Merge pull request #1474 from bnnm/scd

- Fix some .scd [Drakengard 3 (PS3)]
- Fix .dic crash
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bnnm 2024-01-14 20:37:24 +01:00 committed by GitHub
commit 836f0eeaff
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4 changed files with 478 additions and 470 deletions

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@ -450,5 +450,8 @@ int get_vgmstream_average_bitrate(VGMSTREAM* vgmstream) {
bitrate_info_t br = {0};
br.count_max = BITRATE_FILES_MAX;
if (vgmstream->coding_type == coding_SILENCE)
return 0;
return get_vgmstream_file_bitrate_main(vgmstream, &br, NULL);
}

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@ -38,6 +38,8 @@ ogg_vorbis_codec_data* init_ogg_vorbis(STREAMFILE* sf, off_t start, off_t size,
ov_callbacks callbacks = {0};
//todo clean up
if (!sf)
return NULL;
callbacks.read_func = ov_read_func;
callbacks.seek_func = ov_seek_func;

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@ -84,7 +84,7 @@ VGMSTREAM* init_vgmstream_ego_dic(STREAMFILE* sf) {
if (sb == NULL) {
vgm_logi("DIC1: external file '%s' not found (put together)\n", resource_name);
/* allow missing as silence since some game use huge .dic that is a bit hard to get */
//goto fail;
codec = 0xFFFFFFFF; //goto fail;
}
}
@ -100,6 +100,13 @@ VGMSTREAM* init_vgmstream_ego_dic(STREAMFILE* sf) {
switch(codec) {
case 0xFFFFFFFF: //fake
vgmstream->coding_type = coding_SILENCE;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = sample_rate;
break;
case 0x57495000: //WIP\0
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
@ -143,10 +150,6 @@ VGMSTREAM* init_vgmstream_ego_dic(STREAMFILE* sf) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
if (!sb) {
vgmstream->coding_type = coding_SILENCE;
vgmstream->layout_type = layout_none;
}
if (!vgmstream_open_stream(vgmstream, sb, stream_offset))
goto fail;

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@ -24,14 +24,13 @@ VGMSTREAM* init_vgmstream_sqex_scd(STREAMFILE* sf) {
/* checks */
if (!check_extensions(sf, "scd"))
goto fail;
/** main header **/
if (!is_id32be(0x00,sf, "SEDB") &&
!is_id32be(0x04,sf, "SSCF"))
goto fail;
return NULL;
if (!check_extensions(sf, "scd"))
return NULL;
/** main header **/
big_endian = read_u8(0x0c,sf) == 0x01;
if (big_endian) { /* big endian flag */
//size_offset = 0x14;
@ -216,15 +215,16 @@ VGMSTREAM* init_vgmstream_sqex_scd(STREAMFILE* sf) {
read_string(vgmstream->stream_name, STREAM_NAME_SIZE, name_offset, sf);
switch (codec) {
case 0x01: /* PCM */
vgmstream->coding_type = coding_PCM16LE;
case 0x00: /* PCM BE [Drakengard 3 (PS3)] */
case 0x01: /* PCM LE */
vgmstream->coding_type = codec == 0x00 ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channels, 16);
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
if (loop_flag) {
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channels, 16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channels, 16);
vgmstream->loop_start_sample = pcm16_bytes_to_samples(loop_start, channels);
vgmstream->loop_end_sample = pcm16_bytes_to_samples(loop_end, channels);
}
break;