Add Relic .wxd+wxh and .bnk [Homeworld (PC)]

This commit is contained in:
bnnm 2021-08-07 12:32:42 +02:00
parent adf3d3d3b0
commit 970139f992
9 changed files with 188 additions and 16 deletions

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@ -594,6 +594,7 @@ static const char* extension_list[] = {
"wve",
"wvs",
"wvx",
"wxd",
"x",
"x360audio", //fake extension for Unreal Engine 3 XMA (real extension unknown)
@ -1353,6 +1354,8 @@ static const meta_info meta_info_list[] = {
{meta_DSP_KWA, "Kuju London .KWA header"},
{meta_OGV_3RDEYE, "3rdEye .OGV header"},
{meta_PIFF_TPCM, "Tantalus PIFF TPCM header"},
{meta_WXD_WXH, "Relic WXD+WXH header"},
{meta_BNK_RELIC, "Relic BNK header"},
};
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {

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@ -309,6 +309,7 @@
<ClCompile Include="meta\bik.c" />
<ClCompile Include="meta\bkhd.c" />
<ClCompile Include="meta\bmp_konami.c" />
<ClCompile Include="meta\bnk_relic.c" />
<ClCompile Include="meta\bnk_sony.c" />
<ClCompile Include="meta\bnsf.c" />
<ClCompile Include="meta\brstm.c" />
@ -570,6 +571,7 @@
<ClCompile Include="meta\wsi.c" />
<ClCompile Include="meta\wv6.c" />
<ClCompile Include="meta\wvs.c" />
<ClCompile Include="meta\wxd_wxh.c" />
<ClCompile Include="meta\wwise.c" />
<ClCompile Include="meta\xau.c" />
<ClCompile Include="meta\xavs.c" />

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@ -1207,6 +1207,9 @@
<ClCompile Include="meta\wvs.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\wxd_wxh.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\wwise.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1831,6 +1834,9 @@
<ClCompile Include="meta\bmp_konami.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\bnk_relic.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\bnk_sony.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

80
src/meta/bnk_relic.c Normal file
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@ -0,0 +1,80 @@
#include "meta.h"
#include "../coding/coding.h"
/* BNK - sfx container from Relic's earlier games [Homeworld (PC), Homeworld Cataclysm (PC)] */
VGMSTREAM* init_vgmstream_bnk_relic(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, offset, data_size, loop_start, loop_end;
int loop_flag, channels, bitrate, internal_rate, sample_rate;
int total_subsongs, target_subsong = sf->stream_index;
/* checks */
if (!check_extensions(sf, "bnk"))
goto fail;
if (!is_id32be(0x00,sf, "BNK0"))
goto fail;
/* 0x04: flags? */
total_subsongs = read_u32le(0x08,sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
offset = 0x0c + (target_subsong-1) * 0x38;
if (!is_id32be(offset + 0x00,sf, "PCH0"))
goto fail;
/* 0x04: null */
/* 0x08: 0/+-number? */
start_offset = read_u32le(offset + 0x0c,sf);
data_size = read_u32le(offset + 0x10,sf);
loop_start = read_u32le(offset + 0x14,sf); /* 0x14: 0/offset? */
loop_end = read_u32le(offset + 0x18,sf); /* 0x18: 0/offset? */
bitrate = read_u16le(offset + 0x1c,sf);
loop_flag = read_u16le(offset + 0x1e,sf);
/* 0x20: volume? */
/* 0x22: -1 */
/* 0x24: fmt pcm codec 1 */
channels = read_u16le(offset + 0x26,sf);
sample_rate = read_u32le(offset + 0x28,sf);
/* 0x2c: bitrate */
/* 0x30: pcm block size */
/* 0x32: pcm bps */
/* 0x34: 0 */
/* 0x36: -1 */
internal_rate = 44100;
loop_flag = 0; //todo clicks on loop, wrong calcs?
/* stream info */
if (!is_id32be(start_offset - 0x04,sf, "DATA"))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_BNK_RELIC;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = relic_bytes_to_samples(data_size, channels, bitrate);
vgmstream->loop_start_sample = relic_bytes_to_samples(loop_start, channels, bitrate);
vgmstream->loop_end_sample = relic_bytes_to_samples(loop_end, channels, bitrate);
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = data_size;
vgmstream->codec_data = init_relic(channels, bitrate, internal_rate);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_RELIC;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -1,22 +1,19 @@
#include "meta.h"
#include "../coding/coding.h"
/* FDA - from Relic Entertainment games [Warhammer 4000: Dawn of War (PC)] */
VGMSTREAM * init_vgmstream_fda(STREAMFILE *sf) {
VGMSTREAM * vgmstream = NULL;
VGMSTREAM* init_vgmstream_fda(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, bitrate, sample_rate, num_samples;
int loop_flag, channels, bitrate, sample_rate, num_samples;
/* checks */
if (!check_extensions(sf, "fda"))
goto fail;
if (read_u32be(0x00, sf) != 0x52656C69 || /* "Reli" */
read_u32be(0x04, sf) != 0x63204368 || /* "c Ch" */
read_u32be(0x08, sf) != 0x756E6B79 || /* "unky" */
read_u32be(0x0c, sf) != 0x0D0A1A00) /* "\r\n\1a\00"*/
if (!is_id64be(0x00, sf, "Relic Ch") ||
!is_id64be(0x08, sf, "unky\r\n\x1a\x00"))
goto fail;
/* version? (later .fda change this) */
@ -38,18 +35,18 @@ VGMSTREAM * init_vgmstream_fda(STREAMFILE *sf) {
offset += 0x14 + name_size + chunk_size;
/* FOLD-FDA (folder of chunks) */
if (read_u32be(offset + 0x04, sf) != 0x46444120) /* "FDA " */
if (!is_id32be(offset + 0x04, sf, "FDA "))
goto fail;
offset += 0x14;
/* DATA-INFO (header) */
if (read_u32be(offset + 0x04, sf) != 0x494E464F) /* "INFO" */
if (!is_id32be(offset + 0x04, sf, "INFO"))
goto fail;
chunk_size = read_u32le(offset + 0x0c, sf);
name_size = read_u32le(offset + 0x10, sf);
offset += 0x14 + name_size;
channel_count = read_s32le(offset + 0x00, sf);
channels = read_s32le(offset + 0x00, sf);
/* 0x04: bps */
bitrate = read_s32le(offset + 0x08, sf);
sample_rate = read_s32le(offset + 0x0c, sf);
@ -60,28 +57,28 @@ VGMSTREAM * init_vgmstream_fda(STREAMFILE *sf) {
offset += chunk_size;
/* DATA-DATA (data) */
if (read_u32be(offset + 0x04, sf) != 0x44415441) /* "DATA" */
if (!is_id32be(offset + 0x04, sf, "DATA"))
goto fail;
chunk_size = read_u32le(offset + 0x0c, sf);
name_size = read_u32le(offset + 0x10, sf);
offset += 0x14 + name_size;
data_size = read_s32le(offset + 0x00, sf);
data_size = read_u32le(offset + 0x00, sf);
start_offset = offset + 0x04;
num_samples = data_size / channel_count / (bitrate / 8) * 512;
num_samples = relic_bytes_to_samples(data_size, channels, bitrate);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_FDA;
vgmstream->sample_rate = 44100; /* fixed output */
vgmstream->num_samples = num_samples;
vgmstream->codec_data = init_relic(channel_count, bitrate, sample_rate);
vgmstream->codec_data = init_relic(channels, bitrate, sample_rate);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_RELIC;
vgmstream->layout_type = layout_none;

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@ -955,4 +955,8 @@ VGMSTREAM* init_vgmstream_sspr(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_piff_tpcm(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_wxd_wxh(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_bnk_relic(STREAMFILE* sf);
#endif /*_META_H*/

76
src/meta/wxd_wxh.c Normal file
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@ -0,0 +1,76 @@
#include "meta.h"
#include "../coding/coding.h"
/* WXD+WXH - stream container from Relic's earlier games [Homeworld (PC), Homeworld Cataclysm (PC)] */
VGMSTREAM* init_vgmstream_wxd_wxh(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sh = NULL;
uint32_t start_offset, offset, data_size;
int loop_flag, channels, bitrate, internal_rate;
int total_subsongs, target_subsong = sf->stream_index;
/* checks */
if (!check_extensions(sf, "wxd"))
goto fail;
if (!is_id32be(0x00,sf, "WXD1"))
goto fail;
/* 0x04: crc? */
/* companion .wxh found in .big bigfiles, must extract and put together */
sh = open_streamfile_by_ext(sf,"wxh");
if (!sh) goto fail;
if (!is_id32be(0x00,sh, "WXH1"))
goto fail;
/* 0x04: crc? */
total_subsongs = read_u32le(0x08,sh);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
offset = 0x0c + (target_subsong-1) * 0x0c;
start_offset = read_u32le(offset + 0x00,sh);
loop_flag = read_u16le(offset + 0x04,sh);
bitrate = read_u16le(offset + 0x06,sh);
/* 0x08: volume (255=max) */
channels = read_u8 (offset + 0x09,sh);
/* 0x0a: unused (-1) */
internal_rate = 44100;
/* stream info */
if (!is_id32be(start_offset + 0x00,sf, "DATA"))
goto fail;
data_size = read_u32le(start_offset + 0x04,sf);
start_offset += 0x08;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_WXD_WXH;
vgmstream->sample_rate = 44100;
vgmstream->num_samples = relic_bytes_to_samples(data_size, channels, bitrate);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = data_size;
vgmstream->codec_data = init_relic(channels, bitrate, internal_rate);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_RELIC;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
close_streamfile(sh);
return vgmstream;
fail:
close_streamfile(sh);
close_vgmstream(vgmstream);
return NULL;
}

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@ -526,6 +526,8 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_ogv_3rdeye,
init_vgmstream_sspr,
init_vgmstream_piff_tpcm,
init_vgmstream_wxd_wxh,
init_vgmstream_bnk_relic,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */

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@ -741,6 +741,8 @@ typedef enum {
meta_DSP_KWA,
meta_OGV_3RDEYE,
meta_PIFF_TPCM,
meta_WXD_WXH,
meta_BNK_RELIC,
} meta_t;
/* standard WAVEFORMATEXTENSIBLE speaker positions */