Adjust tri-Ace codec issues

This commit is contained in:
bnnm 2021-02-21 22:07:08 +01:00
parent 2c6edf583e
commit 83426eb042
4 changed files with 28 additions and 26 deletions

View File

@ -12,7 +12,7 @@ struct tac_codec_data {
int encoder_delay;
uint8_t buf[TAC_BLOCK_SIZE];
int read_block;
int feed_block;
off_t offset;
int16_t* samples;
@ -38,7 +38,7 @@ tac_codec_data* init_tac(STREAMFILE* sf) {
data->handle = tac_init(data->buf, bytes);
if (!data->handle) goto fail;
data->read_block = 0; /* ok to use current block */
data->feed_block = 0; /* ok to use current block */
data->offset = bytes;
data->channels = TAC_CHANNELS;
data->frame_samples = TAC_FRAME_SAMPLES;
@ -66,15 +66,17 @@ static int decode_frame(tac_codec_data* data) {
err = tac_decode_frame(data->handle, data->buf);
if (err == TAC_PROCESS_NEXT_BLOCK) {
data->read_block = 1;
data->feed_block = 1;
return 1;
}
if (err == TAC_PROCESS_DONE) {
VGM_LOG("TAC: process done (EOF) %i\n", err);
goto fail; /* shouldn't reach this */
}
if (err != TAC_PROCESS_OK) {
VGM_LOG("TAC: process error %i\n", err);
goto fail;
}
@ -90,10 +92,10 @@ fail:
static int read_frame(tac_codec_data* data, STREAMFILE* sf) {
/* new block must be read only when signaled by lib */
if (data->read_block) {
if (data->feed_block) {
int bytes = read_streamfile(data->buf, data->offset, sizeof(data->buf), sf);
data->offset += bytes;
data->read_block = 0;
data->feed_block = 0;
if (bytes <= 0) goto fail; /* can read less that buf near EOF */
}
@ -139,7 +141,8 @@ void reset_tac(tac_codec_data* data) {
tac_reset(data->handle);
data->read_block = 1;
data->offset = 0;
data->feed_block = 1;
data->sbuf.filled = 0;
data->samples_discard = data->encoder_delay;
@ -149,20 +152,19 @@ void reset_tac(tac_codec_data* data) {
void seek_tac(tac_codec_data* data, int32_t num_sample) {
int32_t loop_sample;
const tac_header_t* hdr;
if (!data)
return;
hdr = tac_get_header(data->handle);
loop_sample = hdr->loop_frame * TAC_FRAME_SAMPLES + hdr->loop_discard;
loop_sample = (hdr->loop_frame - 1) * TAC_FRAME_SAMPLES + hdr->loop_discard;
if (loop_sample == num_sample) {
/* simulates original looping (that wouldn't clean codec internals) */
tac_set_loop(data->handle);
tac_set_loop(data->handle); /* direct looping */
data->samples_discard = hdr->loop_discard;
data->offset = hdr->loop_offset;
data->read_block = 1;
data->feed_block = 1;
data->sbuf.filled = 0;
}
else {
@ -170,7 +172,7 @@ void seek_tac(tac_codec_data* data, int32_t num_sample) {
data->samples_discard = num_sample;
data->offset = 0;
data->read_block = 1;
data->feed_block = 1;
data->sbuf.filled = 0;
}
}

View File

@ -16,8 +16,8 @@
* container?) and handler lib may be "Csd". Looks inspired by MPEG (much simplified) with bits
* from other codecs (per-file codebook and 1024 samples).
*
* Original decoder is implemented in the PS2's VU1, a coprocessor specialized in vector/SIMD and
* parallel instructions. As VU1 works with many 128 bit registers (typically x4 floats) algorithm
* Original decoder is mainly implemented in the PS2's VU1, a coprocessor specialized in vector/SIMD
* and parallel instructions. As VU1 works with many 128 bit registers (typically x4 floats) algorithm
* was tailored to do multiple ops at once. This code tries to simplify it into standard C to a point,
* but keeps this vector style in main decoding to ease porting (since tables are made with SIMD in
* mind it would need some transposing around) and for PS2 float simulation.
@ -1053,7 +1053,7 @@ static int init_header(tac_header_t* header, const uint8_t* buf) {
/* header size ia block-aligned (but actual size can be smaller, ex. VP 00000715) */
if (header->file_size % TAC_BLOCK_SIZE != 0)
return TAC_PROCESS_HEADER_ERROR;
/* assumed but should be ok */
/* loop_discard over max makes game crash, while frame_discard seems to ignore it */
if (header->loop_discard > TAC_FRAME_SAMPLES || header->frame_discard > TAC_FRAME_SAMPLES)
return TAC_PROCESS_HEADER_ERROR;
/* looping makes sense */

View File

@ -24,15 +24,15 @@ typedef struct tac_handle_t tac_handle_t;
typedef struct {
/* 0x20 header config */
uint32_t huffman_offset; /* setup */
uint32_t unknown; /* ignored? may be CDVD stuff (divided/multiplied during PS2 process), not file size related */
uint16_t loop_frame; /* aligned to block stard */
uint16_t loop_discard; /* assumed */
uint16_t frame_count; /* number of valid frames ("block end" frame not included) */
uint16_t frame_discard; /* assumed */
uint32_t loop_offset; /* file size if not looped */
uint32_t file_size; /* actual file size can be a bit smaller if last block is truncated */
uint32_t unknown; /* ignored? (may be CDVD stuff, divided/multiplied during PS2 process, not size related) */
uint16_t loop_frame; /* aligned to block start */
uint16_t loop_discard; /* discarded start samples in loop frame (lower = outputs more) */
uint16_t frame_count; /* number of valid frames ("block end" frames not included) */
uint16_t frame_discard; /* discarded end samples in final frame (lower = outputs less), even for non-looped files */
uint32_t loop_offset; /* points to a block; file size if not looped */
uint32_t file_size; /* block aligned; actual file size can be a bit smaller if last block is truncated */
uint32_t joint_stereo; /* usually 0 and rarely 1 */
uint32_t empty; /* null? */
uint32_t empty; /* always null */
} tac_header_t;

View File

@ -35,7 +35,7 @@ VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf) {
goto fail;
channel_count = 2; /* always stereo */
loop_flag = (loop_offset != stream_size);
loop_flag = (loop_offset != stream_size); /* actual check may be loop_frame > 0? */
start_offset = 0;
@ -45,8 +45,8 @@ VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf) {
vgmstream->meta_type = meta_TAC;
vgmstream->sample_rate = 48000;
vgmstream->num_samples = frame_count * 1024 - frame_discard;
vgmstream->loop_start_sample = loop_frame * 1024 + loop_discard;
vgmstream->num_samples = frame_count * 1024 - (1024 - frame_discard);
vgmstream->loop_start_sample = (loop_frame - 1) * 1024 + loop_discard;
vgmstream->loop_end_sample = vgmstream->num_samples;
{