mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-17 23:36:41 +01:00
Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma)
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c63866aad6
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@ -811,7 +811,7 @@ static const meta_info meta_info_list[] = {
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{meta_FFW, "Freedom Fighters BGM header"},
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{meta_DSP_DSPW, "DSPW dsp header"},
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{meta_PS2_JSTM, "JSTM Header"},
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{meta_PS3_XVAG, "XVAG Header"},
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{meta_XVAG, "Sony XVAG header"},
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{meta_PS3_CPS, "tri-Crescendo CPS Header"},
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{meta_SQEX_SCD, "Square-Enix SCD header"},
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{meta_NGC_NST_DSP, "Animaniacs NST header"},
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@ -626,6 +626,10 @@
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RelativePath=".\meta\nub_vag.c"
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>
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</File>
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<File
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RelativePath=".\meta\nub_xma.c"
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>
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</File>
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<File
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RelativePath=".\meta\nwa.c"
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>
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@ -998,10 +1002,6 @@
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RelativePath=".\meta\vawx.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps3_xvag.c"
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>
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</File>
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<File
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RelativePath=".\meta\psx_cdxa.c"
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>
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@ -1230,10 +1230,6 @@
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RelativePath=".\meta\x360_cxs.c"
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>
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</File>
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<File
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RelativePath=".\meta\x360_nub.c"
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>
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</File>
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<File
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RelativePath=".\meta\x360_pasx.c"
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>
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@ -1278,6 +1274,10 @@
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RelativePath=".\meta\xss.c"
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>
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</File>
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<File
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RelativePath=".\meta\xvag.c"
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>
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</File>
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<File
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RelativePath=".\meta\xwb.c"
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>
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@ -281,6 +281,7 @@
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<ClCompile Include="meta\ngc_tydsp.c" />
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<ClCompile Include="meta\ngc_ymf.c" />
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<ClCompile Include="meta\ngc_ulw.c" />
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<ClCompile Include="meta\nub_xma.c" />
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<ClCompile Include="meta\nwa.c" />
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<ClCompile Include="meta\ogg_vorbis_file.c" />
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<ClCompile Include="meta\ogl.c" />
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@ -359,7 +360,6 @@
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<ClCompile Include="meta\ps3_cps.c" />
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<ClCompile Include="meta\ps3_msf.c" />
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<ClCompile Include="meta\ps3_mta2.c" />
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<ClCompile Include="meta\ps3_xvag.c" />
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<ClCompile Include="meta\psx_cdxa.c" />
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<ClCompile Include="meta\psx_fag.c" />
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<ClCompile Include="meta\psx_gms.c" />
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@ -416,9 +416,9 @@
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<ClCompile Include="meta\xbox_xvas.c" />
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<ClCompile Include="meta\xbox_xwav.c" />
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<ClCompile Include="meta\x360_pasx.c" />
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<ClCompile Include="meta\x360_nub.c" />
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<ClCompile Include="meta\xma.c" />
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<ClCompile Include="meta\xss.c" />
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<ClCompile Include="meta\xvag.c" />
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<ClCompile Include="meta\xwb.c" />
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<ClCompile Include="meta\ydsp.c" />
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<ClCompile Include="meta\zsd.c" />
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@ -373,6 +373,9 @@
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<ClCompile Include="meta\ngc_ulw.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\nub_xma.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\nwa.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -607,9 +610,6 @@
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<ClCompile Include="meta\ps3_mta2.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps3_xvag.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\psx_cdxa.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -754,9 +754,6 @@
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<ClCompile Include="meta\wwise.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\x360_nub.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\x360_pasx.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -784,6 +781,9 @@
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<ClCompile Include="meta\xss.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xvag.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xwb.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -536,7 +536,7 @@ VGMSTREAM * init_vgmstream_dsp_dspw(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_jstm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_xvag(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE* streamFile);
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@ -645,7 +645,7 @@ VGMSTREAM * init_vgmstream_wwise(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_x360_nub(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_x360_pasx(STREAMFILE *streamFile);
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@ -2,7 +2,7 @@
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#include "../coding/coding.h"
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/* Namco NUB xma - from Tekken 6, Galaga Legions DX */
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VGMSTREAM * init_vgmstream_x360_nub(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, chunk_offset;
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size_t data_size, chunk_size;
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@ -5,7 +5,7 @@
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static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end);
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/* XVAG - Sony's (second party?) format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
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VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int loop_flag = 0, channel_count, codec;
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@ -57,7 +57,7 @@ VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE *streamFile) {
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->meta_type = meta_PS3_XVAG;
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vgmstream->meta_type = meta_XVAG;
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switch (codec) {
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case 0x06: /* PS ADPCM: God of War III, Uncharted 1/2, Ratchet and Clank Future */
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@ -292,7 +292,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ffw,
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init_vgmstream_dsp_dspw,
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init_vgmstream_ps2_jstm,
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init_vgmstream_ps3_xvag,
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init_vgmstream_xvag,
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init_vgmstream_ps3_cps,
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init_vgmstream_sqex_scd,
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init_vgmstream_ngc_nst_dsp,
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@ -350,7 +350,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_wwise,
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init_vgmstream_ubi_raki,
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init_vgmstream_x360_pasx,
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init_vgmstream_x360_nub,
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init_vgmstream_nub_xma,
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init_vgmstream_xma,
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init_vgmstream_sxd,
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init_vgmstream_ogl,
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@ -556,7 +556,7 @@ typedef enum {
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meta_SQEX_SCD, /* Square-Enix SCD */
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meta_NGC_NST_DSP, /* Animaniacs [NGC] */
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meta_BAF, /* Bizarre Creations (Blur, James Bond) */
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meta_PS3_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
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meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
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meta_PS3_CPS, /* Eternal Sonata (PS3) */
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meta_PS3_MSF, /* MSF header */
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meta_NUB_VAG, /* Namco VAG from NUB archives */
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