Add TK1 from Tekken (NamCollection) to avoid conflict with TK5 infos. Add ADSC .ads from Kenka Bancho 2: Full Throttle

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@776 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
bxaimc 2010-04-12 01:06:18 +00:00
parent 2c292eb086
commit a1797ac9ee
10 changed files with 217 additions and 77 deletions

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@ -232,8 +232,10 @@ META_OBJS=meta/adx_header.o \
meta/ps2_smpl.o \
meta/ps2_msa.o \
meta/pc_smp.o \
meta/p3d.o
meta/p3d.o \
meta/ps2_tk1.o \
meta/ps2_adsc.o
OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
libvgmstream.a: $(OBJECTS)

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@ -534,6 +534,10 @@
RelativePath=".\meta\ps2_ads.c"
>
</File>
<File
RelativePath=".\meta\ps2_adsc.c"
>
</File>
<File
RelativePath=".\meta\ps2_ass.c"
>

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@ -189,5 +189,6 @@ libmeta_la_SOURCES += ps2_smpl.c
libmeta_la_SOURCES += ps2_msa.c
libmeta_la_SOURCES += pc_smp.c
libmeta_la_SOURCES += p3d.c
libmeta_la_SOURCES += ps2_adsc.c
EXTRA_DIST = meta.h

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@ -463,4 +463,8 @@ VGMSTREAM * init_vgmstream_pc_smp(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_p3d(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_tk1(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_adsc(STREAMFILE* streamFile);
#endif

63
src/meta/ps2_adsc.c Normal file
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@ -0,0 +1,63 @@
#include "meta.h"
#include "../util.h"
/* ADSC (from Kenka Bancho 2: Full Throttle) */
VGMSTREAM * init_vgmstream_ps2_adsc(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ads",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x41445343) /* ADSC */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x18,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x1000;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x14,streamFile);
vgmstream->coding_type = coding_PSX;
if(read_32bitLE(0x18,streamFile)==0x01)
vgmstream->num_samples = read_32bitLE(0x2c,streamFile)*56/32;
else
vgmstream->num_samples = read_32bitLE(0x2c,streamFile)*28/32;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x400;
vgmstream->meta_type = meta_PS2_ADSC;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -1,75 +1,129 @@
#include "meta.h"
#include "../util.h"
/* TK5 (Tekken 5 Streams) */
VGMSTREAM * init_vgmstream_ps2_tk5(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 0;
int channel_count;
int freq_switch;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("tk5",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x544B3553)
goto fail;
loop_flag = (read_32bitLE(0x0C,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
freq_switch = read_16bitLE(0x7,streamFile);
switch (freq_switch){
case 0x30:
vgmstream->sample_rate = 48000;
break;
case 0x31:
vgmstream->sample_rate = 44100;
break;
}
vgmstream->coding_type = coding_PSX_badflags;
vgmstream->num_samples = ((get_streamfile_size(streamFile)-0x800))/16*28/2;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS2_TK5;
if (vgmstream->loop_flag)
{
vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28;
vgmstream->loop_end_sample = vgmstream->loop_start_sample + (read_32bitLE(0x0C,streamFile)/16*28);
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
#include "meta.h"
#include "../util.h"
/* TK5 (Tekken 5 Streams) */
VGMSTREAM * init_vgmstream_ps2_tk5(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("tk5",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x544B3553)
goto fail;
loop_flag = (read_32bitLE(0x0C,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = 48000;
vgmstream->coding_type = coding_PSX_badflags;
vgmstream->num_samples = ((get_streamfile_size(streamFile)-0x800))/16*28/2;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS2_TK5;
if (vgmstream->loop_flag)
{
vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28;
vgmstream->loop_end_sample = vgmstream->loop_start_sample + (read_32bitLE(0x0C,streamFile)/16*28);
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* TK1 (Tekken 5 Streams from Tekken (NamCollection)) */
VGMSTREAM * init_vgmstream_ps2_tk1(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("tk1",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x544B3553)
goto fail;
loop_flag = (read_32bitLE(0x0C,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = 44100;
vgmstream->coding_type = coding_PSX_badflags;
vgmstream->num_samples = read_32bitLE(0x08,streamFile)/16*28;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS2_TK1;
if (vgmstream->loop_flag)
{
vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile)/16*28;
vgmstream->loop_end_sample = vgmstream->loop_start_sample + (read_32bitLE(0x0C,streamFile)/16*28);
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -254,6 +254,8 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ps2_msa,
init_vgmstream_pc_smp,
init_vgmstream_p3d,
init_vgmstream_ps2_tk1,
init_vgmstream_ps2_adsc,
};
#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
@ -2521,6 +2523,12 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
break;
case meta_P3D:
snprintf(temp,TEMPSIZE,"P3D Header");
break;
case meta_PS2_TK1:
snprintf(temp,TEMPSIZE,"Tekken TK5STRM1 Header");
break;
case meta_PS2_ADSC:
snprintf(temp,TEMPSIZE,"ADSC Header");
break;
default:
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");

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@ -453,6 +453,8 @@ typedef enum {
meta_PS2_MSA, /* Psyvariar -Complete Edition- */
meta_PC_SMP, /* unknown PC game .smp */
meta_P3D, /* Prototype P3D */
meta_PS2_TK1, /* Tekken (NamCollection) */
meta_PS2_ADSC, /* Kenka Bancho 2: Full Throttle */
} meta_t;
typedef struct {

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@ -191,6 +191,7 @@ gchar *vgmstream_exts [] = {
"tec",
"thp",
"tk1",
"tk5",
"tydsp",

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@ -259,6 +259,7 @@ char * extension_list[] = {
"tec\0TEC Audio File (*.TEC)\0",
"thp\0THP Audio File (*.THP)\0",
"tk1\0TK1 Audio File (*.TK1)\0",
"tk5\0TK5 Audio File (*.TK5)\0",
"tydsp\0TYDSP Audio File (*.TYDSP)\0",