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AWD: codec enums
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@ -3,6 +3,9 @@
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#include "../util/endianness.h"
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/* using their original codec names, see the comment before `switch (stream_codec)` */
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typedef enum { VAG, PCM, FLOAT, GCNADPCM, XADPCM, WMA, MP3, MP2, MPG, AC3, IMAADPCM } awd_codec;
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/* AWD - Audio Wave Dictionary (RenderWare) */
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VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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@ -137,24 +140,24 @@ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
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*/
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switch (stream_codec) {
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case 0x00: /* PS2 (Burnout series, Black, Call of Duty: Finest Hour) */
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case VAG: /* PS2 (Burnout series, Black, Call of Duty: Finest Hour) */
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_PSX;
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break;
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case 0x01: /* Xbox (Burnout series, Black) */
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case PCM: /* Xbox (Burnout series, Black) */
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vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_PCM16LE;
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break;
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case 0x03: /* GCN (Call of Duty: Finest Hour) */
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case GCNADPCM: /* GCN (Call of Duty: Finest Hour) */
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vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels);
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dsp_read_coefs_be(vgmstream, sf, misc_data_offset + 0x1C, 0);
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dsp_read_hist_be(vgmstream, sf, misc_data_offset + 0x40, 0);
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vgmstream->coding_type = coding_NGC_DSP;
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break;
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case 0x04: /* Xbox (Black, Call of Duty: Finest Hour) */
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case XADPCM: /* Xbox (Black, Call of Duty: Finest Hour) */
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vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_XBOX_IMA;
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break;
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@ -473,7 +473,7 @@ VGMSTREAM* init_vgmstream_xwb(STREAMFILE* sf) {
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if (stream_name[0]) {
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get_streamfile_basename(sf, file_name, STREAM_NAME_SIZE);
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if (strcmp(file_name, xwb.wavebank_name) != 0)
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if (xwb.wavebank_name[0] && strcmp(file_name, xwb.wavebank_name) != 0)
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", xwb.wavebank_name, stream_name);
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else
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s", stream_name);
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