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Remove unneeded .hca subkeys (use .acb/awb)
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@ -11,7 +11,7 @@ typedef struct {
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/**
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* List of known keys, extracted from the game files (mostly found in 2ch.net).
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* List of known keys, extracted from the game files (several found in 2ch.net, others from data analisys).
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* CRI's tools expect an unsigned 64 bit number string, but keys are commonly found online in hex form.
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* Keys only use 56 bits though, so the upper 8 bits can be ignored.
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*
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@ -401,6 +401,9 @@ static const hcakey_info hcakey_list[] = {
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/* Mushoku Tensei: Game ni Nattemo Honki Dasu (Android) */
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{12281329554827291428u}, // AA700C292CFCAB24
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/* Dragalia Lost (iOS/Android) */
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{2967411924141}, // 000002B2E7889CAD
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/* D4DJ Groovy Mix (Android) [base files] */
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{393410674916959300}, // 0575ACECA945A444
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/* D4DJ Groovy Mix (Android) [music_* files, per-song later mixed with subkey] */
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@ -627,9 +630,6 @@ static const hcakey_info hcakey_list[] = {
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{0xb96786621e27daf3},
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{0x1111d6c10e509824},
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/* Dragalia Lost (iOS/Android) */
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{2967411924141, subkeys_dgl, sizeof(subkeys_dgl) / sizeof(subkeys_dgl[0]) }, // 000002B2E7889CAD
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};
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#endif/*_HCA_KEYS_H_*/
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