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CSMP for Metroid Prime 3 and DKCR, from Antidote
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@ -33,6 +33,8 @@ VGMSTREAM * init_vgmstream_ngc_mpdsp(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ngc_dsp_std_int(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ngc_dsp_csmp(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_npsf(STREAMFILE *streamFile);
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@ -2580,3 +2580,133 @@ fail:
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return NULL;
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}
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/* the csmp format from Metroid Prime 3 and DKCR */
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#define CSMP_MAGIC 0x43534D50
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#define CSMP_DATA 0x44415441
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struct csmp_chunk {
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uint32_t id;
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uint32_t length;
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};
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VGMSTREAM * init_vgmstream_ngc_dsp_csmp(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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struct dsp_header header;
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const off_t start_offset = 0x60;
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int i;
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int csmp_magic;
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int csmp_version;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("csmp",filename_extension(filename))) goto fail;
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off_t current_offset = 0;
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csmp_magic = read_32bitBE(current_offset, streamFile);
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if (csmp_magic != CSMP_MAGIC) goto fail;
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current_offset += 4;
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csmp_version = read_32bitBE(current_offset, streamFile);
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if (csmp_version != 1) goto fail;
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current_offset += 4;
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int tries =0;
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while (1)
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{
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if (tries > 4)
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goto fail;
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struct csmp_chunk chunk;
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chunk.id = read_32bitBE(current_offset, streamFile);
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chunk.length = read_32bitBE(current_offset + 4, streamFile);
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current_offset += 8;
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if (chunk.id != CSMP_DATA)
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{
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current_offset += chunk.length;
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tries++;
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continue;
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}
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break;
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}
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if (read_dsp_header(&header, current_offset, streamFile)) goto fail;
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/* check initial predictor/scale */
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/* Retro doesn't seem to abide by this */
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//if (header.initial_ps != (uint8_t)read_8bit(current_offset + start_offset,streamFile))
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// goto fail;
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/* check type==0 and gain==0 */
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if (header.format || header.gain)
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goto fail;
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if (header.loop_flag) {
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off_t loop_off;
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/* check loop predictor/scale */
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loop_off = header.loop_start_offset/16*8;
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/* Retro doesn't seem to abide by this */
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// if (header.loop_ps != (uint8_t)read_8bit(current_offset + start_offset+loop_off,streamFile))
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// goto fail;
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}
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/* compare num_samples with nibble count */
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/*
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fprintf(stderr,"num samples (literal): %d\n",read_32bitBE(0,streamFile));
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fprintf(stderr,"num samples (nibbles): %d\n",dsp_nibbles_to_samples(read_32bitBE(4,streamFile)));
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*/
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(1,header.loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->num_samples = header.sample_count;
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vgmstream->sample_rate = header.sample_rate;
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vgmstream->loop_start_sample = dsp_nibbles_to_samples(
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header.loop_start_offset);
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vgmstream->loop_end_sample = dsp_nibbles_to_samples(
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header.loop_end_offset)+1;
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/* don't know why, but it does happen*/
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if (vgmstream->loop_end_sample > vgmstream->num_samples)
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_DSP_CSMP;
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/* coeffs */
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for (i=0;i<16;i++)
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vgmstream->ch[0].adpcm_coef[i] = header.coef[i];
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/* initial history */
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/* always 0 that I've ever seen, but for completeness... */
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vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1;
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vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2;
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/* open the file for reading */
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vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!vgmstream->ch[0].streamfile) goto fail;
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vgmstream->ch[0].channel_start_offset=
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vgmstream->ch[0].offset=current_offset + start_offset;
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return vgmstream;
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fail:
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/* clean up anything we may have opened */
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -27,6 +27,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_halpst,
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init_vgmstream_rs03,
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init_vgmstream_ngc_dsp_std,
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init_vgmstream_ngc_dsp_csmp,
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init_vgmstream_Cstr,
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init_vgmstream_gcsw,
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init_vgmstream_ps2_ads,
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@ -2144,6 +2145,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_DSP_AGSC:
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snprintf(temp,TEMPSIZE,"Retro Studios AGSC header");
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break;
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case meta_DSP_CSMP:
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snprintf(temp,TEMPSIZE,"Retro Studios CSMP header");
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break;
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case meta_NGC_ADPDTK:
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snprintf(temp,TEMPSIZE,"assumed Nintendo ADP by .adp extension and valid first frame");
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break;
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@ -213,6 +213,7 @@ typedef enum {
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typedef enum {
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/* DSP-specific */
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meta_DSP_STD, /* standard GC ADPCM (DSP) header */
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meta_DSP_CSMP, /* Metroid Prime 3, Donkey Kong Country Returns */
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meta_DSP_CSTR, /* Star Fox Assault "Cstr" */
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meta_DSP_RS03, /* Metroid Prime 2 "RS03" */
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meta_DSP_STM, /* Paper Mario 2 STM */
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