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EA SBK: additional format variations
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@ -2,7 +2,7 @@
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#include "../util/endianness.h"
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/* .SBK - EA Redwood Shores soundbank (Simpsons Game, Godfather) */
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/* .SBK - EA Redwood Shores/Visceral Games soundbank */
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VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int target_stream = sf->stream_index;
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@ -21,16 +21,15 @@ VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
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read_u32 = is_id32be(0x00, sf, "sbnk") ? read_u32le : read_u32be;
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/* sdat_size is stored at 0x0C too? */
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sdat_size = read_u32(0x0C, sf);
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sdat_offset = read_u32(0x10, sf);
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sdat_size = read_u32(0x14, sf);
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/* sdat_size is also at 0x14 in all but its very early variant in PS2 007 */
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/* lots of other unk data between here and the sdat chunk */
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if (read_u32(0x0C, sf) != sdat_size)
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goto fail;
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//if (read_u32(0x14, sf) != sdat_size) goto fail;
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if (sdat_offset + sdat_size != get_streamfile_size(sf))
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goto fail;
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goto fail; /* TODO: also check with 4 byte alignment? */
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if (target_stream < 0) goto fail;
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@ -39,7 +38,7 @@ VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
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if (is_id32be(sdat_offset, sf, "BNKl") ||
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is_id32be(sdat_offset, sf, "BNKb")) {
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/* The Godfather */
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/* 007: From Russia with Love, The Godfather */
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vgmstream = load_vgmstream_ea_bnk(sf, sdat_offset, target_stream, 0);
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if (!vgmstream) goto fail;
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@ -48,7 +47,7 @@ VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
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}
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else if (is_id32be(sdat_offset, sf, "sdat") || /* sdat */
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is_id32le(sdat_offset, sf, "sdat")) { /* tads */
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/* The Simpsons Game, The Godfather II */
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/* The Simpsons Game, The Godfather II, Dead Space */
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int total_streams;
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off_t entry_offset, stream_offset;
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@ -65,6 +64,8 @@ VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
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* 0x04: 0x0313BABE (?)
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* 0x08: stream offset
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* 0x0C: 0xFEEDFEED (?)
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*
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* Dead Space 3 has non-placeholder data at 0x04 (SPS related?)
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*/
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entry_offset = sdat_offset + 0x08 + target_stream * 0x10;
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@ -77,6 +78,9 @@ VGMSTREAM* init_vgmstream_ea_sbk(STREAMFILE* sf) {
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//info.body_offset
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info.type = meta_EA_SBK;
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if (read_u8(stream_offset, sf) == 0x48) /* 'H' - EAAC_BLOCKID1_HEADER */
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info.is_sps = true; /* Dead Space 3 only? */
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vgmstream = load_vgmstream_ea_eaac(&info);
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if (!vgmstream) goto fail;
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