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Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef
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@ -980,10 +980,8 @@ static const meta_info meta_info_list[] = {
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{meta_EA_WVE_AU00, "Electronic Arts WVE (au00) header"},
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{meta_EA_WVE_AD10, "Electronic Arts WVE (Ad10) header"},
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{meta_STHD, "Dream Factory STHD header"},
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{meta_MP4, "MP4/AAC header"},
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#ifdef VGM_USE_MP4V2
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{meta_MP4, "AAC header"},
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#endif
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#ifdef VGM_USE_FFMPEG
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{meta_FFmpeg, "FFmpeg supported file format"},
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#endif
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@ -240,7 +240,7 @@ VGMSTREAM * init_vgmstream_mp4_aac_ffmpeg(STREAMFILE *streamFile) {
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_FFmpeg;
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vgmstream->meta_type = meta_MP4;
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vgmstream->num_samples = ffmpeg_data->totalSamples;
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vgmstream->sample_rate = ffmpeg_data->sampleRate;
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@ -665,10 +665,8 @@ typedef enum {
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meta_EA_WVE_AU00, /* Electronic Arts PS movies [Future Cop - L.A.P.D. (PS), Supercross 2000 (PS)] */
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meta_EA_WVE_AD10, /* Electronic Arts PS movies [Wing Commander 3/4 (PS)] */
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meta_STHD, /* STHD .stx [Kakuto Chojin (Xbox)] */
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meta_MP4, /* MP4/AAC */
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#ifdef VGM_USE_MP4V2
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meta_MP4, /* AAC (iOS) */
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#endif
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#ifdef VGM_USE_FFMPEG
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meta_FFmpeg,
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#endif
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