Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma)

This commit is contained in:
bnnm 2017-09-29 23:37:20 +02:00
parent c63866aad6
commit 8a8ebe3e24
9 changed files with 25 additions and 25 deletions

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@ -811,7 +811,7 @@ static const meta_info meta_info_list[] = {
{meta_FFW, "Freedom Fighters BGM header"},
{meta_DSP_DSPW, "DSPW dsp header"},
{meta_PS2_JSTM, "JSTM Header"},
{meta_PS3_XVAG, "XVAG Header"},
{meta_XVAG, "Sony XVAG header"},
{meta_PS3_CPS, "tri-Crescendo CPS Header"},
{meta_SQEX_SCD, "Square-Enix SCD header"},
{meta_NGC_NST_DSP, "Animaniacs NST header"},

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@ -626,6 +626,10 @@
RelativePath=".\meta\nub_vag.c"
>
</File>
<File
RelativePath=".\meta\nub_xma.c"
>
</File>
<File
RelativePath=".\meta\nwa.c"
>
@ -998,10 +1002,6 @@
RelativePath=".\meta\vawx.c"
>
</File>
<File
RelativePath=".\meta\ps3_xvag.c"
>
</File>
<File
RelativePath=".\meta\psx_cdxa.c"
>
@ -1230,10 +1230,6 @@
RelativePath=".\meta\x360_cxs.c"
>
</File>
<File
RelativePath=".\meta\x360_nub.c"
>
</File>
<File
RelativePath=".\meta\x360_pasx.c"
>
@ -1278,6 +1274,10 @@
RelativePath=".\meta\xss.c"
>
</File>
<File
RelativePath=".\meta\xvag.c"
>
</File>
<File
RelativePath=".\meta\xwb.c"
>

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@ -281,6 +281,7 @@
<ClCompile Include="meta\ngc_tydsp.c" />
<ClCompile Include="meta\ngc_ymf.c" />
<ClCompile Include="meta\ngc_ulw.c" />
<ClCompile Include="meta\nub_xma.c" />
<ClCompile Include="meta\nwa.c" />
<ClCompile Include="meta\ogg_vorbis_file.c" />
<ClCompile Include="meta\ogl.c" />
@ -359,7 +360,6 @@
<ClCompile Include="meta\ps3_cps.c" />
<ClCompile Include="meta\ps3_msf.c" />
<ClCompile Include="meta\ps3_mta2.c" />
<ClCompile Include="meta\ps3_xvag.c" />
<ClCompile Include="meta\psx_cdxa.c" />
<ClCompile Include="meta\psx_fag.c" />
<ClCompile Include="meta\psx_gms.c" />
@ -416,9 +416,9 @@
<ClCompile Include="meta\xbox_xvas.c" />
<ClCompile Include="meta\xbox_xwav.c" />
<ClCompile Include="meta\x360_pasx.c" />
<ClCompile Include="meta\x360_nub.c" />
<ClCompile Include="meta\xma.c" />
<ClCompile Include="meta\xss.c" />
<ClCompile Include="meta\xvag.c" />
<ClCompile Include="meta\xwb.c" />
<ClCompile Include="meta\ydsp.c" />
<ClCompile Include="meta\zsd.c" />

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@ -373,6 +373,9 @@
<ClCompile Include="meta\ngc_ulw.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nub_xma.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\nwa.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -607,9 +610,6 @@
<ClCompile Include="meta\ps3_mta2.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps3_xvag.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\psx_cdxa.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -754,9 +754,6 @@
<ClCompile Include="meta\wwise.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\x360_nub.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\x360_pasx.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -784,6 +781,9 @@
<ClCompile Include="meta\xss.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xvag.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xwb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -536,7 +536,7 @@ VGMSTREAM * init_vgmstream_dsp_dspw(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_jstm(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_xvag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE* streamFile);
@ -645,7 +645,7 @@ VGMSTREAM * init_vgmstream_wwise(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_x360_nub(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_x360_pasx(STREAMFILE *streamFile);

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@ -2,7 +2,7 @@
#include "../coding/coding.h"
/* Namco NUB xma - from Tekken 6, Galaga Legions DX */
VGMSTREAM * init_vgmstream_x360_nub(STREAMFILE *streamFile) {
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, chunk_offset;
size_t data_size, chunk_size;

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@ -5,7 +5,7 @@
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end);
/* XVAG - Sony's (second party?) format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE *streamFile) {
VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int loop_flag = 0, channel_count, codec;
@ -57,7 +57,7 @@ VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE *streamFile) {
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->meta_type = meta_PS3_XVAG;
vgmstream->meta_type = meta_XVAG;
switch (codec) {
case 0x06: /* PS ADPCM: God of War III, Uncharted 1/2, Ratchet and Clank Future */

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@ -292,7 +292,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ffw,
init_vgmstream_dsp_dspw,
init_vgmstream_ps2_jstm,
init_vgmstream_ps3_xvag,
init_vgmstream_xvag,
init_vgmstream_ps3_cps,
init_vgmstream_sqex_scd,
init_vgmstream_ngc_nst_dsp,
@ -350,7 +350,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_wwise,
init_vgmstream_ubi_raki,
init_vgmstream_x360_pasx,
init_vgmstream_x360_nub,
init_vgmstream_nub_xma,
init_vgmstream_xma,
init_vgmstream_sxd,
init_vgmstream_ogl,

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@ -556,7 +556,7 @@ typedef enum {
meta_SQEX_SCD, /* Square-Enix SCD */
meta_NGC_NST_DSP, /* Animaniacs [NGC] */
meta_BAF, /* Bizarre Creations (Blur, James Bond) */
meta_PS3_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_PS3_CPS, /* Eternal Sonata (PS3) */
meta_PS3_MSF, /* MSF header */
meta_NUB_VAG, /* Namco VAG from NUB archives */