adding STMA support (XBOX)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@400 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
fastelbja 2008-08-08 14:47:04 +00:00
parent a3b1dfd277
commit 992bef1dc4
6 changed files with 77 additions and 1 deletions

View File

@ -536,6 +536,10 @@
RelativePath=".\meta\ws_aud.c"
>
</File>
<File
RelativePath=".\meta\xbox_stma.c"
>
</File>
<File
RelativePath=".\meta\xbox_wavm.c"
>

View File

@ -83,6 +83,8 @@ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_amts(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile);
#ifdef VGM_USE_VORBIS
VGMSTREAM * init_vgmstream_ogg_vorbis(STREAMFILE *streamFile);

64
src/meta/xbox_stma.c Normal file
View File

@ -0,0 +1,64 @@
#include "meta.h"
#include "../util.h"
/* STMA
STMA (found in Midnight Club 2)
*/
VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int loop_flag=0;
int channel_count;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("stma",filename_extension(filename))) goto fail;
if(read_32bitBE(0x0,streamFile)!=0x53544D41)
goto fail;
loop_flag = ((read_32bitLE(0x20,streamFile)==1) || (read_32bitLE(0x18,streamFile)>read_32bitLE(0x1C,streamFile)));
/* Seems that the loop flag is not allways well defined */
/* Some of the tracks should loop, but without flag set */
channel_count=read_32bitLE(0x14,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->coding_type = coding_INT_DVI_IMA;
vgmstream->num_samples = read_32bitLE(0x18,streamFile)*2/vgmstream->channels;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size=0x40;
vgmstream->meta_type = meta_XBOX_STMA;
if(loop_flag) {
vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
vgmstream->loop_end_sample=vgmstream->num_samples;
}
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
vgmstream->ch[i].offset = 0x800+(i*vgmstream->interleave_block_size);
if (!vgmstream->ch[i].streamfile) goto fail;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

View File

@ -113,6 +113,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ngc_vjdsp,
init_vgmstream_ngc_biodsp,
init_vgmstream_xbox_wvs,
init_vgmstream_xbox_stma,
};
#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
@ -1593,6 +1594,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_XBOX_WVS:
snprintf(temp,TEMPSIZE,"Metal Arms WVS Header");
break;
case meta_XBOX_STMA:
snprintf(temp,TEMPSIZE,"Midnight Club 2 STMA Header");
break;
default:
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
}

View File

@ -61,7 +61,7 @@ typedef enum {
with smaple-level interleave handled by the
decoder */
coding_DVI_IMA, /* DVI (bare IMA, high nibble first), aka ADP4 */
coding_INT_DVI_IMA, /* Interlaved DVI */
coding_INT_DVI_IMA, /* Interleaved DVI */
coding_EACS_IMA,
coding_IMA, /* bare IMA, low nibble first */
coding_WS, /* Westwood Studios' custom VBR ADPCM */
@ -225,6 +225,7 @@ typedef enum {
meta_XBOX_WAVM, /* XBOX WAVM File */
meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
meta_XBOX_WVS, /* XBOX WVS */
meta_XBOX_STMA, /* XBOX STMA */
meta_EAXA_R2, /* EA XA Release 2 */
meta_EAXA_R3, /* EA XA Release 3 */

View File

@ -172,6 +172,7 @@ char * extension_list[] = {
"vjdsp\0VJDSP Audio File (*.VJDSP)\0",
"biodsp\0BIODSP Audio File (*.BIODSP)\0",
"wvs\0WVS Audio File (*.WVS)\0",
"stma\0STMA Audio File (*.STMA)\0",
};
void about(HWND hwndParent) {