_count;
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uint32_t nibble_count;
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uint32_t sample_rate;
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uint16_t loop_flag;
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uint16_t format;
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uint32_t loop_start_offset;
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uint32_t loop_end_offset;
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uint32_t ca;
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int16_t coef[16]; /* really 8x2 */
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uint16_t gain;
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uint16_t initial_ps;
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int16_t initial_hist1;
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int16_t initial_hist2;
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uint16_t loop_ps;
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int16_t loop_hist1;
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int16_t loop_hist2;
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int16_t channel_count; /* DSPADPCM.exe ~v2.7 extension */
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int16_t block_size;
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/* padding/reserved up to 0x60 */
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/* DSPADPCM.exe from GC adds some extra data here (uninitialized MSVC memory?) */
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uint32_t sample_count; /* 0x00 */
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uint32_t nibble_count; /* 0x04 */
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uint32_t sample_rate; /* 0x08 */
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uint16_t loop_flag; /* 0x0c */
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uint16_t format; /* 0x0e */
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uint32_t loop_start_offset; /* 0x10 */
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uint32_t loop_end_offset; /* 0x14 */
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uint32_t ca; /* 0x18 */
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int16_t coef[16]; /* 0x1c (really 8x2) */
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uint16_t gain; /* 0x3c */
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uint16_t initial_ps; /* 0x3e */
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int16_t initial_hist1; /* 0x40 */
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int16_t initial_hist2; /* 0x42 */
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uint16_t loop_ps; /* 0x44 */
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int16_t loop_hist1; /* 0x46 */
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int16_t loop_hist2; /* 0x48 */
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int16_t channel_count; /* 0x4a (DSPADPCM.exe ~v2.7 extension) */
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int16_t block_size; /* 0x4c */
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/* padding/reserved up to 0x60, DSPADPCM.exe from GC adds garbage here (uninitialized MSVC memory?) */
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};
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/* read the above struct; returns nonzero on failure */
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@ -1685,8 +1685,8 @@ static int parse_offsets(ubi_sb_header * sb, STREAMFILE *streamFile) {
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}
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return 1;
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fail:
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return 0;
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//fail:
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// return 0;
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}
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/* parse a single known header resource at offset (see config_sb for info) */
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