Update info

This commit is contained in:
bnnm 2017-08-12 18:48:13 +02:00
parent cbf9506be0
commit 8175f6186f

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@ -20,7 +20,7 @@ Put libvorbis.dll, libmpg123-0.dll, libg7221_decode.dll, libg719_decode.dll,
at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll, and at3plusdecoder.dll, avcodec-vgmstream-57.dll, avformat-vgmstream-57.dll, and
avutil-vgmstream-55.dll somewhere Windows can find them. avutil-vgmstream-55.dll somewhere Windows can find them.
For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a For Winamp/XMPlay/test.exe this means in the directory with the .exe, or in a
system directory, or other directory in the PATH variable. system directory, or any other directory in the PATH variable.
--- test.exe --- --- test.exe ---
Usage: ./test [-o outfile.wav] [-l loop count] Usage: ./test [-o outfile.wav] [-l loop count]
@ -44,6 +44,7 @@ Options:
-r outfile2.wav: output a second time after resetting -r outfile2.wav: output a second time after resetting
-2 N: only output the Nth (first is 0) set of stereo channels -2 N: only output the Nth (first is 0) set of stereo channels
-F: don't fade after N loops and play the rest of the stream -F: don't fade after N loops and play the rest of the stream
-s N: select subtream N, if the format supports multiple streams
Typical usage would be: Typical usage would be:
test -o happy.wav happy.adx test -o happy.wav happy.adx
@ -57,13 +58,18 @@ the above instructions for installing the other files needed.
Drop the xmp-vgmstream.dll in your XMPlay plugins directory. Please follow Drop the xmp-vgmstream.dll in your XMPlay plugins directory. Please follow
the above instructions for installing the other files needed. the above instructions for installing the other files needed.
Note that there are minor differences compared to in_vgmstream. Since XMPlay
supports Winamp plugins you may also use in_vgmstream.dll instead.
Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts, Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
you need to manually fix it by going to options > plugins > input > vgmstream you need to manually fix it by going to options > plugins > input > vgmstream
and in the "priority filetypes" put: ckd,fsb,genh,msf,rak,scd,xvag and in the "priority filetypes" put: ckd,fsb,genh,msf,p3d,rak,scd,xvag
--- foo_input_vgmstream --- --- foo_input_vgmstream ---
Every should be installed automatically by the .fb2k-component bundle. Every should be installed automatically by the .fb2k-component bundle.
--- Audacious plugin ---
Needs to be manually built. Instructions can be found in the source files.
--- File types supported by this version of vgmstream --- --- File types supported by this version of vgmstream ---
@ -136,7 +142,6 @@ PS2/PSX ADPCM:
GC/Wii/3DS DSP ADPCM: GC/Wii/3DS DSP ADPCM:
- .aaap - .aaap
- .agsc - .agsc
- .amts
- .asr - .asr
- .bns - .bns
- .bo2 - .bo2
@ -227,37 +232,44 @@ IMA ADPCM:
- .idvi (DVI IMA ADPCM) - .idvi (DVI IMA ADPCM)
- .ivaud (IMA ADPCM) - .ivaud (IMA ADPCM)
- .myspd (IMA ADPCM) - .myspd (IMA ADPCM)
- .stma (DVI IMA ADPCM)
- .strm (IMA ADPCM) - .strm (IMA ADPCM)
multi: multi:
- .aifc (SDX2 DPCM, DVI IMA ADPCM) - .aifc (SDX2 DPCM, DVI IMA ADPCM)
- .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM) - .asf/as4 (8/16 bit PCM, EACS IMA ADPCM)
- .ast (GC AFC ADPCM, 16 bit PCM) - .ast (GC AFC ADPCM, 16 bit PCM)
- .aud (IMA ADPCM, WS DPCM) - .aud (IMA ADPCM, WS DPCM)
- .aus (PSX ADPCM, Xbox IMA ADPCM) - .aus (PSX ADPCM, Xbox IMA ADPCM)
- .brstm (GC DSP ADPCM, 8/16 bit PCM) - .brstm (GC DSP ADPCM, 8/16 bit PCM)
- .emff (PSX APDCM, GC DSP ADPCM) - .emff (PSX APDCM, GC DSP ADPCM)
- .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM) - .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis,
MS XMA)
- .genh (lots) - .genh (lots)
- .txth (lots)
- .msf (PCM, PSX ADPCM, ATRAC3, MP3) - .msf (PCM, PSX ADPCM, ATRAC3, MP3)
- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM) - .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
- .nwa (16 bit PCM, NWA DPCM) - .nwa (16 bit PCM, NWA DPCM)
- .p3d (Radical ADPCM, Radical MP3, XMA2)
- .psw (PSX ADPCM, GC DSP ADPCM) - .psw (PSX ADPCM, GC DSP ADPCM)
- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM) - .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
- .rwsd (GC DSP ADPCM, 8/16 bit PCM) - .rwsd (GC DSP ADPCM, 8/16 bit PCM)
- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM) - .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
- .rrds (NDS IMA ADPCM) - .rrds (NDS IMA ADPCM)
- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM) - .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
- .sgd/sgb/sgx (PSX ADPCM, ATRAC3plus, AC3) - .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
- .seg (Xbox IMA ADPCM, PS2 ADPCM) - .seg (Xbox IMA ADPCM, PS2 ADPCM)
- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM) - .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM,
XBOX IMA ADPCM, MPEG audio, EALayer3)
- .strm (NDS IMA ADPCM, 8/16 bit PCM) - .strm (NDS IMA ADPCM, 8/16 bit PCM)
- .ss7 (EACS IMA ADPCM, IMA ADPCM) - .ss7 (EACS IMA ADPCM, IMA ADPCM)
- .swav (NDS IMA ADPCM, 8/16 bit PCM) - .swav (NDS IMA ADPCM, 8/16 bit PCM)
- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3) - .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
- .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM) - .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
- .wem (PCM, Wwise Vorbis, Wwise ADPCM, XMA, XWMA, GC DSP ADPCM) - .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM,
XBOX IMA ADPCM)
- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA,
GC DSP ADPCM)
etc: etc:
- .2dx9 (MS ADPCM) - .2dx9 (MS ADPCM)
@ -269,34 +281,38 @@ etc:
- .ahx (MPEG-2 Layer II) - .ahx (MPEG-2 Layer II)
- .aix (CRI ADX ADPCM) - .aix (CRI ADX ADPCM)
- .at3 (Sony ATRAC3 / ATRAC3plus) - .at3 (Sony ATRAC3 / ATRAC3plus)
- .baf (Blur ADPCM) - .aud (Silicon Knights Vorbis)
- .bgw (FFXI PS-like ADPCM) - .baf (PSX configurable ADPCM)
- .bgw (PSX configurable ADPCM)
- .bnsf (G.722.1) - .bnsf (G.722.1)
- .caf (Apple IMA4 ADPCM) - .caf (Apple IMA4 ADPCM, others)
- .de2 (MS ADPCM) - .de2 (MS ADPCM)
- .hca (CRI) - .hca (CRI High Compression Audio)
- .kcey (EACS IMA ADPCM) - .kcey (EACS IMA ADPCM)
- .lsf (LSF ADPCM) - .lsf (LSF ADPCM)
- .mc3 (Paradigm MC3 ADPCM) - .mc3 (Paradigm MC3 ADPCM)
- .mwv (Level-5 0x555 ADPCM) - .mp4/lmp4 (AAC)
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
- .mtaf (Konami ADPCM) - .mtaf (Konami ADPCM)
- .ogg, .logg (Ogg Vorbis) - .mta2 (Konami XAS-like ADPCM)
- .mwv (Level-5 0x555 ADPCM)
- .ogg/logg (Ogg Vorbis)
- .ogl (Shin'en Vorbis) - .ogl (Shin'en Vorbis)
- .p3d (Radical ADPCM)
- .rsf (CCITT G.721 ADPCM) - .rsf (CCITT G.721 ADPCM)
- .sab (Worms 4 soundpacks) - .sab (Worms 4 soundpacks)
- .s14/.sss (G.722.1) - .s14/sss (G.722.1)
- .sc (Activision EXAKT SASSC DPCM) - .sc (Activision EXAKT SASSC DPCM)
- .scd (MS ADPCM, MPEG Audio, 16 bit PCM) - .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
- .sd9 (MS ADPCM) - .sd9 (MS ADPCM)
- .smp (MS ADPCM) - .smp (MS ADPCM)
- .spw (FFXI PS-like ADPCM) - .spw (PSX configurable ADPCM)
- .stm renamed .ps2stm (DVI IMA ADPCM) - .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
- .str (SDX2 DPCM) - .str (SDX2 DPCM)
- .stx (GC AFC ADPCM) - .stx (GC AFC ADPCM)
- .ulw (u-Law PCM)
- .um3 (Ogg Vorbis) - .um3 (Ogg Vorbis)
- .xa (CD-ROM XA audio) - .xa (CD-ROM XA audio)
- .xma (MS WMA Pro) - .xma (MS XMA/XMA2)
loop assists: loop assists:
- .mus (playlist for .acm) - .mus (playlist for .acm)
@ -306,6 +322,7 @@ loop assists:
other: other:
- .adxkey (decryption key for .adx, in start/mult/add format) - .adxkey (decryption key for .adx, in start/mult/add format)
- .ahxkey (decryption key for .ahx, in start/mult/add format)
- .hcakey (decryption key for .hca, in HCA Decoder format) - .hcakey (decryption key for .hca, in HCA Decoder format)
- .vgmstream + .pos (FFmpeg formats + loop assist) - .vgmstream + .pos (FFmpeg formats + loop assist)