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https://github.com/vgmstream/vgmstream.git
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Update info
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parent
cbf9506be0
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59
readme.txt
59
readme.txt
@ -20,7 +20,7 @@ Put libvorbis.dll, libmpg123-0.dll, libg7221_decode.dll, libg719_decode.dll,
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at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll, and
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at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll, and
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avutil-vgmstream-55.dll somewhere Windows can find them.
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avutil-vgmstream-55.dll somewhere Windows can find them.
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For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a
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For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a
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system directory, or other directory in the PATH variable.
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system directory, or any other directory in the PATH variable.
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--- test.exe ---
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--- test.exe ---
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Usage: ./test [-o outfile.wav] [-l loop count]
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Usage: ./test [-o outfile.wav] [-l loop count]
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@ -44,6 +44,7 @@ Options:
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-r outfile2.wav: output a second time after resetting
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-r outfile2.wav: output a second time after resetting
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-2 N: only output the Nth (first is 0) set of stereo channels
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-2 N: only output the Nth (first is 0) set of stereo channels
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-F: don't fade after N loops and play the rest of the stream
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-F: don't fade after N loops and play the rest of the stream
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-s N: select subtream N, if the format supports multiple streams
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Typical usage would be:
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Typical usage would be:
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test -o happy.wav happy.adx
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test -o happy.wav happy.adx
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@ -57,13 +58,18 @@ the above instructions for installing the other files needed.
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Drop the xmp-vgmstream.dll in your XMPlay plugins directory. Please follow
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Drop the xmp-vgmstream.dll in your XMPlay plugins directory. Please follow
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the above instructions for installing the other files needed.
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the above instructions for installing the other files needed.
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Note that there are minor differences compared to in_vgmstream. Since XMPlay
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supports Winamp plugins you may also use in_vgmstream.dll instead.
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Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
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Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
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you need to manually fix it by going to options > plugins > input > vgmstream
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you need to manually fix it by going to options > plugins > input > vgmstream
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and in the "priority filetypes" put: ckd,fsb,genh,msf,rak,scd,xvag
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and in the "priority filetypes" put: ckd,fsb,genh,msf,p3d,rak,scd,xvag
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--- foo_input_vgmstream ---
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--- foo_input_vgmstream ---
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Every should be installed automatically by the .fb2k-component bundle.
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Every should be installed automatically by the .fb2k-component bundle.
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--- Audacious plugin ---
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Needs to be manually built. Instructions can be found in the source files.
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--- File types supported by this version of vgmstream ---
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--- File types supported by this version of vgmstream ---
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@ -136,7 +142,6 @@ PS2/PSX ADPCM:
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GC/Wii/3DS DSP ADPCM:
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GC/Wii/3DS DSP ADPCM:
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- .aaap
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- .aaap
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- .agsc
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- .agsc
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- .amts
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- .asr
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- .asr
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- .bns
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- .bns
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- .bo2
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- .bo2
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@ -227,37 +232,44 @@ IMA ADPCM:
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- .idvi (DVI IMA ADPCM)
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- .idvi (DVI IMA ADPCM)
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- .ivaud (IMA ADPCM)
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- .ivaud (IMA ADPCM)
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- .myspd (IMA ADPCM)
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- .myspd (IMA ADPCM)
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- .stma (DVI IMA ADPCM)
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- .strm (IMA ADPCM)
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- .strm (IMA ADPCM)
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multi:
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multi:
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- .aifc (SDX2 DPCM, DVI IMA ADPCM)
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- .aifc (SDX2 DPCM, DVI IMA ADPCM)
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- .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM)
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- .asf/as4 (8/16 bit PCM, EACS IMA ADPCM)
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- .ast (GC AFC ADPCM, 16 bit PCM)
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- .ast (GC AFC ADPCM, 16 bit PCM)
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- .aud (IMA ADPCM, WS DPCM)
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- .aud (IMA ADPCM, WS DPCM)
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- .aus (PSX ADPCM, Xbox IMA ADPCM)
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- .aus (PSX ADPCM, Xbox IMA ADPCM)
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- .brstm (GC DSP ADPCM, 8/16 bit PCM)
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- .brstm (GC DSP ADPCM, 8/16 bit PCM)
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- .emff (PSX APDCM, GC DSP ADPCM)
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- .emff (PSX APDCM, GC DSP ADPCM)
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- .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM)
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- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis,
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MS XMA)
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- .genh (lots)
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- .genh (lots)
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- .txth (lots)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
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- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
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- .nwa (16 bit PCM, NWA DPCM)
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- .nwa (16 bit PCM, NWA DPCM)
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- .p3d (Radical ADPCM, Radical MP3, XMA2)
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- .psw (PSX ADPCM, GC DSP ADPCM)
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- .psw (PSX ADPCM, GC DSP ADPCM)
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- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
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- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
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- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
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- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
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- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
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- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
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- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
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- .rrds (NDS IMA ADPCM)
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- .rrds (NDS IMA ADPCM)
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- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
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- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
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- .sgd/sgb/sgx (PSX ADPCM, ATRAC3plus, AC3)
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- .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
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- .seg (Xbox IMA ADPCM, PS2 ADPCM)
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- .seg (Xbox IMA ADPCM, PS2 ADPCM)
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- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
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- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM,
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XBOX IMA ADPCM, MPEG audio, EALayer3)
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- .strm (NDS IMA ADPCM, 8/16 bit PCM)
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- .strm (NDS IMA ADPCM, 8/16 bit PCM)
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- .ss7 (EACS IMA ADPCM, IMA ADPCM)
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- .ss7 (EACS IMA ADPCM, IMA ADPCM)
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- .swav (NDS IMA ADPCM, 8/16 bit PCM)
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- .swav (NDS IMA ADPCM, 8/16 bit PCM)
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- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
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- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
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- .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM)
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- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
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- .wem (PCM, Wwise Vorbis, Wwise ADPCM, XMA, XWMA, GC DSP ADPCM)
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- .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM,
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XBOX IMA ADPCM)
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- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA,
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GC DSP ADPCM)
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etc:
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etc:
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- .2dx9 (MS ADPCM)
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- .2dx9 (MS ADPCM)
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@ -269,34 +281,38 @@ etc:
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- .ahx (MPEG-2 Layer II)
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- .ahx (MPEG-2 Layer II)
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- .aix (CRI ADX ADPCM)
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- .aix (CRI ADX ADPCM)
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- .at3 (Sony ATRAC3 / ATRAC3plus)
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- .at3 (Sony ATRAC3 / ATRAC3plus)
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- .baf (Blur ADPCM)
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- .aud (Silicon Knights Vorbis)
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- .bgw (FFXI PS-like ADPCM)
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- .baf (PSX configurable ADPCM)
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- .bgw (PSX configurable ADPCM)
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- .bnsf (G.722.1)
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- .bnsf (G.722.1)
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- .caf (Apple IMA4 ADPCM)
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- .caf (Apple IMA4 ADPCM, others)
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- .de2 (MS ADPCM)
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- .de2 (MS ADPCM)
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- .hca (CRI)
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- .hca (CRI High Compression Audio)
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- .kcey (EACS IMA ADPCM)
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- .kcey (EACS IMA ADPCM)
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- .lsf (LSF ADPCM)
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- .lsf (LSF ADPCM)
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- .mc3 (Paradigm MC3 ADPCM)
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- .mc3 (Paradigm MC3 ADPCM)
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- .mwv (Level-5 0x555 ADPCM)
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- .mp4/lmp4 (AAC)
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- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
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- .mtaf (Konami ADPCM)
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- .mtaf (Konami ADPCM)
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- .ogg, .logg (Ogg Vorbis)
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- .mta2 (Konami XAS-like ADPCM)
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- .mwv (Level-5 0x555 ADPCM)
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- .ogg/logg (Ogg Vorbis)
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- .ogl (Shin'en Vorbis)
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- .ogl (Shin'en Vorbis)
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- .p3d (Radical ADPCM)
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- .rsf (CCITT G.721 ADPCM)
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- .rsf (CCITT G.721 ADPCM)
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- .sab (Worms 4 soundpacks)
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- .sab (Worms 4 soundpacks)
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- .s14/.sss (G.722.1)
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- .s14/sss (G.722.1)
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- .sc (Activision EXAKT SASSC DPCM)
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- .sc (Activision EXAKT SASSC DPCM)
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- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
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- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
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- .sd9 (MS ADPCM)
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- .sd9 (MS ADPCM)
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- .smp (MS ADPCM)
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- .smp (MS ADPCM)
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- .spw (FFXI PS-like ADPCM)
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- .spw (PSX configurable ADPCM)
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- .stm renamed .ps2stm (DVI IMA ADPCM)
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- .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
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- .str (SDX2 DPCM)
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- .str (SDX2 DPCM)
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- .stx (GC AFC ADPCM)
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- .stx (GC AFC ADPCM)
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- .ulw (u-Law PCM)
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- .um3 (Ogg Vorbis)
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- .um3 (Ogg Vorbis)
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- .xa (CD-ROM XA audio)
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- .xa (CD-ROM XA audio)
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- .xma (MS WMA Pro)
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- .xma (MS XMA/XMA2)
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loop assists:
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loop assists:
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- .mus (playlist for .acm)
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- .mus (playlist for .acm)
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@ -306,6 +322,7 @@ loop assists:
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other:
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other:
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- .adxkey (decryption key for .adx, in start/mult/add format)
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- .adxkey (decryption key for .adx, in start/mult/add format)
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- .ahxkey (decryption key for .ahx, in start/mult/add format)
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- .hcakey (decryption key for .hca, in HCA Decoder format)
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- .hcakey (decryption key for .hca, in HCA Decoder format)
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- .vgmstream + .pos (FFmpeg formats + loop assist)
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- .vgmstream + .pos (FFmpeg formats + loop assist)
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