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Added SCD DSP Wii U [Dragon Quest X (Wii U)]
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@ -137,8 +137,6 @@ VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
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start_offset = post_meta_offset + read_32bit(meta_offset+0x18,streamFile);
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VGM_LOG("post_meta_offset=%lx, start_offset=%lx\n", post_meta_offset, start_offset);
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#ifdef VGM_USE_VORBIS
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if (codec_id == 0x6)
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{
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@ -272,7 +270,9 @@ VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE *streamFile) {
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vgmstream->loop_end_sample = msadpcm_bytes_to_samples(loop_end, vgmstream->interleave_block_size, vgmstream->channels);
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}
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break;
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case 0xA:
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case 0xA: /* Dragon Quest X (Wii) */
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case 0x15: /* Dragon Quest X (Wii U) (no apparent differences except higher sample rate) */
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/* GC/Wii DSP ADPCM */
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{
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STREAMFILE * file;
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