Added SCD DSP Wii U [Dragon Quest X (Wii U)]

This commit is contained in:
bnnm 2017-01-15 20:42:26 +01:00
parent efdbf8c331
commit 85e63743b7

View File

@ -137,8 +137,6 @@ VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
start_offset = post_meta_offset + read_32bit(meta_offset+0x18,streamFile);
VGM_LOG("post_meta_offset=%lx, start_offset=%lx\n", post_meta_offset, start_offset);
#ifdef VGM_USE_VORBIS
if (codec_id == 0x6)
{
@ -272,7 +270,9 @@ VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
vgmstream->loop_end_sample = msadpcm_bytes_to_samples(loop_end, vgmstream->interleave_block_size, vgmstream->channels);
}
break;
case 0xA:
case 0xA: /* Dragon Quest X (Wii) */
case 0x15: /* Dragon Quest X (Wii U) (no apparent differences except higher sample rate) */
/* GC/Wii DSP ADPCM */
{
STREAMFILE * file;