Clean FSB variable names and code

This commit is contained in:
bnnm 2018-01-20 01:40:42 +01:00
parent 8607c7a952
commit 7d51693177

View File

@ -1,9 +1,6 @@
#include "meta.h"
#include "../coding/coding.h"
#define FAKE_RIFF_BUFFER_SIZE 100
static VGMSTREAM * init_vgmstream_fsb_offset(STREAMFILE *streamFile, off_t offset);
/* ************************************************************************************************************
* FSB defines, copied from the public spec (https://www.fmod.org/questions/question/forum-4928/)
@ -65,9 +62,7 @@ static VGMSTREAM * init_vgmstream_fsb_offset(STREAMFILE *streamFile, off_t offse
#define FSOUND_CHANNELMODE_MASK (FSOUND_CHANNELMODE_ALLMONO | FSOUND_CHANNELMODE_ALLSTEREO | FSOUND_CHANNELMODE_PROTOOLS)
#define FSOUND_CHANNELMODE_DEFAULT 0x00000000 /* Determine channel assignment automatically from channel count. */
#define FSOUND_CHANNELMODE_RESERVED 0x00000C00
#define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO)
#define FSB_SAMPLE_DATA_ALIGN 32
@ -75,23 +70,22 @@ static VGMSTREAM * init_vgmstream_fsb_offset(STREAMFILE *streamFile, off_t offse
typedef struct {
/* main header */
uint32_t id;
int32_t numsamples; /* number of samples(streams) in the file */
uint32_t shdrsize; /* size in bytes of all of the sample headers including extended information */
uint32_t datasize; /* size in bytes of compressed sample data */
/* main header: FSB 3/3.1/4 */
uint32_t version; /* extended fsb version */
uint32_t flags; /* flags that apply to all samples(streams) in the fsb */
int32_t total_subsongs;
uint32_t sample_header_size; /* all of the sample headers including extended information */
uint32_t data_size;
uint32_t version; /* extended fsb version (in FSB 3/3.1/4) */
uint32_t flags; /* flags common to all streams (in FSB 3/3.1/4)*/
/* sample header */
uint32_t lengthsamples;
uint32_t lengthcompressedbytes;
uint32_t loopstart;
uint32_t loopend;
uint32_t num_samples;
uint32_t stream_size;
uint32_t loop_start;
uint32_t loop_end;
uint32_t mode;
int32_t deffreq;
uint16_t numchannels;
int32_t sample_rate;
uint16_t channels;
/* extra */
uint32_t hdrsize;
uint32_t shdrsize_min;
uint32_t base_header_size;
uint32_t sample_header_min;
meta_t meta_type;
off_t name_offset;
@ -102,282 +96,265 @@ typedef struct {
/* FSB4 */
VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
return init_vgmstream_fsb_offset(streamFile, 0x0);
}
static VGMSTREAM * init_vgmstream_fsb_offset(STREAMFILE *streamFile, off_t offset) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t custom_data_offset;
int loop_flag = 0;
int target_stream = streamFile->stream_index;
fsb_header fsb = {0};
fsb_header fsbh;
/* check extensions (.wii: fsb4_wav? .bnk = Hard Corps Uprising PS3) */
if ( !check_extensions(streamFile, "fsb,wii,bnk") )
goto fail;
/* check header */
fsbh.id = read_32bitBE(offset+0x00,streamFile);
if (fsbh.id == 0x46534231) { /* "FSB1" (somewhat different from other fsbs) */
fsbh.meta_type = meta_FSB1;
fsbh.hdrsize = 0x10;
fsbh.shdrsize_min = 0x40;
fsb.id = read_32bitBE(0x00,streamFile);
if (fsb.id == 0x46534231) { /* "FSB1" (somewhat different from other fsbs) */
fsb.meta_type = meta_FSB1;
fsb.base_header_size = 0x10;
fsb.sample_header_min = 0x40;
/* main header */
fsbh.numsamples = read_32bitLE(offset+0x04,streamFile);
fsbh.datasize = read_32bitLE(offset+0x08,streamFile);
fsbh.shdrsize = 0x40;
fsbh.version = 0;
fsbh.flags = 0;
fsb.total_subsongs = read_32bitLE(0x04,streamFile);
fsb.data_size = read_32bitLE(0x08,streamFile);
fsb.sample_header_size = 0x40;
fsb.version = 0;
fsb.flags = 0;
if (fsbh.numsamples > 1) goto fail;
if (fsb.total_subsongs > 1) goto fail;
/* sample header (first stream only, not sure if there are multi-FSB1) */
{
off_t s_off = offset+fsbh.hdrsize;
off_t s_off = fsb.base_header_size;
fsbh.name_offset = s_off;
fsbh.name_size = 0x20;
fsbh.lengthsamples = read_32bitLE(s_off+0x20,streamFile);
fsbh.lengthcompressedbytes = read_32bitLE(s_off+0x24,streamFile);
fsbh.deffreq = read_32bitLE(s_off+0x28,streamFile);
fsb.name_offset = s_off;
fsb.name_size = 0x20;
fsb.num_samples = read_32bitLE(s_off+0x20,streamFile);
fsb.stream_size = read_32bitLE(s_off+0x24,streamFile);
fsb.sample_rate = read_32bitLE(s_off+0x28,streamFile);
/* 0x2c:? 0x2e:? 0x30:? 0x32:? */
fsbh.mode = read_32bitLE(s_off+0x34,streamFile);
fsbh.loopstart = read_32bitLE(s_off+0x38,streamFile);
fsbh.loopend = read_32bitLE(s_off+0x3c,streamFile);
fsb.mode = read_32bitLE(s_off+0x34,streamFile);
fsb.loop_start = read_32bitLE(s_off+0x38,streamFile);
fsb.loop_end = read_32bitLE(s_off+0x3c,streamFile);
fsbh.numchannels = (fsbh.mode & FSOUND_STEREO) ? 2 : 1;
if (fsbh.loopend > fsbh.lengthsamples) /* this seems common... */
fsbh.lengthsamples = fsbh.loopend;
fsb.channels = (fsb.mode & FSOUND_STEREO) ? 2 : 1;
if (fsb.loop_end > fsb.num_samples) /* this seems common... */
fsb.num_samples = fsb.loop_end;
start_offset = offset + fsbh.hdrsize + fsbh.shdrsize;
custom_data_offset = offset + fsbh.hdrsize + fsbh.shdrsize_min; /* DSP coefs, seek tables, etc */
start_offset = fsb.base_header_size + fsb.sample_header_size;
custom_data_offset = fsb.base_header_size + fsb.sample_header_min; /* DSP coefs, seek tables, etc */
}
}
else { /* other FSBs (common/extended format) */
if (fsbh.id == 0x46534232) { /* "FSB2" */
fsbh.meta_type = meta_FSB2;
fsbh.hdrsize = 0x10;
fsbh.shdrsize_min = 0x40; /* guessed */
} else if (fsbh.id == 0x46534233) { /* "FSB3" */
fsbh.meta_type = meta_FSB3;
fsbh.hdrsize = 0x18;
fsbh.shdrsize_min = 0x40;
} else if (fsbh.id == 0x46534234) { /* "FSB4" */
fsbh.meta_type = meta_FSB4;
fsbh.hdrsize = 0x30;
fsbh.shdrsize_min = 0x50;
if (fsb.id == 0x46534232) { /* "FSB2" */
fsb.meta_type = meta_FSB2;
fsb.base_header_size = 0x10;
fsb.sample_header_min = 0x40; /* guessed */
} else if (fsb.id == 0x46534233) { /* "FSB3" */
fsb.meta_type = meta_FSB3;
fsb.base_header_size = 0x18;
fsb.sample_header_min = 0x40;
} else if (fsb.id == 0x46534234) { /* "FSB4" */
fsb.meta_type = meta_FSB4;
fsb.base_header_size = 0x30;
fsb.sample_header_min = 0x50;
} else {
goto fail;
}
/* main header */
fsbh.numsamples = read_32bitLE(offset+0x04,streamFile);
fsbh.shdrsize = read_32bitLE(offset+0x08,streamFile);
fsbh.datasize = read_32bitLE(offset+0x0c,streamFile);
if (fsbh.hdrsize > 0x10) {
fsbh.version = read_32bitLE(offset+0x10,streamFile);
fsbh.flags = read_32bitLE(offset+0x14,streamFile);
fsb.total_subsongs = read_32bitLE(0x04,streamFile);
fsb.sample_header_size = read_32bitLE(0x08,streamFile);
fsb.data_size = read_32bitLE(0x0c,streamFile);
if (fsb.base_header_size > 0x10) {
fsb.version = read_32bitLE(0x10,streamFile);
fsb.flags = read_32bitLE(0x14,streamFile);
/* FSB4: 0x18:hash 0x20:guid */
} else {
fsbh.version = 0;
fsbh.flags = 0;
fsb.version = 0;
fsb.flags = 0;
}
if (fsbh.version == FMOD_FSB_VERSION_3_1) {
fsbh.shdrsize_min = 0x50;
} else if (fsbh.version != 0 /* FSB2 */
&& fsbh.version != FMOD_FSB_VERSION_3_0
&& fsbh.version != FMOD_FSB_VERSION_4_0) {
if (fsb.version == FMOD_FSB_VERSION_3_1) {
fsb.sample_header_min = 0x50;
} else if (fsb.version != 0 /* FSB2 */
&& fsb.version != FMOD_FSB_VERSION_3_0
&& fsb.version != FMOD_FSB_VERSION_4_0) {
goto fail;
}
if (fsbh.shdrsize < fsbh.shdrsize_min) goto fail;
if (fsb.sample_header_size < fsb.sample_header_min) goto fail;
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || target_stream > fsbh.numsamples || fsbh.numsamples < 1) goto fail;
if (target_stream < 0 || target_stream > fsb.total_subsongs || fsb.total_subsongs < 1) goto fail;
/* sample header (N-stream) */
{
int i;
off_t s_off = offset + fsbh.hdrsize;
off_t d_off = offset + fsbh.hdrsize + fsbh.shdrsize;
off_t s_off = fsb.base_header_size;
off_t d_off = fsb.base_header_size + fsb.sample_header_size;
/* find target_stream header (variable sized) */
for(i = 0; i < fsbh.numsamples; i++) {
for (i = 0; i < fsb.total_subsongs; i++) {
size_t stream_header_size = (uint16_t)read_16bitLE(s_off+0x00,streamFile);
fsbh.name_offset = s_off+0x02;
fsbh.name_size = 0x20-0x02;
fsbh.lengthsamples = read_32bitLE(s_off+0x20,streamFile);
fsbh.lengthcompressedbytes = read_32bitLE(s_off+0x24,streamFile);
fsbh.loopstart = read_32bitLE(s_off+0x28,streamFile);
fsbh.loopend = read_32bitLE(s_off+0x2c,streamFile);
fsbh.mode = read_32bitLE(s_off+0x30,streamFile);
fsbh.deffreq = read_32bitLE(s_off+0x34,streamFile);
fsb.name_offset = s_off+0x02;
fsb.name_size = 0x20-0x02;
fsb.num_samples = read_32bitLE(s_off+0x20,streamFile);
fsb.stream_size = read_32bitLE(s_off+0x24,streamFile);
fsb.loop_start = read_32bitLE(s_off+0x28,streamFile);
fsb.loop_end = read_32bitLE(s_off+0x2c,streamFile);
fsb.mode = read_32bitLE(s_off+0x30,streamFile);
fsb.sample_rate = read_32bitLE(s_off+0x34,streamFile);
/* 0x38:defvol 0x3a:defpan 0x3c:defpri */
fsbh.numchannels = read_16bitLE(s_off+0x3e,streamFile);
/* FSB3.1/4: 0x40:mindistance 0x44:maxdistance 0x48:varfreq/size_32bits 0x4c:varvol 0x4e:fsbh.varpan */
fsb.channels = read_16bitLE(s_off+0x3e,streamFile);
/* FSB3.1/4: 0x40:mindistance 0x44:maxdistance 0x48:varfreq/size_32bits 0x4c:varvol 0x4e:fsb.varpan */
/* FSB3/4: 0x50:extended_data size_32bits (not always given) */
if (i+1 == target_stream) /* d_off found */
break;
s_off += stream_header_size;
d_off += fsbh.lengthcompressedbytes; /* there is no offset so manually count */
d_off += fsb.stream_size; /* there is no offset so manually count */
/* IMAs streams have weird end padding (maybe: FSB3=no padding, FSB4=always padding) */
if ((fsbh.mode & FSOUND_IMAADPCM) && (fsbh.flags & FMOD_FSB_SOURCE_MPEG_PADDED4)) {
if ((fsb.mode & FSOUND_IMAADPCM) && (fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4)) {
if (d_off % 0x20)
d_off += 0x20 - (d_off % 0x20);
}
}
if (i > fsbh.numsamples) goto fail; /* not found */
if (i > fsb.total_subsongs) goto fail; /* not found */
start_offset = d_off;
custom_data_offset = s_off + fsbh.shdrsize_min; /* DSP coefs, seek tables, etc */
custom_data_offset = s_off + fsb.sample_header_min; /* DSP coefs, seek tables, etc */
}
}
/* XOR encryption for some FSB4, though the flag is only seen after decrypting */
//VGM_ASSERT(fsbh.flags & FMOD_FSB_SOURCE_ENCRYPTED, "FSB ENCRYPTED found\n");
//VGM_ASSERT(fsb.flags & FMOD_FSB_SOURCE_ENCRYPTED, "FSB ENCRYPTED found\n");
/* sometimes there is garbage at the end or missing bytes due to improper demuxing */
VGM_ASSERT(fsbh.hdrsize + fsbh.shdrsize + fsbh.datasize != streamFile->get_size(streamFile) - offset,
"FSB wrong head/datasize found (expected 0x%x vs 0x%lx)\n",
fsbh.hdrsize + fsbh.shdrsize + fsbh.datasize, streamFile->get_size(streamFile) - offset);
VGM_ASSERT(fsb.base_header_size + fsb.sample_header_size + fsb.data_size != streamFile->get_size(streamFile),
"FSB wrong head/data_size found (expected 0x%x vs 0x%x)\n",
fsb.base_header_size + fsb.sample_header_size + fsb.data_size, streamFile->get_size(streamFile));
/* Loops unless disabled. FMOD default seems full loops (0/num_samples-1) without flags, for repeating tracks
* that should loop and jingles/sfx that shouldn't. We'll try to disable looping is it looks jingly enough. */
loop_flag = !(fsbh.mode & FSOUND_LOOP_OFF);
if(!(fsbh.mode & FSOUND_LOOP_NORMAL) /* rarely set */
&& fsbh.loopstart+fsbh.loopend+1 == fsbh.lengthsamples /* full loop */
&& fsbh.lengthsamples < 20*fsbh.deffreq) /* seconds, lame but no other way to know */
* that should loop and jingles/sfx that shouldn't. We'll try to disable looping if it looks jingly enough. */
loop_flag = !(fsb.mode & FSOUND_LOOP_OFF);
if(!(fsb.mode & FSOUND_LOOP_NORMAL) /* rarely set */
&& fsb.loop_start+fsb.loop_end+1 == fsb.num_samples /* full loop */
&& fsb.num_samples < 20*fsb.sample_rate) /* seconds, lame but no other way to know */
loop_flag = 0;
/* ping-pong looping = no looping? (forward > reverse > forward) */
VGM_ASSERT(fsbh.mode & FSOUND_LOOP_BIDI, "FSB BIDI looping found\n");
VGM_ASSERT(fsb.mode & FSOUND_LOOP_BIDI, "FSB BIDI looping found\n");
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(fsbh.numchannels,loop_flag);
vgmstream = allocate_vgmstream(fsb.channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = fsbh.deffreq;
vgmstream->num_samples = fsbh.lengthsamples;
vgmstream->loop_start_sample = fsbh.loopstart;
vgmstream->loop_end_sample = fsbh.loopend;
vgmstream->num_streams = fsbh.numsamples;
vgmstream->meta_type = fsbh.meta_type;
if (fsbh.name_offset)
read_string(vgmstream->stream_name,fsbh.name_size+1, fsbh.name_offset,streamFile);
vgmstream->sample_rate = fsb.sample_rate;
vgmstream->num_samples = fsb.num_samples;
vgmstream->loop_start_sample = fsb.loop_start;
vgmstream->loop_end_sample = fsb.loop_end;
vgmstream->num_streams = fsb.total_subsongs;
vgmstream->meta_type = fsb.meta_type;
if (fsb.name_offset)
read_string(vgmstream->stream_name,fsb.name_size+1, fsb.name_offset,streamFile);
/* parse format */
if (fsbh.mode & FSOUND_MPEG) {
/* FSB3: ?; FSB4: Shatter, Way of the Samurai 3/4, Forza Horizon 1/2, Dragon Age Origins */
/* parse codec */
if (fsb.mode & FSOUND_MPEG) { /* FSB4: Shatter, Way of the Samurai 3/4 (PS3) */
#if defined(VGM_USE_MPEG)
mpeg_custom_config cfg = {0};
cfg.fsb_padding = (vgmstream->channels > 2 ? 16 :
(fsbh.flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ? 4 :
(fsbh.flags & FMOD_FSB_SOURCE_MPEG_PADDED ? 2 : 0)));
(fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ? 4 :
(fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED ? 2 : 0)));
//VGM_ASSERT(fsbh.mode & FSOUND_MPEG_LAYER2, "FSB FSOUND_MPEG_LAYER2 found\n");/* not always set anyway */
VGM_ASSERT(fsbh.mode & FSOUND_IGNORETAGS, "FSB FSOUND_IGNORETAGS found\n");
//VGM_ASSERT(fsb.mode & FSOUND_MPEG_LAYER2, "FSB FSOUND_MPEG_LAYER2 found\n");/* not always set anyway */
VGM_ASSERT(fsb.mode & FSOUND_IGNORETAGS, "FSB FSOUND_IGNORETAGS found\n");
vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_FSB, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
#else
goto fail; /* FFmpeg can't properly read FSB4 or FMOD's 0-padded MPEG data @ start_offset */
#endif
}
else if (fsbh.mode & FSOUND_IMAADPCM) { /* (codec 0x69, Voxware Byte Aligned) */
else if (fsb.mode & FSOUND_IMAADPCM) { /* FSB3: Bioshock (PC); FSB4: Blade Kitten (PC) */
/* FSOUND_IMAADPCMSTEREO is "noninterleaved, true stereo IMA", but doesn't seem to be any different
* (found in FSB4: Shatter, Blade Kitten (PC), Hard Corps: Uprising (PS3)) */
/* FSB3: Bioshock (PC); FSB4: Blade Kitten (PC) */
vgmstream->coding_type = coding_XBOX;
vgmstream->layout_type = layout_none;
/* "interleaved header" IMA, which seems only used with >2ch (ex. Blade Kitten 5.1) */
/* "interleaved header" IMA, only used with >2ch (ex. Blade Kitten 5.1) */
if (vgmstream->channels > 2)
vgmstream->coding_type = coding_FSB_IMA;
}
else if (fsbh.mode & FSOUND_VAG) {
/* FSB1: Jurassic Park Operation Genesis
* FSB3: ?; FSB4: Spider Man Web of Shadows, Speed Racer, Silent Hill: Shattered Memories (PS2) */
else if (fsb.mode & FSOUND_VAG) { /* FSB1: Jurassic Park Operation Genesis (PS2), FSB4: Spider Man Web of Shadows (PSP) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
}
else if (fsbh.mode & FSOUND_XMA) {
else if (fsb.mode & FSOUND_XMA) { /* FSB4: Armored Core V (X360), Hard Corps (X360) */
#if defined(VGM_USE_FFMPEG)
/* FSB4: Xbox360 Armored Core V, Hard Corps, Halo Anniversary */
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[FAKE_RIFF_BUFFER_SIZE];
uint8_t buf[0x100];
size_t bytes, block_size, block_count;
/* not accurate but not needed by FFmpeg */
block_size = 0x8000; /* FSB default */
block_count = fsbh.datasize / block_size; /* read_32bitLE(custom_data_offset +0x14) -1? */
block_count = fsb.stream_size / block_size; /* not accurate but not needed (custom_data_offset+0x14 -1?) */
/* make a fake riff so FFmpeg can parse the XMA2 */
bytes = ffmpeg_make_riff_xma2(buf, FAKE_RIFF_BUFFER_SIZE, fsbh.lengthsamples, fsbh.datasize, fsbh.numchannels, fsbh.deffreq, block_count, block_size);
if (bytes <= 0)
goto fail;
bytes = ffmpeg_make_riff_xma2(buf, 0x100, fsb.num_samples, fsb.stream_size, fsb.channels, fsb.sample_rate, block_count, block_size);
if (bytes <= 0) goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,fsbh.datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,fsb.stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
#else
goto fail;
#endif
}
else if (fsbh.mode & FSOUND_GCADPCM) {
else if (fsb.mode & FSOUND_GCADPCM) {
/* FSB3: ?; FSB4: de Blob (Wii), Night at the Museum, M. Night Shyamalan Avatar: The Last Airbender */
vgmstream->coding_type = coding_NGC_DSP_subint;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = 0x2;
dsp_read_coefs_be(vgmstream, streamFile, custom_data_offset, 0x2e);
}
else if (fsbh.mode & FSOUND_CELT) { /* || fsbh.mode & FSOUND_OGG (same flag, unused) */
/* FSB4: War Thunder (PC), The Witcher 2 (PC) */
else if (fsb.mode & FSOUND_CELT) { /* FSB4: War Thunder (PC), The Witcher 2 (PC) */
VGM_LOG("FSB4 FSOUND_CELT found\n");
goto fail;
}
else { /* PCM */
if (fsbh.mode & FSOUND_8BITS) {
vgmstream->coding_type = (fsbh.mode & FSOUND_UNSIGNED) ? coding_PCM8_U : coding_PCM8;
if (fsb.mode & FSOUND_8BITS) {
vgmstream->coding_type = (fsb.mode & FSOUND_UNSIGNED) ? coding_PCM8_U : coding_PCM8;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x1;
}
else { /* Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
else { /* Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
/* sometimes FSOUND_STEREO/FSOUND_MONO is not set (ex. Dead Space iOS),
* or only STEREO/MONO but not FSOUND_8BITS/FSOUND_16BITS is set */
vgmstream->coding_type = (fsbh.flags & FMOD_FSB_SOURCE_BIGENDIANPCM) ? coding_PCM16BE : coding_PCM16LE;
vgmstream->coding_type = (fsb.flags & FMOD_FSB_SOURCE_BIGENDIANPCM) ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
}
}
/* full channel interleave, used in short streams (ex. de Blob Wii SFXs) */
if (fsbh.numchannels > 1 && (fsbh.flags & FMOD_FSB_SOURCE_NOTINTERLEAVED)) {
if (fsb.channels > 1 && (fsb.flags & FMOD_FSB_SOURCE_NOTINTERLEAVED)) {
if (vgmstream->coding_type == coding_NGC_DSP_subint)
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = fsbh.lengthcompressedbytes / fsbh.numchannels;
vgmstream->interleave_block_size = fsb.stream_size / fsb.channels;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
@ -385,13 +362,14 @@ fail:
return NULL;
}
/* FSB4 with "\0WAV" Header, found in Deadly Creatures (Wii).
* Has a 0x10 BE header that holds the filesize (unsure if this is from a proper rip). */
VGMSTREAM * init_vgmstream_fsb4_wav(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *custom_streamFile = NULL;
off_t custom_start = 0x10;
size_t custom_size = get_streamfile_size(streamFile) - 0x10 - 0x10;
size_t custom_size = get_streamfile_size(streamFile) - 0x10 - 0x10; //todo
/* check extensions */
if ( !check_extensions(streamFile, "fsb,wii") )
@ -404,7 +382,7 @@ VGMSTREAM * init_vgmstream_fsb4_wav(STREAMFILE *streamFile) {
custom_streamFile = open_clamp_streamfile(open_wrap_streamfile(streamFile), custom_start,custom_size);
if (!custom_streamFile) goto fail;
vgmstream = init_vgmstream_fsb_offset(custom_streamFile, 0);
vgmstream = init_vgmstream_fsb(custom_streamFile);
if (!vgmstream) goto fail;
close_streamfile(custom_streamFile);