mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-18 15:54:05 +01:00
support for newer MUSX formats
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@466 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
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20ab0b6e96
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8ca5a0645c
@ -141,7 +141,11 @@ VGMSTREAM * init_vgmstream_xa30(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_musc(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_musx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_musx_v04(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_musx_v06(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_musx_v10(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_leg(STREAMFILE * streamFile);
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200
src/meta/musx.c
200
src/meta/musx.c
@ -1,14 +1,15 @@
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#include "meta.h"
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#include "../util.h"
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/* MUSX (from Spyro, possibly more Vivendi games) */
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VGMSTREAM * init_vgmstream_musx(STREAMFILE *streamFile) {
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/* MUSX */
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/* Old MUSX formats, found in Spyro, Ty and other games */
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VGMSTREAM * init_vgmstream_musx_v04(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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/*int musx_version;*/ /* 0x08 provides a "version" byte??? */
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int musx_type;
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int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */
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int musx_version; /* 0x08 provides a "version" byte??? */
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int loop_flag = 0;
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int channel_count;
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@ -19,14 +20,22 @@ VGMSTREAM * init_vgmstream_musx(STREAMFILE *streamFile) {
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
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goto fail;
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if (read_32bitBE(0x08,streamFile) != 0x04000000) /* "0x04000000" */
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goto fail;
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/* Determine if we have an old MUSX file,
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hope this will work, but it seems every new MUSX type has a new "identifer" byte */
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/* This is tricky, the header changes it's layout if the file is unlooped */
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loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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musx_type=(read_32bitBE(0x10,streamFile));
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@ -36,18 +45,183 @@ VGMSTREAM * init_vgmstream_musx(STREAMFILE *streamFile) {
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 32000;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;;
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vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x80;
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vgmstream->meta_type = meta_MUSX;
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vgmstream->meta_type = meta_MUSX_V04;
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count;
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vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count;
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}
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break;
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default:
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goto fail;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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/* MUSX */
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/* Old MUSX formats, found in Spyro, Ty and other games */
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VGMSTREAM * init_vgmstream_musx_v06(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */
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int musx_version; /* 0x08 provides a "version" byte??? */
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("musx",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
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goto fail;
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if (read_32bitBE(0x08,streamFile) != 0x06000000) /* "0x04000000" */
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goto fail;
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/* Determine if we have an old MUSX file,
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hope this will work, but it seems every new MUSX type has a new "identifer" byte */
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/* This is tricky, the header changes it's layout if the file is unlooped */
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loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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musx_type=(read_32bitBE(0x10,streamFile));
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switch (musx_type) {
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case 0x5053325F: /* PS2_ */
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start_offset = read_32bitLE(0x28,streamFile);
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 32000;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x80;
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vgmstream->meta_type = meta_MUSX_V06;
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count;
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vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count;
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}
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break;
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default:
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goto fail;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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/* MUSX */
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/* New MUSX formats, found in Quantum of Solace, The Mummy 3, possibly more */
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VGMSTREAM * init_vgmstream_musx_v10(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */
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int musx_version; /* 0x08 provides a "version" byte??? */
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("musx",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
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goto fail;
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/* Determine if we have an old MUSX file,
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hope this will work, but it seems every new MUSX type has a new "identifer" byte */
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if (read_32bitBE(0x08,streamFile) != 0x0A000000) /* "0x0A000000" */
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goto fail;
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/* This is tricky, the header changes it's layout if the file is unlooped */
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loop_flag = (read_32bitLE(0x44,streamFile)!=0xFFFFFFFF);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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musx_type=(read_32bitBE(0x10,streamFile));
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switch (musx_type) {
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case 0x5053325F: /* PS2_ */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 32000;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x40,streamFile);
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x80;
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vgmstream->meta_type = meta_MUSX_V10;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x40,streamFile);
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}
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break;
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default:
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goto fail;
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@ -85,7 +85,9 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_xwb,
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init_vgmstream_xa30,
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init_vgmstream_musc,
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init_vgmstream_musx,
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init_vgmstream_musx_v04,
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init_vgmstream_musx_v06,
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init_vgmstream_musx_v10,
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init_vgmstream_leg,
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init_vgmstream_filp,
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init_vgmstream_ikm,
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@ -1632,8 +1634,14 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_MUSC:
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snprintf(temp,TEMPSIZE,"MUSC Header");
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break;
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case meta_MUSX:
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snprintf(temp,TEMPSIZE,"MUSX Header");
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case meta_MUSX_V04:
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snprintf(temp,TEMPSIZE,"MUSX / Version 04 Header");
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break;
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case meta_MUSX_V06:
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snprintf(temp,TEMPSIZE,"MUSX / Version 06 Header");
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break;
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case meta_MUSX_V10:
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snprintf(temp,TEMPSIZE,"MUSX / Version 10 Header");
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break;
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case meta_LEG:
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snprintf(temp,TEMPSIZE,"Legaia 2 - Duel Saga LEG Header");
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@ -208,7 +208,9 @@ typedef enum {
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meta_XWB, /* King of Fighters (XBOX) */
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meta_XA30, /* Driver - Parallel Lines (PS2) */
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meta_MUSC, /* Spyro Games, possibly more */
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meta_MUSX, /* Spyro Games, possibly more */
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meta_MUSX_V04, /* Spyro Games, possibly more */
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meta_MUSX_V06, /* Spyro Games, possibly more */
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meta_MUSX_V10, /* Spyro Games, possibly more */
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meta_LEG, /* Legaia 2 */
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meta_FILP, /* Resident Evil - Dead Aim */
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meta_IKM, /* Zwei! */
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