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https://github.com/vgmstream/vgmstream.git
synced 2024-11-13 18:20:50 +01:00
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
This commit is contained in:
parent
d7c2249358
commit
9ad2f578e6
@ -248,6 +248,10 @@
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RelativePath=".\meta\ppst_streamfile.h"
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RelativePath=".\meta\ppst_streamfile.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\ps2_psh_streamfile.h"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\sqex_scd_streamfile.h"
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RelativePath=".\meta\sqex_scd_streamfile.h"
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>
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>
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@ -103,6 +103,7 @@
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<ClInclude Include="meta\fsb_interleave_streamfile.h" />
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<ClInclude Include="meta\fsb_interleave_streamfile.h" />
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<ClInclude Include="meta\fsb5_interleave_streamfile.h" />
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<ClInclude Include="meta\fsb5_interleave_streamfile.h" />
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<ClInclude Include="meta\ppst_streamfile.h" />
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<ClInclude Include="meta\ppst_streamfile.h" />
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<ClInclude Include="meta\ps2_psh_streamfile.h" />
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<ClInclude Include="meta\opus_interleave_streamfile.h" />
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<ClInclude Include="meta\opus_interleave_streamfile.h" />
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<ClInclude Include="meta\sqex_scd_streamfile.h" />
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<ClInclude Include="meta\sqex_scd_streamfile.h" />
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<ClInclude Include="meta\ubi_lyn_ogg_streamfile.h" />
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<ClInclude Include="meta\ubi_lyn_ogg_streamfile.h" />
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@ -92,6 +92,9 @@
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<ClInclude Include="meta\ppst_streamfile.h">
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<ClInclude Include="meta\ppst_streamfile.h">
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<Filter>meta\Header Files</Filter>
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<Filter>meta\Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="meta\ps2_psh_streamfile.h">
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<Filter>meta\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="meta\sqex_scd_streamfile.h">
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<ClInclude Include="meta\sqex_scd_streamfile.h">
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<Filter>meta\Header Files</Filter>
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<Filter>meta\Header Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -1,75 +1,72 @@
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#include "meta.h"
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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#include "ps2_psh_streamfile.h"
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/* PSH (from Dawn of Mana - Seiken Densetsu 4, Kingdom Hearts Re:Chain of Memories) */
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/* probably Square Vag Stream */
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/* PSH/VSV - from Square Enix games [Dawn of Mana: Seiken Densetsu 4 (PS2), Kingdom Hearts Re:Chain of Memories (PS2)] */
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VGMSTREAM * init_vgmstream_ps2_psh(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_ps2_psh(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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off_t start_offset;
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off_t start_offset;
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uint8_t testBuffer[0x10];
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int loop_flag, channel_count;
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off_t loopEnd = 0;
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size_t loop_start, adjust, data_size, interleave;
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off_t readOffset = 0;
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size_t fileLength;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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/* checks */
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if (!check_extensions(streamFile, "psh,vsv")) // vsv seems to be official extension
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/* .psh: assumed? [Romancing SaGa: Minstrel's Song (PS2)]
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* .vsv: official? [Kingdom Hearts HD I.5 + II.5 ReMIX (PS4)] */
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if (!check_extensions(streamFile, "psh,vsv"))
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goto fail;
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/* 0x00(2): 0x0000 (RS:MS) / 0x6440 (KH:RCoM) / varies (DoM) */
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if ((uint16_t)read_16bitBE(0x02,streamFile) != 0x6400)
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goto fail;
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goto fail;
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/* check header */
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if (read_16bitBE(0x02,streamFile) != 0x6400)
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goto fail;
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loop_flag = (read_16bitLE(0x06,streamFile)!=0);
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channel_count = 2;
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channel_count = 2;
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start_offset = 0x00; /* correct, but needs some tricks to fix sound (see below) */
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interleave = 0x800;
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adjust = (uint16_t)read_16bitLE(0x04,streamFile) & 0x7FF; /* upper bits = ??? */
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data_size = (uint16_t)read_16bitLE(0x0c,streamFile) * interleave;
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/* 0x0e: ? (may be 0x0001, or a low-ish value, not related to looping?) */
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loop_start = ((uint16_t)read_16bitLE(0x06,streamFile) & 0x7FFF) * interleave; /* uper bit == loop flag? */
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loop_flag = (loop_start != 0); /* (no known files loop from beginning to end) */
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = (uint16_t)read_16bitLE(0x08,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (uint16_t)read_16bitLE(0x0C,streamFile)*0x800*28/16/channel_count;
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// loop end is set by the loop marker which we need to find ...
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// there's some extra data on unloop files, so we calculate
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// the sample count with loop marker on this files
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fileLength = get_streamfile_size(streamFile);
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do {
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readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
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// Loop End ...
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if(testBuffer[0x01]==0x03) {
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if(loopEnd==0) loopEnd = readOffset-0x10;
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break;
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}
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} while (streamFile->get_offset(streamFile)<(int32_t)fileLength);
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if(loopEnd!=0)
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vgmstream->num_samples = loopEnd*28/16/channel_count;
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if(loop_flag) {
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vgmstream->loop_start_sample =
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((uint16_t)read_16bitLE(0x06,streamFile)-0x8000)*0x400*28/16;
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vgmstream->loop_end_sample=vgmstream->num_samples;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x800;
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vgmstream->meta_type = meta_PS2_PSH;
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vgmstream->meta_type = meta_PS2_PSH;
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vgmstream->sample_rate = (uint16_t)read_16bitLE(0x08,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count);
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/* open the file for reading */
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start,channel_count);
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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vgmstream->loop_end_sample = vgmstream->num_samples;
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/* loops are odd, but comparing the audio wave with the OSTs these values seem correct */
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if (adjust == 0) { /* Romancing SaGa (PS2) */
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vgmstream->loop_start_sample -= ps_bytes_to_samples(channel_count*interleave,channel_count); /* maybe *before* loop block? */
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vgmstream->loop_start_sample -= ps_bytes_to_samples(0x200*channel_count,channel_count); /* maybe default adjust? */
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}
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else { /* all others */
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vgmstream->loop_end_sample -= ps_bytes_to_samples((0x800 - adjust)*channel_count,channel_count); /* at last block + adjust is a 0x03 flag */
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}
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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temp_streamFile = setup_ps2_psh_streamfile(streamFile, start_offset, data_size);
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if (!temp_streamFile) goto fail;
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if (!vgmstream_open_stream(vgmstream, temp_streamFile, start_offset))
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goto fail;
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goto fail;
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close_streamfile(temp_streamFile);
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return vgmstream;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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fail:
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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return NULL;
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}
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}
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48
src/meta/ps2_psh_streamfile.h
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48
src/meta/ps2_psh_streamfile.h
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#ifndef _PS2_PSH_STREAMFILE_H_
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#define _PS2_PSH_STREAMFILE_H_
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#include "../streamfile.h"
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typedef struct {
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off_t null_offset;
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} ps2_psh_io_data;
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static size_t ps2_psh_io_read(STREAMFILE *streamfile, uint8_t *dest, off_t offset, size_t length, ps2_psh_io_data* data) {
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size_t bytes_read;
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int i;
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bytes_read = streamfile->read(streamfile, dest, offset, length);
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/* PSHs do start at 0x00, but first line is also the header; must null it to avoid clicks */
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if (offset < data->null_offset) {
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for (i = 0; i < data->null_offset - offset; i++) {
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dest[i] = 0;
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}
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}
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return bytes_read;
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}
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static STREAMFILE* setup_ps2_psh_streamfile(STREAMFILE *streamFile, off_t start_offset, size_t data_size) {
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STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
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ps2_psh_io_data io_data = {0};
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size_t io_data_size = sizeof(ps2_psh_io_data);
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io_data.null_offset = 0x10;
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/* setup custom streamfile */
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new_streamFile = open_wrap_streamfile(streamFile);
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if (!new_streamFile) goto fail;
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temp_streamFile = new_streamFile;
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new_streamFile = open_io_streamfile(temp_streamFile, &io_data,io_data_size, ps2_psh_io_read,NULL);
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if (!new_streamFile) goto fail;
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temp_streamFile = new_streamFile;
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return temp_streamFile;
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fail:
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close_streamfile(temp_streamFile);
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return NULL;
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}
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#endif /* _PS2_PSH_STREAMFILE_H_ */
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