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EA SCHl: added default 3DS sample rate (32000 Hz)
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@ -1102,7 +1102,7 @@ static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t be
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case EA_PLATFORM_X360: ea->sample_rate = 44100; break;
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case EA_PLATFORM_X360: ea->sample_rate = 44100; break;
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case EA_PLATFORM_PSP: ea->sample_rate = 22050; break;
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case EA_PLATFORM_PSP: ea->sample_rate = 22050; break;
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case EA_PLATFORM_PS3: ea->sample_rate = 44100; break;
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case EA_PLATFORM_PS3: ea->sample_rate = 44100; break;
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//case EA_PLATFORM_3DS: ea->sample_rate = 44100; break;//todo (not 22050/16000)
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case EA_PLATFORM_3DS: ea->sample_rate = 32000; break;
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default:
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default:
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VGM_LOG("EA SCHl: unknown default sample rate for platform 0x%02x\n", ea->platform);
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VGM_LOG("EA SCHl: unknown default sample rate for platform 0x%02x\n", ea->platform);
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goto fail;
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goto fail;
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