Add .mp3 parser using mpg123 for consistency

This commit is contained in:
bnnm 2022-02-06 13:10:07 +01:00
parent 484908c57e
commit 9b75cc6d83
9 changed files with 76 additions and 12 deletions

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@ -481,6 +481,18 @@ void free_mpeg(mpeg_codec_data* data);
int mpeg_get_sample_rate(mpeg_codec_data* data);
long mpeg_bytes_to_samples(long bytes, const mpeg_codec_data* data);
typedef struct {
int version;
int layer;
int bit_rate;
int sample_rate;
int frame_samples;
int frame_size; /* bytes */
int channels;
} mpeg_frame_info;
int mpeg_get_frame_info(STREAMFILE* sf, off_t offset, mpeg_frame_info* info);
#endif

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@ -75,16 +75,4 @@ int mpeg_custom_parse_frame_eamp3(VGMSTREAMCHANNEL* stream, mpeg_codec_data* dat
#endif/* VGM_USE_MPEG */
typedef struct {
int version;
int layer;
int bit_rate;
int sample_rate;
int frame_samples;
int frame_size; /* bytes */
int channels;
} mpeg_frame_info;
int mpeg_get_frame_info(STREAMFILE* sf, off_t offset, mpeg_frame_info* info);
#endif/*_MPEG_DECODER_H_ */

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@ -1382,6 +1382,7 @@ static const meta_info meta_info_list[] = {
{meta_WBK, "Treyarch WBK header"},
{meta_WBK_NSLB, "Treyarch NSLB header"},
{meta_DSP_APEX, "Koei Tecmo APEX header"},
{meta_MPEG, "MPEG header"},
};
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {

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@ -392,6 +392,7 @@
<ClCompile Include="meta\maxis_xa.c" />
<ClCompile Include="meta\mc3.c" />
<ClCompile Include="meta\mca.c" />
<ClCompile Include="meta\mpeg.c" />
<ClCompile Include="meta\mus_vc.c" />
<ClCompile Include="meta\mus_acm.c" />
<ClCompile Include="meta\musc.c" />

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@ -652,6 +652,9 @@
<ClCompile Include="meta\mca.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\mpeg.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\mus_acm.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -974,4 +974,6 @@ VGMSTREAM* init_vgmstream_wbk_nslb(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_ubi_ckd_cwav(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_mpeg(STREAMFILE* sf);
#endif /*_META_H*/

55
src/meta/mpeg.c Normal file
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@ -0,0 +1,55 @@
#include "meta.h"
#include "../coding/coding.h"
/* MPEG - standard MP1/2/3 audio MP3 */
VGMSTREAM* init_vgmstream_mpeg(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int loop_flag = 0;
mpeg_frame_info info = {0};
/* checks */
if (!mpeg_get_frame_info(sf, 0x00, &info))
goto fail;
/* .mp3/mp2: standard (is .mp1 ever used in games?)
* .lmp1/2/3: for plugins
* .mus: Marc Ecko's Getting Up (PC) */
if (!check_extensions(sf, "mp3,mp2,mp1,mus,lmp3,lmp2,lmp1"))
goto fail;
loop_flag = 0;
/* build VGMSTREAM */
vgmstream = allocate_vgmstream(info.channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MPEG;
vgmstream->sample_rate = info.sample_rate;
#ifdef VGM_USE_MPEG
/* more strict, use? */
//mpeg_custom_config cfg = {0};
//cfg.skip_samples = ...
//vgmstream->codec_data = init_mpeg_custom(sf, start_offset, &vgmstream->coding_type, fmt.channels, MPEG_STANDARD, &cfg);
vgmstream->codec_data = init_mpeg(sf, 0x00, &vgmstream->coding_type, info.channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
#else
goto fail;
#endif
//vgmstream->num_samples = mpeg_bytes_to_samples(data_size, vgmstream->codec_data);
vgmstream->num_samples = mpeg_get_samples(sf, 0x00, get_streamfile_size(sf));
if (!vgmstream_open_stream(vgmstream, sf, 0x00))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -521,6 +521,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_ubi_ckd_cwav,
/* lower priority metas (no clean header identity, somewhat ambiguous, or need extension/companion file to identify) */
init_vgmstream_mpeg,
init_vgmstream_agsc,
init_vgmstream_dtk,
init_vgmstream_rsf,

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@ -753,6 +753,7 @@ typedef enum {
meta_WBK,
meta_WBK_NSLB,
meta_DSP_APEX,
meta_MPEG,
} meta_t;