mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 15:00:11 +01:00
ps2 EXST support added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@112 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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afbf7fb543
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@ -246,6 +246,10 @@
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RelativePath=".\meta\ps2_ads.c"
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RelativePath=".\meta\ps2_ads.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\ps2_exst.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\ps2_int.c"
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RelativePath=".\meta\ps2_int.c"
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>
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>
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85
src/meta/ps2_exst.c
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85
src/meta/ps2_exst.c
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@ -0,0 +1,85 @@
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#include "meta.h"
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#include "../util.h"
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/* EXST
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PS2 INT format is an interleaved format found in Shadow of the Colossus
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The header start with a EXST id.
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The headers and bgm datas was separated in the game, and joined in order
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to add support for vgmstream
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The interleave value is allways 0x400
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known extensions : .STS
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2008-05-13 - Fastelbja : First version ...
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*/
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VGMSTREAM * init_vgmstream_ps2_ads(const char * const filename) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * infile = NULL;
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int loop_flag=0;
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int channel_count;
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int i;
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/* check extension, case insensitive */
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if (strcasecmp("sts",filename_extension(filename))) goto fail;
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/* try to open the file for header reading */
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infile = open_streamfile(filename);
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if (!infile) goto fail;
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/* check EXST Header */
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if (read_32bitBE(0x00,infile) != 0x45585354)
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goto fail;
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/* check loop */
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loop_flag = (read_32bitLE(0x0C,infile)==1);
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channel_count=read_16bitLE(0x06,infile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = read_16bitLE(0x06,infile);
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vgmstream->sample_rate = read_32bitLE(0x08,infile);
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/* Compression Scheme */
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x14,infile)*0x400)/16*28;
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/* Get loop point values */
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if(vgmstream->loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x10,infile)*0x400)/16*28;
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vgmstream->loop_end_sample = (read_32bitLE(0x14,infile)*0x400)/16*28;
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}
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vgmstream->interleave_block_size = 0x400;
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_EXST;
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close_streamfile(infile); infile=NULL;
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=
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0x800+vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (infile) close_streamfile(infile);
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -1,5 +1,5 @@
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#include "meta.h"
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#include "meta.h"
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#include "../util.h"
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#include "../util.h"
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/* INT
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/* INT
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@ -12,52 +12,52 @@
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2008-05-11 - Fastelbja : First version ...
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2008-05-11 - Fastelbja : First version ...
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*/
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*/
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VGMSTREAM * init_vgmstream_ps2_int(const char * const filename) {
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VGMSTREAM * init_vgmstream_ps2_int(const char * const filename) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * infile = NULL;
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STREAMFILE * infile = NULL;
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int i;
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int i;
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/* check extension, case insensitive */
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/* check extension, case insensitive */
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if (strcasecmp("int",filename_extension(filename))) goto fail;
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if (strcasecmp("int",filename_extension(filename))) goto fail;
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/* try to open the file for header reading */
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/* try to open the file for header reading */
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infile = open_streamfile(filename);
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infile = open_streamfile(filename);
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if (!infile) goto fail;
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if (!infile) goto fail;
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/* No check to do as they are raw pcm */
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/* No check to do as they are raw pcm */
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(2,0);
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vgmstream = allocate_vgmstream(2,0);
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if (!vgmstream) goto fail;
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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/* fill in the vital statistics */
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vgmstream->channels = 2;
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vgmstream->channels = 2;
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vgmstream->sample_rate = 48000;
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vgmstream->sample_rate = 48000;
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->num_samples = get_streamfile_size(infile)/4;
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vgmstream->num_samples = get_streamfile_size(infile)/4;
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vgmstream->interleave_block_size = 0x200;
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vgmstream->interleave_block_size = 0x200;
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vgmstream->layout_type = layout_interleave;
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_RAW;
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vgmstream->meta_type = meta_PS2_RAW;
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close_streamfile(infile); infile=NULL;
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close_streamfile(infile); infile=NULL;
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/* open the file for reading by each channel */
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/* open the file for reading by each channel */
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{
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{
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for (i=0;i<2;i++) {
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for (i=0;i<2;i++) {
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vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
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vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
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if (!vgmstream->ch[i].streamfile) goto fail;
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=0;
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vgmstream->ch[i].offset=0;
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}
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}
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}
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}
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return vgmstream;
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return vgmstream;
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/* clean up anything we may have opened */
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/* clean up anything we may have opened */
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fail:
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fail:
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if (infile) close_streamfile(infile);
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if (infile) close_streamfile(infile);
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if (vgmstream) close_vgmstream(vgmstream);
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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return NULL;
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}
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}
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@ -598,6 +598,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_DSP_STM:
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case meta_DSP_STM:
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snprintf(temp,TEMPSIZE,"Nintendo STM header");
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snprintf(temp,TEMPSIZE,"Nintendo STM header");
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break;
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break;
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case meta_PS2_EXST:
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snprintf(temp,TEMPSIZE,"EXST File (Shadow of the Colossus)");
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break;
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default:
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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}
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}
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@ -78,7 +78,7 @@ typedef enum {
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meta_PS2_NPSF, /* Namco Production Sound File */
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meta_PS2_NPSF, /* Namco Production Sound File */
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meta_PS2_RXW, /* Sony Arc The Lad Sound File */
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meta_PS2_RXW, /* Sony Arc The Lad Sound File */
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meta_PS2_RAW, /* RAW Interleaved Format */
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meta_PS2_RAW, /* RAW Interleaved Format */
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meta_PS2_EXST, /* Shadow of Colossus EXST */
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meta_PSX_XA, /* CD-XA with RIFF header */
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meta_PSX_XA, /* CD-XA with RIFF header */
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} meta_t;
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} meta_t;
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@ -45,7 +45,7 @@ int fade_samples = 0;
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#define EXTENSION_LIST_SIZE 1024
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#define EXTENSION_LIST_SIZE 1024
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char working_extension_list[EXTENSION_LIST_SIZE] = {0};
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char working_extension_list[EXTENSION_LIST_SIZE] = {0};
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#define EXTENSION_COUNT 18
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#define EXTENSION_COUNT 19
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char * extension_list[EXTENSION_COUNT] = {
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char * extension_list[EXTENSION_COUNT] = {
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"adx\0ADX Audio File (*.ADX)\0",
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"adx\0ADX Audio File (*.ADX)\0",
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"afc\0AFC Audio File (*.AFC)\0",
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"afc\0AFC Audio File (*.AFC)\0",
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"xa\0PSX CD-XA File (*.XA)\0",
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"xa\0PSX CD-XA File (*.XA)\0",
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"rxw\0PS2 RXWS File (*.RXW)\0",
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"rxw\0PS2 RXWS File (*.RXW)\0",
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"int\0PS2 RAW Interleaved PCM (*.INT)\0",
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"int\0PS2 RAW Interleaved PCM (*.INT)\0",
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"sts\0PS2 EXST Audio File (*.STS)\0",
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};
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};
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/* stubs, we don't do anything fancy yet */
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/* stubs, we don't do anything fancy yet */
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