Merge pull request #238 from bnnm/ads-misc

ADS, misc
This commit is contained in:
Christopher Snowhill 2018-06-16 17:34:33 -07:00 committed by GitHub
commit 9b8fecdf28
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 468 additions and 339 deletions

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@ -208,7 +208,7 @@ static const char* extension_list[] = {
//"mpc", //FFmpeg, not parsed (musepack) //common
"mpdsp",
"mpds",
"mps", //txh/reserved
"mps", //txh/reserved [Scandal (PS2)]
"ms",
"msa",
"msb",
@ -876,7 +876,6 @@ static const meta_info meta_info_list[] = {
{meta_DSP_DDSP, ".DDSP header"},
{meta_P3D, "Radical P3D header"},
{meta_PS2_TK1, "Tekken TK5STRM1 Header"},
{meta_PS2_ADSC, "ADSC Header"},
{meta_NGC_DSP_MPDS, "MPDS DSP header"},
{meta_DSP_STR_IG, "Infogrames .DSP header"},
{meta_EA_SWVR, "Electronic Arts SWVR header"},

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@ -42,14 +42,14 @@ void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM *
break; /* probable infinite loop otherwise */
}
/* samples_this_block = 0 is allowed (empty block), will do nothing then move to next block */
samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
if (samples_written + samples_to_do > sample_count)
samples_to_do = sample_count - samples_written;
if (vgmstream->current_block_offset >= 0) {
decode_vgmstream(vgmstream, samples_written, samples_to_do, buffer);
/* samples_this_block = 0 is allowed (empty block): do nothing then move to next block */
if (samples_to_do > 0)
decode_vgmstream(vgmstream, samples_written, samples_to_do, buffer);
}
else {
/* block end signal (used in halpst): partially 0-set buffer */

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@ -2,45 +2,59 @@
#include "../coding/coding.h"
#include "../vgmstream.h"
/* set up for the block at the given offset */
/* parse EA style blocks, id+size+samples+data */
void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
int i;
int new_schl = 0;
size_t block_size = 0, block_samples = 0;
size_t block_size, block_samples;
int32_t (*read_32bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_32bitBE : read_32bitLE;
size_t file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
uint32_t id = read_32bitBE(block_offset+0x00,streamFile);
/* EOF reads: signal we have nothing and let the layout fail */
if (block_offset >= get_streamfile_size(streamFile)) {
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset;
vgmstream->current_block_samples = -1;
return;
}
/* read a single block */
{
uint32_t block_id = read_32bitBE(block_offset+0x00,streamFile);
block_size = read_32bitLE(block_offset+0x04,streamFile);
if (block_size > 0x00F00000) /* size is always LE, except in early SAT/MAC */
block_size = read_32bitBE(block_offset+0x04,streamFile);
block_samples = 0;
if (id == 0x5343446C || id == 0x5344454E || id == 0x53444652) { /* "SCDl" "SDEN" "SDFR" audio data */
switch(vgmstream->coding_type) {
case coding_PSX:
switch(block_id) {
case 0x5343446C: /* "SCDl" */
case 0x5344454E: /* "SDEN" */
case 0x53444652: /* "SDFR" */
case 0x53444745: /* "SDGE" */
case 0x53444954: /* "SDIT" */
case 0x53445350: /* "SDSP" */
case 0x53445255: /* "SDRU" */
case 0x53444A41: /* "SDJA" */
/* audio chunk */
if (vgmstream->coding_type == coding_PSX)
block_samples = ps_bytes_to_samples(block_size-0x10, vgmstream->channels);
break;
default:
else
block_samples = read_32bit(block_offset+0x08,streamFile);
break;
}
break;
default:
/* ignore other chunks (audio "SCHl/SCCl/...", video "pIQT/MADk/...", etc) */
block_samples = 0; /* layout ignores this */
break;
}
else { /* any other chunk, audio ("SCHl" "SCCl" "SCLl" "SCEl" etc), or video ("pQGT" "pIQT "MADk" etc) */
/* padding between "SCEl" and next "SCHl" (when subfiles exist) */
if (id == 0x00000000) {
block_size = 0x04;
}
if (id == 0x5343486C || id == 0x5348454E || id == 0x53484652) { /* "SCHl" "SHEN" "SHFR" end block */
new_schl = 1;
}
}
/* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
if (block_id == 0x5343486C)
new_schl = 1;
/* padding between "SCEl" and next "SCHl" (when subfiles exist) */
if (block_id == 0x00000000)
block_size = 0x04;
/* guard against errors (happens in bad rips/endianness, observed max is vid ~0x20000) */
if (block_size == 0x00 || block_size > 0xFFFFF || block_samples > 0xFFFF) {
@ -48,25 +62,12 @@ void block_update_ea_schl(off_t block_offset, VGMSTREAM * vgmstream) {
block_samples = 0;
}
if (block_samples) /* audio found */
break;
block_offset += block_size;
/* "SCEl" "SEEN" "SEFR" are aligned to 0x80 usually, but causes problems if not 32b-aligned (ex. Need for Speed 2 PC) */
if ((id == 0x5343456C || id == 0x5345454E || id == 0x53454652) && block_offset % 0x04) {
block_offset += 0x04 - (block_offset % 0x04);
/* "SCEl" end chunk should be 32b-aligned, fixes some multi-SCHl [ex. Need for Speed 2 (PC) .eam] */
if (((block_offset + block_size) % 0x04) && block_id == 0x5343456C) {
block_size += 0x04 - ((block_offset + block_size) % 0x04);
}
}
/* EOF reads: pretend we have samples to please the layout (unsure if this helps) */
if (block_offset >= file_size) {
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + 0x04;
vgmstream->current_block_samples = vgmstream->num_samples;
return;
}
/* set new channel offsets and ADPCM history */
/* ADPCM hist could be considered part of the stream/decoder (some EAXA decoders call it "EAXA R1" when it has hist), and BNKs

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@ -830,10 +830,6 @@
RelativePath=".\meta\ps2_ads.c"
>
</File>
<File
RelativePath=".\meta\ps2_adsc.c"
>
</File>
<File
RelativePath=".\meta\ps2_ass.c"
>

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@ -308,7 +308,6 @@
<ClCompile Include="meta\ps2_vds_vdm.c" />
<ClCompile Include="meta\ps2_adm.c" />
<ClCompile Include="meta\ps2_ads.c" />
<ClCompile Include="meta\ps2_adsc.c" />
<ClCompile Include="meta\ps2_ass.c" />
<ClCompile Include="meta\ps2_ast.c" />
<ClCompile Include="meta\aus.c" />

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@ -499,9 +499,6 @@
<ClCompile Include="meta\ps2_ads.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_adsc.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_ass.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -73,7 +73,7 @@ typedef struct {
static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset, int max_length);
static uint32_t read_patch(STREAMFILE* streamFile, off_t* offset);
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream);
static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk, int total_streams);
@ -93,11 +93,16 @@ VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x5343486C && /* "SCHl" */
read_32bitBE(0x00,streamFile) != 0x5348454E && /* "SHEN" */
read_32bitBE(0x00,streamFile) != 0x53484652) /* "SHFR" */
read_32bitBE(0x00,streamFile) != 0x53484652 && /* "SHFR" */
read_32bitBE(0x00,streamFile) != 0x53484745 && /* "SHGE" */
read_32bitBE(0x00,streamFile) != 0x53484954 && /* "SHIT" */
read_32bitBE(0x00,streamFile) != 0x53485350 && /* "SHSP" */
read_32bitBE(0x00,streamFile) != 0x53485255 && /* "SHRU" */
read_32bitBE(0x00,streamFile) != 0x53484A41) /* "SHJA" */
goto fail;
/* stream is divided into blocks/chunks: SCHl=audio header, SCCl=count of SCDl, SCDl=data xN, SCLl=loop end, SCEl=end.
* Video uses various blocks (MVhd/MV0K/etc) and sometimes alt audio blocks (SHxx/SCxx/SDxx/SExx where XX=language, EN/FR).
/* Stream is divided into blocks/chunks: SCHl=audio header, SCCl=count of SCDl, SCDl=data xN, SCLl=loop end, SCEl=end.
* Video uses picture blocks (MVhd/MV0K/etc) and sometimes multiaudio blocks (SHxx/SCxx/SDxx/SExx where xx=language=EN/FR/GE/IT/SP/RU/JA).
* The number/size is affected by: block rate setting, sample rate, channels, CPU location (SPU/main/DSP/others), etc */
header_size = read_32bitLE(0x04,streamFile);
@ -362,13 +367,6 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
/* fix num_samples for streams with multiple SCHl */
if (!is_bnk) {
int total_samples = get_ea_stream_total_samples(streamFile, start_offset, ea);
if (total_samples > vgmstream->num_samples)
vgmstream->num_samples = total_samples;
}
if (is_bnk) {
/* setup channel offsets */
@ -411,6 +409,11 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
}
}
else {
/* fix num_samples for streams with multiple SCHl */
int total_samples = get_ea_stream_total_samples(streamFile, start_offset, vgmstream);
if (total_samples > vgmstream->num_samples)
vgmstream->num_samples = total_samples;
/* setup first block to update offsets */
block_update_ea_schl(start_offset,vgmstream);
}
@ -755,60 +758,22 @@ fail:
/* Get total samples by parsing block headers, needed when multiple files are stitched together.
* Some EA files (.mus/eam/sng/etc) concat many small subfiles, used for interactive/mapped
* music (.map/lin). Subfiles always share header, except num_samples. */
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) {
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, VGMSTREAM* vgmstream) {
int num_samples = 0;
int new_schl = 0;
off_t block_offset = start_offset;
size_t block_size, block_samples;
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
size_t file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
uint32_t id = read_32bitBE(block_offset+0x00,streamFile);
block_size = read_32bitLE(block_offset+0x04,streamFile);
if (block_size > 0x00F00000) /* size is always LE, except in early SAT/MAC */
block_size = read_32bitBE(block_offset+0x04,streamFile);
block_samples = 0;
if (id == 0x5343446C || id == 0x5344454E || id == 0x53444652) { /* "SCDl" "SDEN" "SDFR" audio data */
switch (ea->codec2) {
case EA_CODEC2_VAG:
block_samples = ps_bytes_to_samples(block_size-0x10, ea->channels);
break;
default:
block_samples = read_32bit(block_offset+0x08,streamFile);
break;
}
}
else { /* any other chunk, audio ("SCHl" "SCCl" "SCLl" "SCEl" etc), or video ("pQGT" "pIQT "MADk" "MPCh" etc) */
/* padding between "SCEl" and next "SCHl" (when subfiles exist) */
if (id == 0x00000000) {
block_size = 0x04;
}
if (id == 0x5343486C || id == 0x5348454E || id == 0x53484652) { /* "SCHl" "SHEN" "SHFR" end block */
/* calc num_samples as playable data size varies between files/blocks */
{
vgmstream->next_block_offset = start_offset;
do {
uint32_t block_id = read_32bitBE(vgmstream->next_block_offset+0x00,streamFile);
if (block_id == 0x5343486C) /* "SCHl" start block (movie "SHxx" shouldn't use multi files) */
new_schl = 1;
}
}
/* guard against errors (happens in bad rips/endianness, observed max is vid ~0x20000) */
if (block_size == 0x00 || block_size > 0xFFFFF || block_samples > 0xFFFF) {
VGM_LOG("EA SCHl: bad block size %x at %lx\n", block_size, block_offset);
block_size = 0x04;
block_samples = 0;
}
num_samples += block_samples;
block_offset += block_size;
/* "SCEl" "SEEN" "SEFR" are aligned to 0x80 usually, but causes problems if not 32b-aligned (ex. Need for Speed 2 PC) */
if ((id == 0x5343456C || id == 0x5345454E || id == 0x53454652) && block_offset % 0x04) {
VGM_LOG_ONCE("EA SCHl: mis-aligned end offset found\n");
block_offset += 0x04 - (block_offset % 0x04);
block_update_ea_schl(vgmstream->next_block_offset,vgmstream);
num_samples += vgmstream->current_block_samples;
}
while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
}
/* only use calculated samples with multiple subfiles (rarely header samples may be less due to padding) */
@ -828,22 +793,31 @@ static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
while (block_offset < file_size) {
uint32_t id, block_size;
uint32_t block_id, block_size;
off_t offset;
id = read_32bitBE(block_offset+0x00,streamFile);
block_id = read_32bitBE(block_offset+0x00,streamFile);
block_size = read_32bitLE(block_offset+0x04,streamFile);
if (block_size > 0x00F00000) /* size is always LE, except in early SAT/MAC */
block_size = read_32bitBE(block_offset+0x04,streamFile);
if (id == 0x5343446C || id == 0x5344454E || id == 0x53444652) { /* "SCDl/SDEN/SDFR" data block found */
off_t offset = read_32bit(block_offset+0x0c,streamFile); /* first value seems ok, second is something else in EALayer3 */
return block_offset + 0x0c + ea->channels*0x04 + offset;
} else if (id == 0x5343436C || id == 0x5343454E || id == 0x53434652) { /* "SCCl/SCEN/SCFR" data count found */
block_offset += block_size; /* size includes header */
continue;
} else {
goto fail;
switch(block_id) {
case 0x5343446C: /* "SCDl" */
case 0x5344454E: /* "SDEN" */
case 0x53444652: /* "SDFR" */
case 0x53444745: /* "SDGE" */
case 0x53444954: /* "SDIT" */
case 0x53445350: /* "SDSP" */
case 0x53445255: /* "SDRU" */
case 0x53444A41: /* "SDJA" */
offset = read_32bit(block_offset+0x0c,streamFile); /* first value seems ok, second is something else in EALayer3 */
return block_offset + 0x0c + ea->channels*0x04 + offset;
case 0x00000000:
goto fail; /* just in case */
default:
block_offset += block_size; /* size includes header */
break;
}
}

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@ -126,17 +126,17 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
/* sample header (first stream only, not sure if there are multi-FSB1) */
{
off_t s_off = fsb.base_header_size;
off_t header_offset = fsb.base_header_size;
fsb.name_offset = s_off;
fsb.name_offset = header_offset;
fsb.name_size = 0x20;
fsb.num_samples = read_32bitLE(s_off+0x20,streamFile);
fsb.stream_size = read_32bitLE(s_off+0x24,streamFile);
fsb.sample_rate = read_32bitLE(s_off+0x28,streamFile);
fsb.num_samples = read_32bitLE(header_offset+0x20,streamFile);
fsb.stream_size = read_32bitLE(header_offset+0x24,streamFile);
fsb.sample_rate = read_32bitLE(header_offset+0x28,streamFile);
/* 0x2c:? 0x2e:? 0x30:? 0x32:? */
fsb.mode = read_32bitLE(s_off+0x34,streamFile);
fsb.loop_start = read_32bitLE(s_off+0x38,streamFile);
fsb.loop_end = read_32bitLE(s_off+0x3c,streamFile);
fsb.mode = read_32bitLE(header_offset+0x34,streamFile);
fsb.loop_start = read_32bitLE(header_offset+0x38,streamFile);
fsb.loop_end = read_32bitLE(header_offset+0x3c,streamFile);
fsb.channels = (fsb.mode & FSOUND_STEREO) ? 2 : 1;
if (fsb.loop_end > fsb.num_samples) /* this seems common... */
@ -191,42 +191,55 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
/* sample header (N-stream) */
{
int i;
off_t s_off = fsb.base_header_size;
off_t d_off = fsb.base_header_size + fsb.sample_header_size;
off_t header_offset = fsb.base_header_size;
off_t data_offset = fsb.base_header_size + fsb.sample_header_size;
/* find target_stream header (variable sized) */
for (i = 0; i < fsb.total_subsongs; i++) {
size_t stream_header_size = (uint16_t)read_16bitLE(s_off+0x00,streamFile);
fsb.name_offset = s_off+0x02;
fsb.name_size = 0x20-0x02;
fsb.num_samples = read_32bitLE(s_off+0x20,streamFile);
fsb.stream_size = read_32bitLE(s_off+0x24,streamFile);
fsb.loop_start = read_32bitLE(s_off+0x28,streamFile);
fsb.loop_end = read_32bitLE(s_off+0x2c,streamFile);
fsb.mode = read_32bitLE(s_off+0x30,streamFile);
fsb.sample_rate = read_32bitLE(s_off+0x34,streamFile);
/* 0x38:defvol 0x3a:defpan 0x3c:defpri */
fsb.channels = read_16bitLE(s_off+0x3e,streamFile);
/* FSB3.1/4: 0x40:mindistance 0x44:maxdistance 0x48:varfreq/size_32bits 0x4c:varvol 0x4e:fsb.varpan */
/* FSB3/4: 0x50:extended_data size_32bits (not always given) */
size_t stream_header_size;
if (i+1 == target_subsong) /* d_off found */
if ((fsb.flags & FMOD_FSB_SOURCE_BASICHEADERS) && i > 0) {
/* miniheader, all subsongs reuse first header [rare, ex. Biker Mice from Mars (PS2)] */
stream_header_size = 0x08;
fsb.num_samples = read_32bitLE(header_offset+0x00,streamFile);
fsb.stream_size = read_32bitLE(header_offset+0x04,streamFile);
fsb.loop_start = 0;
fsb.loop_end = 0;
}
else {
/* subsong header for normal files */
stream_header_size = (uint16_t)read_16bitLE(header_offset+0x00,streamFile);
fsb.name_offset = header_offset+0x02;
fsb.name_size = 0x20-0x02;
fsb.num_samples = read_32bitLE(header_offset+0x20,streamFile);
fsb.stream_size = read_32bitLE(header_offset+0x24,streamFile);
fsb.loop_start = read_32bitLE(header_offset+0x28,streamFile);
fsb.loop_end = read_32bitLE(header_offset+0x2c,streamFile);
fsb.mode = read_32bitLE(header_offset+0x30,streamFile);
fsb.sample_rate = read_32bitLE(header_offset+0x34,streamFile);
/* 0x38:defvol 0x3a:defpan 0x3c:defpri */
fsb.channels = read_16bitLE(header_offset+0x3e,streamFile);
/* FSB3.1/4: 0x40:mindistance 0x44:maxdistance 0x48:varfreq/size_32bits 0x4c:varvol 0x4e:fsb.varpan */
/* FSB3/4: 0x50:extended_data size_32bits (not always given) */
}
if (i+1 == target_subsong) /* final data_offset found */
break;
s_off += stream_header_size;
d_off += fsb.stream_size; /* there is no offset so manually count */
header_offset += stream_header_size;
data_offset += fsb.stream_size; /* there is no offset so manually count */
/* some subsongs offsets need padding (most FSOUND_IMAADPCM, few MPEG too [Hard Reset (PC) subsong 5])
* other PADDED4 may set it (ex. XMA) but don't seem to use it and work fine */
if (fsb.flags & FMOD_FSB_SOURCE_MPEG_PADDED4) {
if (d_off % 0x20)
d_off += 0x20 - (d_off % 0x20);
if (data_offset % 0x20)
data_offset += 0x20 - (data_offset % 0x20);
}
}
if (i > fsb.total_subsongs) goto fail; /* not found */
start_offset = d_off;
custom_data_offset = s_off + fsb.sample_header_min; /* DSP coefs, seek tables, etc */
start_offset = data_offset;
custom_data_offset = header_offset + fsb.sample_header_min; /* DSP coefs, seek tables, etc */
}
}
@ -247,7 +260,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
&& fsb.num_samples < 20*fsb.sample_rate) /* seconds, lame but no other way to know */
loop_flag = 0;
/* ping-pong looping = no looping? (forward > reverse > forward) */
/* ping-pong looping = no looping? (forward > reverse > forward) [ex. Biker Mice from Mars (PS2)] */
VGM_ASSERT(fsb.mode & FSOUND_LOOP_BIDI, "FSB BIDI looping found\n");

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@ -38,6 +38,7 @@ VGMSTREAM * init_vgmstream_ngc_dsp_std_int(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ngc_dsp_csmp(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_npsf(STREAMFILE *streamFile);
@ -483,8 +484,6 @@ VGMSTREAM * init_vgmstream_dsp_ddsp(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_p3d(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_adsc(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ngc_dsp_mpds(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_dsp_str_ig(STREAMFILE* streamFile);

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@ -1,13 +1,16 @@
#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int loop_flag, channel_count;
off_t start_offset;
size_t stream_size;
uint32_t loop_start, loop_end;
int loop_flag, channel_count, sample_rate, interleave, is_loop_samples = 0;
size_t body_size, stream_size, file_size;
uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0;
coding_t coding_type;
int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0;
/* checks */
@ -21,147 +24,282 @@ VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
if (read_32bitBE(0x00,streamFile) != 0x53536864 && /* "SShd" */
read_32bitBE(0x20,streamFile) != 0x53536264) /* "SSbd" */
goto fail;
/* 0x04: header size, always 0x20 */
if (read_32bitLE(0x04,streamFile) != 0x18 && /* standard header size */
read_32bitLE(0x04,streamFile) != 0x20) /* True Fortune (PS2) */
goto fail;
/* check if file is not corrupt */ //todo ???
/* seems the Gran Turismo 4 ADS files are considered corrupt,*/
/* so I changed it to adapt the stream size if that's the case */
/* instead of failing playing them at all*/
stream_size = read_32bitLE(0x24,streamFile); /* body size */
if (stream_size + 0x28 >= get_streamfile_size(streamFile)) {
stream_size = get_streamfile_size(streamFile) - 0x28;
/* base values (a bit unorderly since devs hack ADS too much and detection is messy) */
{
codec = read_32bitLE(0x08,streamFile);
sample_rate = read_32bitLE(0x0C,streamFile);
channel_count = read_32bitLE(0x10,streamFile); /* up to 4 [Eve of Extinction (PS2)]*/
interleave = read_32bitLE(0x14,streamFile); /* set even when mono */
switch(codec) {
case 0x01: /* official definition */
case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */
coding_type = coding_PCM16LE;
/* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */
if (sample_rate == 12000 && interleave == 0x200) {
sample_rate = 48000;
interleave = 0x40;
coding_type = coding_DVI_IMA_int;
/* should try to detect IMA data but it's not so easy, this works ok since
* no known games use these settings, videos normally are 48000/24000hz */
}
break;
case 0x10: /* official definition */
case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */
coding_type = coding_PSX;
break;
case 0x00: /* PCM16BE from official docs, probably never used */
default:
VGM_LOG("ADS: unknown codec\n");
goto fail;
}
}
/* check loop */
loop_start = read_32bitLE(0x18,streamFile);
loop_end = read_32bitLE(0x1C,streamFile);
//todo should loop if loop_start > 0 and loop_end == -1
if ((loop_end == 0xFFFFFFFF) || (loop_start == 0 && loop_end == 0)) {
/* sizes */
{
file_size = get_streamfile_size(streamFile);
body_size = read_32bitLE(0x24,streamFile);
/* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */
if (body_size + 0x28 > file_size) {
body_size = file_size - 0x28;
}
/* True Fortune: weird stream size */
if (body_size * 2 == file_size - 0x18) {
body_size = (body_size * 2) - 0x10;
}
stream_size = body_size;
}
/* offset */
{
start_offset = 0x28;
/* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */
/* detection depends on files being properly ripped, so broken/cut files won't play ok */
if (file_size - body_size >= 0x800) {
start_offset = 0x800; /* aligned to sector */
/* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */
VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size);
}
/* "ADSC" container */
if (coding_type == coding_PSX
&& read_32bitLE(0x28,streamFile) == 0x1000 /* real start */
&& read_32bitLE(0x2c,streamFile) == 0
&& read_32bitLE(0x1008,streamFile) != 0) {
int i;
int is_adsc = 1;
/* should be empty up to data start */
for (i = 0; i < 0xFDC/4; i++) {
if (read_32bitLE(0x2c+(i*4),streamFile) != 0) {
is_adsc = 0;
break;
}
}
if (is_adsc) {
start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */
/* stream_size doesn't count start offset padding */
}
}
}
/* loops */
{
uint32_t loop_start, loop_end;
loop_start = read_32bitLE(0x18,streamFile);
loop_end = read_32bitLE(0x1C,streamFile);
loop_flag = 0;
}
else {
loop_flag = 1;
/* detect loops the best we can; docs say those are loop block addresses,
* but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */
if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) {
if (codec == 0x02) { /* Capcom codec */
/* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */
loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */
loop_start_offset = loop_start * 0x10;
ignore_silent_frame_capcom = 1;
}
else if (read_32bitBE(0x28,streamFile) == 0x50414421) { /* "PAD!" padding until 0x800 */
/* Super Galdelic Hour: loop_start is PCM bytes */
loop_flag = 1;
loop_start_sample = loop_start / 2 / channel_count;
is_loop_samples = 1;
}
else if ((loop_start % 0x800 == 0) && loop_start > 0) {/* sector-aligned, min is 0x800 */
/* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */
loop_flag = 1;
loop_start_offset = loop_start;
ignore_silent_frame_cavia = 1;
}
else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */
/* Katakamuna: loop_start is address * 0x10 */
loop_flag = 1;
loop_start_offset = loop_start * 0x10;
}
}
else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF
&& loop_end > 0) { /* ignore Kamen Rider Blade and others */
#if 0
//todo improve detection to avoid clashing with address*0x20
if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */
/* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */
loop_flag = 1;
loop_start_offset = loop_start * 0x10;
loop_end_offset = loop_end * 0x10;
}
#endif
if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */
/* Armored Core - Nexus: loops is address * 0x70 */
loop_flag = 1;
loop_start_offset = loop_start * 0x70;
loop_end_offset = loop_end * 0x70;
}
else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */
/* Armored Core - Nine Breaker: loops is address * 0x20 */
loop_flag = 1;
loop_start_offset = loop_start * 0x20;
loop_end_offset = loop_end * 0x20;
}
else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) { /* close to body_size */
/* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */
loop_flag = 1;
loop_start_offset = loop_start * 0x20;
loop_end_offset = loop_end * 0x20;
}
else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) ||
(loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) {
/* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */
loop_flag = 1;
loop_start_sample = loop_start;
loop_end_sample = loop_end;
is_loop_samples = 1;
VGM_LOG("1\n");
}
}
//todo Jet Ion Grand Prix seems to have some loop-like values at 0x28
//todo Yoake mae yori Ruriiro na has loops in unknown format
}
channel_count = read_32bitLE(0x10,streamFile);
/* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */
if (coding_type == coding_PSX) {
off_t offset, min_offset;
offset = start_offset + stream_size;
min_offset = offset - interleave;
do {
offset -= 0x10;
if (read_8bit(offset+0x01,streamFile) == 0x07) {
stream_size -= 0x10*channel_count;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */
}
else if (read_32bitBE(offset+0x00,streamFile) == 0x00000000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 &&
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000) {
stream_size -= 0x10*channel_count; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */
}
else if (read_32bitBE(offset+0x00,streamFile) == 0x00007777 && read_32bitBE(offset+0x04,streamFile) == 0x77777777 &&
read_32bitBE(offset+0x08,streamFile) == 0x77777777 && read_32bitBE(offset+0x0c,streamFile) == 0x77777777) {
stream_size -= 0x10*channel_count; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */
}
else if (read_32bitBE(offset+0x00,streamFile) == 0x0C020000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 &&
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000 &&
ignore_silent_frame_cavia) {
stream_size -= 0x10*channel_count; /* ignore silent frame [ex. cavia games] */
}
else if (read_32bitBE(offset+0x00,streamFile) == 0x0C010000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 &&
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000 &&
ignore_silent_frame_capcom) {
stream_size -= 0x10*channel_count; /* ignore silent frame [ex. Capcom games] */
}
else {
break; /* standard frame */
}
}
while(offset > min_offset);
/* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
//todo use proper flags
if (read_32bitLE(0x08,streamFile)!=0x10) {
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = stream_size/2/vgmstream->channels;
} else {
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = ((stream_size-0x40)/16*28)/vgmstream->channels; //todo don't - 0x40?
}
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); /* set even in mono */
vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = coding_type;
vgmstream->interleave_block_size = interleave;
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_SShd;
/* loops */
switch(coding_type) {
case coding_PCM16LE:
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16);
break;
case coding_PSX:
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channel_count);
break;
case coding_DVI_IMA_int:
vgmstream->num_samples = ima_bytes_to_samples(stream_size, channel_count);
break;
default:
goto fail;
}
if (vgmstream->loop_flag) {
if ((loop_end*0x10*vgmstream->channels+0x800) == get_streamfile_size(streamFile)) {
/* full loop? */ //todo needed???
uint8_t testBuffer[0x10];
off_t readOffset = 0, loopEndOffset = 0;
readOffset = (off_t)get_streamfile_size(streamFile)-(4*vgmstream->interleave_block_size);
do {
readOffset += (off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
if(testBuffer[0x01]==0x01) {
if(loopEndOffset==0)
loopEndOffset = readOffset-0x10;
break;
}
} while (streamFile->get_offset(streamFile)<(int32_t)get_streamfile_size(streamFile));
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (loopEndOffset/(vgmstream->interleave_block_size)*vgmstream->interleave_block_size)/16*28;
vgmstream->loop_end_sample += (loopEndOffset%vgmstream->interleave_block_size)/16*28;
vgmstream->loop_end_sample /=vgmstream->channels;
if (is_loop_samples) {
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
}
else {
if (loop_end <= vgmstream->num_samples) {
/* assume loops are samples */
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
} else {
/* assume loops are addresses (official definition) */ //todo use interleave instead of 0x10?
vgmstream->loop_start_sample = (loop_start*0x10)/16*28/vgmstream->channels;
vgmstream->loop_end_sample = (loop_end*0x10)/16*28/vgmstream->channels;
switch(vgmstream->coding_type) {
case coding_PCM16LE:
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start_offset,channel_count,16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end_offset,channel_count,16);
break;
case coding_PSX:
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset,channel_count);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset,channel_count);
break;
default:
goto fail;
}
}
/* don't know why, but it does happen, in ps2 too :( */ //todo what
/* when loop_end = 0xFFFFFFFF */
if (vgmstream->loop_end_sample == 0)
vgmstream->loop_end_sample = vgmstream->num_samples;
/* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */
if (vgmstream->loop_end_sample > vgmstream->num_samples)
vgmstream->loop_end_sample = vgmstream->num_samples;
}
/* adjust */
start_offset = 0x28;
if ((stream_size * 2) == (get_streamfile_size(streamFile) - 0x18)) {
/* True Fortune (PS2) with weird stream size */ //todo try to move
stream_size = (read_32bitLE(0x24,streamFile) * 2) - 0x10;
vgmstream->num_samples = stream_size / 16 * 28 / vgmstream->channels;
}
else if(get_streamfile_size(streamFile) - read_32bitLE(0x24,streamFile) >= 0x800) {
/* Hack for files with start_offset = 0x800 (ex. Taisho Mononoke Ibunroku) */
start_offset = 0x800;
}
if (vgmstream->coding_type == coding_PSX && start_offset == 0x28) {
int i;
start_offset = 0x800;
for (i=0; i < 0x1f6; i += 4) {
if (read_32bitLE(0x28+(i*4),streamFile)!=0) {
start_offset = 0x28;
break;
}
}
}
//todo should adjust num samples after changing start_offset and stream_size?
/* check if we got a real pcm by checking PS-ADPCM flags (ex: Clock Tower 3) */
//todo check format 0x02 instead
if (vgmstream->coding_type==coding_PCM16LE) {
uint8_t isPCM = 0;
off_t check_offset;
check_offset = start_offset;
do {
if (read_8bit(check_offset+1,streamFile)>7) {
isPCM=1;
break;
}
else {
check_offset+=0x10;
}
} while (check_offset<get_streamfile_size(streamFile));
if (!isPCM) {
vgmstream->num_samples=(get_streamfile_size(streamFile)-start_offset)/16*28/vgmstream->channels;
vgmstream->coding_type=coding_PSX;
}
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
@ -170,3 +308,74 @@ fail:
close_vgmstream(vgmstream);
return NULL;
}
/* ****************************************************************************** */
static STREAMFILE* setup_subfile_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size, const char* fake_ext);
/* ADS in containers */
VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t subfile_offset;
size_t subfile_size;
/* checks */
if (!check_extensions(streamFile, "ads"))
goto fail;
if (read_32bitBE(0x00,streamFile) == 0x41445343 && /* "ADSC" */
read_32bitBE(0x04,streamFile) == 0x01000000) {
/* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */
subfile_offset = 0x08;
}
else if (read_32bitBE(0x00,streamFile) == 0x63617669 && /* "cavi" */
read_32bitBE(0x04,streamFile) == 0x61207374 && /* "a st" */
read_32bitBE(0x08,streamFile) == 0x7265616D) { /* "ream" */
/* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */
subfile_offset = 0x7d8;
}
else {
goto fail;
}
subfile_size = get_streamfile_size(streamFile) - subfile_offset;
temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL);
if (!temp_streamFile) goto fail;
vgmstream = init_vgmstream_ps2_ads(temp_streamFile);
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
static STREAMFILE* setup_subfile_streamfile(STREAMFILE *streamFile, off_t subfile_offset, size_t subfile_size, const char* fake_ext) {
STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
/* setup subfile */
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
new_streamFile = open_clamp_streamfile(temp_streamFile, subfile_offset,subfile_size);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
if (fake_ext) {
new_streamFile = open_fakename_streamfile(temp_streamFile, NULL,fake_ext);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
}
return temp_streamFile;
fail:
close_streamfile(temp_streamFile);
return NULL;
}

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@ -1,63 +0,0 @@
#include "meta.h"
#include "../util.h"
/* ADSC (from Kenka Bancho 2: Full Throttle) */
VGMSTREAM * init_vgmstream_ps2_adsc(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ads",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x41445343) /* ADSC */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x18,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x1000;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x14,streamFile);
vgmstream->coding_type = coding_PSX;
if(read_32bitLE(0x18,streamFile)==0x01)
vgmstream->num_samples = read_32bitLE(0x2c,streamFile)*56/32;
else
vgmstream->num_samples = read_32bitLE(0x2c,streamFile)*28/32;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x1c,streamFile);
vgmstream->meta_type = meta_PS2_ADSC;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

View File

@ -64,8 +64,9 @@ VGMSTREAM * init_vgmstream_ubi_lyn(STREAMFILE *streamFile) {
}
}
/* most songs simply repeat, loop if it looks long enough */
loop_flag = (num_samples > 20*sample_rate); /* in seconds */
/* most songs simply repeat; loop if it looks long enough,
* but not too long (ex. Michael Jackson The Experience songs) */
loop_flag = (num_samples > 20*sample_rate && num_samples < 60*3*sample_rate); /* in seconds */
start_offset = data_offset;
@ -246,6 +247,10 @@ VGMSTREAM * init_vgmstream_ubi_lyn_container(STREAMFILE *streamFile) {
read_32bitBE(0x14,streamFile) == 0x52494646) { /* "RIFF" */
subfile_offset = 0x14; /* Adventures of Tintin */
}
else if (read_32bitBE(0x20,streamFile) == 0x4C795345 && /* "LySE" */
read_32bitBE(0x34,streamFile) == 0x52494646) { /* "RIFF" */
subfile_offset = 0x34; /* Michael Jackson The Experience (Wii) */
}
else if (read_32bitLE(0x00,streamFile)+0x20 == get_streamfile_size(streamFile) &&
read_32bitBE(0x20,streamFile) == 0x52494646) { /* "RIFF" */
subfile_offset = 0x20; /* Red Steel 2, From Dust */

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@ -417,7 +417,8 @@ VGMSTREAM * init_vgmstream_wwise(STREAMFILE *streamFile) {
off_t xma2_offset;
size_t xma2_size;
if (ww.fmt_size != 0x20 && ww.fmt_size != 0x34 && ww.fmt_size != 0x40) goto fail; /* XMA1, XMA2old, XMA2new */
/* endian check should be enough */
//if (ww.fmt_size != ...) goto fail; /* XMA1 0x20, XMA2old: 0x34, XMA2new: 0x40, XMA2 Guitar Hero Live/padded: 0x64, etc */
if (!ww.big_endian) goto fail; /* must be Wwise (real XMA are LE and parsed elsewhere) */
if (find_chunk(streamFile, 0x584D4132,first_offset,0, &xma2_offset,&xma2_size, ww.big_endian, 0)) { /*"XMA2"*/ /* older Wwise */

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@ -263,7 +263,6 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_dsp_ddsp,
init_vgmstream_p3d,
init_vgmstream_ps2_tk1,
init_vgmstream_ps2_adsc,
init_vgmstream_ngc_dsp_mpds,
init_vgmstream_dsp_str_ig,
init_vgmstream_ea_swvr,
@ -411,6 +410,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_dsp_switch_audio,
init_vgmstream_dsp_sadf,
init_vgmstream_h4m,
init_vgmstream_ps2_ads_container,
init_vgmstream_txth, /* should go at the end (lower priority) */
#ifdef VGM_USE_FFMPEG

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@ -534,7 +534,6 @@ typedef enum {
meta_PC_SMP, /* Ghostbusters PC .smp */
meta_P3D, /* Prototype P3D */
meta_PS2_TK1, /* Tekken (NamCollection) */
meta_PS2_ADSC, /* Kenka Bancho 2: Full Throttle */
meta_NGC_RKV, /* Legacy of Kain - Blood Omen 2 (GC) */
meta_DSP_DDSP, /* Various (2 dsp files stuck together */
meta_NGC_DSP_MPDS, /* Big Air Freestyle, Terminator 3 */