MIH+MIB: merge MIC parser

This commit is contained in:
EdnessP 2024-05-17 12:20:45 +03:00
parent 46eb81ac4a
commit a3be024fe2
4 changed files with 73 additions and 83 deletions

View File

@ -584,7 +584,6 @@
<ClCompile Include="meta\ps2_joe.c" />
<ClCompile Include="meta\ps2_mcg.c" />
<ClCompile Include="meta\ps2_mic.c" />
<ClCompile Include="meta\ps2_mihb.c" />
<ClCompile Include="meta\ps2_pcm.c" />
<ClCompile Include="meta\ps2_rnd.c" />
<ClCompile Include="meta\ps2_snd.c" />

View File

@ -1573,9 +1573,6 @@
<ClCompile Include="meta\ps2_mic.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_mihb.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_pcm.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

View File

@ -1,48 +1,97 @@
#include "meta.h"
#include "../coding/coding.h"
/* MIB+MIH - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
static VGMSTREAM* parse_multistream_header(STREAMFILE* sf_head, STREAMFILE* sf_body, off_t header_offset, off_t start_offset);
/* MIH+MIB - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf_body) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sh = NULL;
STREAMFILE* sf_head = NULL;
off_t header_offset, start_offset;
size_t data_size, frame_size, frame_last, frame_count;
int channels, loop_flag, sample_rate;
/* check extension */
if (!check_extensions(sf, "mib"))
goto fail;
if (!check_extensions(sf_body, "mib"))
return NULL;
sh = open_streamfile_by_ext(sf,"mih");
if (!sh) goto fail;
sf_head = open_streamfile_by_ext(sf_body, "mih");
if (!sf_head) goto fail;
header_offset = 0x00;
start_offset = 0x00;
if (read_u32le(0x00,sh) != 0x40) { /* header size */
if (read_u32le(0x00, sf_head) != 0x40) { /* header size */
/* Marc Ecko's Getting Up (PS2) has a name at the start (hack, not standard .mib+mih) */
size_t name_size = read_u32le(0x00, sh);
if (read_u32le(0x04 + name_size, sh) == 0x40 &&
read_u32le(0x04 + name_size + 0x04, sh) == 0x40) {
size_t name_size = read_u32le(0x00, sf_head);
if (read_u32le(0x04 + name_size + 0x00, sf_head) == 0x40 &&
read_u32le(0x04 + name_size + 0x04, sf_head) == 0x40) {
header_offset = 0x04 + name_size + 0x04;
} else {
goto fail;
}
}
loop_flag = 0; /* MIB+MIH don't loop (nor use PS-ADPCM flags) per spec */
start_offset = 0x00;
vgmstream = parse_multistream_header(sf_head, sf_body, header_offset, start_offset);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MIB_MIH;
close_streamfile(sf_head);
return vgmstream;
fail:
close_streamfile(sf_head);
close_vgmstream(vgmstream);
return NULL;
}
/* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */
VGMSTREAM* init_vgmstream_ps2_mihb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t header_offset, start_offset;
/* check extension */
/* .mic: official extension
* (extensionless): The Urbz (PS2), The Sims 2 series (PS2)
* .mihb: assumed? */
if (!check_extensions(sf, "mic,,mihb"))
return NULL;
if (read_u32le(0x00, sf) != 0x40) /* header size */
return NULL;
header_offset = 0x00;
start_offset = 0x40;
vgmstream = parse_multistream_header(sf, sf, header_offset, start_offset);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_MIHB;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
static VGMSTREAM* parse_multistream_header(STREAMFILE* sf_head, STREAMFILE* sf_body, off_t header_offset, off_t start_offset) {
VGMSTREAM* vgmstream = NULL;
size_t data_size, frame_size, frame_last, frame_count;
int channels, loop_flag, sample_rate;
loop_flag = 0; /* MIB+MIH/MIC don't loop (nor use PS-ADPCM flags) per spec */
/* 0x04: padding size (always 0x20, MIH header must be multiple of 0x40) */
frame_last = read_u32le(header_offset + 0x05,sh) & 0x00FFFFFF; /* 24b */
channels = read_u32le(header_offset + 0x08,sh);
sample_rate = read_u32le(header_offset + 0x0c,sh);
frame_size = read_u32le(header_offset + 0x10,sh);
frame_count = read_u32le(header_offset + 0x14,sh);
//if (read_u8(header_offset + 0x04, sf_head) != 0x20) goto fail;
frame_last = read_u32le(header_offset + 0x04, sf_head) >> 8; /* 24b */
channels = read_u32le(header_offset + 0x08, sf_head);
sample_rate = read_u32le(header_offset + 0x0c, sf_head);
frame_size = read_u32le(header_offset + 0x10, sf_head);
frame_count = read_u32le(header_offset + 0x14, sf_head);
if (frame_count == 0) { /* rarely [Gladius (PS2)] */
frame_count = get_streamfile_size(sf) / (frame_size * channels);
frame_count = (get_streamfile_size(sf_body) - start_offset) / (frame_size * channels);
}
data_size = frame_count * frame_size;
data_size = frame_count * frame_size;
if (frame_last)
data_size -= frame_size - frame_last; /* last frame has less usable data */
data_size *= channels;
@ -52,7 +101,6 @@ VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MIB_MIH;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
@ -60,13 +108,12 @@ VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
if (!vgmstream_open_stream(vgmstream, sf_body, start_offset))
goto fail;
close_streamfile(sh);
return vgmstream;
fail:
close_streamfile(sh);
close_vgmstream(vgmstream);
return NULL;
}

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@ -1,53 +0,0 @@
#include "meta.h"
#include "../coding/coding.h"
/* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */
VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size, frame_size, frame_last, frame_count;
int channel_count, loop_flag;
/* check extension */
/* .mic: official extension, .mihb: assumed? */
if (!check_extensions(streamFile, "mic,mihb"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x08,streamFile);
start_offset = 0x40;
/* frame_size * frame_count * channels = data_size, but last frame has less usable data */
{
/* 0x04: padding (0x20, MIH header must be multiple of 0x40) */
frame_last = (uint16_t)read_16bitLE(0x05,streamFile);
frame_size = read_32bitLE(0x10,streamFile);
frame_count = read_32bitLE(0x14,streamFile);
data_size = frame_count * frame_size;
data_size -= frame_last ? (frame_size-frame_last) : 0;
data_size *= channel_count;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
vgmstream->meta_type = meta_PS2_MIHB;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}