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https://github.com/vgmstream/vgmstream.git
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Fix .MSF sample counts with VBR MP3 [Asura's Wrath (PS3)]
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@ -606,6 +606,7 @@ size_t atrac3plus_bytes_to_samples(size_t bytes, int full_block_align);
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size_t ac3_bytes_to_samples(size_t bytes, int full_block_align, int channels);
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size_t aac_get_samples(STREAMFILE* sf, off_t start_offset, size_t bytes);
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size_t mpeg_get_samples(STREAMFILE* sf, off_t start_offset, size_t bytes);
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int32_t mpeg_get_samples_clean(STREAMFILE* sf, off_t start, size_t size, size_t* p_loop_start, size_t* p_loop_end, int is_vbr);
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/* helper to pass a wrapped, clamped, fake extension-ed, SF to another meta */
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@ -3,12 +3,12 @@
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#ifdef VGM_USE_MPEG
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/* init config and validate per type */
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int mpeg_custom_setup_init_default(STREAMFILE *streamFile, off_t start_offset, mpeg_codec_data *data, coding_t *coding_type) {
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int mpeg_custom_setup_init_default(STREAMFILE* sf, off_t start_offset, mpeg_codec_data* data, coding_t* coding_type) {
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mpeg_frame_info info;
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/* get frame info at offset */
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if ( !mpeg_get_frame_info(streamFile, start_offset, &info))
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if ( !mpeg_get_frame_info(sf, start_offset, &info))
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goto fail;
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switch(info.layer) {
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case 1: *coding_type = coding_MPEG_layer1; break;
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@ -428,4 +428,48 @@ size_t mpeg_get_samples(STREAMFILE *sf, off_t start_offset, size_t bytes) {
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return samples;
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}
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/* variation of the above, for clean streams = no ID3/VBR headers
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* (maybe should be fused in a single thing with config, API is kinda messy too) */
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int32_t mpeg_get_samples_clean(STREAMFILE *sf, off_t start, size_t size, size_t* p_loop_start, size_t* p_loop_end, int is_vbr) {
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mpeg_frame_info info;
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off_t offset = start;
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int32_t num_samples = 0, loop_start = 0, loop_end = 0;
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if (!is_vbr) {
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/* CBR = quick calcs */
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if (!mpeg_get_frame_info(sf, offset, &info))
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goto fail;
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num_samples = size / info.frame_size * info.frame_samples;
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loop_start = *p_loop_start / info.frame_size * info.frame_samples;
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loop_end = *p_loop_end / info.frame_size * info.frame_samples;
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}
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else {
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/* VBR (or unknown) = count frames */
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while (offset < start + size) {
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if (!mpeg_get_frame_info(sf, offset, &info))
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goto fail;
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if (*p_loop_start + start == offset)
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loop_start = num_samples;
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num_samples += info.frame_samples;
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offset += info.frame_size;
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if (*p_loop_end + start == offset)
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loop_end = num_samples;
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}
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}
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*p_loop_start = loop_start;
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*p_loop_end = loop_end;
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return num_samples;
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fail:
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VGM_LOG("MPEG: sample reader failed at %lx\n", offset);
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return 0;
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}
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#endif
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@ -7,7 +7,7 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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off_t start_offset;
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uint32_t data_size, loop_start = 0, loop_end = 0;
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uint32_t codec, flags;
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int loop_flag, channel_count, sample_rate;
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int loop_flag, channels, sample_rate;
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/* checks */
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@ -19,14 +19,14 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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goto fail;
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/* check header "MSF" + version-char, usually:
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* 0x01, 0x02, 0x30 ("0"), 0x35 ("5"), 0x43 ("C") (last/most common version) */
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* 0x01, 0x02, 0x30="0", 0x35="5", 0x43="C" (last/most common version) */
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if ((read_u32be(0x00,sf) & 0xffffff00) != 0x4D534600) /* "MSF\0" */
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goto fail;
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start_offset = 0x40;
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codec = read_u32be(0x04,sf);
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channel_count = read_s32be(0x08,sf);
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channels = read_s32be(0x08,sf);
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data_size = read_u32be(0x0C,sf); /* without header */
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if (data_size == 0xFFFFFFFF) /* unneeded? */
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data_size = get_streamfile_size(sf) - start_offset;
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@ -35,13 +35,13 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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/* byte flags, not in MSFv1 or v2
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* 0x01/02/04/08: loop marker 0/1/2/3
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* 0x10: resample options (force 44/48khz)
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* 0x20: VBR MP3 source (changed into simplified 0x1a1 CBR)
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* 0x20: VBR MP3 source (encoded with min/max quality options, may end up being CBR)
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* 0x40: joint stereo MP3 (apparently interleaved stereo for other formats)
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* 0x80+: (none/reserved) */
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flags = read_u32be(0x14,sf);
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/* sometimes loop_start/end is set with flag 0x10, but from tests it only loops if 0x01/02 is set
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* 0x10 often goes with 0x01 but not always (Castlevania HoD); Malicious PS3 uses flag 0x2 instead */
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loop_flag = flags != 0xffffffff && ((flags & 0x01) || (flags & 0x02));
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loop_flag = (flags != 0xffffffff) && ((flags & 0x01) || (flags & 0x02));
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/* loop markers (marker N @ 0x18 + N*(4+4), but in practice only marker 0 is used) */
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if (loop_flag) {
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@ -54,7 +54,7 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MSF;
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@ -63,16 +63,16 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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vgmstream->sample_rate = 48000;
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switch (codec) {
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case 0x00: /* PCM (Big Endian) */
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case 0x00: /* PCM (Big Endian) [MSEnc tests] */
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case 0x01: { /* PCM (Little Endian) [Smash Cars (PS3)] */
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vgmstream->coding_type = codec==0 ? coding_PCM16BE : coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count,16);
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vgmstream->num_samples = pcm_bytes_to_samples(data_size, channels, 16);
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if (loop_flag){
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vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count,16);
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vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channel_count,16);
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vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channels, 16);
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vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channels, 16);
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}
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break;
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@ -87,10 +87,10 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
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if (loop_flag) {
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start,channel_count);
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end,channel_count);
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start,channels);
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end,channels);
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}
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break;
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@ -127,25 +127,23 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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}
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#endif
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#if defined(VGM_USE_MPEG)
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case 0x07: { /* MPEG (CBR LAME MP3) [Dengeki Bunko Fighting Climax (PS3)] */
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case 0x07: { /* MPEG (LAME MP3) [Dengeki Bunko Fighting Climax (PS3), Asura's Wrath (PS3)-vbr] */
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int is_vbr = (flags & 0x20); /* must calc samples/loop offsets manually */
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vgmstream->codec_data = init_mpeg(sf, start_offset, &vgmstream->coding_type, vgmstream->channels);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = mpeg_bytes_to_samples(data_size, vgmstream->codec_data);
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if (loop_flag) {
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vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, vgmstream->codec_data);
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vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, vgmstream->codec_data);
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/* loops are always aligned to CBR frame beginnings */
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}
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vgmstream->num_samples = mpeg_get_samples_clean(sf, start_offset, data_size, &loop_start, &loop_end, is_vbr);
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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/* MPEG here seems stripped from ID3/Xing headers, loops are frame offsets */
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/* encoder delay varies between 1152 (1f), 528, 576, etc; probably not actually skipped */
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break;
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}
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#elif defined(VGM_USE_FFMPEG)
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case 0x07:
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{ /* MPEG (CBR LAME MP3) [Dengeki Bunko Fighting Climax (PS3)] */
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case 0x07: { /* MPEG (LAME MP3) [Dengeki Bunko Fighting Climax (PS3), Asura's Wrath (PS3)-vbr] */
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ffmpeg_codec_data *ffmpeg_data = NULL;
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ffmpeg_data = init_ffmpeg_offset(sf, start_offset, sf->get_size(sf));
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@ -154,14 +152,12 @@ VGMSTREAM* init_vgmstream_msf(STREAMFILE* sf) {
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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//todo use same calcs as above
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vgmstream->num_samples = (int64_t)data_size * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
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if (loop_flag) {
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vgmstream->loop_start_sample = (int64_t)loop_start * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
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vgmstream->loop_end_sample = (int64_t)loop_end * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
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/* loops are always aligned to CBR frame beginnings */
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}
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/* encoder delay varies between 1152 (1f), 528, 576, etc; probably not actually skipped */
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break;
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}
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#endif
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