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https://github.com/vgmstream/vgmstream.git
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Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup
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d4c0362c30
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@ -230,7 +230,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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data_offset += fsb.stream_size; /* there is no offset so manually count */
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/* some subsongs offsets need padding (most FSOUND_IMAADPCM, few MPEG too [Hard Reset (PC) subsong 5])
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* other PADDED4 may set it (ex. XMA) but don't seem to use it and work fine */
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* other codecs may set PADDED4 (ex. XMA) but don't seem to need it and work fine */
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if (fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4) {
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if (data_offset % 0x20)
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data_offset += 0x20 - (data_offset % 0x20);
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@ -252,12 +252,12 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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"FSB wrong head/data_size found (expected 0x%x vs 0x%x)\n",
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fsb.base_header_size + fsb.sample_header_size + fsb.data_size, streamFile->get_size(streamFile));
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/* Loops unless disabled. FMOD default seems full loops (0/num_samples-1) without flags, for repeating tracks
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/* Loops unless disabled. FMOD default seems to be full loops (0/num_samples-1) without flags, for repeating tracks
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* that should loop and jingles/sfx that shouldn't. We'll try to disable looping if it looks jingly enough. */
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loop_flag = !(fsb.mode & FSOUND_LOOP_OFF);
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if(!(fsb.mode & FSOUND_LOOP_NORMAL) /* rarely set */
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&& fsb.loop_start+fsb.loop_end+1 == fsb.num_samples /* full loop */
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&& fsb.num_samples < 20*fsb.sample_rate) /* seconds, lame but no other way to know */
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&& fsb.num_samples < 20*fsb.sample_rate) /* in seconds (lame but no other way to know) */
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loop_flag = 0;
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/* ping-pong looping = no looping? (forward > reverse > forward) [ex. Biker Mice from Mars (PS2)] */
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@ -280,7 +280,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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/* parse codec */
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if (fsb.mode & FSOUND_MPEG) { /* FSB4: Shatter, Way of the Samurai 3/4 (PS3) */
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if (fsb.mode & FSOUND_MPEG) { /* FSB4: Shatter (PS3), Way of the Samurai 3/4 (PS3) */
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#if defined(VGM_USE_MPEG)
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mpeg_custom_config cfg = {0};
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@ -288,33 +288,38 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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(fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ? 4 :
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(fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED ? 2 : 0)));
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//VGM_ASSERT(fsb.mode & FSOUND_MPEG_LAYER2, "FSB FSOUND_MPEG_LAYER2 found\n");/* not always set anyway */
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VGM_ASSERT(fsb.mode & FSOUND_IGNORETAGS, "FSB FSOUND_IGNORETAGS found\n");
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vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_FSB, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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//VGM_ASSERT(fsb.mode & FSOUND_MPEG_LAYER2, "FSB FSOUND_MPEG_LAYER2 found\n");/* not always set anyway */
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VGM_ASSERT(fsb.mode & FSOUND_IGNORETAGS, "FSB FSOUND_IGNORETAGS found\n");
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#else
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goto fail; /* FFmpeg can't properly read FSB4 or FMOD's 0-padded MPEG data @ start_offset */
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#endif
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}
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else if (fsb.mode & FSOUND_IMAADPCM) { /* FSB3: Bioshock (PC); FSB4: Blade Kitten (PC) */
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/* FSOUND_IMAADPCMSTEREO is "noninterleaved, true stereo IMA", but doesn't seem to be any different
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* (found in FSB4: Shatter, Blade Kitten (PC), Hard Corps: Uprising (PS3)) */
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else if (fsb.mode & FSOUND_IMAADPCM) { /* FSB3: Bioshock (PC), FSB4: Blade Kitten (PC) */
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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/* "interleaved header" IMA, only used with >2ch (ex. Blade Kitten 6ch)
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* or (seemingly) when flag is used (ex. Dead to Rights 2 (Xbox) 2ch in FSB3.1 */
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* or (seemingly) when flag is used (ex. Dead to Rights 2 (Xbox) 2ch in FSB3.1) */
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if (vgmstream->channels > 2 || (fsb.mode & FSOUND_MULTICHANNEL))
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vgmstream->coding_type = coding_FSB_IMA;
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/* FSOUND_IMAADPCMSTEREO is "noninterleaved, true stereo IMA", but doesn't seem to be any different
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* (found in FSB4: Shatter, Blade Kitten (PC), Hard Corps: Uprising (PS3)) */
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}
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else if (fsb.mode & FSOUND_VAG) { /* FSB1: Jurassic Park Operation Genesis (PS2), FSB4: Spider Man Web of Shadows (PSP) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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if (fsb.flags & FMOD_FSB_SOURCE_NOTINTERLEAVED) {
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vgmstream->interleave_block_size = fsb.stream_size / fsb.channels;
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}
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else {
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vgmstream->interleave_block_size = 0x10;
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}
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else if (fsb.mode & FSOUND_XMA) { /* FSB4: Armored Core V (X360), Hard Corps (X360) */
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}
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else if (fsb.mode & FSOUND_XMA) { /* FSB3: The Bourne Conspiracy 2008 (X360), FSB4: Armored Core V (X360), Hard Corps (X360) */
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#if defined(VGM_USE_FFMPEG)
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uint8_t buf[0x100];
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size_t bytes, block_size, block_count;
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@ -323,8 +328,6 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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block_count = fsb.stream_size / block_size; /* not accurate but not needed (custom_data_offset+0x14 -1?) */
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bytes = ffmpeg_make_riff_xma2(buf, 0x100, fsb.num_samples, fsb.stream_size, fsb.channels, fsb.sample_rate, block_count, block_size);
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if (bytes <= 0) goto fail;
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vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,fsb.stream_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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@ -333,38 +336,35 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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goto fail;
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#endif
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}
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else if (fsb.mode & FSOUND_GCADPCM) {
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/* FSB3: ?; FSB4: de Blob (Wii), Night at the Museum, M. Night Shyamalan Avatar: The Last Airbender */
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else if (fsb.mode & FSOUND_GCADPCM) { /* FSB3: Metroid Prime 3 (GC), FSB4: de Blob (Wii) */
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if (fsb.flags & FMOD_FSB_SOURCE_NOTINTERLEAVED) { /* [de Blob (Wii) sfx)] */
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = fsb.stream_size / fsb.channels;
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}
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else {
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vgmstream->coding_type = coding_NGC_DSP_subint;
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vgmstream->layout_type = layout_none;
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vgmstream->interleave_block_size = 0x2;
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}
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dsp_read_coefs_be(vgmstream, streamFile, custom_data_offset, 0x2e);
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}
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else if (fsb.mode & FSOUND_CELT) { /* FSB4: War Thunder (PC), The Witcher 2 (PC) */
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VGM_LOG("FSB4 FSOUND_CELT found\n");
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VGM_LOG("FSB4: FSOUND_CELT found\n");
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goto fail;
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}
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else { /* PCM */
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if (fsb.mode & FSOUND_8BITS) {
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else if (fsb.mode & FSOUND_8BITS) { /* assumed, no games known */
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vgmstream->coding_type = (fsb.mode & FSOUND_UNSIGNED) ? coding_PCM8_U : coding_PCM8;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x1;
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}
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else { /* Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
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/* sometimes FSOUND_STEREO/FSOUND_MONO is not set (ex. Dead Space iOS),
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* or only STEREO/MONO but not FSOUND_8BITS/FSOUND_16BITS is set */
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else { /* (PCM16) FSB4: Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
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vgmstream->coding_type = (fsb.flags & FMOD_FSB_SOURCE_BIGENDIANPCM) ? coding_PCM16BE : coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2;
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}
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}
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/* full channel interleave, used in short streams (ex. de Blob Wii SFXs) */
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if (fsb.channels > 1 && (fsb.flags & FMOD_FSB_SOURCE_NOTINTERLEAVED)) {
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if (vgmstream->coding_type == coding_NGC_DSP_subint)
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = fsb.stream_size / fsb.channels;
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/* sometimes FSOUND_MONO/FSOUND_STEREO is not set (ex. Dead Space iOS),
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* or only STEREO/MONO but not FSOUND_8BITS/FSOUND_16BITS is set */
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}
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