Merge pull request #48 from bnnm/format-fixes

Format fixes
This commit is contained in:
Christopher Snowhill 2016-12-06 10:38:29 -08:00 committed by GitHub
commit 7c63b8411e
10 changed files with 428 additions and 194 deletions

View File

@ -305,7 +305,8 @@ META_OBJS=meta/adx_header.o \
meta/btsnd.o \
meta/hca.o \
meta/ps2_svag_snk.o \
meta/ffmpeg.o
meta/ffmpeg.o \
meta/mp4.o
EXT_LIBS = ../ext_libs/clHCA.o

View File

@ -246,5 +246,6 @@ libmeta_la_SOURCES += mca.c
libmeta_la_SOURCES += btsnd.c
libmeta_la_SOURCES += hca.c
libmeta_la_SOURCES += ps2_svag_snk.c
libmeta_la_SOURCES += mp4.c
EXTRA_DIST = meta.h

View File

@ -9,9 +9,8 @@ VGMSTREAM * init_vgmstream_hca(STREAMFILE *streamFile) {
}
VGMSTREAM * init_vgmstream_hca_offset(STREAMFILE *streamFile, uint64_t start, uint64_t size) {
/* These I don't know about... */
static const unsigned int ciphKey1=0x30DBE1AB;
static const unsigned int ciphKey2=0xCC554639;
unsigned int ciphKey1;
unsigned int ciphKey2;
char filename[PATH_LIMIT];
@ -51,6 +50,20 @@ VGMSTREAM * init_vgmstream_hca_offset(STREAMFILE *streamFile, uint64_t start, ui
hca = (clHCA *)(hca_file + 1);
/* try to find key in external file */
{
uint8_t keybuf[8];
if ( read_key_file(keybuf, 8, streamFile) ) {
ciphKey2 = get_32bitBE(keybuf+0);
ciphKey1 = get_32bitBE(keybuf+4);
} else {
/* PSO2 */
ciphKey2=0xCC554639;
ciphKey1=0x30DBE1AB;
}
}
clHCA_clear(hca, ciphKey1, ciphKey2);
if (clHCA_Decode(hca, hca_data, header_size, 0) < 0) goto fail;

View File

@ -125,6 +125,8 @@ void free_ffmpeg(ffmpeg_codec_data *);
VGMSTREAM * init_vgmstream_ffmpeg_offset(STREAMFILE *streamFile, uint64_t start, uint64_t size);
VGMSTREAM * init_vgmstream_ffmpeg(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_mp4_aac_ffmpeg(STREAMFILE * streamFile);
#endif
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
@ -587,7 +589,7 @@ VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_sgh_sgb(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_sgdx(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ngca(STREAMFILE* streamFile);
@ -621,16 +623,12 @@ VGMSTREAM * init_vgmstream_eb_sf0(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_klbs(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_sgx(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_mtaf(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_tun(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_wpd(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_sgd(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_mn_str(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_mss(STREAMFILE* streamFile);

View File

@ -161,3 +161,79 @@ fail:
}
#endif
#endif
#ifdef VGM_USE_FFMPEG
VGMSTREAM * init_vgmstream_mp4_aac_ffmpeg(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset = 0;
int loop_flag = 0;
int32_t num_samples = 0, loop_start_sample = 0, loop_end_sample = 0;
ffmpeg_codec_data *ffmpeg_data = NULL;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if ( strcasecmp("mp4",filename_extension(filename))
&& strcasecmp("m4a",filename_extension(filename))
&& strcasecmp("m4v",filename_extension(filename))
&& strcasecmp("bin",filename_extension(filename)) ) /* Final Fantasy Dimensions iOS */
goto fail;
/* check header for Final Fantasy Dimensions */
if (read_32bitBE(0x00,streamFile) == 0x4646444C) { /* "FFDL" (any kind of FFD file) */
if (read_32bitBE(0x04,streamFile) == 0x6D747873) { /* "mtxs" (bgm file) */
num_samples = read_32bitLE(0x08,streamFile);
loop_start_sample = read_32bitLE(0x0c,streamFile);
loop_end_sample = read_32bitLE(0x10,streamFile);
loop_flag = !(loop_start_sample==0 && loop_end_sample==num_samples);
start_offset = 0x14;
} else {
start_offset = 0x4; /* some SEs */
}
/* todo some FFDL have multi streams ("FFLD" + mtxsdata1 + mp4data1 + mtxsdata2 + mp4data2 + etc) */
}
/* check header */
if ( read_32bitBE(start_offset+0x04,streamFile) != 0x66747970) /* size 0x00 + "ftyp" 0x04 */
goto fail;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset, streamFile->get_size(streamFile));
if ( !ffmpeg_data ) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(ffmpeg_data->channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->num_samples = ffmpeg_data->totalFrames; /* todo compare with FFD num_samples*/
vgmstream->sample_rate = ffmpeg_data->sampleRate;
vgmstream->channels = ffmpeg_data->channels;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
}
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_FFmpeg;
vgmstream->codec_data = ffmpeg_data;
return vgmstream;
fail:
/* clean up anything we may have opened */
if (ffmpeg_data) {
free_ffmpeg(ffmpeg_data);
if (vgmstream) vgmstream->codec_data = NULL;
}
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
#endif

View File

@ -144,7 +144,7 @@ VGMSTREAM * init_vgmstream_ps3_msf(STREAMFILE *streamFile) {
break;
#endif
#if defined(VGM_USE_FFMPEG) && !defined(VGM_USE_MPEG)
#ifdef VGM_USE_FFMPEG
case 0x7: /* MPEG */
/* delegate to FFMpeg, it can parse MSF files */
ffmpeg_data = init_ffmpeg_offset(streamFile, header_offset, streamFile->get_size(streamFile) );
@ -155,7 +155,7 @@ VGMSTREAM * init_vgmstream_ps3_msf(STREAMFILE *streamFile) {
vgmstream->meta_type = meta_FFmpeg;
vgmstream->codec_data = ffmpeg_data;
/* todo check CBR better (bitrate=0?) */
/* todo check CBR better (frame_size=0?) */
/* vgmstream->num_samples = ffmpeg_data->totalFrames; */ /* duration is not set/innacurate for MP3 in FFMpeg */
vgmstream->num_samples = (int64_t)data_size * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
@ -171,9 +171,11 @@ VGMSTREAM * init_vgmstream_ps3_msf(STREAMFILE *streamFile) {
break;
#endif
#ifdef VGM_USE_MPEG
#if defined(VGM_USE_MPEG) && !defined(VGM_USE_FFMPEG)
case 0x7: /* MPEG */
{
int frame_size = 576; /* todo incorrect looping calcs, MP3 can have other sizes */
mpeg_codec_data *mpeg_data = NULL;
struct mpg123_frameinfo mi;
coding_t ct;
@ -188,12 +190,12 @@ VGMSTREAM * init_vgmstream_ps3_msf(STREAMFILE *streamFile) {
vgmstream->layout_type = layout_mpeg;
if (mi.vbr != MPG123_CBR) goto fail;
vgmstream->num_samples = mpeg_bytes_to_samples(data_size, &mi);
vgmstream->num_samples -= vgmstream->num_samples%576;
vgmstream->num_samples -= vgmstream->num_samples % frame_size;
if (loop_flag) {
vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, &mi);
vgmstream->loop_start_sample -= vgmstream->loop_start_sample%576;
vgmstream->loop_start_sample -= vgmstream->loop_start_sample % frame_size;
vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, &mi);
vgmstream->loop_end_sample -= vgmstream->loop_end_sample%576;
vgmstream->loop_end_sample -= vgmstream->loop_end_sample % frame_size;
}
vgmstream->interleave_block_size = 0;
}

View File

@ -1,200 +1,334 @@
#include "meta.h"
#include "../util.h"
/* SGH+SGB (from Folklore) */
VGMSTREAM * init_vgmstream_ps3_sgh_sgb(STREAMFILE *streamFile) {
/* utils to fix AT3 looping */
typedef struct {
int32_t fact_samples;
int32_t loop_start_sample;
int32_t loop_end_sample;
int32_t skip_samples;
} at3_riff_info;
static int get_at3_riff_info(at3_riff_info* info, STREAMFILE *streamFile, int32_t offset);
/* Sony's SGB+SGH / SGD / SGX (variations of the same format)
* PS3: Genji (SGX only), Folklore, Afrika, Tokyo Jungle
* PSP: Brave Story, Sarugetchu Sarusaru Daisakusen, Kurohyo 1/2
*
* Contains header + chunks, usually:
* WAVE: stream(s) header of ADPCM, AC3, ATRAC3plus, etc
* NAME: stream name(s)
* WSUR, WMRK, BUSS: unknown
* RGND, SEQD: unknown (related to SE)
* Then data, containing the original header if applicable (ex. AT3 RIFF).
* The SGDX header has priority over it (ex. some ATRAC3plus files have 48000 while the data RIFF 44100)
*/
VGMSTREAM * init_vgmstream_ps3_sgdx(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset = 0;
STREAMFILE * streamFileSGH = NULL;
STREAMFILE * streamHeader = NULL;
char filename[PATH_LIMIT];
char filenameSGH[PATH_LIMIT];
int channel_count;
int loop_flag;
off_t start_offset, data_offset;
int i;
int is_sgx, is_sgd, is_sgb;
int chunk_offset;
int total_streams;
int target_stream = 0; /* usually only SE use substreams */
#ifdef VGM_USE_FFMPEG
ffmpeg_codec_data *ffmpeg_data = NULL;
#endif
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sgb",filename_extension(filename))) goto fail;
strcpy(filenameSGH,filename);
strcpy(filenameSGH+strlen(filenameSGH)-3,"sgh");
streamFileSGH = streamFile->open(streamFile,filenameSGH,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!streamFileSGH) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFileSGH) != 0x53475844) /* "SGXD" */
is_sgx = strcasecmp("sgx",filename_extension(filename))==0;
is_sgd = strcasecmp("sgd",filename_extension(filename))==0;
is_sgb = strcasecmp("sgb",filename_extension(filename))==0;
if ( !(is_sgx || is_sgd || is_sgb) )
goto fail;
channel_count = read_8bit(0x29,streamFileSGH);
if (read_32bitBE(0x44,streamFileSGH)==0xFFFFFFFF)
loop_flag = 0;
else
loop_flag = 1;
/* SGB+SGH: use SGH as header; otherwise use the current file as header */
if (is_sgb) {
char fileheader[PATH_LIMIT];
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
strcpy(fileheader,filename);
strcpy(fileheader+strlen(fileheader)-3,"sgh");
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2C,streamFileSGH);
vgmstream->num_samples = read_32bitLE(0xC,streamFileSGH)*28/32;
vgmstream->coding_type = coding_PSX;
if(loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFileSGH);
vgmstream->loop_end_sample = read_32bitLE(0x48,streamFileSGH);
streamHeader = streamFile->open(streamFile,fileheader,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!streamHeader) goto fail;
} else {
streamHeader = streamFile;
}
/* SGXD chunk (size 0x10) */
if (read_32bitBE(0x00,streamHeader) != 0x53475844) /* "SGXD" */
goto fail;
/* 0x04 SGX: full header_size; SGD/SGH: unknown header_size (counting from 0x0/0x8/0x10, varies) */
/* 0x08 SGX: first chunk offset? (0x10); SGD/SGH: full header_size */
/* 0x0c SGX/SGH: full data size with padding; SGD: full data size + 0x80000000 with padding */
if (is_sgb) {
data_offset = 0x00;
} else if ( is_sgx ) {
data_offset = read_32bitLE(0x04,streamHeader);
} else {
data_offset = read_32bitLE(0x08,streamHeader);
}
chunk_offset = 0x10;
/* WAVE chunk (size 0x10 + files * 0x38 + optional padding) */
/* the format reads chunks until header_size, but we only want WAVE in the first position meaning BGM */
if (read_32bitBE(chunk_offset+0x00,streamHeader) != 0x57415645) /* "WAVE" */
goto fail;
/* 0x04 SGX: unknown; SGD/SGH: chunk length */
/* 0x08 null */
/* usually only SE containers have multiple streams but just in case... */
total_streams = read_32bitLE(chunk_offset+0x0c,streamHeader);
if (target_stream+1 > total_streams)
goto fail;
/* read stream (skip until target_stream) */
chunk_offset += 0x10;
{
int stream_loop_flag;
int stream_type;
int stream_channels;
int32_t stream_sample_rate;
int32_t stream_num_samples, stream_loop_start_sample, stream_loop_end_sample;
off_t stream_start_offset;
int32_t stream_size;
for (i=0; i < total_streams; i++) {
if (i != target_stream) {
chunk_offset += 0x38; /* next file */
continue;
}
/* 0x00 ? (00/01/02) */
/* 0x04 sometimes global offset to wave_name */
stream_type = read_8bit(chunk_offset+0x08,streamHeader);
stream_channels = read_8bit(chunk_offset+0x09,streamHeader);
/* 0x0a null */
stream_sample_rate = read_32bitLE(chunk_offset+0x0c,streamHeader);
/* 0x10 info_type: meaning of the next value
* (00=null, 30/40=data size without padding (ADPCM, ATRAC3plus), 80/A0=block size (AC3) */
/* 0x14 info_value (see above) */
/* 0x18 unknown (ex. 0x0008/0010/3307/CC02/etc)x2 */
/* 0x1c null */
stream_num_samples = read_32bitLE(chunk_offset+0x20,streamHeader);
stream_loop_start_sample = read_32bitLE(chunk_offset+0x24,streamHeader);
stream_loop_end_sample = read_32bitLE(chunk_offset+0x28,streamHeader);
stream_size = read_32bitLE(chunk_offset+0x2c,streamHeader); /* stream size (without padding) / interleave (for type3) */
if (is_sgx) {
stream_start_offset = 0x0; /* TODO unknown (not seen multi SGX) */
} else{
stream_start_offset = read_32bitLE(chunk_offset+0x30,streamHeader);
}
/* 0x34 SGX: unknown; SGD/SGH: stream size (with padding) / interleave */
stream_loop_flag = stream_loop_start_sample!=0xffffffff && stream_loop_end_sample!=0xffffffff;
chunk_offset += 0x38; /* next file */
break;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(stream_channels,stream_loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = stream_num_samples;
vgmstream->sample_rate = stream_sample_rate;
vgmstream->channels = stream_channels;
if (stream_loop_flag) {
vgmstream->loop_start_sample = stream_loop_start_sample;
vgmstream->loop_end_sample = stream_loop_end_sample;
}
vgmstream->meta_type = meta_PS3_SGDX;
switch (stream_type) {
case 0x03: /* PSX ADPCM */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
if (is_sgx) {
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS3_SGH_SGB;
} else {
vgmstream->interleave_block_size = stream_size;
}
/* open the file for reading */
break;
#ifdef VGM_USE_FFMPEG
case 0x04: /* ATRAC3plus */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
at3_riff_info info;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
ffmpeg_data = init_ffmpeg_offset(streamFile, data_offset, streamFile->get_size(streamFile));
if ( !ffmpeg_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/*vgmstream->meta_type = meta_FFmpeg;*/
vgmstream->codec_data = ffmpeg_data;
/* manually fix looping due to FFmpeg bugs */
if (stream_loop_flag && get_at3_riff_info(&info, streamFile, data_offset)) {
if (vgmstream->num_samples == info.fact_samples) { /* use if looks normal */
/* todo use "skip samples"; for now we just use absolute loop values */
vgmstream->loop_start_sample = info.loop_start_sample;
vgmstream->loop_end_sample = info.loop_end_sample;
vgmstream->num_samples += info.skip_samples; /* to ensure it always reaches loop_end */
}
}
return vgmstream;
break;
}
#endif
/* clean up anything we may have opened */
fail:
if (streamFileSGH) close_streamfile(streamFileSGH);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
VGMSTREAM * init_vgmstream_ps3_sgx(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sgx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */
case 0x05: /* todo PCM? */
goto fail;
loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF);
channel_count = read_8bit(0x29,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x4,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2C,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0xC,streamFile)/16/channel_count*28;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile);
/*
vgmstream->coding_type = coding_PCM16LE;
if (vgmstream->channels > 1) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x1;
} else {
vgmstream->layout_type = layout_none;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile);
vgmstream->meta_type = meta_PS3_SGX;
break;
*/
#ifdef VGM_USE_FFMPEG
case 0x06: /* AC3 */
ffmpeg_data = init_ffmpeg_offset(streamFile, data_offset, streamFile->get_size(streamFile));
if ( !ffmpeg_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/*vgmstream->meta_type = meta_FFmpeg;*/
vgmstream->codec_data = ffmpeg_data;
break;
#endif
default:
goto fail;
}
start_offset = data_offset + stream_start_offset;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
for (i=0; i < vgmstream->channels; i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
vgmstream->ch[i].channel_start_offset =
vgmstream->ch[i].offset =
start_offset + vgmstream->interleave_block_size * i;
}
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
#ifdef VGM_USE_FFMPEG
if (ffmpeg_data) {
free_ffmpeg(ffmpeg_data);
vgmstream->codec_data = NULL;
}
#endif
if (is_sgb && streamHeader) close_streamfile(streamHeader);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
VGMSTREAM * init_vgmstream_ps3_sgd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("sgd",filename_extension(filename))) goto fail;
/**
* AT3 RIFF headers have a "skip samples at the beginning" value that the decoder should use,
* and absolute loop values. However the SGDX header loop values assume those samples are skipped.
*
* FFmpeg doesn't support/export this, so we have to manually get the absolute values to fix looping.
*/
static int get_at3_riff_info(at3_riff_info* info, STREAMFILE *streamFile, int32_t offset) {
off_t current_chunk, riff_size;
int data_found = 0;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x53475844) /* "SGXD" */
memset(info, 0, sizeof(at3_riff_info));
if (read_32bitBE(offset+0x0,streamFile)!=0x52494646 /* "RIFF" */
&& read_32bitBE(offset+0x8,streamFile)!=0x57415645 ) /* "WAVE" */
goto fail;
loop_flag = (read_32bitLE(0x44,streamFile) != 0xFFFFFFFF);
channel_count = read_8bit(0x29,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* read chunks */
riff_size = read_32bitLE(offset+0x4,streamFile);
current_chunk = offset + 0xc;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x8,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x2C,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x40,streamFile)/16/channel_count*28;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x48,streamFile);
while (!data_found && current_chunk < riff_size) {
uint32_t chunk_type = read_32bitBE(current_chunk,streamFile);
off_t chunk_size = read_32bitLE(current_chunk+4,streamFile);
switch(chunk_type) {
case 0x736D706C: /* smpl */
if (read_32bitLE(current_chunk+0x24, streamFile)==0
|| read_32bitLE(current_chunk+0x2c+0x4, streamFile)!=0 )
goto fail;
info->loop_start_sample = read_32bitLE(current_chunk+0x2c+0x8, streamFile);
info->loop_end_sample = read_32bitLE(current_chunk+0x2c+0xc,streamFile);
break;
case 0x66616374: /* fact */
if (chunk_size == 0x8) {
info->fact_samples = read_32bitLE(current_chunk+0x8, streamFile);
info->skip_samples = read_32bitLE(current_chunk+0xc, streamFile);
} else if (chunk_size == 0xc) {
info->fact_samples = read_32bitLE(current_chunk+0x8, streamFile);
info->skip_samples = read_32bitLE(current_chunk+0x10, streamFile);
} else {
goto fail;
}
break;
case 0x64617461: /* data */
data_found = 1;
break;
default:
break;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_8bit(0x39,streamFile); // just a guess, all of my samples seem to be 0x10 interleave
vgmstream->meta_type = meta_PS3_SGX;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
current_chunk += 8+chunk_size;
}
return vgmstream;
if (!data_found)
goto fail;
/* found */
return 1;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
/* not found */
return 0;
}

View File

@ -220,6 +220,7 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
off_t file_size = -1;
int sample_count = 0;
int fact_sample_count = -1;
int fact_sample_skip = -1;
off_t start_offset = -1;
int loop_flag = 0;
@ -241,13 +242,15 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
/* Ubisoft sns */
int sns = 0;
/* Sony atrac3 / 3plus */
int at3 = 0;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("wav",filename_extension(filename)) &&
strcasecmp("lwav",filename_extension(filename))
#if defined(VGM_USE_MAIATRAC3PLUS) || defined(VGM_USE_FFMPEG)
&& strcasecmp("at3",filename_extension(filename))
&& strcasecmp("sgb",filename_extension(filename))
#ifndef VGM_USE_FFMPEG
&& strcasecmp("sgb",filename_extension(filename)) /* SGB has proper support with FFmpeg in ps3_sgdx */
#endif
)
{
@ -255,6 +258,10 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
mwv = 1;
else if (!strcasecmp("sns",filename_extension(filename)))
sns = 1;
#if defined(VGM_USE_MAIATRAC3PLUS) || defined(VGM_USE_FFMPEG)
else if (!strcasecmp("at3",filename_extension(filename)))
at3 = 1;
#endif
else
goto fail;
}
@ -348,9 +355,16 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
mwv_ctrl_offset = current_chunk;
break;
case 0x66616374: /* fact */
if (chunk_size != 4
&& (!(sns && chunk_size == 0x10))) break;
fact_sample_count = read_32bitLE(current_chunk+8, streamFile);
if (sns && chunk_size == 0x10) {
fact_sample_count = read_32bitLE(current_chunk+0x8, streamFile);
} else if (at3 && chunk_size == 0x8) {
fact_sample_count = read_32bitLE(current_chunk+0x8, streamFile);
fact_sample_skip = read_32bitLE(current_chunk+0xc, streamFile);
} else if (at3 && chunk_size == 0xc) {
fact_sample_count = read_32bitLE(current_chunk+0x8, streamFile);
fact_sample_skip = read_32bitLE(current_chunk+0x10, streamFile);
}
break;
default:
/* ignorance is bliss */
@ -388,18 +402,18 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
ffmpeg_data = init_ffmpeg_offset(streamFile, 0, streamFile->get_size(streamFile) );
if ( !ffmpeg_data ) goto fail;
sample_count = ffmpeg_data->totalFrames;
sample_count = ffmpeg_data->totalFrames; /* fact_sample_count */
/* the encoder introduces some garbage (usually silent) samples to skip before the stream
* loop values include the skip samples but fact_sample_count doesn't; add them back to fix some edge loops */
if (fact_sample_skip > 0)
sample_count += fact_sample_skip;
}
break;
#endif
#ifdef VGM_USE_MAIATRAC3PLUS
case coding_AT3plus:
/* rough total samples, not totally accurate since there are some skipped samples in the first and (maybe) last frames
* channels shouldn't matter (mono and stereo encoding produces the same number of frames)
*
* to get the correct number of samples you'd need to read the fact_sample_count and skip some samples when decoding
* the first/last samples_to_skip seem related to the ints in the "fact" chunk
* those skipped samples are typically silent so there is not much difference */
/* rough total samples, not totally accurate since there are some skipped samples in the beginning
* channels shouldn't matter (mono and stereo encoding produces the same number of frames in ATRAC3plus) */
sample_count = (data_size / fmt.block_size) * 2048; /* number_of_frames by decoded_samples_per_frame */
break;
#endif
@ -573,7 +587,7 @@ fail:
#ifdef VGM_USE_FFMPEG
if (ffmpeg_data) {
free_ffmpeg(ffmpeg_data);
vgmstream->codec_data = NULL;
if (vgmstream) vgmstream->codec_data = NULL;
}
#endif
if (vgmstream) close_vgmstream(vgmstream);

View File

@ -303,7 +303,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_fsb_mpeg,
init_vgmstream_nub_vag,
init_vgmstream_ps3_past,
init_vgmstream_ps3_sgh_sgb,
init_vgmstream_ps3_sgdx,
init_vgmstream_ngca,
init_vgmstream_wii_ras,
init_vgmstream_ps2_spm,
@ -320,11 +320,9 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_eb_sfx,
init_vgmstream_eb_sf0,
init_vgmstream_ps3_klbs,
init_vgmstream_ps3_sgx,
init_vgmstream_ps2_mtaf,
init_vgmstream_tun,
init_vgmstream_wpd,
init_vgmstream_ps3_sgd,
init_vgmstream_mn_str,
init_vgmstream_ps2_mss,
init_vgmstream_ps2_hsf,
@ -341,6 +339,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_hca,
init_vgmstream_ps2_svag_snk,
#ifdef VGM_USE_FFMPEG
init_vgmstream_mp4_aac_ffmpeg,
init_vgmstream_ffmpeg,
#endif
};
@ -3150,8 +3149,8 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_PS3_PAST:
snprintf(temp,TEMPSIZE,"SNDP header");
break;
case meta_PS3_SGH_SGB:
snprintf(temp,TEMPSIZE,"SGH+SGB SGXD header");
case meta_PS3_SGDX:
snprintf(temp,TEMPSIZE,"SGXD header");
break;
case meta_NGCA:
snprintf(temp,TEMPSIZE,"NGCA header");
@ -3204,9 +3203,6 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_PS3_KLBS:
snprintf(temp,TEMPSIZE,"klBS Header");
break;
case meta_PS3_SGX:
snprintf(temp,TEMPSIZE,"PS3 SGXD/WAVE header");
break;
case meta_PS2_MTAF:
snprintf(temp,TEMPSIZE,"Konami MTAF header");
break;

View File

@ -562,7 +562,7 @@ typedef enum {
meta_PS3_MSF, /* MSF header */
meta_NUB_VAG, /* VAG from Nub archives */
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
meta_PS3_SGH_SGB, /* Folklore (PS3) */
meta_PS3_SGDX, /* Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
meta_NGCA, /* GoldenEye 007 (Wii) */
meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
meta_PS2_SPM, /* Lethal Skies Elite Pilot: Team SW */
@ -580,7 +580,6 @@ typedef enum {
meta_EB_SFX, // Excitebots .sfx
meta_EB_SF0, // Excitebots .sf0
meta_PS3_KLBS, // L@VE ONCE (PS3)
meta_PS3_SGX, // Boku no Natsuyasumi 3 (PS3)
meta_PS2_MTAF, // Metal Gear Solid 3 MTAF
meta_PS2_VAG1, // Metal Gear Solid 3 VAG1
meta_PS2_VAG2, // Metal Gear Solid 3 VAG2