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https://github.com/vgmstream/vgmstream.git
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Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed for consistency with all other IMA variations. Also clean a bit some metas since I was testing anyway.
This commit is contained in:
parent
0b2902880c
commit
9cf9416665
@ -32,8 +32,9 @@ void decode_wwise_ima(VGMSTREAM * vgmstream, VGMSTREAMCHANNEL * stream, sample *
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void decode_ref_ima(VGMSTREAM * vgmstream, VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do,int channel);
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void decode_awc_ima(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
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void decode_ubi_ima(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int channel);
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size_t ms_ima_bytes_to_samples(size_t bytes, int block_align, int channels);
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size_t ima_bytes_to_samples(size_t bytes, int channels);
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size_t ms_ima_bytes_to_samples(size_t bytes, int block_align, int channels);
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size_t xbox_ima_bytes_to_samples(size_t bytes, int channels);
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size_t ubi_ima_bytes_to_samples(size_t bytes, int channels, STREAMFILE *streamFile, off_t offset);
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/* ngc_dsp_decoder */
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@ -785,15 +785,22 @@ void decode_ubi_ima(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspaci
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}
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size_t ima_bytes_to_samples(size_t bytes, int channels) {
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/* 2 samples per byte (2 nibbles) in stereo or mono config */
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return bytes * 2 / channels;
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}
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size_t ms_ima_bytes_to_samples(size_t bytes, int block_align, int channels) {
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/* MS IMA blocks have a 4 byte header per channel; 2 samples per byte (2 nibbles) */
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return (bytes / block_align) * (block_align - 4 * channels) * 2 / channels
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+ ((bytes % block_align) ? ((bytes % block_align) - 4 * channels) * 2 / channels : 0);
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}
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size_t ima_bytes_to_samples(size_t bytes, int channels) {
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/* 2 samples per byte (2 nibbles) in stereo or mono config */
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return bytes * 2 / channels;
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size_t xbox_ima_bytes_to_samples(size_t bytes, int channels) {
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int block_align = 0x24 * channels;
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/* XBOX IMA blocks have a 4 byte header per channel; 2 samples per byte (2 nibbles) */
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return (bytes / block_align) * (block_align - 4 * channels) * 2 / channels
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+ ((bytes % block_align) ? ((bytes % block_align) - 4 * channels) * 2 / channels : 0); //todo probably not possible (aligned)
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}
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size_t ubi_ima_bytes_to_samples(size_t bytes, int channels, STREAMFILE *streamFile, off_t offset) {
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@ -470,8 +470,8 @@ static const coding_info coding_info_list[] = {
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{coding_DVI_IMA_int, "Intel DVI 4-bit IMA ADPCM (mono/interleave)"},
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{coding_3DS_IMA, "3DS IMA 4-bit ADPCM"},
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{coding_MS_IMA, "Microsoft 4-bit IMA ADPCM"},
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{coding_XBOX, "XBOX 4-bit IMA ADPCM"},
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{coding_XBOX_int, "XBOX 4-bit IMA ADPCM (mono/interleave)"},
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{coding_XBOX_IMA, "XBOX 4-bit IMA ADPCM"},
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{coding_XBOX_IMA_int, "XBOX 4-bit IMA ADPCM (mono/interleave)"},
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{coding_NDS_IMA, "NDS-style 4-bit IMA ADPCM"},
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{coding_DAT4_IMA, "Eurocom DAT4 4-bit IMA ADPCM"},
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{coding_RAD_IMA, "Radical 4-bit IMA ADPCM"},
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@ -641,7 +641,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_STR, "assumed STR + STH File by .str & .sth extension"},
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{meta_PS2_ILD, "ILD header"},
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{meta_PS2_PNB, "assumed PNB (PsychoNauts Bgm File) by .pnb extension"},
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{meta_XBOX_WAVM, "assumed Xbox WAVM file by .wavm extension"},
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{meta_XBOX_WAVM, "Xbox WAVM raw header"},
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{meta_XBOX_RIFF, "Microsoft XWAV RIFF header"},
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{meta_DSP_STR, "assumed Conan Gamecube STR File by .str extension"},
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{meta_EA_SCHL, "Electronic Arts SCHl header (variable)"},
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@ -717,7 +717,7 @@ static const meta_info meta_info_list[] = {
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{meta_DC_STR, "Sega Stream Asset Builder header"},
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{meta_DC_STR_V2, "variant of Sega Stream Asset Builder header"},
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{meta_XBOX_XMU, "XMU header"},
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{meta_XBOX_XVAS, "assumed TMNT file by .xvas extension"},
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{meta_XBOX_XVAS, "Konami .XVAS header"},
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{meta_PS2_XA2, "Acclaim XA2 Header"},
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{meta_DC_IDVI, "Capcom IDVI header"},
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{meta_KRAW, "Geometry Wars: Galaxies KRAW header"},
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@ -6,38 +6,33 @@
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VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag;
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int channel_count;
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int identifer_byte;
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int loop_flag, channel_count, codec;
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/* check extension, case insensitive */
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if (!check_extensions(streamFile,"ads")) goto fail;
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/* check dhSS Header */
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if (read_32bitBE(0x00,streamFile) != 0x64685353)
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if (read_32bitBE(0x00,streamFile) != 0x64685353) /* "dhSS" */
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goto fail;
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/* check dbSS Header */
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if (read_32bitBE(0x20,streamFile) != 0x64625353)
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if (read_32bitBE(0x20,streamFile) != 0x64625353) /* "dbSS" */
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goto fail;
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loop_flag = 1;
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channel_count = read_32bitBE(0x10,streamFile);
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if (channel_count > 0x2)
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if (channel_count > 2)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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identifer_byte = read_32bitBE(0x08,streamFile);
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switch (identifer_byte) {
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vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
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codec = read_32bitBE(0x08,streamFile);
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switch (codec) {
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case 0x00000020: /* GC */
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start_offset = 0x28 + 0x60 * channel_count;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = read_32bitBE(0x28,streamFile);
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if (loop_flag) {
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@ -45,9 +40,9 @@ VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile) {
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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if (channel_count == 1){
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if (channel_count == 1) {
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vgmstream->layout_type = layout_none;
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} else if (channel_count == 2){
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} else if (channel_count == 2) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitBE(0x14,streamFile);
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}
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@ -57,10 +52,8 @@ VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile) {
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case 0x00000021: /* Xbox */
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start_offset = 0x28;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
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vgmstream->coding_type = coding_XBOX_int;
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vgmstream->num_samples = (read_32bitBE(0x24,streamFile) / 36 *64 / vgmstream->channels);
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vgmstream->coding_type = coding_XBOX_IMA_int;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitBE(0x24,streamFile), vgmstream->channels);
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vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
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vgmstream->interleave_block_size = 0x24;
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if (loop_flag) {
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@ -292,7 +292,7 @@ static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_
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break;
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case EA_CODEC2_XBOXADPCM: /* XBOX IMA (interleaved mono) */
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vgmstream->coding_type = coding_XBOX_int;
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vgmstream->coding_type = coding_XBOX_IMA_int;
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break;
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case EA_CODEC2_GCADPCM: /* DSP */
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@ -288,7 +288,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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/* FSOUND_IMAADPCMSTEREO is "noninterleaved, true stereo IMA", but doesn't seem to be any different
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* (found in FSB4: Shatter, Blade Kitten (PC), Hard Corps: Uprising (PS3)) */
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vgmstream->coding_type = coding_XBOX;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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/* "interleaved header" IMA, only used with >2ch (ex. Blade Kitten 6ch)
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* or (seemingly) when flag is used (ex. Dead to Rights 2 (Xbox) 2ch in FSB3.1 */
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@ -237,7 +237,7 @@ VGMSTREAM * init_vgmstream_fsb5(STREAMFILE *streamFile) {
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break;
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case 0x07: /* FMOD_SOUND_FORMAT_IMAADPCM */
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vgmstream->coding_type = (vgmstream->channels > 2) ? coding_FSB_IMA : coding_XBOX;
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vgmstream->coding_type = (vgmstream->channels > 2) ? coding_FSB_IMA : coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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break;
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@ -84,7 +84,7 @@ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) {
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/* type to coding conversion */
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switch (genh.codec) {
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case PSX: coding = coding_PSX; break;
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case XBOX: coding = coding_XBOX; break;
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case XBOX: coding = coding_XBOX_IMA; break;
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case NGC_DTK: coding = coding_NGC_DTK; break;
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case PCM16BE: coding = coding_PCM16BE; break;
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case PCM16LE: coding = coding_PCM16LE; break;
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@ -194,7 +194,7 @@ VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile) {
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vgmstream->interleave_block_size = genh.interleave;
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vgmstream->layout_type = layout_none;
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break;
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case coding_XBOX:
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case coding_XBOX_IMA:
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vgmstream->layout_type = layout_none;
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break;
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case coding_NGC_DTK:
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@ -18,6 +18,8 @@ VGMSTREAM * init_vgmstream_mss(STREAMFILE *streamFile) {
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loop_flag = 0;
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channel_count = read_16bitLE(0x16,streamFile);
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if (read_32bitLE(0x18,streamFile) == 0x4800 && vgmstream->channels > 2)
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channel_count = 2; //todo add support for interleave stereo streams
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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@ -36,14 +38,12 @@ VGMSTREAM * init_vgmstream_mss(STREAMFILE *streamFile) {
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/* no other way to know */
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if (vgmstream->interleave_block_size == 0x4800) {
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/* interleaved stereo streams (2ch 0x4800 + 2ch 0x4800 = 4ch) */
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vgmstream->coding_type = coding_XBOX;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_interleave;
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/* header values are somehow off? */
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data_size = get_streamfile_size(streamFile);
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vgmstream->num_samples = ms_ima_bytes_to_samples(data_size, 0x24*vgmstream->channels, vgmstream->channels);
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vgmstream->channels = 2; //todo add support for interleave stereo streams
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
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}
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else {
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/* 0x800 interleave */
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@ -31,7 +31,7 @@ VGMSTREAM * init_vgmstream_aus(STREAMFILE *streamFile) {
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vgmstream->num_samples = read_32bitLE(0x08,streamFile);
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if(read_16bitLE(0x06,streamFile)==0x02) {
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vgmstream->coding_type = coding_XBOX;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type=layout_none;
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} else {
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vgmstream->coding_type = coding_PSX;
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@ -131,12 +131,12 @@ static int read_fmt(int big_endian, STREAMFILE * streamFile, off_t current_chunk
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fmt->coding_type = coding_MS_IMA;
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break;
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case 0x69: /* MS IMA ADPCM (XBOX) - Rayman Raving Rabbids 2 (PC) */
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case 0x69: /* XBOX IMA ADPCM [Rayman Raving Rabbids 2 (PC) -- waa/wac/wam/wad?] */
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if (fmt->bps != 4) goto fail;
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fmt->coding_type = coding_MS_IMA;
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fmt->coding_type = coding_XBOX_IMA;
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break;
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case 0x007A: /* MS IMA ADPCM (LA Rush, Psi Ops PC) */
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case 0x007A: /* MS IMA ADPCM [LA Rush, Psi Ops (PC)] */
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/* 0x007A is apparently "Voxware SC3" but in .MED it's just MS-IMA */
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if (!check_extensions(streamFile,"med"))
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goto fail;
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@ -228,8 +228,8 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
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size_t file_size, riff_size, data_size = 0;
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off_t start_offset = 0;
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int fact_sample_count = -1;
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int fact_sample_skip = -1;
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int fact_sample_count = 0;
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int fact_sample_skip = 0;
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int loop_flag = 0;
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long loop_start_ms = -1;
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@ -355,7 +355,9 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
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mwv_ctrl_offset = current_chunk;
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break;
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case 0x66616374: /* fact */
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if (sns && chunk_size == 0x10) {
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if (chunk_size == 0x04) { /* standard, usually found with ADPCM */
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fact_sample_count = read_32bitLE(current_chunk+0x08, streamFile);
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} else if (sns && chunk_size == 0x10) {
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fact_sample_count = read_32bitLE(current_chunk+0x08, streamFile);
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} else if ((at3 || at9) && chunk_size == 0x08) {
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fact_sample_count = read_32bitLE(current_chunk+0x08, streamFile);
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@ -443,6 +445,9 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
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case coding_MS_IMA:
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vgmstream->num_samples = ms_ima_bytes_to_samples(data_size, fmt.block_size, fmt.channel_count);
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break;
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case coding_XBOX_IMA:
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, fmt.channel_count);
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break;
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case coding_NGC_DSP:
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if (!sns) goto fail;
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if (fact_sample_count <= 0) goto fail;
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138
src/meta/rsd.c
138
src/meta/rsd.c
@ -142,74 +142,44 @@ fail:
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}
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/* RSD2XADP */
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VGMSTREAM * init_vgmstream_rsd2xadp(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag, channel_count;
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size_t data_size;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("rsd",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x52534432) /* RSD2 */
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goto fail;
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if (read_32bitBE(0x4,streamFile) != 0x58414450) /* XADP */
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/* check extension */
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if (!check_extensions(streamFile,"rsd"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x52534432) /* RSD2 */
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goto fail;
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if (read_32bitBE(0x04,streamFile) != 0x58414450) /* XADP */
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goto fail;
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start_offset = read_32bitLE(0x18,streamFile); /* not sure about this */
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data_size = get_streamfile_size(streamFile);
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loop_flag = 0;
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channel_count = read_32bitLE(0x8,streamFile);
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channel_count = read_32bitLE(0x08,streamFile);
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = read_32bitLE(0x18,streamFile); /* not sure about this */
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->coding_type = coding_XBOX;
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vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)*64/36/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = loop_flag;
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vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
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}
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_RSD2XADP;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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if (vgmstream->coding_type == coding_XBOX) {
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vgmstream->layout_type=layout_none;
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vgmstream->ch[i].channel_start_offset=start_offset;
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} else {
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vgmstream->ch[i].channel_start_offset=
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start_offset+vgmstream->interleave_block_size*i;
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}
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vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset;
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}
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}
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return vgmstream;
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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/* clean up anything we may have opened */
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
|
||||
|
||||
@ -968,72 +938,44 @@ fail:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* RSD6XADP */
|
||||
/* RSD6XADP - from Crash Tag Team Racing (Xbox) */
|
||||
VGMSTREAM * init_vgmstream_rsd6xadp(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
off_t start_offset;
|
||||
int loop_flag, channel_count;
|
||||
size_t data_size;
|
||||
|
||||
int loop_flag;
|
||||
int channel_count;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("rsd",filename_extension(filename))) goto fail;
|
||||
|
||||
/* check header */
|
||||
if (read_32bitBE(0x0,streamFile) != 0x52534436) /* RSD6 */
|
||||
goto fail;
|
||||
if (read_32bitBE(0x4,streamFile) != 0x58414450) /* XADP */
|
||||
/* check extension */
|
||||
if (!check_extensions(streamFile,"rsd"))
|
||||
goto fail;
|
||||
|
||||
if (read_32bitBE(0x0,streamFile) != 0x52534436) /* RSD6 */
|
||||
goto fail;
|
||||
if (read_32bitBE(0x4,streamFile) != 0x58414450) /* XADP */
|
||||
goto fail;
|
||||
|
||||
start_offset = 0x800;
|
||||
data_size = get_streamfile_size(streamFile) - start_offset;
|
||||
loop_flag = 0;
|
||||
channel_count = read_32bitLE(0x8,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
start_offset = 0x800;
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)*64/36/channel_count;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = loop_flag;
|
||||
vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
|
||||
}
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
|
||||
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
vgmstream->meta_type = meta_RSD6XADP;
|
||||
|
||||
/* open the file for reading */
|
||||
{
|
||||
int i;
|
||||
STREAMFILE * file;
|
||||
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
|
||||
if (!file) goto fail;
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = file;
|
||||
|
||||
|
||||
if (vgmstream->coding_type == coding_XBOX) {
|
||||
vgmstream->layout_type=layout_none;
|
||||
vgmstream->ch[i].channel_start_offset=start_offset;
|
||||
} else {
|
||||
vgmstream->ch[i].channel_start_offset=
|
||||
start_offset+vgmstream->interleave_block_size*i;
|
||||
}
|
||||
vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return vgmstream;
|
||||
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
/* clean up anything we may have opened */
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -189,13 +189,13 @@ VGMSTREAM * init_vgmstream_rws(STREAMFILE *streamFile) {
|
||||
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channel_count);
|
||||
break;
|
||||
|
||||
case 0x936538EF: /* MS-IMA PC (936538EF 11B62D43 957FA71A DE44227A) */
|
||||
case 0x2BA22F63: /* MS-IMA Xbox (2BA22F63 DD118F45 AA27A5C3 46E9790E) */
|
||||
case 0x936538EF: /* XBOX-IMA PC (936538EF 11B62D43 957FA71A DE44227A) */
|
||||
case 0x2BA22F63: /* XBOX-IMA Xbox (2BA22F63 DD118F45 AA27A5C3 46E9790E) */
|
||||
/* ex. Broken Sword 3 (PC), Jacked (PC/Xbox), Burnout 2 (Xbox) */
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->interleave_block_size = 0; /* uses regular XBOX/MS-IMA interleave */
|
||||
vgmstream->coding_type = coding_XBOX_IMA; /* PC and Xbox share the same data */
|
||||
vgmstream->interleave_block_size = 0;
|
||||
|
||||
vgmstream->num_samples = ms_ima_bytes_to_samples(stream_size, 0x24 * channel_count, channel_count);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channel_count);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -55,7 +55,7 @@ VGMSTREAM * init_vgmstream_sab(STREAMFILE *streamFile) {
|
||||
vgmstream->meta_type = meta_SAB;
|
||||
|
||||
switch(codec) {
|
||||
case 0x01:
|
||||
case 0x01: /* PC */
|
||||
vgmstream->coding_type = coding_PCM16LE;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size = is_stream ? align : 0x02;
|
||||
@ -66,7 +66,7 @@ VGMSTREAM * init_vgmstream_sab(STREAMFILE *streamFile) {
|
||||
|
||||
break;
|
||||
|
||||
case 0x04:
|
||||
case 0x04: /* PS2 */
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size = is_stream ? align : 0x10;
|
||||
@ -76,14 +76,14 @@ VGMSTREAM * init_vgmstream_sab(STREAMFILE *streamFile) {
|
||||
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels);
|
||||
break;
|
||||
|
||||
case 0x08:
|
||||
vgmstream->coding_type = is_stream ? coding_XBOX_int : coding_XBOX;
|
||||
case 0x08: /* Xbox */
|
||||
vgmstream->coding_type = is_stream ? coding_XBOX_IMA_int : coding_XBOX_IMA;
|
||||
vgmstream->layout_type = is_stream ? layout_interleave : layout_none;
|
||||
vgmstream->interleave_block_size = is_stream ? align : 0x00;
|
||||
|
||||
vgmstream->num_samples = ms_ima_bytes_to_samples(stream_size, 0x24*vgmstream->channels, vgmstream->channels);
|
||||
vgmstream->loop_start_sample = ms_ima_bytes_to_samples(loop_start, 0x24*vgmstream->channels, vgmstream->channels);
|
||||
vgmstream->loop_end_sample = ms_ima_bytes_to_samples(loop_end, 0x24*vgmstream->channels, vgmstream->channels);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, vgmstream->channels);
|
||||
vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(loop_start, vgmstream->channels);
|
||||
vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(loop_end, vgmstream->channels);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -1,7 +1,8 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* SEG (found in Eragon) */
|
||||
|
||||
/* SEG - found in Eragon */
|
||||
VGMSTREAM * init_vgmstream_seg(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
@ -24,7 +25,7 @@ VGMSTREAM * init_vgmstream_seg(STREAMFILE *streamFile) {
|
||||
}
|
||||
else if (read_32bitBE(0x04,streamFile) == 0x78627800) /* "xbx\0" */
|
||||
{
|
||||
coding = coding_XBOX;
|
||||
coding = coding_XBOX_IMA;
|
||||
}
|
||||
else goto fail;
|
||||
|
||||
@ -60,9 +61,9 @@ VGMSTREAM * init_vgmstream_seg(STREAMFILE *streamFile) {
|
||||
vgmstream->interleave_block_size = 0x2000;
|
||||
}
|
||||
}
|
||||
else if (coding_XBOX == coding)
|
||||
else if (coding_XBOX_IMA == coding)
|
||||
{
|
||||
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile)-start_offset)/36/channel_count*64;
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitLE(0x0C,streamFile)-start_offset, channel_count);
|
||||
vgmstream->meta_type = meta_XBOX_SEG;
|
||||
vgmstream->layout_type = layout_none;
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ VGMSTREAM * init_vgmstream_txth(STREAMFILE *streamFile) {
|
||||
/* type to coding conversion */
|
||||
switch (txth.codec) {
|
||||
case PSX: coding = coding_PSX; break;
|
||||
case XBOX: coding = coding_XBOX; break;
|
||||
case XBOX: coding = coding_XBOX_IMA; break;
|
||||
case NGC_DTK: coding = coding_NGC_DTK; break;
|
||||
case PCM16BE: coding = coding_PCM16BE; break;
|
||||
case PCM16LE: coding = coding_PCM16LE; break;
|
||||
@ -205,7 +205,7 @@ VGMSTREAM * init_vgmstream_txth(STREAMFILE *streamFile) {
|
||||
vgmstream->interleave_block_size = txth.interleave;
|
||||
vgmstream->layout_type = layout_none;
|
||||
break;
|
||||
case coding_XBOX:
|
||||
case coding_XBOX_IMA:
|
||||
vgmstream->layout_type = layout_none;
|
||||
break;
|
||||
case coding_NGC_DTK:
|
||||
@ -634,7 +634,7 @@ static int get_bytes_to_samples(txth_header * txth, uint32_t bytes) {
|
||||
if (!txth->interleave) return 0;
|
||||
return ms_ima_bytes_to_samples(bytes, txth->interleave, txth->channels);
|
||||
case XBOX:
|
||||
return ms_ima_bytes_to_samples(bytes, 0x24 * txth->channels, txth->channels);
|
||||
return xbox_ima_bytes_to_samples(bytes, txth->channels);
|
||||
case NGC_DSP:
|
||||
return dsp_bytes_to_samples(bytes, txth->channels);
|
||||
case PSX:
|
||||
|
@ -155,9 +155,9 @@ VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE *streamFile) {
|
||||
break;
|
||||
|
||||
case RAW_XBOX:
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
vgmstream->num_samples = ms_ima_bytes_to_samples(sb.stream_size, 0x24*sb.channels,sb.channels);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(sb.stream_size, sb.channels);
|
||||
break;
|
||||
|
||||
case RAW_DSP:
|
||||
|
@ -1,146 +1,146 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/*
|
||||
const short wad_coef[16][2] =
|
||||
{
|
||||
{0x4002,0x2003},
|
||||
{0x2016,0xc600},
|
||||
{0xC600,0x98ab},
|
||||
{0x96bf,0x29c5},
|
||||
{0x2003,0x0081},
|
||||
{0x0e00,0x2004},
|
||||
{0x8e01,0xc500},
|
||||
{0x70bf,0x8128},
|
||||
{0x288e,0xc600},
|
||||
{0x016e,0x0e5b},
|
||||
{0xbe20,0x2003},
|
||||
{0x03c6,0xc600},
|
||||
{0x0048,0xe85a},
|
||||
{0xbe28,0x28c6},
|
||||
{0xc600,0x00F6},
|
||||
{0xbeab,0x5520}
|
||||
{0x4002,0x2003},
|
||||
{0x2016,0xc600},
|
||||
{0xC600,0x98ab},
|
||||
{0x96bf,0x29c5},
|
||||
{0x2003,0x0081},
|
||||
{0x0e00,0x2004},
|
||||
{0x8e01,0xc500},
|
||||
{0x70bf,0x8128},
|
||||
{0x288e,0xc600},
|
||||
{0x016e,0x0e5b},
|
||||
{0xbe20,0x2003},
|
||||
{0x03c6,0xc600},
|
||||
{0x0048,0xe85a},
|
||||
{0xbe28,0x28c6},
|
||||
{0xc600,0x00F6},
|
||||
{0xbeab,0x5520}
|
||||
};*/
|
||||
const short wad_coef[16] =
|
||||
{
|
||||
0x04ab, 0xfced,
|
||||
0x0789, 0xfedf,
|
||||
0x09a2, 0xfae5,
|
||||
0x0c90, 0xfac1,
|
||||
0x084d, 0xfaa4,
|
||||
0x0982, 0xfdf7,
|
||||
0x0af6, 0xfafa,
|
||||
0x0be6, 0xfbf5
|
||||
0x04ab, 0xfced,
|
||||
0x0789, 0xfedf,
|
||||
0x09a2, 0xfae5,
|
||||
0x0c90, 0xfac1,
|
||||
0x084d, 0xfaa4,
|
||||
0x0982, 0xfdf7,
|
||||
0x0af6, 0xfafa,
|
||||
0x0be6, 0xfbf5
|
||||
};
|
||||
|
||||
|
||||
/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2/Xbox/Wii) */
|
||||
/* Note: A "Flat Layout" has no interleave */
|
||||
/* WAC/WAD/WAM/WAA - from Beyond Good & Evil (PS2/Xbox/GC/Wii) */
|
||||
VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
int i;
|
||||
int i;
|
||||
off_t start_offset;
|
||||
int loop_flag;
|
||||
int channel_count;
|
||||
int coef1_start;
|
||||
int coef2_start;
|
||||
int second_channel_start = -1;
|
||||
int channel_count;
|
||||
int coef1_start;
|
||||
int coef2_start;
|
||||
int second_channel_start = -1;
|
||||
|
||||
// Check file extensions
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("waa",filename_extension(filename)) &&
|
||||
strcasecmp("wac",filename_extension(filename)) &&
|
||||
strcasecmp("wad",filename_extension(filename)) &&
|
||||
strcasecmp("wam",filename_extension(filename))) goto fail;
|
||||
strcasecmp("wac",filename_extension(filename)) &&
|
||||
strcasecmp("wad",filename_extension(filename)) &&
|
||||
strcasecmp("wam",filename_extension(filename))) goto fail;
|
||||
|
||||
/* check header */
|
||||
if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
|
||||
read_32bitBE(0x08,streamFile) != 0x57415645 || /* "WAVE" */
|
||||
read_32bitBE(0x0C,streamFile) != 0x666D7420 || /* "fmt\0x20" */
|
||||
read_32bitBE(0x10,streamFile) != 0x12000000) /* "0x12000000" */
|
||||
goto fail;
|
||||
if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
|
||||
read_32bitBE(0x08,streamFile) != 0x57415645 || /* "WAVE" */
|
||||
read_32bitBE(0x0C,streamFile) != 0x666D7420 || /* "fmt " */
|
||||
read_32bitBE(0x10,streamFile) != 0x12000000) /* "0x12000000" */
|
||||
goto fail;
|
||||
|
||||
/* files don't contain looping information,
|
||||
so the looping is not done depending on extension.
|
||||
wam and waa contain ambient sounds and music, so often they contain
|
||||
looped music. Change extension to wac or wad to make the sound non-looping.
|
||||
*/
|
||||
/* files don't contain looping information,
|
||||
so the looping is not done depending on extension.
|
||||
wam and waa contain ambient sounds and music, so often they contain
|
||||
looped music. Change extension to wac or wad to make the sound non-looping.
|
||||
*/
|
||||
loop_flag = strcasecmp("wac",filename_extension(filename)) &&
|
||||
strcasecmp("wad",filename_extension(filename));
|
||||
strcasecmp("wad",filename_extension(filename));
|
||||
channel_count = (uint16_t)read_16bitLE(0x16,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* Check what encoder is needed */
|
||||
//FIXME: //PC version uses pcm, but which encoder?
|
||||
/* Check what encoder is needed */
|
||||
//FIXME: //PC version uses pcm, but which encoder?
|
||||
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
|
||||
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
|
||||
vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
||||
switch((uint16_t)read_16bitLE(0x14,streamFile)) {
|
||||
switch((uint16_t)read_16bitLE(0x14,streamFile)) {
|
||||
case 0x0069: // XBOX IMA ADPCM
|
||||
start_offset = 0x2E;
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/36/channel_count*64;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/36/channel_count*64;
|
||||
}
|
||||
start_offset = 0x2E;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitLE(0x2A,streamFile), channel_count);
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(read_32bitLE(0x2A,streamFile),channel_count);
|
||||
}
|
||||
break;
|
||||
case 0xFFFF: // PS2 ADPCM
|
||||
start_offset = 0x2E;
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
|
||||
}
|
||||
start_offset = 0x2E;
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
|
||||
}
|
||||
second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+start_offset;
|
||||
break;
|
||||
case 0xFFFE: // GameCube/WII DSP
|
||||
start_offset = 0x5C;
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
|
||||
}
|
||||
if(read_16bitLE(0x24,streamFile)==0x00)//is a wii file with no coeff table
|
||||
{
|
||||
//FIXME: WII version of WAM/WAD/WAC need some coeff table from somewhere
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[0].adpcm_coef[i] = wad_coef[i];
|
||||
if (channel_count == 2) {
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[1].adpcm_coef[i] = wad_coef[i];
|
||||
}
|
||||
goto fail;
|
||||
}
|
||||
else
|
||||
{
|
||||
second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+0x8A;
|
||||
/* Retrieveing the coef tables */
|
||||
coef1_start = 0x2E;
|
||||
coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
|
||||
start_offset = 0x5C;
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
|
||||
}
|
||||
if(read_16bitLE(0x24,streamFile)==0x00)//is a wii file with no coeff table
|
||||
{
|
||||
//FIXME: WII version of WAM/WAD/WAC need some coeff table from somewhere
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[0].adpcm_coef[i] = wad_coef[i];
|
||||
if (channel_count == 2) {
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[1].adpcm_coef[i] = wad_coef[i];
|
||||
}
|
||||
goto fail;
|
||||
}
|
||||
else
|
||||
{
|
||||
second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+0x8A;
|
||||
/* Retrieveing the coef tables */
|
||||
coef1_start = 0x2E;
|
||||
coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
|
||||
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
|
||||
if (channel_count == 2) {
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
|
||||
if (channel_count == 2) {
|
||||
for (i=0;i<16;i++)
|
||||
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -154,7 +154,7 @@ VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = file;
|
||||
|
||||
if (vgmstream->coding_type == coding_XBOX) {
|
||||
if (vgmstream->coding_type == coding_XBOX_IMA) {
|
||||
/* xbox interleaving is a little odd */
|
||||
vgmstream->ch[i].channel_start_offset=start_offset;
|
||||
} else {
|
||||
|
@ -1,68 +1,50 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
|
||||
/*
|
||||
WVS (found in Metal Arms - Glitch in the System)
|
||||
XBOX and GameCube
|
||||
*/
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* WVS - found in Metal Arms - Glitch in the System (Xbox) */
|
||||
VGMSTREAM * init_vgmstream_xbox_wvs(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
off_t start_offset;
|
||||
int loop_flag, channel_count;
|
||||
size_t data_size;
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int i;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("wvs",filename_extension(filename))) goto fail;
|
||||
/* check extension */
|
||||
if (!check_extensions(streamFile,"wvs"))
|
||||
goto fail;
|
||||
|
||||
if((read_16bitLE(0x0C,streamFile)!=0x69) &&
|
||||
(read_16bitLE(0x08,streamFile)!=0x4400) &&
|
||||
(read_32bitLE(0x0,streamFile)!=get_streamfile_size(streamFile)+0x20))
|
||||
goto fail;
|
||||
if (read_16bitLE(0x0C,streamFile) != 0x69 && /* codec */
|
||||
read_16bitLE(0x08,streamFile) != 0x4400)
|
||||
goto fail;
|
||||
|
||||
/* Loop seems to be set if offset(0x0A) == 0x472C */
|
||||
loop_flag = (read_16bitLE(0x0A,streamFile)==0x472C);
|
||||
start_offset = 0x20;
|
||||
data_size = read_32bitLE(0x00,streamFile);
|
||||
loop_flag = (read_16bitLE(0x0a,streamFile) == 0x472C); /* loop seems to be like this */
|
||||
channel_count = read_16bitLE(0x0e,streamFile); /* always stereo files */
|
||||
|
||||
/* Always stereo files */
|
||||
channel_count=read_16bitLE(0x0E,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
if (data_size + start_offset != get_streamfile_size(streamFile))
|
||||
goto fail;
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
/* allways 2 channels @ 44100 Hz */
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = read_32bitLE(0,streamFile) / 36 * 64 / vgmstream->channels;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
vgmstream->meta_type = meta_XBOX_WVS;
|
||||
|
||||
if(loop_flag) {
|
||||
vgmstream->loop_start_sample=0;
|
||||
vgmstream->loop_end_sample=vgmstream->num_samples;
|
||||
}
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = 0x20;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -75,7 +57,7 @@ VGMSTREAM * init_vgmstream_ngc_wvs(STREAMFILE *streamFile) {
|
||||
char filename[PATH_LIMIT];
|
||||
off_t start_offset;
|
||||
int loop_flag;
|
||||
int channel_count;
|
||||
int channel_count;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
@ -94,7 +76,7 @@ VGMSTREAM * init_vgmstream_ngc_wvs(STREAMFILE *streamFile) {
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
/* fill in the vital statistics */
|
||||
start_offset = 0x60;
|
||||
|
||||
if (channel_count == 1) {
|
||||
@ -103,8 +85,8 @@ VGMSTREAM * init_vgmstream_ngc_wvs(STREAMFILE *streamFile) {
|
||||
vgmstream->sample_rate = 44100;
|
||||
}
|
||||
|
||||
vgmstream->channels = channel_count;
|
||||
|
||||
vgmstream->channels = channel_count;
|
||||
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)/8/channel_count*14; //(read_32bitBE(0x0C,streamFile)-start_offset)/8/channel_count*14;
|
||||
if (loop_flag) {
|
||||
|
@ -58,11 +58,11 @@ VGMSTREAM * init_vgmstream_xau(STREAMFILE *streamFile) {
|
||||
goto fail;
|
||||
|
||||
vgmstream->sample_rate = read_32bitLE(0x58, streamFile);
|
||||
vgmstream->num_samples = ms_ima_bytes_to_samples(read_32bitLE(start_offset-4, streamFile), read_16bitLE(0x60, streamFile), channel_count);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitLE(start_offset-4, streamFile), channel_count);
|
||||
vgmstream->loop_start_sample = loop_start;
|
||||
vgmstream->loop_end_sample = loop_end;
|
||||
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
break;
|
||||
|
||||
|
@ -29,8 +29,8 @@ VGMSTREAM * init_vgmstream_xbox_matx(STREAMFILE *streamFile) {
|
||||
/* fill in the vital statistics */
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_16bitLE(0x06,streamFile) & 0xffff;
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_matx_blocked;
|
||||
vgmstream->meta_type = meta_XBOX_MATX;
|
||||
|
||||
|
@ -1,62 +1,37 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
|
||||
/* WAVM
|
||||
|
||||
WAVM is an headerless format which can be found on XBOX
|
||||
known extensions : WAVM
|
||||
|
||||
2008-05-23 - Fastelbja : First version ...
|
||||
*/
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* WAVM - headerless format which can be found on XBOX */
|
||||
VGMSTREAM * init_vgmstream_xbox_wavm(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
off_t start_offset = 0;
|
||||
int loop_flag, channel_count;
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int i;
|
||||
/* check extension */
|
||||
if (!check_extensions(streamFile,"wavm"))
|
||||
goto fail;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("wavm",filename_extension(filename))) goto fail;
|
||||
|
||||
/* No loop on wavm */
|
||||
loop_flag = 0;
|
||||
start_offset = 0;
|
||||
loop_flag = 0;
|
||||
channel_count = 2;
|
||||
|
||||
/* Always stereo files */
|
||||
channel_count=2;
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
/* allways 2 channels @ 44100 Hz */
|
||||
vgmstream->channels = 2;
|
||||
vgmstream->sample_rate = 44100;
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(get_streamfile_size(streamFile), vgmstream->channels);
|
||||
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = (int32_t)(get_streamfile_size(streamFile) / 36 * 64 / vgmstream->channels);
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
||||
vgmstream->meta_type = meta_XBOX_WAVM;
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = 0;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1,65 +1,44 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
|
||||
/* XMU
|
||||
|
||||
XMU (found in Alter Echo)
|
||||
*/
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* XMU- found in Alter Echo (Xbox) */
|
||||
VGMSTREAM * init_vgmstream_xbox_xmu(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
size_t start_offset;
|
||||
int loop_flag, channel_count;
|
||||
size_t data_size;
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int i;
|
||||
/* check extension */
|
||||
if (!check_extensions(streamFile,"xmu"))
|
||||
goto fail;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("xmu",filename_extension(filename))) goto fail;
|
||||
if (read_32bitBE(0x00,streamFile) != 0x584D5520 && /* "XMU " */
|
||||
read_32bitBE(0x08,streamFile) != 0x46524D54) /* "FRMT" */
|
||||
goto fail;
|
||||
|
||||
if((read_32bitBE(0x00,streamFile)!=0x584D5520) &&
|
||||
(read_32bitBE(0x08,streamFile)!=0x46524D54))
|
||||
goto fail;
|
||||
start_offset = 0x800;
|
||||
channel_count=read_8bit(0x14,streamFile); /* always stereo files */
|
||||
loop_flag = read_8bit(0x16,streamFile); /* no Loop found atm */
|
||||
data_size = read_32bitLE(0x7FC,streamFile); /* next to "DATA" */
|
||||
|
||||
/* No Loop found atm */
|
||||
loop_flag = read_8bit(0x16,streamFile);;
|
||||
|
||||
/* Always stereo files */
|
||||
channel_count=read_8bit(0x14,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = read_32bitLE(0x7FC,streamFile) / 36 * 64 / vgmstream->channels;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
vgmstream->meta_type = meta_XBOX_XMU;
|
||||
|
||||
if(loop_flag) {
|
||||
vgmstream->loop_start_sample=0;
|
||||
vgmstream->loop_end_sample=vgmstream->num_samples;
|
||||
}
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = 0x800;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1,72 +1,52 @@
|
||||
#include "meta.h"
|
||||
#include "../layout/layout.h"
|
||||
#include "../util.h"
|
||||
|
||||
/* XVAS
|
||||
|
||||
XVAS (found in TMNT 2 & TMNT 3))
|
||||
*/
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* XVAS - found in TMNT 2 & TMNT 3 (Xbox) */
|
||||
VGMSTREAM * init_vgmstream_xbox_xvas(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
off_t start_offset;
|
||||
int loop_flag, channel_count;
|
||||
size_t data_size;
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int i;
|
||||
/* check extension */
|
||||
if (!check_extensions(streamFile,"xvas"))
|
||||
goto fail;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("xvas",filename_extension(filename))) goto fail;
|
||||
if (read_32bitLE(0x00,streamFile) != 0x69 && /* codec */
|
||||
read_32bitLE(0x08,streamFile) != 0x48) /* block size (probably 0x24 for mono) */
|
||||
goto fail;
|
||||
|
||||
if((read_32bitLE(0x00,streamFile)!=0x69) &&
|
||||
(read_32bitLE(0x08,streamFile)!=0x48))
|
||||
goto fail;
|
||||
start_offset = 0x800;
|
||||
channel_count = read_32bitLE(0x04,streamFile); /* always stereo files */
|
||||
loop_flag = (read_32bitLE(0x14,streamFile) == read_32bitLE(0x24,streamFile));
|
||||
data_size = read_32bitLE(0x24,streamFile);
|
||||
data_size -= (data_size / 0x20000) * 0x20; /* blocks of 0x20000 with padding */
|
||||
|
||||
/* No Loop found atm */
|
||||
loop_flag = (read_32bitLE(0x14,streamFile)==read_32bitLE(0x24,streamFile));
|
||||
|
||||
/* Always stereo files */
|
||||
channel_count=read_32bitLE(0x04,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_32bitLE(0x0c,streamFile);
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
|
||||
if(loop_flag) {
|
||||
size_t loop_size = read_32bitLE(0x10,streamFile);
|
||||
loop_size -= (loop_size / 0x20000) * 0x20;
|
||||
vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(loop_size, vgmstream->channels);
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
}
|
||||
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = read_32bitLE(0x24,streamFile);
|
||||
vgmstream->num_samples -= ((vgmstream->num_samples/0x20000)*0x20);
|
||||
vgmstream->num_samples = vgmstream->num_samples / 36 * 64 / vgmstream->channels;
|
||||
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_xvas_blocked;
|
||||
vgmstream->meta_type = meta_XBOX_XVAS;
|
||||
|
||||
if(loop_flag) {
|
||||
vgmstream->loop_start_sample = read_32bitLE(0x10,streamFile);
|
||||
vgmstream->loop_start_sample -= ((vgmstream->loop_start_sample/0x20000)*0x20);
|
||||
vgmstream->loop_start_sample = vgmstream->loop_start_sample / 36 * 64 / vgmstream->channels;
|
||||
vgmstream->loop_end_sample=vgmstream->num_samples;
|
||||
}
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = 0x800;
|
||||
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
|
||||
goto fail;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
xvas_block_update(0x800,vgmstream);
|
||||
xvas_block_update(start_offset,vgmstream);
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1,107 +1,91 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
|
||||
/* XWAV
|
||||
|
||||
XWAV use the common RIFF/WAVE format with Codec ID = 0x0069
|
||||
It has been renamed to xwav to avoid vgmstream to handle all RIFF/WAV format
|
||||
known extensions : XWAV
|
||||
|
||||
2008-05-24 - Fastelbja : First version ...
|
||||
*/
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* XWAV - renamed WAV with XBOX-IMA
|
||||
* (could be parsed as RIFF/.lwav but has a custom loop chunk and multichannel) */
|
||||
VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int loop_flag, channel_count;
|
||||
off_t start_offset;
|
||||
int i,j=0;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("xwav",filename_extension(filename))) goto fail;
|
||||
/* check extension */
|
||||
if (!check_extensions(streamFile,"xwav"))
|
||||
goto fail;
|
||||
|
||||
/* Check for headers */
|
||||
if(!((read_32bitBE(0x00,streamFile)==0x52494646) &&
|
||||
(read_32bitBE(0x08,streamFile)==0x57415645) &&
|
||||
(read_32bitBE(0x0C,streamFile)==0x666D7420) &&
|
||||
(read_16bitLE(0x14,streamFile)==0x0069)))
|
||||
goto fail;
|
||||
/* check for headers */
|
||||
if(!((read_32bitBE(0x00,streamFile) == 0x52494646) && /* "RIFF" */
|
||||
(read_32bitBE(0x08,streamFile) == 0x57415645) && /* "WAVE" */
|
||||
(read_32bitBE(0x0C,streamFile) == 0x666D7420) && /* "fmt " */
|
||||
(read_16bitLE(0x14,streamFile) == 0x0069))) /* codec */
|
||||
goto fail;
|
||||
|
||||
/* No loop on wavm */
|
||||
if(read_32bitBE(0x28,streamFile)==0x77736D70)
|
||||
loop_flag = 1;
|
||||
else
|
||||
loop_flag = 0;
|
||||
|
||||
/* Always stereo files */
|
||||
channel_count=read_16bitLE(0x16,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
/* loop chunk found on Koei/Omega Force games [Crimson Sea, Dynasty Warriors 5] */
|
||||
loop_flag = (read_32bitBE(0x28,streamFile) == 0x77736D70); /* "wsmp" */
|
||||
channel_count = read_16bitLE(0x16,streamFile);
|
||||
|
||||
/* search for "data" */
|
||||
start_offset = 0x1C;
|
||||
do {
|
||||
if (read_32bitBE(start_offset,streamFile)==0x64617461)
|
||||
break;
|
||||
start_offset += 0x04;
|
||||
} while (start_offset < (off_t)get_streamfile_size(streamFile));
|
||||
|
||||
if (start_offset >= (off_t)get_streamfile_size(streamFile))
|
||||
goto fail;
|
||||
start_offset += 0x04;
|
||||
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* hack for loop wave found on Dynasty warriors */
|
||||
if(loop_flag) {
|
||||
vgmstream->loop_start_sample = read_32bitLE(0x4C,streamFile);
|
||||
vgmstream->loop_end_sample = vgmstream->loop_start_sample + read_32bitLE(0x50,streamFile);
|
||||
}
|
||||
|
||||
/* fill in the vital statistics */
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitLE(start_offset,streamFile), vgmstream->channels);
|
||||
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = read_32bitLE(0x4C,streamFile);
|
||||
vgmstream->loop_end_sample = vgmstream->loop_start_sample + read_32bitLE(0x50,streamFile);
|
||||
}
|
||||
|
||||
/* search for "data" */
|
||||
start_offset=0x1C;
|
||||
|
||||
do {
|
||||
if(read_32bitBE(start_offset,streamFile)==0x64617461)
|
||||
break;
|
||||
start_offset+=4;
|
||||
} while (start_offset<(off_t)get_streamfile_size(streamFile));
|
||||
|
||||
if(start_offset>=(off_t)get_streamfile_size(streamFile))
|
||||
goto fail;
|
||||
|
||||
start_offset+=4;
|
||||
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->num_samples = read_32bitLE(start_offset,streamFile) / 36 * 64 / vgmstream->channels;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
|
||||
vgmstream->meta_type = meta_XBOX_RIFF;
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
//if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
|
||||
// goto fail;
|
||||
|
||||
//custom init
|
||||
{
|
||||
if(channel_count>2) {
|
||||
for (i=0;i<channel_count;i++,j++) {
|
||||
if((j&2) && (i!=0)) {
|
||||
j=0;
|
||||
start_offset+=36*2;
|
||||
}
|
||||
int i, ch;
|
||||
char filename[PATH_LIMIT];
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = start_offset+4;
|
||||
if (channel_count > 2) { /* multichannel interleaved init */
|
||||
for (i=0, ch=0;i<channel_count;i++,ch++) {
|
||||
if ((ch&2) && (i!=0)) {
|
||||
ch = 0;
|
||||
start_offset += 0x24*2;
|
||||
}
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
} else {
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = start_offset+4;
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x24);
|
||||
vgmstream->ch[i].offset = start_offset + 0x04;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i=0; i < channel_count; i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x24);
|
||||
vgmstream->ch[i].offset = start_offset + 0x04;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -295,11 +295,11 @@ VGMSTREAM * init_vgmstream_xwb(STREAMFILE *streamFile) {
|
||||
}
|
||||
}
|
||||
else if (xwb.version <= XACT1_1_MAX && xwb.codec == XBOX_ADPCM) {
|
||||
xwb.block_align = 0x24 * xwb.channels;
|
||||
xwb.num_samples = ms_ima_bytes_to_samples(xwb.stream_size, xwb.block_align, xwb.channels);
|
||||
xwb.block_align = 0x24 * xwb.channels; /* not really needed... */
|
||||
xwb.num_samples = xbox_ima_bytes_to_samples(xwb.stream_size, xwb.channels);
|
||||
if (xwb.loop_flag) {
|
||||
xwb.loop_start_sample = ms_ima_bytes_to_samples(xwb.loop_start, xwb.block_align, xwb.channels);
|
||||
xwb.loop_end_sample = ms_ima_bytes_to_samples(xwb.loop_start + xwb.loop_end, xwb.block_align, xwb.channels);
|
||||
xwb.loop_start_sample = xbox_ima_bytes_to_samples(xwb.loop_start, xwb.channels);
|
||||
xwb.loop_end_sample = xbox_ima_bytes_to_samples(xwb.loop_start + xwb.loop_end, xwb.channels);
|
||||
}
|
||||
}
|
||||
else if (xwb.version <= XACT2_2_MAX && xwb.codec == MS_ADPCM && xwb.loop_flag) {
|
||||
@ -367,7 +367,7 @@ VGMSTREAM * init_vgmstream_xwb(STREAMFILE *streamFile) {
|
||||
break;
|
||||
|
||||
case XBOX_ADPCM: /* Silent Hill 4 (Xbox) */
|
||||
vgmstream->coding_type = coding_XBOX;
|
||||
vgmstream->coding_type = coding_XBOX_IMA;
|
||||
vgmstream->layout_type = layout_none;
|
||||
break;
|
||||
|
||||
|
@ -1069,8 +1069,8 @@ int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
|
||||
case coding_DVI_IMA_int:
|
||||
case coding_3DS_IMA:
|
||||
return 2;
|
||||
case coding_XBOX:
|
||||
case coding_XBOX_int:
|
||||
case coding_XBOX_IMA:
|
||||
case coding_XBOX_IMA_int:
|
||||
case coding_FSB_IMA:
|
||||
return 64;
|
||||
case coding_APPLE_IMA4:
|
||||
@ -1238,8 +1238,8 @@ int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
|
||||
return 0;
|
||||
case coding_UBI_IMA: /* variable (PCM then IMA) */
|
||||
return 0;
|
||||
case coding_XBOX:
|
||||
case coding_XBOX_int:
|
||||
case coding_XBOX_IMA:
|
||||
case coding_XBOX_IMA_int:
|
||||
case coding_FSB_IMA:
|
||||
return 0x24;
|
||||
case coding_APPLE_IMA4:
|
||||
@ -1493,14 +1493,14 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
|
||||
samples_to_do);
|
||||
}
|
||||
break;
|
||||
case coding_XBOX:
|
||||
case coding_XBOX_IMA:
|
||||
for (chan=0;chan<vgmstream->channels;chan++) {
|
||||
decode_xbox_ima(vgmstream,&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
|
||||
vgmstream->channels,vgmstream->samples_into_block,
|
||||
samples_to_do,chan);
|
||||
}
|
||||
break;
|
||||
case coding_XBOX_int:
|
||||
case coding_XBOX_IMA_int:
|
||||
for (chan=0;chan<vgmstream->channels;chan++) {
|
||||
decode_xbox_ima_int(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
|
||||
vgmstream->channels,vgmstream->samples_into_block,
|
||||
|
@ -127,8 +127,8 @@ typedef enum {
|
||||
coding_DVI_IMA_int, /* DVI IMA ADPCM (mono/interleave, high nibble first) */
|
||||
coding_3DS_IMA, /* 3DS IMA ADPCM */
|
||||
coding_MS_IMA, /* Microsoft IMA ADPCM */
|
||||
coding_XBOX, /* XBOX IMA ADPCM */
|
||||
coding_XBOX_int, /* XBOX IMA ADPCM (interleaved) */
|
||||
coding_XBOX_IMA, /* XBOX IMA ADPCM */
|
||||
coding_XBOX_IMA_int, /* XBOX IMA ADPCM (interleaved/mono) */
|
||||
coding_NDS_IMA, /* IMA ADPCM w/ NDS layout */
|
||||
coding_DAT4_IMA, /* Eurocom 'DAT4' IMA ADPCM */
|
||||
coding_RAD_IMA, /* Radical IMA ADPCM */
|
||||
|
Loading…
x
Reference in New Issue
Block a user