Add more SqueakStream/SqueakSample codecs

This commit is contained in:
bnnm 2023-07-23 11:01:50 +02:00
parent fef676f840
commit 7cb570b2ad
9 changed files with 213 additions and 34 deletions

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@ -588,6 +588,7 @@ void free_celt_fsb(celt_codec_data* data);
typedef struct speex_codec_data speex_codec_data;
speex_codec_data* init_speex_ea(int channels);
speex_codec_data* init_speex_torus(int channels);
void decode_speex(VGMSTREAM* vgmstream, sample_t* outbuf, int32_t samples_to_do);
void reset_speex(speex_codec_data* data);
void seek_speex(VGMSTREAM* vgmstream, int32_t num_sample);

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@ -10,15 +10,19 @@
#define SPEEX_DECODE_OK 0 /* -1 for end of stream, -2 corrupt stream */
typedef enum { EA, TORUS } type_t;
/* opaque struct */
struct speex_codec_data {
type_t type;
/* config */
int channels;
int samples_discard;
int encoder_delay;
uint8_t buf[SPEEX_MAX_FRAME_SIZE];
uint8_t frame_size;
int frame_size;
int16_t* samples;
int frame_samples;
@ -32,7 +36,7 @@ struct speex_codec_data {
/* raw SPEEX */
speex_codec_data* init_speex_ea(int channels) {
static speex_codec_data* init_speex(type_t type, int channels) {
int res, sample_rate;
speex_codec_data* data = NULL;
@ -40,7 +44,9 @@ speex_codec_data* init_speex_ea(int channels) {
data = calloc(1, sizeof(speex_codec_data));
if (!data) goto fail;
//TODO: EA uses N decoders, unknown layout (known samples are mono)
data->type = type;
//TODO: unknown layout (known samples are mono, EA: N decoders, Torus: N too?)
data->channels = channels;
if (channels != 1)
goto fail;
@ -78,6 +84,14 @@ fail:
return NULL;
}
speex_codec_data* init_speex_ea(int channels) {
return init_speex(EA, channels);
}
speex_codec_data* init_speex_torus(int channels) {
return init_speex(TORUS, channels);
}
static int decode_frame(speex_codec_data* data) {
int res;
@ -102,8 +116,18 @@ fail:
static int read_frame(speex_codec_data* data, VGMSTREAMCHANNEL* stream) {
size_t bytes;
data->frame_size = read_u8(stream->offset, stream->streamfile);
stream->offset += 0x01;
switch(data->type) {
case EA:
data->frame_size = read_u8(stream->offset, stream->streamfile);
stream->offset += 0x01;
break;
case TORUS:
data->frame_size = read_u16le(stream->offset, stream->streamfile);
stream->offset += 0x02;
break;
default:
break;
}
if (data->frame_size == 0) goto fail;
bytes = read_streamfile(data->buf, stream->offset, data->frame_size, stream->streamfile);

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@ -175,6 +175,7 @@
<ClInclude Include="util\cri_keys.h" />
<ClInclude Include="util\cri_utf.h" />
<ClInclude Include="util\endianness.h" />
<ClInclude Include="util\layout_utils.h" />
<ClInclude Include="util\log.h" />
<ClInclude Include="util\m2_psb.h" />
<ClInclude Include="util\miniz.h" />
@ -737,6 +738,7 @@
<ClCompile Include="util\companion_files.c" />
<ClCompile Include="util\cri_keys.c" />
<ClCompile Include="util\cri_utf.c" />
<ClCompile Include="util\layout_utils.c" />
<ClCompile Include="util\log.c" />
<ClCompile Include="util\m2_psb.c" />
<ClCompile Include="util\miniz.c" />

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@ -350,6 +350,9 @@
<ClInclude Include="util\endianness.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\layout_utils.h">
<Filter>util\Header Files</Filter>
</ClInclude>
<ClInclude Include="util\log.h">
<Filter>util\Header Files</Filter>
</ClInclude>
@ -2032,6 +2035,9 @@
<ClCompile Include="util\cri_utf.c">
<Filter>util\Source Files</Filter>
</ClCompile>
<ClCompile Include="util\layout_utils.c">
<Filter>util\Source Files</Filter>
</ClCompile>
<ClCompile Include="util\log.c">
<Filter>util\Source Files</Filter>
</ClCompile>

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@ -2,9 +2,10 @@
#include "../layout/layout.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
#include "../util/layout_utils.h"
#define SQUEAK_MAX_CHANNELS 8 /* seen 3 in some voices */
typedef enum { PCM16LE, PCM16BE, PCM8, DSP, PSX, MSIMA, IMA } squeak_type_t;
#define SQUEAK_MAX_CHANNELS 6 /* seen 3 in some voices */
typedef enum { PCM16LE, PCM16BE, PCM8, DSP, PSX, MSIMA, IMA, XMA2, VORBIS, SPEEX } squeak_type_t;
typedef struct {
squeak_type_t type;
@ -26,6 +27,8 @@ typedef struct {
uint32_t coef_offset;
uint32_t coef_spacing;
uint32_t data_offsets[SQUEAK_MAX_CHANNELS];
uint32_t coef_offsets[SQUEAK_MAX_CHANNELS];
uint32_t data_size;
bool big_endian;
@ -37,22 +40,21 @@ typedef struct {
static VGMSTREAM* init_vgmstream_squeak_common(STREAMFILE* sf, squeak_header_t* h);
/* SqueakStream - from Torus games (as identified in .hnk subdirs) */
/* SqueakStream - from Torus games (name/engine as identified in .hnk subdirs) */
VGMSTREAM* init_vgmstream_squeakstream(STREAMFILE* sf) {
squeak_header_t h = {0};
bool is_old = false;
/* checks */
h.big_endian = false;
if (is_id32be(0x00,sf, "RAWI")) {
h.big_endian = false;
if (is_id32be(0x00,sf, "RAWI") || is_id32be(0x00,sf, "VORB") || is_id32be(0x00,sf, "SPEX")) {
h.big_endian = false; /* VORB/SPEX only use vorbis/speex but no apparent diffs */
}
else if (is_id32be(0x00,sf, "IWAR")) {
h.big_endian = true; /* Wii/PS3/X360 */
}
else {
/* no header id so test codec in dumb endian */
/* no header id in early version so test codec in dumb endian */
if ((read_u32le(0x00,sf) & 0x00FFFFFF) > 9 || (read_u32be(0x00,sf) & 0x00FFFFFF) > 9)
return NULL;
is_old = true;
@ -137,13 +139,17 @@ VGMSTREAM* init_vgmstream_squeakstream(STREAMFILE* sf) {
if (h.extb_offset > h.name_offset) return NULL;
switch(h.codec) {
case 0x00: h.type = DSP; break; /* Turbo Super Stunt Squad (Wii/3DS), Penguins of Madagascar (Wii/U/3DS) */
case 0x01: h.type = PCM16LE; break; /* Falling Skies The Game (PC) */
case 0x02: h.type = PCM16BE; break; /* Falling Skies The Game (X360) */
case 0x03: h.type = PSX; break; /* How to Train Your Dragon 2 (PS3), Falling Skies The Game (PS3) */
case 0x05: h.type = PCM8; break; /* Scooby Doo and the Spooky Swamp (DS), Scooby Doo! First Frights (DS) */
case 0x09: h.type = MSIMA; break; /* Turbo Super Stunt Squad (DS) */
case 0x00: h.type = DSP; break; /* Turbo Super Stunt Squad (Wii/3DS), Penguins of Madagascar (Wii/U/3DS) */
case 0x01: h.type = PCM16LE; break; /* Falling Skies The Game (PC) */
case 0x02: h.type = h.big_endian ? PCM16BE : PCM16LE; break; /* Falling Skies The Game (X360)-be, Scooby Doo and the Spooky Swamp (PC)-le */
case 0x03: h.type = PSX; break; /* How to Train Your Dragon 2 (PS3), Falling Skies The Game (PS3) */
case 0x04: h.type = MSIMA; break; /* Barbie Dreamhouse Party (DS) */
case 0x05: h.type = PCM8; break; /* Scooby Doo and the Spooky Swamp (DS), Scooby Doo! First Frights (DS) */
case 0x07: h.type = SPEEX; break; /* Scooby Doo and the Spooky Swamp (PC) */
case 0x08: h.type = VORBIS; break; /* Scooby Doo and the Spooky Swamp (PC) */
case 0x09: h.type = MSIMA; break; /* Turbo Super Stunt Squad (DS) */
default:
VGM_LOG("SqueakStream: unknown codec %x\n", h.codec);
return NULL;
}
@ -151,7 +157,7 @@ VGMSTREAM* init_vgmstream_squeakstream(STREAMFILE* sf) {
}
/* SqueakSample - from Torus games (as identified in .hnk subdirs) */
/* SqueakSample - from Torus games (name/engine as identified in .hnk subdirs) */
VGMSTREAM* init_vgmstream_squeaksample(STREAMFILE* sf) {
squeak_header_t h = {0};
@ -187,7 +193,6 @@ VGMSTREAM* init_vgmstream_squeaksample(STREAMFILE* sf) {
h.loop_end = read_s32(offset + 0x0c,sf);
if (h.loop_start > h.loop_end || h.loop_end > h.num_samples) return NULL;
h.codec = read_s32(offset + 0x10,sf);
if (h.codec > 0x09) return NULL;
h.sample_rate = read_s32(offset + 0x14,sf);
if (h.sample_rate > 48000 || h.sample_rate < 0) return NULL;
@ -206,14 +211,25 @@ VGMSTREAM* init_vgmstream_squeaksample(STREAMFILE* sf) {
h.external_data = (h.data_offset & 0xF0000000);
h.data_offset = h.data_offset & 0x0FFFFFFF;
/* absolute offsets, should read for each channel but simplify
* (also channels may have padding, but files end with no padding) */
if (h.channels > 1) {
int separation = h.codec == 0xFFFE0001 ? 0x68 : 0x2c;
uint32_t data_offset = read_u32le(offset + 0x04 + 1 * separation, sf) & 0x0FFFFFFF;
uint32_t coef_offset = read_u32le(offset + 0x28 + 1 * separation, sf);
h.interleave = data_offset - h.data_offset; /* distance */
h.coef_spacing = coef_offset - h.coef_offset;
/* each channel has its own info but mostly repeats (data may have padding, but files end with no padding) */
{
int separation = 0;
switch(h.codec) {
case 0xFFFE0001:
case 0x0001FFFE:
case 0x01660001: separation = 0x68; break;
default: separation = 0x2c; break;
}
for (int i = 0; i < h.channels; i++) {
h.data_offsets[i] = read_u32le(offset + 0x04 + i * separation, sf) & 0x0FFFFFFF;
h.coef_offsets[i] = read_u32le(offset + 0x28 + i * separation, sf);
}
if (h.channels > 1) {
h.interleave = h.data_offsets[1] - h.data_offsets[0];
h.coef_spacing = h.coef_offsets[1] - h.coef_offsets[0];
}
}
switch(h.codec) {
@ -223,8 +239,11 @@ VGMSTREAM* init_vgmstream_squeaksample(STREAMFILE* sf) {
case 0x07: h.type = PSX; break; /* How to Train Your Dragon 2 (PS3), Falling Skies The Game (PS3) */
case 0x08: /* (same as below for unlooped audio) */
case 0x09: h.type = IMA; break; /* Scooby-Doo! First Frights (DS), Turbo Super Stunt Squad (DS) */
case 0xFFFE0001: h.type = h.big_endian ? PCM16BE : PCM16LE; break; /* Falling Skies The Game (X360) */
case 0xFFFE0001: h.type = PCM16BE; break; /* Falling Skies The Game (X360) */
case 0x0001FFFE: h.type = PCM16LE; break; /* Scooby Doo and the Spooky Swamp (PC), Monster High: New Ghoul in School (PC) */
case 0x01660001: h.type = XMA2; break; /* Rise of the Guardians (X360) */
default:
VGM_LOG("SqueakSample: unknown codec %x\n", h.codec);
return NULL;
}
@ -295,6 +314,7 @@ fail:
static VGMSTREAM* init_vgmstream_squeak_common(STREAMFILE* sf, squeak_header_t* h) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sb = NULL;
STREAMFILE* sf_body = NULL;
/* common */
int loop_flag = h->loop_end > 0;
@ -306,6 +326,7 @@ static VGMSTREAM* init_vgmstream_squeak_common(STREAMFILE* sf, squeak_header_t*
if (!sb) goto fail;
}
sf_body = sb ? sb : sf;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(h->channels, loop_flag);
@ -334,12 +355,13 @@ static VGMSTREAM* init_vgmstream_squeak_common(STREAMFILE* sf, squeak_header_t*
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = h->interleave; /* not 0x02 */
break;
case PCM16BE:
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = h->interleave; /* not 0x02 */
/* etbl_offset may set offsets to RIFF fmts per channel) */
break;
case PSX:
@ -358,7 +380,7 @@ static VGMSTREAM* init_vgmstream_squeak_common(STREAMFILE* sf, squeak_header_t*
vgmstream->coding_type = coding_MS_IMA;
vgmstream->layout_type = layout_none;
//vgmstream->interleave_block_size = h->interleave; /* unused? (mono) */
vgmstream->frame_size = 0x20;
vgmstream->frame_size = h->codec == 0x04 ? 0x400 : 0x20;
break;
case IMA:
@ -370,8 +392,46 @@ static VGMSTREAM* init_vgmstream_squeak_common(STREAMFILE* sf, squeak_header_t*
h->data_offset += 0x04;
break;
#ifdef VGM_USE_FFMPEG
case XMA2: {
/* uses separate mono streams */
vgmstream->coding_type = coding_FFmpeg;
for (int i = 0; i < h->channels; i++) {
uint32_t offset = h->data_offsets[i];
uint32_t next_offset = (i + 1 == h->channels) ? get_streamfile_size(sf_body) : h->data_offsets[i+1];
uint32_t data_size = next_offset - offset;
int layer_channels = 1;
vgmstream->codec_data = init_ffmpeg_xma2_raw(sf_body, offset, data_size, h->num_samples, layer_channels, h->sample_rate, 0, 0);
if (!layered_add_codec(vgmstream, 0, layer_channels))
goto fail;
}
if (!layered_add_done(vgmstream))
goto fail;
break;
}
#endif
#ifdef VGM_USE_VORBIS
case VORBIS:
vgmstream->codec_data = init_ogg_vorbis(sf_body, h->data_offset, 0, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_none;
break;
#endif
#ifdef VGM_USE_SPEEX
case SPEEX: {
vgmstream->codec_data = init_speex_torus(h->channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_SPEEX;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
vgm_logi("RAWI: unknown codec %x (report)\n", h->codec);
goto fail;
}

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@ -1,10 +1,12 @@
#ifndef _UTIL_ENDIAN_H
#define _UTIL_ENDIAN_H
#ifndef _ENDIANNESS_H
#define _ENDIANNESS_H
#include "../streamfile.h"
#include "reader_get.h"
#include "reader_sf.h"
typedef uint64_t (*read_u64_t)(off_t, STREAMFILE*);
typedef int64_t (*read_s64_t)(off_t, STREAMFILE*);
typedef uint32_t (*read_u32_t)(off_t, STREAMFILE*);
typedef int32_t (*read_s32_t)(off_t, STREAMFILE*);
typedef uint16_t (*read_u16_t)(off_t, STREAMFILE*);

71
src/util/layout_utils.c Normal file
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@ -0,0 +1,71 @@
#include "layout_utils.h"
#include "../vgmstream.h"
#include "../layout/layout.h"
bool layered_add_codec(VGMSTREAM* vs, int layers, int layer_channels) {
if (!vs || !vs->codec_data) {
goto fail;
}
if (!layer_channels)
layer_channels = 1;
if (!layers)
layers = vs->channels / layer_channels;
int i;
layered_layout_data* data;
switch(vs->layout_type) {
case layout_segmented: //to be improved
goto fail;
case layout_layered:
data = vs->layout_data;
i = data->curr_layer;
break;
default:
data = init_layout_layered(layers);
if (!data) goto fail;
vs->layout_data = data;
vs->layout_type = layout_layered;
i = 0;
break;
}
data->layers[i] = allocate_vgmstream(layer_channels, vs->loop_flag);
if (!data->layers[i]) goto fail;
data->layers[i]->meta_type = vs->meta_type;
data->layers[i]->sample_rate = vs->sample_rate;
data->layers[i]->num_samples = vs->num_samples;
data->layers[i]->loop_start_sample = vs->loop_start_sample;
data->layers[i]->loop_end_sample = vs->loop_end_sample;
data->layers[i]->codec_data = vs->codec_data;
if (!data->layers[i]->codec_data) goto fail;
data->layers[i]->coding_type = vs->coding_type;
data->layers[i]->layout_type = layout_none;
vs->codec_data = NULL; /* moved to layer, don't hold it */
data->curr_layer++;
return true;
fail:
return false;
}
bool layered_add_done(VGMSTREAM* vs) {
//TODO: some extra checks/setup?
if (!setup_layout_layered(vs->layout_data))
goto fail;
return true;
fail:
return false;
}

12
src/util/layout_utils.h Normal file
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@ -0,0 +1,12 @@
#ifndef _LAYOUTS_UTIL_H
#define _LAYOUTS_UTIL_H
#include "../vgmstream.h"
/* add a new layer from codec data (setups layout if needed)
* codec is passed in the vs for easier free/etc control */
bool layered_add_codec(VGMSTREAM* vs, int layers, int layer_channels);
/* call when done adding layers */
bool layered_add_done(VGMSTREAM* vs);
#endif

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@ -273,6 +273,7 @@ typedef struct {
int input_channels; /* internal buffer channels */
int output_channels; /* resulting channels (after mixing, if applied) */
int external_looping; /* don't loop using per-layer loops, but layout's own looping */
int curr_layer; /* helper */
} layered_layout_data;