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cleanup: rename possibly reserved var
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@ -4,24 +4,24 @@
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typedef struct TCompressWaveData TCompressWaveData;
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void TCompressWaveData_GetLoopState(TCompressWaveData* this);
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void TCompressWaveData_SetLoopState(TCompressWaveData* this);
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void TCompressWaveData_GetLoopState(TCompressWaveData* self);
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void TCompressWaveData_SetLoopState(TCompressWaveData* self);
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TCompressWaveData* TCompressWaveData_Create(void);
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void TCompressWaveData_Free(TCompressWaveData* this);
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int TCompressWaveData_Rendering(TCompressWaveData* this, int16_t* buf, uint32_t Len);
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int TCompressWaveData_LoadFromStream(TCompressWaveData* this, STREAMFILE* ss);
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void TCompressWaveData_SetCipherCode(TCompressWaveData* this, uint32_t Num);
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void TCompressWaveData_Free(TCompressWaveData* self);
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int TCompressWaveData_Rendering(TCompressWaveData* self, int16_t* buf, uint32_t Len);
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int TCompressWaveData_LoadFromStream(TCompressWaveData* self, STREAMFILE* ss);
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void TCompressWaveData_SetCipherCode(TCompressWaveData* self, uint32_t Num);
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void TCompressWaveData_Play(TCompressWaveData* this, int loop);
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void TCompressWaveData_Stop(TCompressWaveData* this);
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void TCompressWaveData_Previous(TCompressWaveData* this);
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void TCompressWaveData_Pause(TCompressWaveData* this);
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void TCompressWaveData_SetVolume(TCompressWaveData* this, float vol, float fade);
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float TCompressWaveData_GetVolume(TCompressWaveData* this);
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float TCompressWaveData_GetSetVolume(TCompressWaveData* this);
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float TCompressWaveData_GetFade(TCompressWaveData* this);
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float TCompressWaveData_GetPlayTime(TCompressWaveData* this);
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float TCompressWaveData_GetTotalTime(TCompressWaveData* this);
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void TCompressWaveData_Play(TCompressWaveData* self, int loop);
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void TCompressWaveData_Stop(TCompressWaveData* self);
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void TCompressWaveData_Previous(TCompressWaveData* self);
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void TCompressWaveData_Pause(TCompressWaveData* self);
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void TCompressWaveData_SetVolume(TCompressWaveData* self, float vol, float fade);
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float TCompressWaveData_GetVolume(TCompressWaveData* self);
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float TCompressWaveData_GetSetVolume(TCompressWaveData* self);
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float TCompressWaveData_GetFade(TCompressWaveData* self);
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float TCompressWaveData_GetPlayTime(TCompressWaveData* self);
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float TCompressWaveData_GetTotalTime(TCompressWaveData* self);
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#endif /*_COMPRESSWAVE_LIB_H */
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