EA SCHl: fixed stream size calc not working with merged sound files

This commit is contained in:
NicknineTheEagle 2018-12-28 02:02:36 +03:00
parent 7418e32482
commit 9b29ba9599

View File

@ -103,8 +103,7 @@ static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t be
static uint32_t read_patch(STREAMFILE* streamFile, off_t* offset);
static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk, int standalone);
static int get_ea_stream_size(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM *vgmstream);
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream);
static void update_ea_stream_size_and_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream, int standalone);
/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
@ -866,15 +865,7 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
/* TODO: Figure out how to get stream size for BNK sounds */
}
else {
vgmstream->stream_size = get_ea_stream_size(streamFile, start_offset, vgmstream);
/* regular SCHls, except ATRAC3plus */
if (standalone) {
/* HACK: fix num_samples for streams with multiple SCHl. Need to eventually get rid of this */
int total_samples = get_ea_stream_total_samples(streamFile, start_offset, vgmstream);
if (total_samples > vgmstream->num_samples)
vgmstream->num_samples = total_samples;
}
update_ea_stream_size_and_samples(streamFile, start_offset, vgmstream, standalone);
}
return vgmstream;
@ -1264,65 +1255,52 @@ fail:
return 0;
}
/* Stream size is almost never provided in bank files so we have to calc it manually */
static int get_ea_stream_size(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM *vgmstream) {
size_t stream_size, block_size;
static void update_ea_stream_size_and_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM *vgmstream, int standalone) {
uint32_t block_id;
off_t block_offset;
int32_t num_samples;
size_t stream_size, file_size;
int multiple_schl;
stream_size = 0;
block_offset = start_offset;
stream_size = 0, num_samples = 0, multiple_schl = 0;
file_size = get_streamfile_size(streamFile);
vgmstream->next_block_offset = start_offset;
while (1) {
block_id = read_32bitBE(block_offset + 0x00, streamFile);
if (block_id == EA_BLOCKID_END)
break;
while (vgmstream->next_block_offset < file_size) {
block_update_ea_schl(vgmstream->next_block_offset, vgmstream);
if (vgmstream->codec_config & 0x02) /* size is always LE, except in early SS/MAC */
block_size = read_32bitBE(block_offset + 0x04, streamFile);
else
block_size = read_32bitLE(block_offset + 0x04, streamFile);
block_id = read_32bitBE(vgmstream->current_block_offset + 0x00, streamFile);
if (block_id == EA_BLOCKID_END) { /* banks should never contain movie "SHxx" */
if (!standalone)
break;
}
else if (block_id == EA_BLOCKID_HEADER) { /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
multiple_schl = 1;
}
if (block_size == 0x00 || block_size > 0xFFFFF) /* EOF read */
break;
/* HACK: fix num_samples for streams with multiple SCHl. Need to eventually get rid of this.
* Get total samples by parsing block headers, needed when multiple files are stitched together.
* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
* music (.map/lin). Subfiles always share header, except num_samples. */
num_samples += vgmstream->current_block_samples;
stream_size += block_size - 0x12;
block_offset += block_size;
}
return stream_size;
}
/* Get total samples by parsing block headers, needed when multiple files are stitched together.
* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
* music (.map/lin). Subfiles always share header, except num_samples. */
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream) {
int num_samples = 0;
int multiple_schl = 0;
/* calc num_samples as playable data size varies between files/blocks */
{
vgmstream->next_block_offset = start_offset;
do {
uint32_t block_id = read_32bitBE(vgmstream->next_block_offset + 0x00, streamFile);
if (block_id == EA_BLOCKID_HEADER) /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
multiple_schl = 1;
block_update_ea_schl(vgmstream->next_block_offset, vgmstream);
num_samples += vgmstream->current_block_samples;
} while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
/* reset after getting samples */
block_update(start_offset, vgmstream);
/* Stream size is almost never provided in bank files so we have to calc it manually */
if (vgmstream->current_block_samples != 0) {
stream_size += vgmstream->next_block_offset - vgmstream->current_block_offset - 0x0c;
}
}
/* reset once we're done */
block_update(start_offset, vgmstream);
/* only use calculated samples with multiple subfiles (rarely header samples may be less due to padding) */
if (multiple_schl) {
; VGM_LOG("EA SCHl: multiple SCHl found\n");
return num_samples;
} else {
return 0;
if (standalone && multiple_schl) {
VGM_LOG("EA SCHl: multiple SCHl found\n");
if (num_samples > vgmstream->num_samples) {
vgmstream->num_samples = num_samples;
}
}
vgmstream->stream_size = stream_size;
}
/* find data start offset inside the first SCDl; not very elegant but oh well */