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https://github.com/vgmstream/vgmstream.git
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cleanup
This commit is contained in:
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cfb8309f96
commit
8ae722b9e9
@ -1,7 +1,8 @@
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#include "coding.h"
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#include <g719.h>
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#ifdef VGM_USE_G719
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#include <g719.h>
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#define G719_MAX_CODES ((1280/8)) /* in int16, so max frame size is (value/8)*2 (0xF0=common, 0x140=decoder max 2560b, rare) */
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struct g719_codec_data {
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@ -1,7 +1,8 @@
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#include "coding.h"
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#include "g7221_decoder_lib.h"
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#ifdef VGM_USE_G7221
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#include "g7221_decoder_lib.h"
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#define G7221_MAX_FRAME_SIZE 0x78 /* 960/8 */
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#define G7221_MAX_FRAME_SAMPLES 640 /* 32000/50 */
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108
src/meta/bnsf.c
108
src/meta/bnsf.c
@ -1,6 +1,6 @@
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../util.h"
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#include "../util/chunks.h"
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#include "bnsf_keys.h"
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@ -13,55 +13,76 @@ static void find_bnsf_key(STREAMFILE *sf, off_t start, g7221_codec_data *data, u
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#endif
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/* BNSF - Bandai Namco Sound Format/File [Tales of Graces (Wii), Tales of Berseria (PS4)] */
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VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset = 0, first_offset = 0x0C;
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int loop_flag = 0, channel_count = 0, sample_rate;
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int num_samples, loop_start = 0, loop_end = 0, loop_adjust, block_samples;
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VGMSTREAM* init_vgmstream_bnsf(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset = 0;
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int loop_flag = 0, channels = 0, sample_rate = 0;
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uint32_t num_samples = 0, loop_start = 0, loop_end = 0, loop_adjust = 0, block_samples = 0;
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uint32_t codec, flags = 0;
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size_t bnsf_size, sdat_size, block_size;
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off_t loop_chunk = 0, sfmt_chunk, sdat_chunk;
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size_t bnsf_size, block_size = 0;
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/* checks */
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if (!check_extensions(streamFile,"bnsf"))
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if (!is_id32be(0x00,sf, "BNSF"))
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goto fail;
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if (read_32bitBE(0,streamFile) != 0x424E5346) /* "BNSF" */
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if (!check_extensions(sf,"bnsf"))
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goto fail;
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bnsf_size = read_32bitBE(0x04,streamFile);
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codec = read_32bitBE(0x08,streamFile);
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bnsf_size = read_u32be(0x04,sf);
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codec = read_u32be(0x08,sf);
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if (bnsf_size + (codec == 0x49533232 ? 0x00 : 0x08) != get_streamfile_size(streamFile)) /* IS22 uses full size */
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if (codec != get_id32be("IS22")) /* uses full size */
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bnsf_size += 0x08;
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if (bnsf_size != get_streamfile_size(sf))
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goto fail;
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if (!find_chunk_be(streamFile, 0x73666d74,first_offset,0, &sfmt_chunk,NULL)) /* "sfmt" */
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goto fail;
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if (!find_chunk_be(streamFile, 0x73646174,first_offset,0, &sdat_chunk,&sdat_size)) /* "sdat" */
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goto fail;
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if ( find_chunk_be(streamFile, 0x6C6F6F70,first_offset,0, &loop_chunk,NULL)) { /* "loop" */
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loop_flag = 1;
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loop_start = read_32bitBE(loop_chunk+0x00,streamFile); /* block-aligned */
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loop_end = read_32bitBE(loop_chunk+0x04,streamFile) + 1;
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{
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enum {
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CHUNK_sfmt = 0x73666d74,
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CHUNK_sdat = 0x73646174,
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CHUNK_loop = 0x6C6F6F70,
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};
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chunk_t rc = {0};
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rc.be_size = 1;
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rc.current = 0x0C;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case CHUNK_sfmt:
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flags = read_u16be(rc.offset+0x00,sf);
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channels = read_u16be(rc.offset+0x02,sf);
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sample_rate = read_s32be(rc.offset+0x04,sf);
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num_samples = read_s32be(rc.offset+0x08,sf);
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loop_adjust = read_s32be(rc.offset+0x0c,sf); /* 0 when no loop */
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block_size = read_u16be(rc.offset+0x10,sf);
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block_samples = read_u16be(rc.offset+0x12,sf);
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//max_samples = sdat_size / block_size * block_samples;
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break;
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case CHUNK_loop:
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loop_flag = 1;
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loop_start = read_s32be(rc.offset+0x00,sf); /* block-aligned */
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loop_end = read_s32be(rc.offset+0x04,sf) + 1;
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break;
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case CHUNK_sdat:
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start_offset = rc.offset;
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break;
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default:
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break;
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}
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}
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}
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flags = read_16bitBE(sfmt_chunk+0x00,streamFile);
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channel_count = read_16bitBE(sfmt_chunk+0x02,streamFile);
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sample_rate = read_32bitBE(sfmt_chunk+0x04,streamFile);
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num_samples = read_32bitBE(sfmt_chunk+0x08,streamFile);
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loop_adjust = read_32bitBE(sfmt_chunk+0x0c,streamFile); /* 0 when no loop */
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block_size = read_16bitBE(sfmt_chunk+0x10,streamFile);
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block_samples = read_16bitBE(sfmt_chunk+0x12,streamFile);
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//max_samples = sdat_size / block_size * block_samples;
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start_offset = sdat_chunk;
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if (loop_adjust >= block_samples) /* decoder can't handle this */
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goto fail;
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if (!start_offset)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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@ -71,7 +92,7 @@ VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) {
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vgmstream->meta_type = meta_BNSF;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = block_size / channel_count;
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vgmstream->interleave_block_size = block_size / channels;
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switch (codec) {
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#ifdef VGM_USE_G7221
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@ -80,20 +101,20 @@ VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) {
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vgmstream->codec_data = init_g7221(vgmstream->channels, vgmstream->interleave_block_size);
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if (!vgmstream->codec_data) goto fail;
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/* get decryption key in .bnsfkey file or list, for later games' voices
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* [The Idolm@ster 2 (PS3/X360), Tales of Zestiria (PS3/PC)] */
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/* get decryption key in .bnsfkey file or list, for later games' voices and some odd BGM
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* [THE iDOL@STER 2 (PS3/X360), Tales of Zestiria (PS3/PC)] */
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if (flags != 0) { /* only known value is 0x02 though */
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size_t keysize;
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uint8_t key[24] = {0}; /* keystring 0-padded to 192-bit */
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keysize = read_key_file(key, sizeof(key), streamFile);
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keysize = read_key_file(key, sizeof(key), sf);
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#ifdef BNSF_BRUTEFORCE
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if (1) {
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bruteforce_bnsf_key(streamFile, start_offset, vgmstream->codec_data, key);
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bruteforce_bnsf_key(sf, start_offset, vgmstream->codec_data, key);
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} else
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#endif
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if (keysize <= 0 || keysize > sizeof(key)) {
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find_bnsf_key(streamFile, start_offset, vgmstream->codec_data, key);
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find_bnsf_key(sf, start_offset, vgmstream->codec_data, key);
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}
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set_key_g7221(vgmstream->codec_data, key);
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}
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@ -118,10 +139,9 @@ VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) {
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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@ -187,9 +207,9 @@ static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* d
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sf_keys = open_streamfile_by_filename(sf, "keys.txt");
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if (!sf_keys) goto done;
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keys_size = get_streamfile_size(sf_keys);
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offset = 0x00;
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while (offset < keys_size) {
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int line_len;
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@ -204,7 +224,7 @@ static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* d
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for (j = i + BNSF_MIN_KEY_LEN; j <= line_len; j++) {
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int keylen = j - i;
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const char* key = &line[i];
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test_key(sf, start, data, key, keylen, &best_score, best_key);
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if (best_score == 1) {
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VGM_ASSERT(best_score > 0, "BNSF: good key=%.24s (score=%i)\n", best_key, best_score);
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