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https://github.com/vgmstream/vgmstream.git
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Ubi SB: More SMx fixes
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@ -334,19 +334,9 @@ static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *str
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streamData = streamFile;
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}
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/* final offset */
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if (sb->is_external) {
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start_offset = sb->stream_offset;
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} else {
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if (sb->is_map) {
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start_offset = sb->stream_offset;
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} else {
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start_offset = sb->sounds_offset + sb->stream_offset;
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}
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}
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start_offset = sb->stream_offset;
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//;VGM_LOG("start offset=%lx, external=%i\n", start_offset, sb->is_external);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(sb->channels,loop_flag);
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if (!vgmstream) goto fail;
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@ -391,7 +381,7 @@ static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *str
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vgmstream->num_samples = dsp_bytes_to_samples(sb->stream_size, sb->channels);
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{
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off_t coefs_offset = sb->extra_section_offset + sb->extra_offset;
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off_t coefs_offset = sb->extra_offset;
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coefs_offset += 0x10; /* entry size is 0x40 (first/last 0x10 = unknown), per channel */
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dsp_read_coefs_be(vgmstream,streamFile,coefs_offset, 0x40);
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@ -504,7 +494,7 @@ static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *str
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/* get XMA header from extra section */
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chunk_size = 0x20;
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header_offset = sb->extra_section_offset + sb->xma_header_offset;
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header_offset = sb->xma_header_offset;
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, sb->stream_size, streamFile, 1);
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ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size);
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@ -621,7 +611,7 @@ static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int targe
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sb->header_id = read_32bit(offset + 0x00, streamFile); /* 16b+16b group+sound id */
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sb->header_type = read_32bit(offset + 0x04, streamFile);
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sb->stream_size = read_32bit(offset + 0x08, streamFile);
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sb->extra_offset = read_32bit(offset + 0x0c, streamFile); /* within the extra section */
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sb->extra_offset = read_32bit(offset + 0x0c, streamFile) + sb->extra_section_offset; /* within the extra section */
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sb->stream_offset = read_32bit(offset + 0x10, streamFile); /* within the data section */
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sb->channels = (sb->has_short_channels) ?
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(uint16_t)read_16bit(offset + sb->channels_offset, streamFile) :
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@ -782,7 +772,7 @@ static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int targe
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if (sb->codec == RAW_XMA1) {
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/* this field is only seen in X360 games, points at XMA1 header in extra section */
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sb->xma_header_offset = read_32bit(sb->header_offset + sb->xma_pointer_offset, streamFile);
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sb->xma_header_offset = read_32bit(sb->header_offset + sb->xma_pointer_offset, streamFile) + sb->extra_section_offset;
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}
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/* uncommon but possible */
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@ -831,16 +821,20 @@ static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int targe
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if (sb->stream_offset)
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break;
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}
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} else if ((sb->stream_id_offset || sb->has_rotating_ids) && sb->section3_num > 1) {
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/* internal sounds are split into groups based on their type with their offsets being relative to group start
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* this table contains sizes of each group, adjust offset based on group ID of our sound */
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for (i = 0; i < sb->section3_num; i++) {
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off_t offset = sb->section3_offset + sb->section3_entry_size * i;
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} else {
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sb->stream_offset += sb->sounds_offset;
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/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
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if (read_32bit(offset + 0x00, streamFile) == sb->stream_id)
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break;
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sb->stream_offset += read_32bit(offset + 0x04, streamFile);
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if ((sb->stream_id_offset || sb->has_rotating_ids) && sb->section3_num > 1) {
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/* internal sounds are split into groups based on their type with their offsets being relative to group start
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* this table contains sizes of each group, adjust offset based on group ID of our sound */
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for (i = 0; i < sb->section3_num; i++) {
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off_t offset = sb->section3_offset + sb->section3_entry_size * i;
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/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
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if (read_32bit(offset + 0x00, streamFile) == sb->stream_id)
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break;
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sb->stream_offset += read_32bit(offset + 0x04, streamFile);
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}
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}
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}
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}
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