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Fix ktac.c without VGM_USE_FFMPEG enabled
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@ -1,7 +1,6 @@
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#include "meta.h"
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#include "../coding/coding.h"
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typedef struct {
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int loop_flag;
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int32_t loop_start;
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@ -15,10 +14,10 @@ typedef struct {
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/* KTAC - Koei Tecmo custom AAC [Kin'iro no Corda 3 (Vita), Shingeki no Kyojin: Shichi kara no Dasshutsu (3DS), Dynasty Warriors (PS4)] */
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VGMSTREAM* init_vgmstream_ktac(STREAMFILE* sf) {
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#ifdef VGM_USE_FFMPEG
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VGMSTREAM* vgmstream = NULL;
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ktac_header_t ktac = {0};
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/* checks */
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/* .ktac: header id */
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if (!check_extensions(sf,"ktac"))
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@ -53,7 +52,6 @@ VGMSTREAM* init_vgmstream_ktac(STREAMFILE* sf) {
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if (ktac.type == 1)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(ktac.mp4.channels, ktac.loop_flag);
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if (!vgmstream) goto fail;
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@ -66,19 +64,14 @@ VGMSTREAM* init_vgmstream_ktac(STREAMFILE* sf) {
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/* KTAC uses AAC, but not type found in .aac (that has headered frames, like mp3) but raw
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* packets + frame size table (similar to .mp4/m4a). We set config for FFmpeg's fake M4A header */
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#ifdef VGM_USE_FFMPEG
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{
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vgmstream->codec_data = init_ffmpeg_mp4_custom_std(sf, &ktac.mp4);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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}
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#else
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goto fail;
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#endif
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vgmstream->codec_data = init_ffmpeg_mp4_custom_std(sf, &ktac.mp4);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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#endif
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return NULL;
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}
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