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Fix SVAG detection bug [Silent Scope 2 (PS2)]
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3091930a1d
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a4331eb04e
@ -898,7 +898,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_OMU, "Alter Echo OMU Header"},
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{meta_DSP_STM, "Intelligent Systems STM header"},
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{meta_PS2_EXST, "Sony EXST header"},
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{meta_PS2_SVAG, "Konami SVAG header"},
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{meta_SVAG_KCET, "Konami SVAG header"},
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{meta_PS_HEADERLESS, "Headerless PS-ADPCM raw header"},
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{meta_PS2_MIB_MIH, "Sony MultiStream MIH+MIB header"},
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{meta_DSP_MPDSP, "Single DSP header stereo by .mpdsp extension"},
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@ -76,7 +76,7 @@ VGMSTREAM * init_vgmstream_raw_int(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_exst(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_svag(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_svag_kcet(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps_headerless(STREAMFILE *streamFile);
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@ -2,51 +2,54 @@
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#include "../coding/coding.h"
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/* SVAG - from Konami Tokyo games [OZ (PS2), Neo Contra (PS2), Silent Hill 2 (PS2)] */
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VGMSTREAM * init_vgmstream_ps2_svag(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM* init_vgmstream_svag_kcet(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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size_t data_size;
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int loop_flag, channel_count;
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/* checks */
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if (!check_extensions(streamFile, "svag"))
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if (!check_extensions(sf, "svag"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x53766167) /* "Svag" */
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if (read_32bitBE(0x00,sf) != 0x53766167) /* "Svag" */
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goto fail;
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channel_count = read_16bitLE(0x0C,streamFile); /* always 2? ("S"tereo vag?) */
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loop_flag = (read_32bitLE(0x14,streamFile)==1);
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channel_count = read_16bitLE(0x0C,sf); /* always 2? ("S"tereo vag?) */
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loop_flag = (read_32bitLE(0x14,sf) ==1);
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/* header repeated at 0x400 presumably for stereo */
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if (channel_count > 1 && read_32bitBE(0x400,streamFile) != 0x53766167) /* "Svag" */
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/* test padding (a set "KCE-Tokyo ..." phrase) after 0x1c to catch bad rips,
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* at 0x400 may be header again (Silent Hill 2) or more padding (Silent Scope 2) */
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if (channel_count > 1 &&
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read_32bitBE(0x400,sf) != 0x53766167 && /* "Svag" */
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read_32bitBE(0x400,sf) != 0x44657369) /* "Desi" */
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goto fail;
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start_offset = 0x800;
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data_size = read_32bitLE(0x04,streamFile);
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data_size = read_32bitLE(0x04,sf);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x08,sf);
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vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,streamFile), vgmstream->channels);
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vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,sf), vgmstream->channels);
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if(vgmstream->loop_flag) {
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vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x18,streamFile)*vgmstream->channels, vgmstream->channels);
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vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x18,sf)*vgmstream->channels, vgmstream->channels);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->meta_type = meta_PS2_SVAG;
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vgmstream->meta_type = meta_SVAG_KCET;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile);
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vgmstream->interleave_block_size = read_32bitLE(0x10,sf);
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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@ -45,7 +45,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps2_rxw,
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init_vgmstream_ngc_dsp_stm,
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init_vgmstream_ps2_exst,
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init_vgmstream_ps2_svag,
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init_vgmstream_svag_kcet,
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init_vgmstream_mib_mih,
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init_vgmstream_ngc_mpdsp,
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init_vgmstream_ps2_mic,
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@ -349,7 +349,7 @@ typedef enum {
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meta_PS2_RXWS, /* Sony games (Genji, Okage Shadow King, Arc The Lad Twilight of Spirits) */
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meta_RAW_INT,
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meta_PS2_EXST, /* Shadow of Colossus EXST */
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meta_PS2_SVAG, /* Konami SVAG */
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meta_SVAG_KCET,
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meta_PS_HEADERLESS, /* headerless PS-ADPCM */
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meta_PS2_MIB_MIH, /* MIB File + MIH Header*/
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meta_PS2_MIC, /* KOEI MIC File */
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