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fix a few genh goofs
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@222 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -25,6 +25,10 @@ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) {
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/* check header magic */
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if (read_32bitBE(0x0,streamFile) != 0x47454e48) goto fail;
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/* check channel count (needed for ADP/DTK check) */
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channel_count = read_32bitLE(0x4,streamFile);
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if (channel_count < 1) goto fail;
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/* check format */
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/* 0 = PSX ADPCM */
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/* 1 = XBOX IMA ADPCM */
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@ -45,8 +49,8 @@ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) {
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goto fail;
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}
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start_offset = read_32bitBE(0x1c,streamFile);
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header_size = read_32bitBE(0x20,streamFile);
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start_offset = read_32bitLE(0x1c,streamFile);
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header_size = read_32bitLE(0x20,streamFile);
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/* HACK to support old genh */
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if (header_size == 0) {
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@ -57,7 +61,6 @@ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) {
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/* check for audio data start past header end */
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if (header_size > start_offset) goto fail;
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channel_count = read_32bitLE(0x4,streamFile);
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interleave = read_32bitLE(0x8,streamFile);
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sample_rate = read_32bitLE(0xc,streamFile);
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loop_start = read_32bitLE(0x10,streamFile);
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