ps2 EXST support added

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@112 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
fastelbja 2008-05-13 11:47:51 +00:00
parent afbf7fb543
commit 8257e32f71
6 changed files with 146 additions and 53 deletions

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@ -246,6 +246,10 @@
RelativePath=".\meta\ps2_ads.c"
>
</File>
<File
RelativePath=".\meta\ps2_exst.c"
>
</File>
<File
RelativePath=".\meta\ps2_int.c"
>

85
src/meta/ps2_exst.c Normal file
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@ -0,0 +1,85 @@
#include "meta.h"
#include "../util.h"
/* EXST
PS2 INT format is an interleaved format found in Shadow of the Colossus
The header start with a EXST id.
The headers and bgm datas was separated in the game, and joined in order
to add support for vgmstream
The interleave value is allways 0x400
known extensions : .STS
2008-05-13 - Fastelbja : First version ...
*/
VGMSTREAM * init_vgmstream_ps2_ads(const char * const filename) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * infile = NULL;
int loop_flag=0;
int channel_count;
int i;
/* check extension, case insensitive */
if (strcasecmp("sts",filename_extension(filename))) goto fail;
/* try to open the file for header reading */
infile = open_streamfile(filename);
if (!infile) goto fail;
/* check EXST Header */
if (read_32bitBE(0x00,infile) != 0x45585354)
goto fail;
/* check loop */
loop_flag = (read_32bitLE(0x0C,infile)==1);
channel_count=read_16bitLE(0x06,infile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_16bitLE(0x06,infile);
vgmstream->sample_rate = read_32bitLE(0x08,infile);
/* Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x14,infile)*0x400)/16*28;
/* Get loop point values */
if(vgmstream->loop_flag) {
vgmstream->loop_start_sample = (read_32bitLE(0x10,infile)*0x400)/16*28;
vgmstream->loop_end_sample = (read_32bitLE(0x14,infile)*0x400)/16*28;
}
vgmstream->interleave_block_size = 0x400;
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_EXST;
close_streamfile(infile); infile=NULL;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
0x800+vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (infile) close_streamfile(infile);
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -598,6 +598,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_DSP_STM:
snprintf(temp,TEMPSIZE,"Nintendo STM header");
break;
case meta_PS2_EXST:
snprintf(temp,TEMPSIZE,"EXST File (Shadow of the Colossus)");
break;
default:
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
}

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@ -78,7 +78,7 @@ typedef enum {
meta_PS2_NPSF, /* Namco Production Sound File */
meta_PS2_RXW, /* Sony Arc The Lad Sound File */
meta_PS2_RAW, /* RAW Interleaved Format */
meta_PS2_EXST, /* Shadow of Colossus EXST */
meta_PSX_XA, /* CD-XA with RIFF header */
} meta_t;

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@ -45,7 +45,7 @@ int fade_samples = 0;
#define EXTENSION_LIST_SIZE 1024
char working_extension_list[EXTENSION_LIST_SIZE] = {0};
#define EXTENSION_COUNT 18
#define EXTENSION_COUNT 19
char * extension_list[EXTENSION_COUNT] = {
"adx\0ADX Audio File (*.ADX)\0",
"afc\0AFC Audio File (*.AFC)\0",
@ -65,6 +65,7 @@ char * extension_list[EXTENSION_COUNT] = {
"xa\0PSX CD-XA File (*.XA)\0",
"rxw\0PS2 RXWS File (*.RXW)\0",
"int\0PS2 RAW Interleaved PCM (*.INT)\0",
"sts\0PS2 EXST Audio File (*.STS)\0",
};
/* stubs, we don't do anything fancy yet */