Allow prefetch .bwav [Splatoon 3 (Switch)]

This commit is contained in:
bnnm 2022-09-16 23:39:34 +02:00
parent 16340744d1
commit 919f1e4c0f

View File

@ -20,15 +20,14 @@ VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
/* 0x04: BOM (always 0xFEFF = LE) */
/* 0x06: version? (0x0001) */
/* 0x08: crc32? (supposedly from all channel data without padding) */
if (read_u16le(0x0c, sf) != 0x00) /* supposedly prefetch flag */
goto fail;
/* 0x0c: prefetch flag */
channels = read_u16le(0x0e, sf);
/* - per channel (size 0x4c) */
codec = read_u16le(0x10 + 0x00, sf);
/* 0x02: channel layout (0=L, 1=R, 2=C) */
sample_rate = read_s32le(0x10 + 0x04, sf);
/* 0x08: num_samples for full (non-prefetch) file? */
/* 0x08: num_samples for full (non-prefetch) file, same as below if not prefetch */
num_samples = read_s32le(0x10 + 0x0c, sf);
/* 0x10: coefs */
/* 0x30: offset for full (non-prefetch) file? */
@ -36,9 +35,9 @@ VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
/* 0x38: flag? (always 1) */
loop_end = read_s32le(0x10 + 0x3C, sf);
loop_start = read_s32le(0x10 + 0x40, sf);
/* 0x44: start predictor? */
/* 0x46: hist1 sample? */
/* 0x48: hist2 sample? */
/* 0x44: start predictor */
/* 0x46: hist1 sample */
/* 0x48: hist2 sample */
/* 0x4a: null? */
loop_flag = (loop_end != -1);
@ -70,7 +69,8 @@ VGMSTREAM* init_vgmstream_bwav(STREAMFILE* sf) {
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs_le(vgmstream, sf, 0x20, 0x4C);
dsp_read_coefs_le(vgmstream, sf, 0x10 + 0x10, 0x4C);
dsp_read_hist_le(vgmstream, sf, 0x10 + 0x46, 0x4C);
break;
default: