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Fix some MCA v4 and relax looping checks [MH3U (3DS)]
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@ -32,6 +32,9 @@ VGMSTREAM * init_vgmstream_mca(STREAMFILE *streamFile) {
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vgmstream->loop_start_sample = read_32bitLE(0x14, streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x18, streamFile);
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if (vgmstream->loop_end_sample > vgmstream->num_samples) /* some MH3U songs, somehow */
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
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vgmstream->meta_type = meta_MCA;
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@ -55,7 +58,7 @@ VGMSTREAM * init_vgmstream_mca(STREAMFILE *streamFile) {
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coef_shift = read_16bitLE(0x28, streamFile);
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coef_start = head_size - coef_spacing * channel_count;
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start_offset = head_size;
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start_offset = get_streamfile_size(streamFile) - data_size; /* usually head_size but not for some MH3U songs */
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coef_offset = coef_start + coef_shift * 0x14;
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} else { /* v5: Ace Attourney 6, Monster Hunter Generations, v6+? */
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