mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-17 23:36:41 +01:00
Fix some .mul [Tomb Raider 7 (PS3), Tomb Raider Legend (X360)]
This commit is contained in:
parent
fd3b240015
commit
a2e99178e3
@ -300,6 +300,10 @@
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RelativePath=".\meta\mta2_streamfile.h"
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>
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</File>
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<File
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RelativePath=".\meta\mul_streamfile.h"
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>
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</File>
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<File
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RelativePath=".\meta\mzrt_streamfile.h"
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>
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@ -122,6 +122,7 @@
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<ClInclude Include="meta\xnb_streamfile.h" />
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<ClInclude Include="meta\xnb_lz4mg.h" />
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<ClInclude Include="meta\mta2_streamfile.h" />
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<ClInclude Include="meta\mul_streamfile.h" />
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<ClInclude Include="meta\mzrt_streamfile.h" />
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<ClInclude Include="meta\nus3bank_streamfile.h" />
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<ClInclude Include="meta\ogg_vorbis_streamfile.h" />
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@ -122,6 +122,9 @@
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<ClInclude Include="meta\mta2_streamfile.h">
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<Filter>meta\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="meta\mul_streamfile.h">
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<Filter>meta\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="meta\mzrt_streamfile.h">
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<Filter>meta\Header Files</Filter>
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</ClInclude>
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@ -13,6 +13,7 @@ static void block_callback_default(STREAMFILE *sf, deblock_io_data *data) {
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static size_t deblock_io_read(STREAMFILE *sf, uint8_t *dest, off_t offset, size_t length, deblock_io_data* data) {
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size_t total_read = 0;
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//;VGM_LOG("DEBLOCK: of=%lx, sz=%x, po=%lx\n", offset, length, data->physical_offset);
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/* re-start when previous offset (can't map logical<>physical offsets) */
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if (data->logical_offset < 0 || offset < data->logical_offset) {
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@ -81,11 +82,11 @@ static size_t deblock_io_read(STREAMFILE *sf, uint8_t *dest, off_t offset, size_
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data->data_size = 0;
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data->step_count = data->cfg.step_count;
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//VGM_LOG("ignore at %lx + %lx, skips=%i, reads=%i\n", data->physical_offset, data->block_size, data->step_count, data->read_count);
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//VGM_LOG("ignore at %lx + %lx, skips=%i\n", data->physical_offset, data->block_size, data->step_count);
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continue;
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}
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//VGM_LOG("accept at %lx + %lx, skips=%i, reads=%i\n", data->physical_offset, data->block_size, data->step_count, data->read_count);
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//;VGM_LOG("accept at %lx + %lx, skips=%i\n", data->physical_offset, data->block_size, data->step_count);
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/* read block data */
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{
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277
src/meta/mul.c
277
src/meta/mul.c
@ -1,17 +1,22 @@
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "mul_streamfile.h"
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typedef enum { NONE, PSX, DSP, XBOX } mul_codec;
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typedef enum { PSX, DSP, XBOX, XMA1 } mul_codec;
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static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec* p_codec, off_t* p_extra_offset);
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static layered_layout_data* build_layered_mul(STREAMFILE *sf_data, int big_endian, VGMSTREAM* vgmstream);
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/* .MUL - from Crystal Dynamics games [Legacy of Kain: Defiance (PS2), Tomb Raider Underworld (multi)] */
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VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_mul(STREAMFILE *sf) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, coefs_offset = 0;
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int loop_flag, channel_count, sample_rate, num_samples, loop_start;
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int big_endian;
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mul_codec codec = NONE;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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mul_codec codec;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
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/* checks */
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@ -19,21 +24,21 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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* (some files have companion .mus/sam files but seem to be sequences/control stuff)
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* .(extensionless): filenames as found in the bigfile
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* .emff: fake extension ('Eidos Music File Format') */
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if (!check_extensions(streamFile, "mul,,emff"))
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if (!check_extensions(sf, "mul,,emff"))
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goto fail;
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if (read_32bitBE(0x10,streamFile) != 0 ||
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read_32bitBE(0x14,streamFile) != 0 ||
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read_32bitBE(0x18,streamFile) != 0 ||
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read_32bitBE(0x1c,streamFile) != 0)
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if (read_u32be(0x10,sf) != 0 ||
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read_u32be(0x14,sf) != 0 ||
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read_u32be(0x18,sf) != 0 ||
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read_u32be(0x1c,sf) != 0)
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goto fail;
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big_endian = guess_endianness32bit(0x00, streamFile);
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read_32bit = big_endian ? read_32bitBE : read_32bitLE;
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big_endian = guess_endianness32bit(0x00, sf);
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read_u32 = big_endian ? read_u32be : read_u32le;
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sample_rate = read_32bit(0x00,streamFile);
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loop_start = read_32bit(0x04,streamFile);
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num_samples = read_32bit(0x08,streamFile);
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channel_count = read_32bit(0x0C,streamFile);
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sample_rate = read_u32(0x00,sf);
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loop_start = read_u32(0x04,sf);
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num_samples = read_u32(0x08,sf);
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channel_count = read_u32(0x0C,sf);
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if (sample_rate < 8000 || sample_rate > 48000 || channel_count > 8)
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goto fail;
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/* 0x20: flag when file has non-audio blocks (ignored by the layout) */
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@ -41,83 +46,19 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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/* 0x28: loop offset within audio data (not file offset) */
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/* 0x2c: some value related to loop? */
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/* 0x34: id? */
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/* 0x38+: channel config until ~0x100? (multiple 0x3F800000 depending on the number of channels) */
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/* 0x38+: channel config until ~0x100? (multiple 0x3F800000 / 1.0f depending on the number of channels) */
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/* test known versions (later versions start from 0x24 instead of 0x20) */
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if (!(read_32bit(0x38,streamFile) == 0x3F800000 ||
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read_32bit(0x3c,streamFile) == 0x3F800000)) /* Tomb Raider Underworld */
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if (!(read_u32(0x38,sf) == 0x3F800000 ||
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read_u32(0x3c,sf) == 0x3F800000)) /* Tomb Raider Underworld */
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goto fail;
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loop_flag = (loop_start >= 0); /* 0xFFFFFFFF when not looping */
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start_offset = 0x800;
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/* format is pretty limited so we need to guess codec */
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if (big_endian) {
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/* test DSP (GC/Wii): check known coef locations */
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if (read_32bitBE(0xC8,streamFile) != 0) { /* Tomb Raider Legend (GC) */
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codec = DSP;
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coefs_offset = 0xC8;
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}
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else if (read_32bitBE(0xCC,streamFile) != 0) { /* Tomb Raider Anniversary (Wii) */
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codec = DSP;
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coefs_offset = 0xCC;
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}
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else if (read_32bitBE(0x2D0,streamFile) != 0) { /* Tomb Raider Underworld (Wii) */
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codec = DSP;
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coefs_offset = 0x2D0;
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}
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// todo test XMA1 (X360): mono streams, each block has 1 sub-blocks of 0x800 packet per channel
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// todo test ? (PS3)
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}
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else {
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int i;
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off_t offset = start_offset;
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size_t file_size = get_streamfile_size(streamFile);
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size_t frame_size;
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/* check first audio frame */
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while (offset < file_size) {
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uint32_t block_type = read_32bit(offset+0x00, streamFile);
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uint32_t block_size = read_32bit(offset+0x04, streamFile);
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uint32_t data_size = read_32bit(offset+0x10, streamFile);
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if (block_type != 0x00) {
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offset += 0x10 + block_size;
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continue; /* not audio */
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}
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/* test PS-ADPCM (PS2/PSP): flag is always 2 in .mul */
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frame_size = 0x10;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x01, streamFile) != 0x02)
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break;
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}
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if (i == data_size / frame_size) {
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codec = PSX;
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break;
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}
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/* test XBOX-IMA (PC/Xbox): reserved frame header value is always 0 */
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frame_size = 0x24;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x03, streamFile) != 0x00)
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break;
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}
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if (i == data_size / frame_size) {
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codec = XBOX;
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break;
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}
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break;
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}
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}
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if (codec == NONE) {
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VGM_LOG("MUL: unknown codec\n");
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if (!guess_codec(sf, big_endian, channel_count, &codec, &coefs_offset))
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goto fail;
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}
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/* build the VGMSTREAM */
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@ -141,8 +82,8 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_blocked_mul;
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dsp_read_coefs_be(vgmstream,streamFile,coefs_offset+0x00,0x2e);
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dsp_read_hist_be (vgmstream,streamFile,coefs_offset+0x24,0x2e);
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dsp_read_coefs_be(vgmstream,sf,coefs_offset+0x00,0x2e);
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dsp_read_hist_be (vgmstream,sf,coefs_offset+0x24,0x2e);
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break;
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case XBOX:
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@ -150,11 +91,22 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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vgmstream->layout_type = layout_blocked_mul;
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break;
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#ifdef VGM_USE_FFMPEG
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case XMA1: {
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vgmstream->layout_data = build_layered_mul(sf, big_endian, vgmstream);
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if (!vgmstream->layout_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_layered;
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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@ -162,3 +114,156 @@ fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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static int guess_codec(STREAMFILE* sf, int big_endian, int channels, mul_codec* p_codec, off_t* p_extra_offset) {
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uint32_t (*read_u32)(off_t,STREAMFILE*);
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read_u32 = big_endian ? read_u32be : read_u32le;
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*p_extra_offset = 0;
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if (big_endian) {
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/* test DSP (GC/Wii): check known coef locations */
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if (read_u32be(0xC8,sf) != 0) { /* Tomb Raider Legend (GC) */
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*p_codec = DSP;
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*p_extra_offset = 0xC8;
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return 1;
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}
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else if (read_u32be(0xCC,sf) != 0) { /* Tomb Raider Anniversary (Wii) */
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*p_codec = DSP;
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*p_extra_offset = 0xCC;
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return 1;
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}
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else if (read_u32be(0x2D0,sf) != 0) { /* Tomb Raider Underworld (Wii) */
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*p_codec = DSP;
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*p_extra_offset = 0x2D0;
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return 1;
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}
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else { //if (ps_check_format(sf, 0x820, 0x100)) {
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/* may be PS3/X360, tested below [Tomb Raider 7 (PS3)] */
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}
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// todo test XMA1 (X360): N mono streams (layered), each block has 1 sub-blocks of 0x800 packet per channel
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}
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{
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int i;
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off_t offset = 0x800;
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size_t file_size = get_streamfile_size(sf);
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size_t frame_size;
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/* check first audio frame */
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while (offset < file_size) {
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uint32_t block_type = read_u32(offset+0x00, sf);
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uint32_t block_size = read_u32(offset+0x04, sf);
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uint32_t data_size = read_u32(offset+0x10, sf);
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if (block_type != 0x00) {
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offset += 0x10 + block_size;
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continue; /* not audio */
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}
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/* test XMA1 (X360): has sub-blocks of 0x800 per channel */
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if (block_size == 0x810 * channels) {
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for (i = 0; i < channels; i++) {
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off_t test_offset = offset + 0x10 + 0x810*i;
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if (read_u32(test_offset + 0x00, sf) != 0x800 || /* XMA packet size */
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read_u32(test_offset + 0x10, sf) != 0x08000000) /* XMA packet first header */
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break;
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}
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if (i == channels) {
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*p_codec = XMA1;
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return 1;
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}
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}
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/* test PS-ADPCM (PS2/PSP): flag is always 2 in .mul */
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frame_size = 0x10;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x01, sf) != 0x02)
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break;
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}
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if (i == data_size / frame_size) {
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*p_codec = PSX;
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return 1;
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}
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/* test XBOX-IMA (PC/Xbox): reserved frame header value is always 0 */
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frame_size = 0x24;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x03, sf) != 0x00)
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break;
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}
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if (i == data_size / frame_size) {
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*p_codec = XBOX;
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return 1;
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}
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break;
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}
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}
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return 0;
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}
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/* MUL contain one XMA1 streams per channel so we need the usual voodoo */
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static layered_layout_data* build_layered_mul(STREAMFILE *sf_data, int big_endian, VGMSTREAM* vgmstream) {
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layered_layout_data* data = NULL;
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STREAMFILE* temp_sf = NULL;
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int i, layers = vgmstream->channels;
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/* init layout */
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data = init_layout_layered(layers);
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if (!data) goto fail;
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for (i = 0; i < layers; i++) {
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int layer_channels = 1;
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/* build the layer VGMSTREAM */
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data->layers[i] = allocate_vgmstream(layer_channels, 0);
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if (!data->layers[i]) goto fail;
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data->layers[i]->sample_rate = vgmstream->sample_rate;
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data->layers[i]->num_samples = vgmstream->num_samples;
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#ifdef VGM_USE_FFMPEG
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{
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uint8_t buf[0x100];
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int bytes;
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size_t stream_size;
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temp_sf = setup_mul_streamfile(sf_data, big_endian, i, layers);
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if (!temp_sf) goto fail;
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stream_size = get_streamfile_size(temp_sf);
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bytes = ffmpeg_make_riff_xma1(buf, 0x100, data->layers[i]->num_samples, stream_size, data->layers[i]->channels, data->layers[i]->sample_rate, 0);
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data->layers[i]->codec_data = init_ffmpeg_header_offset(temp_sf, buf,bytes, 0x00, stream_size);
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if (!data->layers[i]->codec_data) goto fail;
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data->layers[i]->coding_type = coding_FFmpeg;
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data->layers[i]->layout_type = layout_none;
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data->layers[i]->stream_size = stream_size;
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xma_fix_raw_samples(data->layers[i], temp_sf, 0x00,stream_size, 0, 0,0); /* ? */
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close_streamfile(temp_sf);
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temp_sf = NULL;
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}
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#else
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goto fail;
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#endif
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}
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if (!setup_layout_layered(data))
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goto fail;
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return data;
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fail:
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close_streamfile(temp_sf);
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free_layout_layered(data);
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return NULL;
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}
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|
65
src/meta/mul_streamfile.h
Normal file
65
src/meta/mul_streamfile.h
Normal file
@ -0,0 +1,65 @@
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#ifndef _MUL_STREAMFILE_H_
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#define _MUL_STREAMFILE_H_
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#include "deblock_streamfile.h"
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|
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static void block_callback(STREAMFILE* sf, deblock_io_data* data) {
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uint32_t block_type;
|
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size_t block_size;
|
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uint32_t (*read_u32)(off_t,STREAMFILE*) = data->cfg.big_endian ? read_u32be : read_u32le;
|
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|
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|
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if (data->physical_offset == 0) {
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data->block_size = 0x800;
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data->data_size = 0;
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data->skip_size = 0;
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return;
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}
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block_type = read_u32(data->physical_offset + 0x00, sf);
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block_size = read_u32(data->physical_offset + 0x04, sf); /* not including main header */
|
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|
||||
/* some blocks only contain half of data (continues in next block) so use track numbers */
|
||||
|
||||
if (block_type == 0x00 && block_size != 0) {
|
||||
/* header block */
|
||||
data->block_size = 0x10;
|
||||
data->data_size = 0;
|
||||
data->skip_size = 0;
|
||||
}
|
||||
else if (block_type == 0x00000800) {
|
||||
data->block_size = 0x810;
|
||||
|
||||
/* actually sub-block with size + number, kinda half-assed but meh... */
|
||||
if (block_size == data->cfg.track_number) {
|
||||
data->data_size = 0x800;
|
||||
data->skip_size = 0x10;
|
||||
}
|
||||
else{
|
||||
data->data_size = 0;
|
||||
data->skip_size = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* non-audio block */
|
||||
data->block_size = block_size + 0x10;
|
||||
data->data_size = 0;
|
||||
data->skip_size = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Deinterleaves MUL streams */
|
||||
static STREAMFILE* setup_mul_streamfile(STREAMFILE* sf, int big_endian, int track_number, int track_count) {
|
||||
STREAMFILE *new_sf = NULL;
|
||||
deblock_config_t cfg = {0};
|
||||
|
||||
cfg.big_endian = big_endian;
|
||||
cfg.track_number = track_number;
|
||||
cfg.track_count = track_count;
|
||||
cfg.block_callback = block_callback;
|
||||
|
||||
new_sf = open_wrap_streamfile(sf);
|
||||
new_sf = open_io_deblock_streamfile_f(new_sf, &cfg);
|
||||
return new_sf;
|
||||
}
|
||||
|
||||
#endif /* _MUL_STREAMFILE_H_ */
|
Loading…
x
Reference in New Issue
Block a user