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Adding psx_decoder.c + support for PS2 (ADS/SS2) Files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@78 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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40
src/coding/psx_decoder.c
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40
src/coding/psx_decoder.c
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@ -0,0 +1,40 @@
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#include "psx_decoder.h"
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#include "../util.h"
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double VAG_f[5][2] = { { 0.0 , 0.0 },
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{ 60.0 / 64.0 , 0.0 },
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{ 115.0 / 64.0 , -52.0 / 64.0 },
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{ 98.0 / 64.0 , -55.0 / 64.0 } ,
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{ 122.0 / 64.0 , -60.0 / 64.0 } } ;
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void decode_psx(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) {
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int predict_nr, shift_factor, sample;
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int16_t hist1=stream->adpcm_history1_16;
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int16_t hist2=stream->adpcm_history2_16;
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int scale;
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int i;
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int32_t sample_count;
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predict_nr = read_8bit(stream->offset,stream->streamfile) >> 4;
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shift_factor = read_8bit(stream->offset,stream->streamfile) & 0xf;
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for (i=first_sample,sample_count=0; i<first_sample+samples_to_do; i++,sample_count+=channelspacing) {
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int sample_byte = (short)read_8bit(stream->offset+2+i/2,stream->streamfile);
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scale = (short)((i&1 ?
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sample_byte >> 4 :
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sample_byte & 0x0f)<<12);
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sample=(int)((scale >> shift_factor)+hist1*VAG_f[predict_nr][0]+hist2*VAG_f[predict_nr][1]);
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outbuf[sample_count] = clamp16(sample);
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hist2=hist1;
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hist1=sample;
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}
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stream->adpcm_history1_16=hist1;
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stream->adpcm_history2_16=hist2;
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}
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9
src/coding/psx_decoder.h
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9
src/coding/psx_decoder.h
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@ -0,0 +1,9 @@
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#include "../vgmstream.h"
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#ifndef _PSX_DECODER_H
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#define _PSX_DECODER_H
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void decode_psx(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do);
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#endif
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94
src/meta/ps2_ads.c
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94
src/meta/ps2_ads.c
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@ -0,0 +1,94 @@
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#include "ps2_ads.h"
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#include "../util.h"
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/* Sony .ADS with SShd & SSbd Headers */
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VGMSTREAM * init_vgmstream_ps2_ads(const char * const filename) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * infile = NULL;
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int loop_flag=0;
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int channel_count;
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off_t start_offset;
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int i;
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/* check extension, case insensitive */
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if (strcasecmp("ads",filename_extension(filename)) &&
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strcasecmp("ss2",filename_extension(filename))) goto fail;
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/* try to open the file for header reading */
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infile = open_streamfile(filename);
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if (!infile) goto fail;
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/* check SShd Header */
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if (read_32bitBE(0x00,infile) != 0x53536864)
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goto fail;
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/* check SSbd Header */
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if (read_32bitBE(0x20,infile) != 0x53536264)
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goto fail;
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/* check if file is not corrupt */
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if (get_streamfile_size(infile)<(size_t)(read_32bitLE(0x24,infile) + 0x28))
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goto fail;
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/* check loop */
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loop_flag = (read_32bitLE(0x18,infile)!=0xFFFFFFFF);
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channel_count=read_32bitLE(0x10,infile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = read_32bitLE(0x10,infile);
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vgmstream->sample_rate = read_32bitLE(0x0C,infile);
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/* Check for Compression Scheme */
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x24,infile)/16*28/vgmstream->channels;
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/* SS2 container with RAW Interleaved PCM */
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if (read_32bitLE(0x08,infile)==0x01) {
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vgmstream->coding_type=coding_PCM16LE;
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vgmstream->num_samples = read_32bitLE(0x24,infile)/2/vgmstream->channels;
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}
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/* Get loop point values */
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if(vgmstream->loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x18,infile);
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vgmstream->loop_end_sample = read_32bitLE(0x1C,infile);
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}
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/* don't know why, but it does happen, in ps2 too :( */
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if (vgmstream->loop_end_sample > vgmstream->num_samples)
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->interleave_block_size = read_32bitLE(0x14,infile);
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_PS2_SShd;
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close_streamfile(infile); infile=NULL;
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = open_streamfile_buffer(filename,0x8000);
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if (!vgmstream->ch[i].streamfile) goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=
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0x28+vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (infile) close_streamfile(infile);
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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8
src/meta/ps2_ads.h
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8
src/meta/ps2_ads.h
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@ -0,0 +1,8 @@
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#include "../vgmstream.h"
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#ifndef _PS2_ADS_H
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#define _PS2_ADS_H
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VGMSTREAM * init_vgmstream_ps2_ads(const char * const filename);
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#endif
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@ -19,6 +19,7 @@
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#include "meta/ngc_dsp_std.h"
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#include "meta/Cstr.h"
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#include "meta/gcsw.h"
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#include "meta/ps2_ads.h"
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#include "layout/interleave.h"
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#include "layout/nolayout.h"
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#include "layout/blocked.h"
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@ -29,12 +30,14 @@
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#include "coding/ngc_dtk_decoder.h"
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#include "coding/g721_decoder.h"
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#include "coding/ngc_afc_decoder.h"
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#include "coding/psx_decoder.h"
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/*
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* List of functions that will recognize files. These should correspond pretty
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* directly to the metadata types
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*/
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#define INIT_VGMSTREAM_FCNS 13
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#define INIT_VGMSTREAM_FCNS 14
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VGMSTREAM * (*init_vgmstream_fcns[INIT_VGMSTREAM_FCNS])(const char * const) = {
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init_vgmstream_adx,
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init_vgmstream_brstm,
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@ -49,6 +52,7 @@ VGMSTREAM * (*init_vgmstream_fcns[INIT_VGMSTREAM_FCNS])(const char * const) = {
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init_vgmstream_ngc_dsp_std,
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init_vgmstream_Cstr,
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init_vgmstream_gcsw,
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init_vgmstream_ps2_ads,
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};
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@ -192,6 +196,8 @@ int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
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return 1;
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case coding_NGC_AFC:
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return 16;
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case coding_PSX:
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return 28;
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default:
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return 0;
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}
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@ -225,6 +231,8 @@ int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
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return 0;
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case coding_NGC_AFC:
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return 9;
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case coding_PSX:
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return 16;
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default:
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return 0;
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}
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@ -307,6 +315,13 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
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samples_to_do);
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}
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break;
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case coding_PSX:
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for (chan=0;chan<vgmstream->channels;chan++) {
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decode_psx(&vgmstream->ch[chan],buffer+samples_written*vgmstream->channels+chan,
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vgmstream->channels,vgmstream->samples_into_block,
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samples_to_do);
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}
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break;
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}
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}
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@ -459,6 +474,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case coding_NGC_AFC:
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snprintf(temp,TEMPSIZE,"Gamecube \"AFC\" 4-bit ADPCM");
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break;
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case coding_PSX:
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snprintf(temp,TEMPSIZE,"Playstation 4-bit ADPCM");
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break;
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default:
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snprintf(temp,TEMPSIZE,"CANNOT DECODE");
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}
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@ -555,6 +573,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_GCSW:
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snprintf(temp,TEMPSIZE,"GCSW header");
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break;
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case meta_PS2_SShd:
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snprintf(temp,TEMPSIZE,"ADS File (with SShd header)");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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}
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coding_NGC_DTK, /* NGC hardware disc ADPCM, called DTK, TRK or ADP */
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coding_G721, /* CCITT G.721 ADPCM */
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coding_NGC_AFC, /* NGC ADPCM, called AFC */
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coding_PSX, /* PSX & PS2 ADPCM */
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} coding_t;
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/* The layout type specifies how the sound data is laid out in the file */
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@ -69,6 +70,8 @@ typedef enum {
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meta_RSF, /* Retro Studios RSF, no header (.rsf) */
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meta_HALPST, /* HAL Labs HALPST */
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meta_GCSW, /* GCSW (PCM) */
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meta_PS2_SShd, /* .ADS with SShd header */
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} meta_t;
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typedef struct {
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#define EXTENSION_LIST_SIZE 1024
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char working_extension_list[EXTENSION_LIST_SIZE] = {0};
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#define EXTENSION_COUNT 11
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#define EXTENSION_COUNT 13
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char * extension_list[EXTENSION_COUNT] = {
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"adx\0ADX Audio File (*.ADX)\0",
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"afc\0AFC Audio File (*.AFC)\0",
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@ -58,6 +58,8 @@ char * extension_list[EXTENSION_COUNT] = {
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"rsf\0RSF Audio File (*.RSF)\0",
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"dsp\0DSP Audio File (*.DSP)\0",
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"gcw\0GCW Audio File (*.GCW)\0",
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"ads\0PS2 ADS Audio File (*.ADS)\0",
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"ss2\0PS2 SS2 Audio File (*.SS2)\0",
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};
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/* stubs, we don't do anything fancy yet */
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