From 8100498b4d4a365603a3227ede0f923430bdca1f Mon Sep 17 00:00:00 2001 From: bnnm <bananaman255@gmail.com> Date: Sat, 8 Jul 2023 11:54:56 +0200 Subject: [PATCH] doc --- src/formats.c | 36 ++++++++++++++++++------------------ src/meta/ps2_sl3.c | 2 +- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/src/formats.c b/src/formats.c index 66594ba5..6d3bb998 100644 --- a/src/formats.c +++ b/src/formats.c @@ -962,16 +962,16 @@ static const meta_info meta_info_list[] = { {meta_SILENCE, "Silence"}, {meta_RSTM, "Nintendo RSTM header"}, {meta_STRM, "Nintendo STRM header"}, - {meta_ADX_03, "CRI ADX header type 03"}, - {meta_ADX_04, "CRI ADX header type 04"}, - {meta_ADX_05, "CRI ADX header type 05"}, + {meta_ADX_03, "CRI ADX header (type 03)"}, + {meta_ADX_04, "CRI ADX header (type 04)"}, + {meta_ADX_05, "CRI ADX header (type 05)"}, {meta_AIX, "CRI AIX header"}, {meta_AAX, "CRI AAX header"}, {meta_UTF_DSP, "CRI ADPCM_WII header"}, {meta_AGSC, "Retro Studios AGSC header"}, {meta_CSMP, "Retro Studios CSMP header"}, {meta_RFRM, "Retro Studios RFRM header"}, - {meta_DTK, "Nintendo DTK raw header"}, + {meta_DTK, "Nintendo .DTK raw header"}, {meta_RSF, "Retro Studios .RSF raw header"}, {meta_AFC, "Nintendo .AFC header"}, {meta_AST, "Nintendo .AST header"}, @@ -1012,7 +1012,7 @@ static const meta_info meta_info_list[] = { {meta_PWB, "Double Fine WB header"}, {meta_RAW_WAVM, "Xbox .wavm raw header"}, {meta_DSP_STR, "Cauldron .STR header"}, - {meta_EA_SCHL, "Electronic Arts SCHl header (variable)"}, + {meta_EA_SCHL, "Electronic Arts SCHl header"}, {meta_EA_SCHL_fixed, "Electronic Arts SCHl header (fixed)"}, {meta_CAF, "tri-Crescendo CAF Header"}, {meta_VPK, "SCE America VPK Header"}, @@ -1028,7 +1028,7 @@ static const meta_info meta_info_list[] = { {meta_PS2_IVB, "IVB/BVII header"}, {meta_SVS, "Square SVS header"}, {meta_RIFF_WAVE, "RIFF WAVE header"}, - {meta_RIFF_WAVE_POS, "RIFF WAVE header and .pos for looping"}, + {meta_RIFF_WAVE_POS, "RIFF WAVE header (.pos looping)"}, {meta_NWA, "VisualArt's NWA header"}, {meta_NWA_NWAINFOINI, "VisualArt's NWA header (NWAINFO.INI looping)"}, {meta_NWA_GAMEEXEINI, "VisualArt's NWA header (Gameexe.ini looping)"}, @@ -1049,33 +1049,33 @@ static const meta_info meta_info_list[] = { {meta_PS2_XA30, "Reflections XA30 PS2 header"}, {meta_MUSC, "Krome MUSC header"}, {meta_MUSX, "Eurocom MUSX header"}, - {meta_FILP, "Bio Hazard - Gun Survivor FILp Header"}, + {meta_FILP, "cavia FILp Header"}, {meta_IKM, "MiCROViSiON IKM header"}, {meta_STER, "ALCHEMY STER header"}, - {meta_SAT_DVI, "Konami KCEN DVI. header"}, - {meta_DC_KCEY, "Konami KCEY KCEYCOMP header"}, - {meta_BG00, "Falcom BG00 Header"}, + {meta_SAT_DVI, "Konami DVI. header"}, + {meta_DC_KCEY, "Konami KCEY header"}, + {meta_BG00, "Cave BG00 header"}, {meta_RSTM_ROCKSTAR, "Rockstar Games RSTM Header"}, {meta_ACM, "InterPlay ACM Header"}, {meta_MUS_ACM, "InterPlay MUS ACM header"}, {meta_PS2_KCES, "Konami KCES Header"}, {meta_HXD, "Tecmo HXD Header"}, {meta_VSV, "Square Enix .vsv Header"}, - {meta_RIFF_WAVE_labl, "RIFF WAVE header with loop markers"}, - {meta_RIFF_WAVE_smpl, "RIFF WAVE header with sample looping info"}, - {meta_RIFF_WAVE_wsmp, "RIFF WAVE header with wsmp looping info"}, + {meta_RIFF_WAVE_labl, "RIFF WAVE header (labl looping)"}, + {meta_RIFF_WAVE_smpl, "RIFF WAVE header (smpl looping)"}, + {meta_RIFF_WAVE_wsmp, "RIFF WAVE header (wsmp looping)"}, {meta_RIFX_WAVE, "RIFX WAVE header"}, - {meta_RIFX_WAVE_smpl, "RIFX WAVE header with sample looping info"}, - {meta_XNB, "Microsoft XNA Game Studio 4.0 header"}, + {meta_RIFX_WAVE_smpl, "RIFX WAVE header (smpl looping)"}, + {meta_XNB, "Microsoft XNA Game Studio header"}, {meta_SCD_PCM, "Lunar: Eternal Blue .PCM header"}, - {meta_PS2_PCM, "Konami KCEJ East .PCM header"}, + {meta_PS2_PCM, "Konami .PCM header"}, {meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV PS2 header"}, {meta_PS2_VAS, "Konami .VAS header"}, {meta_LP_AP_LEP, "Konami LP/AP/LEP header"}, {meta_SDT, "High Voltage .sdt header"}, {meta_NGC_TYDSP, ".tydsp Header"}, {meta_WVS, "Swingin' Ape .WVS header"}, - {meta_DEC, "Falcom DEC RIFF header"}, + {meta_DEC, "Falcom .DEC RIFF header"}, {meta_VS, "Melbourne House .VS header"}, {meta_DC_STR, "Sega Stream Asset Builder header"}, {meta_DC_STR_V2, "variant of Sega Stream Asset Builder header"}, @@ -1120,7 +1120,7 @@ static const meta_info meta_info_list[] = { {meta_PS2_P2BT, "Pop'n'Music 7 Header"}, {meta_PS2_GBTS, "Pop'n'Music 9 Header"}, {meta_NGC_DSP_IADP, "IADP Header"}, - {meta_RIFF_WAVE_MWV, "RIFF WAVE header with .mwv flavoring"}, + {meta_RIFF_WAVE_MWV, "RIFF WAVE header (ctrl looping)"}, {meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"}, {meta_SAT_BAKA, "Konami BAKA header"}, {meta_SWAV, "Nintendo SWAV header"}, diff --git a/src/meta/ps2_sl3.c b/src/meta/ps2_sl3.c index 8dc82046..a712c0df 100644 --- a/src/meta/ps2_sl3.c +++ b/src/meta/ps2_sl3.c @@ -1,7 +1,7 @@ #include "meta.h" #include "../coding/coding.h" -/* SL3 - Winky Soft / Atari Melbourne House games [Test Drive Unlimited (PS2), Transformers 2003/2004 (PS2)] */ +/* SL3 - Sirens Sound Library (Winky Soft / Atari Melbourne House) games [Test Drive Unlimited (PS2), Transformers 2003/2004 (PS2)] */ VGMSTREAM* init_vgmstream_sl3(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset;