cleanup: renames, etc

This commit is contained in:
bnnm 2023-01-21 20:36:19 +01:00
parent 7d37126558
commit 8e39b511eb
14 changed files with 98 additions and 129 deletions

View File

@ -389,7 +389,8 @@ ffmpeg_codec_data* init_ffmpeg_header_offset_subsong(STREAMFILE* sf, uint8_t* he
if (data->skip_samples < 0)
data->skip_samples = 0;
#if 0 //LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 64, 100)
#if 0
//LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 64, 100)
/* exposed before but not too reliable either */
else if (stream->start_skip_samples) /* samples to skip in the first packet */
data->skip_samples = stream->start_skip_samples;
@ -404,7 +405,8 @@ ffmpeg_codec_data* init_ffmpeg_header_offset_subsong(STREAMFILE* sf, uint8_t* he
VGM_ASSERT(stream->codecpar->trailing_padding > 0, "FFMPEG: trailing_padding %i\n", (int)stream->codecpar->trailing_padding);
VGM_ASSERT(stream->codecpar->seek_preroll > 0, "FFMPEG: seek_preroll %i\n", (int)stream->codecpar->seek_preroll);//seek delay: OPUS
VGM_ASSERT(stream->start_time > 0, "FFMPEG: start_time %i\n", (int)stream->start_time); //delay
#if 0 //LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 64, 100)
#if 0
//LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 64, 100)
VGM_ASSERT(stream->first_discard_sample > 0, "FFMPEG: first_discard_sample %i\n", (int)stream->first_discard_sample); //padding: MP3
VGM_ASSERT(stream->last_discard_sample > 0, "FFMPEG: last_discard_sample %i\n", (int)stream->last_discard_sample); //padding: MP3
VGM_ASSERT(stream->skip_samples > 0, "FFMPEG: skip_samples %i\n", (int)stream->skip_samples); //delay: MP4

View File

@ -1190,7 +1190,7 @@ static const meta_info meta_info_list[] = {
{meta_DSP_DSPW, "Capcom DSPW header"},
{meta_PS2_JSTM, "JSTM Header"},
{meta_XVAG, "Sony XVAG header"},
{meta_PS3_CPS, "tri-Crescendo CPS Header"},
{meta_CPS, "tri-Crescendo CPS Header"},
{meta_SQEX_SCD, "Square-Enix SCD header"},
{meta_NGC_NST_DSP, "Animaniacs NST header"},
{meta_BAF, "Bizarre Creations .baf header"},
@ -1249,7 +1249,7 @@ static const meta_info meta_info_list[] = {
{meta_OGL, "Shin'en OGL header"},
{meta_MC3, "Paradigm MC3 header"},
{meta_GTD, "Hexadrive GHS/S_P_STH header"},
{meta_TA_AAC, "tri-Ace AAC header"},
{meta_AAC_TRIACE, "tri-Ace AAC header"},
{meta_MTA2, "Konami MTA2 header"},
{meta_NGC_ULW, "Criterion ULW raw header"},
{meta_XA_XA30, "Reflections XA30 header"},
@ -1363,7 +1363,7 @@ static const meta_info meta_info_list[] = {
{meta_PSF, "Pivotal PSF header"},
{meta_DSP_ITL_i, "Infernal .ITL DSP header"},
{meta_IMA, "Blitz Games .IMA header"},
{meta_XMV_VALVE, "Valve XMV header"},
{meta_XWV_VALVE, "Valve XWV header"},
{meta_UBI_HX, "Ubisoft HXx header"},
{meta_BMP_KONAMI, "Konami BMP header"},
{meta_ISB, "Creative ISACT header"},

View File

@ -289,7 +289,6 @@
<ClCompile Include="layout\blocked_sthd.c" />
<ClCompile Include="layout\blocked_str_snds.c" />
<ClCompile Include="layout\blocked_thp.c" />
<ClCompile Include="layout\blocked_tra.c" />
<ClCompile Include="layout\blocked_tt_ad.c" />
<ClCompile Include="layout\blocked_ubi_sce.c" />
<ClCompile Include="layout\blocked_vgs.c" />
@ -312,6 +311,7 @@
<ClCompile Include="meta\2dx9.c" />
<ClCompile Include="meta\9tav.c" />
<ClCompile Include="meta\a2m.c" />
<ClCompile Include="meta\aac_triace.c" />
<ClCompile Include="meta\aax.c" />
<ClCompile Include="meta\acb.c" />
<ClCompile Include="meta\acm.c" />
@ -368,6 +368,7 @@
<ClCompile Include="meta\ck.c" />
<ClCompile Include="meta\compresswave.c" />
<ClCompile Include="meta\cpk.c" />
<ClCompile Include="meta\cps.c" />
<ClCompile Include="meta\csb.c" />
<ClCompile Include="meta\csmp.c" />
<ClCompile Include="meta\cstr.c" />
@ -571,7 +572,6 @@
<ClCompile Include="meta\ps2_xa2.c" />
<ClCompile Include="meta\ps2_xa2_rrp.c" />
<ClCompile Include="meta\ps2_xa30.c" />
<ClCompile Include="meta\ps3_cps.c" />
<ClCompile Include="meta\ps3_past.c" />
<ClCompile Include="meta\psb.c" />
<ClCompile Include="meta\psf.c" />
@ -605,6 +605,7 @@
<ClCompile Include="meta\scd_pcm.c" />
<ClCompile Include="meta\sd9.c" />
<ClCompile Include="meta\sdf.c" />
<ClCompile Include="meta\sdrh.c" />
<ClCompile Include="meta\sdt.c" />
<ClCompile Include="meta\seb.c" />
<ClCompile Include="meta\seg.c" />
@ -642,7 +643,6 @@
<ClCompile Include="meta\swav.c" />
<ClCompile Include="meta\sxd.c" />
<ClCompile Include="meta\tac.c" />
<ClCompile Include="meta\ta_aac.c" />
<ClCompile Include="meta\tgc.c" />
<ClCompile Include="meta\thp.c" />
<ClCompile Include="meta\tt_ad.c" />
@ -691,7 +691,6 @@
<ClCompile Include="meta\wvs.c" />
<ClCompile Include="meta\wwise.c" />
<ClCompile Include="meta\wxd_wxh.c" />
<ClCompile Include="meta\x360_tra.c" />
<ClCompile Include="meta\xa.c" />
<ClCompile Include="meta\xau.c" />
<ClCompile Include="meta\xau_konami.c" />
@ -703,12 +702,10 @@
<ClCompile Include="meta\xma_ue3.c" />
<ClCompile Include="meta\xmd.c" />
<ClCompile Include="meta\xmu.c" />
<ClCompile Include="meta\xmv_valve.c" />
<ClCompile Include="meta\xnb.c" />
<ClCompile Include="meta\xopus.c" />
<ClCompile Include="meta\xpcm.c" />
<ClCompile Include="meta\xps.c" />
<ClCompile Include="meta\xse.c" />
<ClCompile Include="meta\xsh_xsd_xss.c" />
<ClCompile Include="meta\xss.c" />
<ClCompile Include="meta\xssb.c" />
@ -719,6 +716,7 @@
<ClCompile Include="meta\xwc.c" />
<ClCompile Include="meta\xwma.c" />
<ClCompile Include="meta\xwma_konami.c" />
<ClCompile Include="meta\xwv_valve.c" />
<ClCompile Include="meta\ydsp.c" />
<ClCompile Include="meta\zsd.c" />
<ClCompile Include="meta\zsnd.c" />

View File

@ -688,9 +688,6 @@
<ClCompile Include="layout\blocked_thp.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_tra.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
<ClCompile Include="layout\blocked_tt_ad.c">
<Filter>layout\Source Files</Filter>
</ClCompile>
@ -757,6 +754,9 @@
<ClCompile Include="meta\a2m.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\aac_triace.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\aax.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -925,6 +925,9 @@
<ClCompile Include="meta\cpk.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\cps.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\csb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1534,9 +1537,6 @@
<ClCompile Include="meta\ps2_xa30.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps3_cps.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps3_past.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1636,6 +1636,9 @@
<ClCompile Include="meta\sdf.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sdrh.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sdt.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1747,9 +1750,6 @@
<ClCompile Include="meta\tac.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ta_aac.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\tgc.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1894,9 +1894,6 @@
<ClCompile Include="meta\wxd_wxh.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\x360_tra.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xa.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1930,9 +1927,6 @@
<ClCompile Include="meta\xmu.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xmv_valve.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xnb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1945,9 +1939,6 @@
<ClCompile Include="meta\xps.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xse.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xsh_xsd_xss.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1978,6 +1969,9 @@
<ClCompile Include="meta\xwma_konami.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xwv_valve.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ydsp.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

View File

@ -26,7 +26,7 @@ static int parse_aac(STREAMFILE* sf, aac_header* aac);
/* AAC - tri-Ace (ASKA engine) Audio Container */
VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_aac_triace(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
aac_header aac = {0};
@ -46,7 +46,7 @@ VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf) {
vgmstream = allocate_vgmstream(aac.channels, aac.loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_TA_AAC;
vgmstream->meta_type = meta_AAC_TRIACE;
vgmstream->sample_rate = aac.sample_rate;
vgmstream->num_streams = aac.total_subsongs;
vgmstream->stream_size = aac.stream_size;

50
src/meta/cps.c Normal file
View File

@ -0,0 +1,50 @@
#include "meta.h"
#include "../coding/coding.h"
/* CPS - tri-Crescendo games [Eternal Sonata (PS3)] */
VGMSTREAM* init_vgmstream_cps(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
/* checks */
if (!is_id32be(0x00,sf, "CPS "))
goto fail;
if (!check_extensions(sf,"cps"))
goto fail;
start_offset = read_32bitBE(0x04,sf);
channels = read_32bitBE(0x08,sf);
loop_flag = read_32bitBE(0x18,sf);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_CPS;
vgmstream->channels = channels;
vgmstream->sample_rate = read_32bitBE(0x10,sf);
if (read_32bitBE(0x20,sf) == 0) {
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->num_samples = pcm16_bytes_to_samples(read_32bitBE(0x0c,sf), channels);
vgmstream->interleave_block_size = 2;
}
else {
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x0c,sf), channels);
vgmstream->interleave_block_size = 0x10;
vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitBE(0x14,sf), channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitBE(0x18,sf), channels);
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

View File

@ -1,7 +1,7 @@
#include "meta.h"
#include "../coding/coding.h"
/* CXS - found in Eternal Sonata (X360) */
/* CXS - tri-Crescendo games [Eternal Sonata (X360)] */
VGMSTREAM* init_vgmstream_cxs(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
@ -50,7 +50,6 @@ VGMSTREAM* init_vgmstream_cxs(STREAMFILE* sf) {
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;

View File

@ -485,7 +485,7 @@ VGMSTREAM * init_vgmstream_jstm(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_xvag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE* streamFile);
VGMSTREAM* init_vgmstream_cps(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_sqex_scd(STREAMFILE* streamFile);
@ -598,7 +598,7 @@ VGMSTREAM * init_vgmstream_mc3(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile);
VGMSTREAM* init_vgmstream_ta_aac(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_aac_triace(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile);
@ -867,7 +867,7 @@ VGMSTREAM * init_vgmstream_nub_dsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_is14(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_xmv_valve(STREAMFILE * streamFile);
VGMSTREAM* init_vgmstream_xwv_valve(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_ubi_hx(STREAMFILE * streamFile);
@ -919,8 +919,8 @@ VGMSTREAM* init_vgmstream_dsb(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_bsf(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_xse_new(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_xse_old(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_wady(STREAMFILE* sf);

View File

@ -1,74 +0,0 @@
#include "meta.h"
#include "../util.h"
/* CPS (from Eternal Sonata) */
VGMSTREAM * init_vgmstream_ps3_cps(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("cps",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x43505320) /* "CPS" */
goto fail;
loop_flag = read_32bitBE(0x18,streamFile);
channel_count = read_32bitBE(0x8,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitBE(0x4,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
if (read_32bitBE(0x20,streamFile)==0x00000000){
vgmstream->coding_type = coding_PCM16BE;
vgmstream->num_samples = read_32bitBE(0xc,streamFile)/4;
vgmstream->interleave_block_size = 2;
}
else {
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitBE(0xc,streamFile)*28/32;
vgmstream->interleave_block_size = 0x10;
}
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x14,streamFile)*28/32;
vgmstream->loop_end_sample = read_32bitBE(0x18,streamFile)*28/32;
}
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS3_CPS;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

View File

@ -4,7 +4,7 @@
/* SDRH - banks for newer feelplus-related games [Mindjack (PS3/X360)] */
VGMSTREAM* init_vgmstream_xse_new(STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_sdrh_new(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size, stream_size;
int loop_flag = 0, channels, codec, sample_rate, seek_count;
@ -14,7 +14,7 @@ VGMSTREAM* init_vgmstream_xse_new(STREAMFILE* sf) {
/* checks */
if (!is_id32be(0x00,sf, "HRDS"))
if (!is_id32le(0x00,sf, "SDRH")) /* LE */
goto fail;
if (!check_extensions(sf, "xse"))
goto fail;
@ -150,8 +150,8 @@ fail:
}
/* SDRH - banks for older feelplus-related games [Lost Odyssey (X360)] */
VGMSTREAM* init_vgmstream_xse_old(STREAMFILE* sf) {
/* SDRH - banks for older feelplus-related games [Lost Odyssey (X360), Lost Odyssey Demo (X360)] */
VGMSTREAM* init_vgmstream_sdrh_old(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size, stream_size;
int loop_flag = 0, channels, codec, sample_rate, seek_count;
@ -164,7 +164,7 @@ VGMSTREAM* init_vgmstream_xse_old(STREAMFILE* sf) {
if (!is_id32be(0x00,sf, "SDRH"))
goto fail;
/* .xse: assumed */
/* .xse: actual extension (LO demo) */
if (!check_extensions(sf, "xse"))
goto fail;

View File

@ -12,7 +12,7 @@ VGMSTREAM* init_vgmstream_xwav_new(STREAMFILE* sf) {
/* checks */
if (!is_id32be(0x00,sf, "VAWX"))
if (!is_id32le(0x00,sf, "XWAV"))
goto fail;
/* .xwv: actual extension [Moon Diver (PS3/X360)]
@ -137,7 +137,7 @@ VGMSTREAM* init_vgmstream_xwav_old(STREAMFILE* sf) {
if (!is_id32be(0x00,sf, "XWAV"))
goto fail;
/* .xwv: actual extension [Bullet Witch (X360)] */
/* .xwv: actual extension [Bullet Witch (X360), Lost Odyssey Demo (X360)] */
if (!check_extensions(sf, "xwv"))
goto fail;

View File

@ -77,7 +77,7 @@ fail:
/* XWV - from Valve games running on Source Engine, evolution of Xbox .WAV format seen above
* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offensive (PS3/X360)] */
VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_xwv_valve(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int32_t loop_start;
uint32_t start_offset, data_size, sample_rate, num_samples;
@ -126,7 +126,7 @@ VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* sf) {
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XMV_VALVE;
vgmstream->meta_type = meta_XWV_VALVE;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;

View File

@ -230,7 +230,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_dsp_dspw,
init_vgmstream_jstm,
init_vgmstream_xvag,
init_vgmstream_ps3_cps,
init_vgmstream_cps,
init_vgmstream_sqex_scd,
init_vgmstream_ngc_nst_dsp,
init_vgmstream_baf,
@ -295,7 +295,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_ogl,
init_vgmstream_mc3,
init_vgmstream_gtd,
init_vgmstream_ta_aac,
init_vgmstream_aac_triace,
init_vgmstream_va3,
init_vgmstream_mta2,
init_vgmstream_mta2_container,
@ -453,7 +453,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_nub_xma,
init_vgmstream_nub_idsp,
init_vgmstream_nub_is14,
init_vgmstream_xmv_valve,
init_vgmstream_xwv_valve,
init_vgmstream_ubi_hx,
init_vgmstream_bmp_konami,
init_vgmstream_opus_opusnx,
@ -479,8 +479,8 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_zwv,
init_vgmstream_dsb,
init_vgmstream_bsf,
init_vgmstream_xse_new,
init_vgmstream_xse_old,
init_vgmstream_sdrh_new,
init_vgmstream_sdrh_old,
init_vgmstream_wady,
init_vgmstream_dsp_sqex,
init_vgmstream_dsp_wiivoice,

View File

@ -540,7 +540,7 @@ typedef enum {
meta_NGC_NST_DSP, /* Animaniacs [NGC] */
meta_BAF, /* Bizarre Creations (Blur, James Bond) */
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
meta_PS3_CPS, /* Eternal Sonata (PS3) */
meta_CPS,
meta_MSF,
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
@ -594,7 +594,7 @@ typedef enum {
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
meta_GTD,
meta_TA_AAC,
meta_AAC_TRIACE,
meta_MTA2,
meta_NGC_ULW, /* Burnout 1 (GC only) */
meta_XA_XA30,
@ -707,7 +707,7 @@ typedef enum {
meta_PSF,
meta_DSP_ITL_i,
meta_IMA,
meta_XMV_VALVE,
meta_XWV_VALVE,
meta_UBI_HX,
meta_BMP_KONAMI,
meta_ISB,