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Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
It was detecting one channel as looping and other as non-looping.
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@ -260,13 +260,20 @@ static int vag_find_loop_offsets(STREAMFILE *streamFile, off_t start_offset, off
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break;
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break;
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}
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}
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// Loop from end to beginning ...
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/* hack for some games that don't have loop points but play the same track on repeat
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* (sometimes this will loop non-looping tracks incorrectly)
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* if there is a "partial" 0x07 end flag pretend it wants to loop */
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if (flag == 0x01) {
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if (flag == 0x01) {
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// Check if we have the eof tag after the loop point ...
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// Check if we have a full eof tag after the loop point ...
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// if so we don't loop, if not present, we loop from end to start ...
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// if so we don't loop, if not present, we loop from end to start ...
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int read = read_streamfile(readbuf,readOffset+0x10,0x10,streamFile);
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int read = read_streamfile(readbuf,readOffset+0x10,0x10,streamFile);
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if(read > 0 && readbuf[0]!=0x00 && readbuf[0]!=0x0c) { /* is there valid data after flag 0x1? */
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/* is there valid data after flag 0x1? */
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if(memcmp(readbuf,eofVAG,0x10) && (memcmp(readbuf,eofVAG2,0x10))) { /* probably could just check flag 0x7*/
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if (read > 0
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&& readbuf[0] != 0x00
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&& readbuf[0] != 0x0c
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&& readbuf[0] != 0x3c /* Ecco the Dolphin, Ratchet & Clank 2 */
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) {
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if (memcmp(readbuf,eofVAG,0x10) && (memcmp(readbuf,eofVAG2,0x10))) { /* full end flags */
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loopStart = start_offset + 0x10; /* todo proper start */
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loopStart = start_offset + 0x10; /* todo proper start */
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loopEnd = readOffset;
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loopEnd = readOffset;
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break;
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break;
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