mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-29 19:37:30 +01:00
Update info
This commit is contained in:
parent
cbf9506be0
commit
8175f6186f
61
readme.txt
61
readme.txt
@ -14,13 +14,13 @@ Since Ogg Vorbis, MPEG audio, and other formats are now supported, you will
|
||||
need to have certain DLL files.
|
||||
In the case of the foobar2000 component they are all bundled for convenience,
|
||||
or you can get them from here: https://github.com/kode54/vgmstream
|
||||
(also here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
|
||||
(also here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
|
||||
|
||||
Put libvorbis.dll, libmpg123-0.dll, libg7221_decode.dll, libg719_decode.dll,
|
||||
at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll, and
|
||||
avutil-vgmstream-55.dll somewhere Windows can find them.
|
||||
For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a
|
||||
system directory, or other directory in the PATH variable.
|
||||
system directory, or any other directory in the PATH variable.
|
||||
|
||||
--- test.exe ---
|
||||
Usage: ./test [-o outfile.wav] [-l loop count]
|
||||
@ -44,6 +44,7 @@ Options:
|
||||
-r outfile2.wav: output a second time after resetting
|
||||
-2 N: only output the Nth (first is 0) set of stereo channels
|
||||
-F: don't fade after N loops and play the rest of the stream
|
||||
-s N: select subtream N, if the format supports multiple streams
|
||||
|
||||
Typical usage would be:
|
||||
test -o happy.wav happy.adx
|
||||
@ -57,13 +58,18 @@ the above instructions for installing the other files needed.
|
||||
Drop the xmp-vgmstream.dll in your XMPlay plugins directory. Please follow
|
||||
the above instructions for installing the other files needed.
|
||||
|
||||
Note that there are minor differences compared to in_vgmstream. Since XMPlay
|
||||
supports Winamp plugins you may also use in_vgmstream.dll instead.
|
||||
|
||||
Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
|
||||
you need to manually fix it by going to options > plugins > input > vgmstream
|
||||
and in the "priority filetypes" put: ckd,fsb,genh,msf,rak,scd,xvag
|
||||
and in the "priority filetypes" put: ckd,fsb,genh,msf,p3d,rak,scd,xvag
|
||||
|
||||
--- foo_input_vgmstream ---
|
||||
Every should be installed automatically by the .fb2k-component bundle.
|
||||
|
||||
--- Audacious plugin ---
|
||||
Needs to be manually built. Instructions can be found in the source files.
|
||||
|
||||
--- File types supported by this version of vgmstream ---
|
||||
|
||||
@ -136,7 +142,6 @@ PS2/PSX ADPCM:
|
||||
GC/Wii/3DS DSP ADPCM:
|
||||
- .aaap
|
||||
- .agsc
|
||||
- .amts
|
||||
- .asr
|
||||
- .bns
|
||||
- .bo2
|
||||
@ -227,37 +232,44 @@ IMA ADPCM:
|
||||
- .idvi (DVI IMA ADPCM)
|
||||
- .ivaud (IMA ADPCM)
|
||||
- .myspd (IMA ADPCM)
|
||||
- .stma (DVI IMA ADPCM)
|
||||
- .strm (IMA ADPCM)
|
||||
|
||||
multi:
|
||||
- .aifc (SDX2 DPCM, DVI IMA ADPCM)
|
||||
- .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM)
|
||||
- .asf/as4 (8/16 bit PCM, EACS IMA ADPCM)
|
||||
- .ast (GC AFC ADPCM, 16 bit PCM)
|
||||
- .aud (IMA ADPCM, WS DPCM)
|
||||
- .aus (PSX ADPCM, Xbox IMA ADPCM)
|
||||
- .brstm (GC DSP ADPCM, 8/16 bit PCM)
|
||||
- .emff (PSX APDCM, GC DSP ADPCM)
|
||||
- .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM)
|
||||
- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis,
|
||||
MS XMA)
|
||||
- .genh (lots)
|
||||
- .txth (lots)
|
||||
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
|
||||
- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
|
||||
- .nwa (16 bit PCM, NWA DPCM)
|
||||
- .p3d (Radical ADPCM, Radical MP3, XMA2)
|
||||
- .psw (PSX ADPCM, GC DSP ADPCM)
|
||||
- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
|
||||
- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
|
||||
- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
|
||||
- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
|
||||
- .rrds (NDS IMA ADPCM)
|
||||
- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
|
||||
- .sgd/sgb/sgx (PSX ADPCM, ATRAC3plus, AC3)
|
||||
- .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
|
||||
- .seg (Xbox IMA ADPCM, PS2 ADPCM)
|
||||
- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
|
||||
- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM,
|
||||
XBOX IMA ADPCM, MPEG audio, EALayer3)
|
||||
- .strm (NDS IMA ADPCM, 8/16 bit PCM)
|
||||
- .ss7 (EACS IMA ADPCM, IMA ADPCM)
|
||||
- .swav (NDS IMA ADPCM, 8/16 bit PCM)
|
||||
- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
|
||||
- .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM)
|
||||
- .wem (PCM, Wwise Vorbis, Wwise ADPCM, XMA, XWMA, GC DSP ADPCM)
|
||||
- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
|
||||
- .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM,
|
||||
XBOX IMA ADPCM)
|
||||
- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA,
|
||||
GC DSP ADPCM)
|
||||
|
||||
etc:
|
||||
- .2dx9 (MS ADPCM)
|
||||
@ -269,34 +281,38 @@ etc:
|
||||
- .ahx (MPEG-2 Layer II)
|
||||
- .aix (CRI ADX ADPCM)
|
||||
- .at3 (Sony ATRAC3 / ATRAC3plus)
|
||||
- .baf (Blur ADPCM)
|
||||
- .bgw (FFXI PS-like ADPCM)
|
||||
- .aud (Silicon Knights Vorbis)
|
||||
- .baf (PSX configurable ADPCM)
|
||||
- .bgw (PSX configurable ADPCM)
|
||||
- .bnsf (G.722.1)
|
||||
- .caf (Apple IMA4 ADPCM)
|
||||
- .caf (Apple IMA4 ADPCM, others)
|
||||
- .de2 (MS ADPCM)
|
||||
- .hca (CRI)
|
||||
- .hca (CRI High Compression Audio)
|
||||
- .kcey (EACS IMA ADPCM)
|
||||
- .lsf (LSF ADPCM)
|
||||
- .mc3 (Paradigm MC3 ADPCM)
|
||||
- .mwv (Level-5 0x555 ADPCM)
|
||||
- .mp4/lmp4 (AAC)
|
||||
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
|
||||
- .mtaf (Konami ADPCM)
|
||||
- .ogg, .logg (Ogg Vorbis)
|
||||
- .mta2 (Konami XAS-like ADPCM)
|
||||
- .mwv (Level-5 0x555 ADPCM)
|
||||
- .ogg/logg (Ogg Vorbis)
|
||||
- .ogl (Shin'en Vorbis)
|
||||
- .p3d (Radical ADPCM)
|
||||
- .rsf (CCITT G.721 ADPCM)
|
||||
- .sab (Worms 4 soundpacks)
|
||||
- .s14/.sss (G.722.1)
|
||||
- .s14/sss (G.722.1)
|
||||
- .sc (Activision EXAKT SASSC DPCM)
|
||||
- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
|
||||
- .sd9 (MS ADPCM)
|
||||
- .smp (MS ADPCM)
|
||||
- .spw (FFXI PS-like ADPCM)
|
||||
- .stm renamed .ps2stm (DVI IMA ADPCM)
|
||||
- .spw (PSX configurable ADPCM)
|
||||
- .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
|
||||
- .str (SDX2 DPCM)
|
||||
- .stx (GC AFC ADPCM)
|
||||
- .ulw (u-Law PCM)
|
||||
- .um3 (Ogg Vorbis)
|
||||
- .xa (CD-ROM XA audio)
|
||||
- .xma (MS WMA Pro)
|
||||
- .xma (MS XMA/XMA2)
|
||||
|
||||
loop assists:
|
||||
- .mus (playlist for .acm)
|
||||
@ -306,6 +322,7 @@ loop assists:
|
||||
|
||||
other:
|
||||
- .adxkey (decryption key for .adx, in start/mult/add format)
|
||||
- .ahxkey (decryption key for .ahx, in start/mult/add format)
|
||||
- .hcakey (decryption key for .hca, in HCA Decoder format)
|
||||
- .vgmstream + .pos (FFmpeg formats + loop assist)
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user